City of Traitors >>>>>> Crystal Vein. You know why.
Flametongue is better as it deals with small beasts. Along with Keg it can deal with zoo's armies. As for bigger dummies like Goyf, Stalker, Iona and Progenitus. Well there's no response than being faster.
There's no reason to run Crystal vein over city of traitor.
About Aether slash... Any smart player running a Tribal deck will know how to play around it with aether via, and at that point it will be useless.
In addition, Both goblins and merfolks are faster than us... And we may draw slash later, when it won't be useful... Plus, is double red, and we have to drop it the fastest as possible in order to get some value, so it will also be expensive in terms of resources, and in retms of tempo, because we don't drop a proactive card the turn we cast slash.
I'd cut it every time, and there's no comparison with Kavu. The most explicative sentence about this deck is taco's: DS is a deck of queston, not a deck of answers; Aether slash is only a (bad) answer, Flametongue kavu is a good question and also an excellent answer.
Bonus: No way to win a normal game versus zoo without it these days!
quibble: t1 blood moon on the play also works damn well.
City of Traitors is definitely much better than crystal vein. It has the potential to stick around and end up as a mountain, whereas crystal vein doesn't really have that ability.
As far as agro hate goes, I prefer to run x4 Pyrokinesis in board. It's hugely flexible - allowing you to take out hordes of small creatures or pinpoint a lord and a smaller creature or even bigger problem creatures - like rhox war monks and such. That being said, I've found against zoo early board disruption goes a long way towards securing a win. Moon, trinishphere and early chalices are huge and usually a combination of two of the above is enough to slow them down to get in with big fatties. if you have to room to bring in gravehate it also makes their goyfs and lavamancers (and possibly KoR) a lot less scary
Will says I'm in BZK. I don't know what is going on.
@ Tokobotenkai:
In Dragon Stompy you need 2-3 mana at least on the first round to cast Chalice, Moons or Trin preferably. That's 2 colorless mana coming 99% from Tomb or City/Vein, if you have them. Vein gives 2 then leaves and you have to play another land next round. City gives two immediately,stays, and on the 2nd round it gives another 2 before leaving(if you play a land) -or it stays giving 1 red if you play a Moon 1st round. Which would you rather have?:) Crystal Vein is cheap to buy, just that!
I would prefer 3 Flametongue & 2 Powder Keg, or 1-3 Pyrokinesis & 1-3 Powder Keg.
Yes, it mulligans bad but we all love it.
@ LoStefano:
It's Aether Flash:) Not Slash. It also reads: "Whenever a creature enters the battlefield, Æther Flash deals 2 damage to it." (Oracle text at http://gatherer.wizards.com). So I think that it kills small creatures brought with Aether Vial just fine..
Last edited by 0dysseus; 05-13-2010 at 10:36 PM. Reason: syntax correction
Yeah... I miswrote the card... but meant Aether Flash in my Reply. ;)
The fact is that also if we are in control with aether flash, thaey can play a lord (merfolk for instance, or goblin too maybe), trigger aether plash, and in response vial another lord in the battlefield... That's a common play for the average player... So i don't think it's a good choice to rely on a situational card like A. Flash! Best argument versus it: A lord already into play 4 the opponent and a vial, or... we topdeck flash with oppo's full board. Now... imagine how many more chance to recoup the game if there was a kavu instead on top of our .library... ;)
good test to all disbelievers...
After this past weekend I've decided to start testing out 2 Flame Tongue Kavu in place of the two anarchy I had before in board. One of the biggest problems I had all day was heirarchs making bloodmoon effectively worthless, and a chance to take them out and get a decent body on board is definitely something I want to try out. It also is +2 hate cards against merfolk and goblins which are both matchups I haven't had significant problems with, but would appreciate a bigger swing in my favor
Will says I'm in BZK. I don't know what is going on.
"non-Hellbent Dragon Stompy" possible/viable???
...somehow it's more consistent IMO:
You don't need to play all 3-Spheres, FTKs, Jittes, everything from your hand, because you won't fuck up with Hellbent if you don't play Gathans & RPD.
Something like this, what do you think?:
4 Flametongue Kavu
4 Magus of the Moon
4 Simian Spirit Guide
4 Sulfur Elemental
4 Taurean Mauler
3 Covetous Dragon
4 Blood Moon
4 Chalice of the Void
4 Chrome Mox
4 Trinisphere
3 Umezawa's Jitte
4 Ancient Tomb
4 City of Traitors
10 Snow-Covered Mountain
////
4 Pyrokinesis
4 Pithing Needle
4 Tormod's Crypt
3 Powder Keg
YawG
I don't really see the point in Sulfur Elemental. I mean I can guess that's for the +1/-1 on enemy white creatures. But really?
pros of Sulfur Elemental
1 CombatTricks
2 uncounterable
3 is Instant
3 kills Mother of Runes, White Weenie
4 kills Elspeth Tokens
5 kills Jötun Grunt =P
6 is good in response to a Standstill [Merfolk]
7 is a "suprise" Jitte-carrier
and... to tell the truth...
THERE ARE NO BETTER OPTIONS AVAILABLE =(
YawG
Does anyone have the Bazaar of Moxen 4 Dragon Stompy deck list that top18?
I heard it's of a Ponza build.
BoM4 18th place
4 Flametongue Kavu
4 Gathan Raiders
4 Magus of the Moon
4 Rakdos Pit Dragon
4 Simian Spirit Guide
4 Taurean Mauler
4 Blood Moon
4 Chalice of the Void
4 Chrome Mox
4 Trinisphere
2 Umezawa's Jitte
4 Ancient Tomb
4 City of Traitors
10 Mountain
Sideboard
3 Anarchy
3 Pyrokinesis
3 Pithing Needle
3 Powder Keg
3 Tormod's Crypt
...no Ponza Build, but an Seething-Slogger-less list, like usual nowadays IMO
I like the build a lot, but I think I would go +1 Pithing Needle, -1 Anarchy in the Sideboard...
YawG
If you want to play Dragon Stompy in the modern Legacy metagame, you really should consider maindecking Tormod's Crypt. It has fantastic synergy with Hellbent guys, and has just as much "Oops, I win" potential as cards like Moon and Trinisphere do nowadays.
same thoughts like me...
Only thing in the list above cutable is the Mauler IMO, and 4 Crypts maindeck are way to many dead slots against decks that aren't called Reanimate or Dredge...
In Taco's recommended list 2 sites before, it would be the 2 FTKs IMO, but I don't like to play only 3 Trinis nowadays... I also can't imagine a mainboard without Jittes...
DS has hard times nowadays![]()
True, also stonforge mystic into sword of fire and ice is real bad for us...
See, the issue with a "Hellbent-less" list is that Dragon Stompy really has 0 sources of card advantage (well, apart from occasional Jitte and Slogger activations). This means that you might as well run the hellbent creatures which are simply amazing when you are playing off the top of your deck.
Ozy's right.
The deck's biggest drawback has always been that it doesn't have a midgame. Hellbent is the deck's best option. It -has- to go balls to the wall, nearly every game, no matter what. Dragon Stompy's plan of attack has only the four following steps.
1. Drop a card that wins the game.
2. If that doesn't work, drop cards that stall for time and also drop huge enormous guys at ridiculous speeds.
3. If that doesn't work, hope your opponent makes a game-loss worthy play error, or spontaneously combusts from the nitroglycerin you snuck into his or her Dr. Pepper.
4. If that doesn't work, lose.
Hellbent fits right into this scheme.
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