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Thread: [Deck] Canadian Thresh (a.k.a. RUG Tempo, Tempo Thresh)

  1. #1281
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    Re: [DTB] Tempo Thresh

    Quote Originally Posted by EaD View Post
    Gratz to the finish.
    The md changes are definately interesting and I'm gonna test it as well.
    Also the sideboard looks good and since you got some lands decks running around packing some pop's is reasonable too.
    What I don't get are the krosan grips.
    Sure they are awesome and all but don't you find it to be overkill to have 3sb grips when you already run spell pierces?
    I would probably cut 2 grip and you would have the space for the pops without cutting blasts.
    Also I would probably play just some red blasts since I don't really feel the need for blue ones.
    1 K.Grip
    3 Submerge
    3 Red blasts
    2 pyroclasm
    1 EE
    3 Crypt
    2 Price of Progress
    This is how I would probably run the sb in your meta.( reanimator, lands and ant)
    Good luck with your testing and let me know how it goes for you. I really enjoyed having the Spell Pierces main. I appreciate your sideboard suggestions and I'll take a look into that (along with actually getting some PoPs). I suppose you're right about the K-Grips however my meta's pretty diverse. In addition to combo and Lands we also have tribal aggro, zoo, countertop, along with some whacky stuff so that's why my SB is so diverse.

  2. #1282

    Re: [DTB] Tempo Thresh

    Quote Originally Posted by atropos View Post
    I went 4-1 and took 5th at a local 30 man tournament. I play the standard list with 2 Cliques in the bounce slots. I've been tinkering with the list and I decided to go

    -1 Daze
    -1 Fire//Ice
    -1 Spell Snare

    +3 Spell Pierce

    I played Reanimator (2-1), 43 Lands with Mindslaver (1-2), ANT (2-0), Dark Depths Rock (2-1), and ANT (2-0). Had a blast playing with the deck and Spell Pierce absolutely shined all day (except against lands). I did at least manage to squeak out a win against Lands but holy hell it was difficult. Playing against that deck is like pulling teeth.

    Here's my sideboard:

    3 Krosan Grip
    3 Submerge
    2 Red blasts
    2 Blue blasts
    2 Pyroclasm
    1 Engineered Explosives
    2 Tormod's Crypt

    I'm thinking of losing the blue blasts for 2 Price of Progress since there's 3 or 4 Lands decks running around my meta. Any thoughts?
    Did the 4th Daze miss you ? Because it's a main card of the deck, you are supposed to play tempo and Daze is great in this role.

  3. #1283
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    Re: [DTB] Tempo Thresh

    Quote Originally Posted by strife2 View Post
    Did the 4th Daze miss you ? Because it's a main card of the deck, you are supposed to play tempo and Daze is great in this role.
    Spell Pierce is great in that role as well..... Maybe even more so in some Metas. Correct?

  4. #1284
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    Re: [DTB] Tempo Thresh

    Quote Originally Posted by strife2 View Post
    Did the 4th Daze miss you ? Because it's a main card of the deck, you are supposed to play tempo and Daze is great in this role.
    I agree that Daze is awesome however I managed quite well with just 3. The Spell Pierces really helped out. I'm not saying that everyone should run my main list or anything like that, I'm just saying that it was helpful for me in my meta.

  5. #1285
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    Re: [DTB] Tempo Thresh

    Needs moar Temporal Spring.

  6. #1286
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    Re: [DTB] Tempo Thresh

    Quote Originally Posted by Cavius The Great View Post
    Needs moar Temporal Spring.
    The source needs more Cavius The Great! Posts like this are just pure internet gold!

  7. #1287
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    Re: [DTB] Tempo Thresh

    Can someone recommend a pretty standard list for both UG Thresh and Canadian Thresh? I'm picking up a set of Trops tomorrow so I might try out this deck and I need a place to start. I don't want to read through 65 pages of stuff.

  8. #1288

    Re: [DTB] Tempo Thresh

    Quote Originally Posted by jrsthethird View Post
    Can someone recommend a pretty standard list for both UG Thresh and Canadian Thresh? I'm picking up a set of Trops tomorrow so I might try out this deck and I need a place to start. I don't want to read through 65 pages of stuff.

    Canadian Thresh:
    4 Tropical Island
    4 Volcanic Island
    3 Flooded Strand
    3 Polluted Delta
    4 Wasteland

    4 Nimble Mongoose
    4 Tarmogoyf

    4 Brainstorm
    4 Ponder
    4 Daze
    4 Force of Will
    4 Spell Snare
    4 Stifle
    4 Lightning Bolt
    4 Fire / Ice


    List is 58 cards. Two additions are some combination of Vendillion Clique, Rushing River, Wipe Away.

