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Thread: [Deck] Solitaire (Enchantress)

  1. #1961

    Re: [Deck] Solitaire (Enchantress)

    I'm interested in playing this deck but I'm a bit concerned about the recent surge in reanimator. I'd run a main deck lignify and 1 or 2 more side but does I do expect 2-3 reanimator at my local tourney (8-12 people usually)

    What would you guys do given that?

    Thanks!

  2. #1962

    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by neenjafus View Post
    I'm interested in playing this deck but I'm a bit concerned about the recent surge in reanimator. I'd run a main deck lignify and 1 or 2 more side but does I do expect 2-3 reanimator at my local tourney (8-12 people usually)

    What would you guys do given that?

    Thanks!
    Karakas is another solid answer.

  3. #1963
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    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by neenjafus View Post
    I'm interested in playing this deck but I'm a bit concerned about the recent surge in reanimator. I'd run a main deck lignify and 1 or 2 more side but does I do expect 2-3 reanimator at my local tourney (8-12 people usually)

    What would you guys do given that?

    Thanks!
    I'd strongly consider playing something else instead of Enchantress. Either that or swap to a build with 4 Enlightened Tutors and 4 Sterling Grove so you can tutor for Lignify/O. Ring easily based on what color they name. Either way you have to get there faster than their Iona. Their other guys you really don't care (much) about because you can answer them normally. Those are just kind of rough. If you go the E. Tutor route, you can also board in Ensnaring Bridge and/or Umbilicus.
    Whenever I see a kid in a wheelchair it makes me a little sad. Because I always think, "Gee, they could have used those same wheels to make a bike for a regular kid. What a waste."

  4. #1964
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    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by anonymos View Post
    If you go the E. Tutor route, you can also board in Ensnaring Bridge and/or Umbilicus.
    Ensnaring Bridge will keep Iona at bay unless it's postboard and they have Krosan Grip(s). But unless you can quickly find a way to remove her (and that will be hard with a color shut off), they're likely to locate an answer to the Bridge before you find one for Iona. Terastodon is her deadly co-conspirator here. Umbilicus is bad unless you already have Ensnaring Bridge out. Noetic Scales is a better answer. If you have a Grove out before Iona hits the table, you're fine, assuming they don't have Force of Will or Krosan Grip for whatever you tutored up to stop Iona. If Grove is in your hand when Iona swoops down, you're in a lot of trouble.

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    Re: [Deck] Solitaire (Enchantress)

    Yeah, I was thinking of the wrong thing. I agree about Noetic Scales. I think thats what I was thinking of.
    Whenever I see a kid in a wheelchair it makes me a little sad. Because I always think, "Gee, they could have used those same wheels to make a bike for a regular kid. What a waste."

  6. #1966
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    Re: [Deck] Solitaire (Enchantress)

    What about Drop of Honey? :)
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  7. #1967
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    Re: [Deck] Solitaire (Enchantress)

    Or Poryphory (sp?) Nodes. Same card, just white.

    Problem with these is they don't work immediately, and your Argothian's are probably gonna be the first to go.

  8. #1968
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    Re: [Deck] Solitaire (Enchantress)

    Oh man, come on, you can't suggest people run 4x Grove 4x E. Tutor, that is just not good for anything. If Iona names white it also shuts down all 8 of those cards and she almost always names white. Karakas is better also graveyard hate. I'd rather run 4x Faerie Macabre in SB than 4x extra MD tutors for a deck that won't ever be more then 25% of the meta. Don't forget everytime a new deck comes up you can't just rip up the old gamebook and throw 10x extra hate slots at it because there are still atleast 12-15 other decks to worry about. I played 3 Reanimator decks in Atlanta and lost 2 won 1. All of the games went to game 3 though and most were very close (except my round 5 game 3 which was a blowout and he had 3x Grips in hand when he won). My first round loss went to top 8 (Jesse Hatfield) and my 5th round loss got 7th at the last open and lost his last match to miss top 8 (John Cuvelier) so I'm not ready to throw out the whole deck and start over. Every match could have been won had things gone a little different so I'm tweaking my 75 a little and running it back. My whole MD might change 1 card on account of Reanimator. Setting your deck on fire and throwing it at a bad matchup is just going to make every other matchup a little worse and even though I played 3 rounds vs. Reanimator out of 8 that also means I play 5 matchs vs. non-Reanimating decks. The deck is still not Flash-Hulk so slow down a little guys. The meta will adjust to hate on Reanimator and Combo after this weekend since it's obvious a lot of people were sleeping on those decks. If anything I feel better going into the next big tournament. Also don't forget that Reanimator with green splash may be better vs. us but against a deck with blue and White or Black it just opens them up for the 2 way assault of normal creature hate + Submerge which may be why you see a lot of players passing on green.
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  9. #1969
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    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by neenjafus View Post
    I'm interested in playing this deck but I'm a bit concerned about the recent surge in reanimator. I'd run a main deck lignify and 1 or 2 more side but does I do expect 2-3 reanimator at my local tourney (8-12 people usually)