    Some lists cut 1 Volc Island for a basic.

    I've experimented cutting a Ponder and Fire//Ice for 2 Rushing River (having 2 Rushing River and 2 V. Clique in the deck)
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  9. #1289
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    Re: [DTB] Tempo Thresh

    Also, the primer mentions a black splash, is anyone having any success with that lately (ignoring the problem of obtaining Seas)?

    General pros and cons to each build? I'm fearing that the primer is slightly out-of-date.

  10. #1290
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    Re: [DTB] Tempo Thresh

    Quote Originally Posted by jrsthethird View Post
    Can someone recommend a pretty standard list for both UG Thresh and Canadian Thresh? I'm picking up a set of Trops tomorrow so I might try out this deck and I need a place to start. I don't want to read through 65 pages of stuff.
    Well, you're in luck because this deck has evolved almost zero in the last 65 pages.

    That list mchainmail posted is standard, and the two flex spots are as he mentioned. The only other possibility is substituting some or all of the Spell Snares for Spell Pierces. And I've seen some lists run only 3 Daze or 3 Fire Ice. But as far as I know, that's almost the extent of any common variation in the maindeck.

    Edit: Plus whatever permutation of 6 blue fetchlands you feel like using.

  11. #1291
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    Re: [DTB] Tempo Thresh

    Quote Originally Posted by mchainmail View Post
    Canadian Thresh:
    4 Tropical Island
    4 Volcanic Island
    3 Flooded Strand
    3 Polluted Delta
    4 Wasteland

    4 Nimble Mongoose
    4 Tarmogoyf

    4 Brainstorm
    4 Ponder
    4 Daze
    4 Force of Will
    4 Spell Snare
    4 Stifle
    4 Lightning Bolt
    4 Fire / Ice


    List is 58 cards. Two additions are some combination of Vendillion Clique, Rushing River, Wipe Away.

    Some lists cut 1 Volc Island for a basic.

    I've experimented cutting a Ponder and Fire//Ice for 2 Rushing River (having 2 Rushing River and 2 V. Clique in the deck)

    I don't think the Vendilion Clique should even be an option at this point because it doesn't help you any if you have to deal with a permanent that I hit the table. I would go with the traditional 1/1 split of wipe away/rushing river.

    You really don't have the option of playing with a basic land in this deck b/c you need to hit 3 colors and basics are just going to hurt you more than they will help.

    This is an amazing deck with tournament results to back it up if its your style.
    ~Shriek~

  12. #1292
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    Re: [DTB] Tempo Thresh

    Did a little testing yesterday. Don't have a board yet, but I went 2-1 against dredge, beat Zoo (Rushing River to bounce Goyf + Lavamancer when I'm at 2 and swing for the kill = clutch) and Goblins, and slaughtered a Standard deck (he scooped when I Stifled his Vengevine trigger...lol).

    Also I don't have all the cards, missing 3 Volcs, 4 FOW, Stifle, Daze, Mongoose, 1 Wipe Away, but I like it so far. I'm running Spell Pierce since I have them instead of Snare, doesn't seem to make a big difference to me right now but my testing is minimal so who knows? It's fun so far.

    A couple questions:

    What does the board usually look like? Primer mentions running CounterTop, and I'd assume some amount of Grips or REBs or something, but I have no idea.

    Also, a couple people have mentioned that it's terrible in the current meta. I have no information to support this or not, so what is the general consensus in this thread?

  13. #1293

    Re: [DTB] Tempo Thresh

    Out of curiousity has Treasure Hunt been considered in a builid with Terravore and lots of fetchlands/cyclting-lands. Off the top of my head it'd look something like this:
    4 tarmgoyf
    4 terravore
    3 trygon predator
    4 nimble mongoose

    4 force of will
    4 treasure hunt
    3 daze
    3 spell pierce
    4 brainstorm

    4 tropical island
    4 misty rainforest
    4 tranquil thicket
    4 lonely sandbar
    4 polluted delta
    4 wasteland
    3 island
    1 forest

    Its alot of deck space to commit to the draw engine, but the benefits of building up the GY and card-selection would seem to go a long way.
    Like I said, I'm mainly just curious if its been considered,
    -Mono
    Last edited by Mono_Thematic; 05-12-2010 at 01:29 PM.

  14. #1294
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    Re: [DTB] Tempo Thresh

    Quote Originally Posted by jrsthethird View Post
    Also, the primer mentions a black splash, is anyone having any success with that lately (ignoring the problem of obtaining Seas)?
    Yes, although it was quite a time ago: http://www.deckcheck.net/deck.php?id=28393

    The main advantage of this build is simple: Dark Confidant.

    For some of you who might have played Red Tempo Thresh as much as I have, you might noticed that this deck can go out of gas in some cases. Also, a bad draw causes massive issues to time your spells correctly from then on.
    I also sometimes hated the deck becaus eI was able to screw my opponent to oblivion but then draw 2 land in a row, giving the opponent the opportunity to topdeck himself back into the game and wrecking me with a Goyf or something.

    Dark Confidant fixes that. Simply because he provides a huge amount of gas and functions as creature number 9-12 which can also apply some pressure.

    But my sideboard sucks. i sleeved the deck up 5 minutes before the tournament because I didn't want to play Counterbalance-Thresh (and also to rebel against Clemens who didn't believe that UGb Tempo is pretty potent).

    I'd play 3 GY hate (Crypt, Xtirpate), the 3rd Explosive, 3-4 Spell Pierces, 2 Krosan Grips, Blueblasts and something else.

    UGb is also a bit more resilient against random shit, but I have never played Gayfolk or Zoo with it. Gayfolk should be okay if you can resolve DConfidant, but I have absolutely no idea about Zoo, Dark Confidant is a two-sided sword here, but he's actually good for you. On the other hand, his lifespan against Zoo is like... 2 seconds or something.
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    Re: [DTB] Tempo Thresh

    With those Diabolic Edicts, and early counters, it seems like It would be a pretty decent match-up against zoo, especially after sideboard.

  16. #1296
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    Re: [DTB] Tempo Thresh

    Quote Originally Posted by Mono_Thematic View Post
    Out of curiousity has Treasure Hunt been considered in a builid with Terravore and lots of fetchlands/cyclting-lands. Off the top of my head it'd look something like this:
    4 tarmgoyf
    4 terravore
    3 trygon predator
    4 nimble mongoose

    4 force of will
    4 treasure hunt
    3 daze
    3 spell pierce
    4 brainstorm

    4 tropical island
    4 misty rainforest
    4 tranquil thicket
    4 lonely sandbar
    4 polluted delta
    4 wasteland
    3 island
    1 forest

    Its alot of deck space to commit to the draw engine, but the benefits of building up the GY and card-selection would seem to go a long way.
    Like I said, I'm mainly just curious if its been considered,
    -Mono
    3 mana, sorcery speed, double green costing, vanilla creatures shalt not a tempo deck make. Plus it dies to Relic. And its already been dicussed and dismissed.
    Still looking for FBB Lightning Bolts. German or Korean is preferred. PM me if you have them

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  17. #1297
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    Re: [DTB] Tempo Thresh

    Quote Originally Posted by TrialByFire View Post
    3 mana, sorcery speed, double green costing, vanilla creatures shalt not a tempo deck make. Plus it dies to Relic. And its already been dicussed and dismissed.
    http://www.deckcheck.net/list.php?ty...&format=Legacy

    Your argument is invalid.
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  18. #1298

    Re: [DTB] Tempo Thresh

    Quote Originally Posted by Adan View Post
    Why is land destruction tempo? Couldn't it be seen as another form of control?

  19. #1299
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    Re: [DTB] Tempo Thresh

    Quote Originally Posted by DragoFireheart View Post
    Why is land destruction tempo? Couldn't it be seen as another form of control?
    New Horizons does have a slight tempo element, but it's more tempo-control than straight up tempo like this deck.

  20. #1300
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    Re: [DTB] Tempo Thresh

    Quote Originally Posted by DragoFireheart View Post
    Why is land destruction tempo? Couldn't it be seen as another form of control?
    The form of land destruction that Tempo Thresh packs can be done as early as turn 1. Plus you can develop a board position with very little mana while keeping them from developing their own mana base or board. Before they know it, you've run them out of gas, but you still have a 3/3 Shrouded Mongoose who will ride to victory unless they can do something about it.

    But that's an ideal situation.

    There aren't really any decks that come to mind that cripple opponents by just destroying lands. But yeah, crippling a resource can be seen as control. Those BW Confidant (and I guess Eva Green now) decks ran hand and land destruction.

    Both decks are different, but try to disrupt the early turns to get ahead.

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