    What would you guys do given that?

    Thanks!
    i personally play 2 ground seals in the main and a lignify in the board and it keeps things in check pretty well
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    Originally Posted by rockout
    So it's a single red for the lightning bolt effect and 6 colorlress to make it draw a single card. WTF mate that is god awful.

    That card dodges the shit out of counterbalance.

  10. #1970
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    Re: [Deck] Solitaire (Enchantress)

    i play
    MD:
    1 E tutor
    1 lignify
    1 ground seal
    1 karakas
    SB
    2 E tutor
    3 Wheel

    seems to be enough... reanimator is not my main concern... i fear more combo than reanimator because it's more powerfull and more common to see

  11. #1971

    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by tomjulioo View Post
    i play
    MD:
    1 E tutor
    1 lignify
    1 ground seal
    1 karakas
    SB
    2 E tutor
    3 Wheel

    seems to be enough... reanimator is not my main concern... i fear more combo than reanimator because it's more powerfull and more common to see
    My MD looks like yours, but I only have 1 E Tutor and 2 Wheels in the board. I would also keep my 1 MD Blood moon in as well as City of Solitude in case we get to the later game to keep them off me after the early disruption.

    Also have to add that I didn't see Reanimator or ANT in my 8 rounds at Atlanta and you usally don't see a deck twice, much less 3 times, like Holmes did in Atlanta.

    I only saw 3 combo decks... Dark Depths in Rnd 2, Thopter Foundry in Rnd 3 and Painter's Servant in Rnd 7. Everything else was aggro, and even the Dark Depths combo was aggroish with a combo thrown in and he only got Dark Depths out on me in G3. And Thopter Foundry isn't nearly the same as other combo decks.

  12. #1972
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    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by JrGman2004 View Post
    My MD looks like yours, but I only have 1 E Tutor and 2 Wheels in the board. I would also keep my 1 MD Blood moon in as well as City of Solitude in case we get to the later game to keep them off me after the early disruption.

    Also have to add that I didn't see Reanimator or ANT in my 8 rounds at Atlanta and you usally don't see a deck twice, much less 3 times, like Holmes did in Atlanta.

    I only saw 3 combo decks... Dark Depths in Rnd 2, Thopter Foundry in Rnd 3 and Painter's Servant in Rnd 7. Everything else was aggro, and even the Dark Depths combo was aggroish with a combo thrown in and he only got Dark Depths out on me in G3. And Thopter Foundry isn't nearly the same as other combo decks.
    dark depths's token is black so it's not a problem to deal with it (elephant grass)
    i don't play blood moon MD but i have it in my SB... and i'm thinking about cutting it! i'd like to test a second karakas in that SB slot:
    -to have a better matchup against reanimator, bant survival and dredge
    -to have 1 more white mana source against combo to have a better chance to play T1 tutor T2 halo

    at the moment, my list is this one:
    // Deck file for Magic Workstation (http://www.magicworkstation.com)

    // Lands
    2 [APL] Plains (2)
    3 [A] Savannah
    2 [US] Serra's Sanctum
    4 [ON] Windswept Heath
    6 [EUL] Forest (3)
    1 [A] Taiga
    1 [LG] Karakas
    1 [FUT] Horizon Canopy

    // Creatures
    4 [US] Argothian Enchantress

    // Spells
    2 [UD] Replenish
    4 [VI] Elephant Grass
    2 [ALA] Oblivion Ring
    2 [JU] Solitary Confinement
    4 [ON] Enchantress's Presence
    2 [TE] Mirri's Guile
    2 [CFX] Sigil of the Empty Throne
    1 [ON] Words of War
    4 [DIS] Utopia Sprawl
    4 [IN] Sterling Grove
    3 [A] Wild Growth
    1 [LRW] Lignify
    1 [VI] City of Solitude
    1 [OD] Ground Seal
    1 [SHM] Runed Halo
    1 [LG] Moat
    1 [MI] Enlightened Tutor

    // Sideboard
    SB: 1 [WL] Aura of Silence
    SB: 1 [JU] Solitary Confinement
    SB: 1 [OD] Karmic Justice
    SB: 1 [VI] City of Solitude
    SB: 3 [SHM] Wheel of Sun and Moon
    SB: 1 [TE] Choke
    SB: 2 [SHM] Runed Halo
    SB: 2 [MI] Enlightened Tutor
    SB: 1 [DK] Blood Moon
    SB: 1 [LRW] Oblivion Ring
    SB: 1 [TE] Humility

    i think i won't change the MD...
    i'm thinking about the following SB changes:
    +1 Null Rod / -1 Runed halo as it can come in the ANT matchup as well as in the thopter combo matchup, it's good against belcher and may come in against CB decks (to stop top) too. also, in the combo matchup where you need it early, it doesn't need the WW to be played. i'd like to play Damping Matrix to shut down Qasali Pridemage but 3 manas is too much and it doesn't stop combo (mana abilities) like rod do.
    +1 Karakas / -1 Oblivion ring for the reasons explained above. and Oblivion ring doesn't worth a SB slot.
    +1 ground seal / -1 Wheel of sun and moon because in the matchup you need Wheel, you will enter E tutor so you can fetch them early game and later, Ground seal is better because you draw.
    +1 Aura of silence / -1 humility or -1 Blood Moon is humility really needed? of course it stops Quasali. not sure at all about this change...
    other things i'd like to add but 15 cards is not enough: 2nd karmic, 4th tutor

    i hope the results of the GP Lyon Side event will help me making choices!
    Last edited by tomjulioo; 05-09-2010 at 07:52 PM.

  13. #1973
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    Re: [Deck] Solitaire (Enchantress)

    I ran across this the other day and want to know what you guys think about it.

    Energy Storm
    1W

    Cumulative upkeep 1
    Damage dealt my sorcories and instants is reduced to zero.
    Creatures with flying do not untap during their controller's untap step.

    Looks pretty nice against burn and most importantly zoo. Then great combined with moat as an all out creature stopper (except their first attack).

  14. #1974

    Re: [Deck] Solitaire (Enchantress)

    If you're going to run Energy Storm, you might as well run Aegis of Honor, instead. Comes down turn one, instead of turn two when you want to be playing Argothian. It only costs one, which means its cheaper draw when it no longer matters. Lacking a cumulative upkeep is nice, as well. Doesn't help against ANT, obviously, but it's good against a number of other decks.

  15. #1975
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    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by tomjulioo View Post
    i think i won't change the MD...
    i'm thinking about the following SB changes:
    +1 Null Rod / -1 Runed halo as it can come in the ANT matchup as well as in the thopter combo matchup, it's good against belcher and may come in against CB decks (to stop top) too. also, in the combo matchup where you need it early, it doesn't need the WW to be played. i'd like to play Damping Matrix to shut down Qasali Pridemage but 3 manas is too much and it doesn't stop combo (mana abilities) like rod do.
    +1 Karakas / -1 Oblivion ring for the reasons explained above. and Oblivion ring doesn't worth a SB slot.
    +1 ground seal / -1 Wheel of sun and moon because in the matchup you need Wheel, you will enter E tutor so you can fetch them early game and later, Ground seal is better because you draw.
    +1 Aura of silence / -1 humility or -1 Blood Moon is humility really needed? of course it stops Quasali. not sure at all about this change...
    other things i'd like to add but 15 cards is not enough: 2nd karmic, 4th tutor

    i hope the results of the GP Lyon Side event will help me making choices!
    Humility sucks IMO. 90% of the decks you face with Quasali will be Bant or Zoo. Zoo you need quick Solitary lock or COP:Red to prevent them from burning you out. Since I don't see COP:Red in those 15 I wouldn't be too quick to turn all my Angel tokens and Argothians into 1/1's. Makes you end the game slower and Solitary lock slower which are counter-intuitive to beating Zoo. Bant, atleast with my MD/SB is slightly favorable to even games 2/3 depending on CounterTop/Predator/EE/Spellstutter. Countertop is favorable but the more EE, Predator, Spellstutter they run the less favorable it is. I'd actually say Bant aggro w/ Spellstutter is probably slightly unfavorable at this point but a change in 1 SB card could change that if I feel like it's an issue. I'll probably leave 1 variable spot in my SB and size up the competition before I decide what to run. Unfortunately in ATL I sized up the competition and judged ANT to be the biggest threat, went a little overboard, and ended up cutting 2 cards that might have helped my Reanimator MU for 2 cards that were only good against storm combo then faced 3 rounds of Reanimator.
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  16. #1976
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    Re: [Deck] Solitaire (Enchantress)

    I've been thinking something similar on Humility. It's nice, but there are better things for that slot. I don't even bring it in all that often I've noticed. I think the only reason I have it is because mine is Spanish.
    Whenever I see a kid in a wheelchair it makes me a little sad. Because I always think, "Gee, they could have used those same wheels to make a bike for a regular kid. What a waste."

  17. #1977
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    Re: [Deck] Solitaire (Enchantress)

    i'm ok about humility...

    so what do you think about my MD guys?

  18. #1978

    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by neenjafus View Post
    I'm interested in playing this deck but I'm a bit concerned about the recent surge in reanimator. I'd run a main deck lignify and 1 or 2 more side but does I do expect 2-3 reanimator at my local tourney (8-12 people usually)

    What would you guys do given that?

    Thanks!
    Hmmm... personally if you have 4 Ground Seals main board, that shouldn't be a problem? I actually ran 4 main board as it is a cantrip and it accelerates my card draw when enchantress is not fully online. I'm not sure of any other answers apart for lignify?

  19. #1979
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    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by mattguy View Post
    Hmmm... personally if you have 4 Ground Seals main board, that shouldn't be a problem? I actually ran 4 main board as it is a cantrip and it accelerates my card draw when enchantress is not fully online. I'm not sure of any other answers apart for lignify?
    Ground Seal is not a terrible MD silver bullet because it draws and deals with Loam decks. I wouldn't run 4 MD though, it doesn't do anything vs. Fish, Zoo, Countertop, ANT, UW Tempo, or Beltcher, which should make up a large % of the field. Also against Reanimator it stops 4 Reanimates, but doesn't stop 4x Exhume, and possibly 1x Show and Tell and they have 4x Mystical Tutors to find Exhume with if they need it. So really you are stopping 4 of 12-13 MD cards that can end up getting a creature back from the graveyard. MD answers to Reanimator are Karakas, Lignify, Moat (Inkwell/Terastodon), Runed Halo, Oblivion Ring, Ground Seal, and Solitary Confinement, but many of those answers only take care of one specific threat. Anyways I wouldn't run 4x Ground Seal, maybe 1 or 2 max and only 2 if I expected a large amount of Loam decks for some reason.
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  20. #1980
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    Re: [Deck] Solitaire (Enchantress)

    i'm set on my SB:
    SB: 1 [WL] Aura of Silence
    SB: 1 [JU] Solitary Confinement
    SB: 1 [OD] Karmic Justice
    SB: 1 [VI] City of Solitude
    SB: 2 [SHM] Wheel of Sun and Moon (-1)
    SB: 1 [TE] Choke
    SB: 2 [SHM] Runed Halo
    SB: 3 [MI] Enlightened Tutor (+1)
    SB: 1 [WL] Null Rod (+1)
    SB: 1 [A] Circle of Protection: Red (+1)
    SB: 1 [OD] Ground Seal (+1)
    SB: 0 [DK] Blood Moon (-1)
    SB: 0 [LRW] Oblivion Ring (-1)
    SB: 0 [TE] Humility (-1)

    i hope i'll do great things at Bazaar Of Moxen with that list...

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