Page 240 of 310 FirstFirst ... 140190230236237238239240241242243244250290 ... LastLast
Results 4,781 to 4,800 of 6196

Thread: [DTB] Vial Goblins

  1. #4781
    Member

    Join Date

    Jan 2010
    Location

    State College, PA
    Posts

    19

    Re: [Deck] Vial Goblins

    Quote Originally Posted by daPaule View Post
    Then why are you going to play a deck without blue ?
    blue red goblins? What would you add? Mana leak?

  2. #4782
    Member

    Join Date

    Feb 2010
    Location

    Fürth, Germany
    Posts

    32

    Re: [Deck] Vial Goblins

    Quote Originally Posted by alphastorm View Post
    blue red goblins? What would you add? Mana leak?
    A meta being heavy comboish is just something where you should leave your goblins at home and take the fishes instead.

    We had the combo discussion not a so long time ago. The conclusion is more or less that nothing stops them. IF we get lucky it buys us enough time to make it hard for the opponent or maybe we end up even winning. But the matchup is still unfavorable.

    Besides: Mystical Tutor (banned July 1, 2010)

    This may also slow it somewhat down.

  3. #4783

    Re: [Deck] Vial Goblins

    Landstill would be first choice. I would also look at brainstorm and FoW.

  4. #4784
    Ur tears of nerdrage taste so sweet to me.
    Wargoos's Avatar
    Join Date

    Feb 2008
    Location

    Do not care.
    Posts

    319

    Re: [Deck] Vial Goblins

    Quote Originally Posted by jtwilkins View Post
    Landstill would be first choice. I would also look at brainstorm and FoW.
    The card's name is Standstill.
    Landstill is the archetype.
    For FoW you need at least 16 U-cards, brainstorm needs fetchies.
    Honestly I don't see this approach any good.
    You don't get any removal out of it and you are weakening the ringleaders by adding non-goblin cards.
    Goblins also win because of mass creatures - adding instants and enchantments is against the gameplan.
    Team Legal Actions.

  5. #4785

    Re: [Deck] Vial Goblins

    I hope of feels good to point out the short comings of others.

    He asked what cards, if you never test cards or push the limit then formats wouldn't evolve. Goblins is not the win any more I would not consider it a top tier deck in a format with better agro decks.

    Yes, by landstill I ment to type standstill. It has amazing synergy with goblins and I LOVE to play against the card and watch the persons face as I pop out goblin after goblin the draw 3 cards when they crack. With Standstill you may be able to make up for ringleaders.

    If you were playing R/U goblins I am sure you would be using Scalding Tarn for brainstorm.

    I don't know what the answer is but goyfs, Knight of the Reliquary, Cabal Pit + loam and about 5 other staples are eating goblins lunch.

  6. #4786
    Ur tears of nerdrage taste so sweet to me.
    Wargoos's Avatar
    Join Date

    Feb 2008
    Location

    Do not care.
    Posts

    319

    Re: [Deck] Vial Goblins

    Quote Originally Posted by jtwilkins View Post
    I hope of feels good to point out the short comings of others.

    He asked what cards, if you never test cards or push the limit then formats wouldn't evolve. Goblins is not the win any more I would not consider it a top tier deck in a format with better agro decks.

    Yes, by landstill I ment to type standstill. It has amazing synergy with goblins and I LOVE to play against the card and watch the persons face as I pop out goblin after goblin the draw 3 cards when they crack. With Standstill you may be able to make up for ringleaders.

    If you were playing R/U goblins I am sure you would be using Scalding Tarn for brainstorm.

    I don't know what the answer is but goyfs, Knight of the Reliquary, Cabal Pit + loam and about 5 other staples are eating goblins lunch.
    Just helping people to understand more what you mean, not pointing out your "short comings".

    Also it's not like splashing blue wasn't tried before, I was just offering productive cons to this debatte again.
    Yes, there are better aggro decks in the format right now, but none of those has the cardadvantage engine that goblins possess in Ringleader, which pushes goblins strong into tier1 direction.
    Standstill ingeneral has a strong synergy with aether vial and goblins is not the deck that is possible to abuse standstill the most.
    Merfolk and Dreadstill profit on standstill since they were centered around it as their premium ca-engine.
    Zoo is stuffed with dangerous cc1 drops that you will likely have to break your own standstills or hold them back to try and do something relevant
    against the opponents board. Dredge can negate your standstill by not playing anyspell and still winning with recurring ichorids and zombies.

    Having 4 fetches for brainstorm is just marginally better than having none, I don't know the right number of shuffle effects for effective brainstorming but 4 seems bit too low.
    Also U offers no answers to the problem staples you mentioned. All of those are creatures, which makes removal more relevant than implementing another cardadvantage engine over ringleader that works worse.

    If you really like standstills so much you really should consider playing merfolk.
    The u-splash for goblins offers the deck nothing new.

    PS: When you want a blue splash than at least mention daze - the best card blue could offer for this deck.
    Team Legal Actions.

  7. #4787
    Site Contributor
    ScatmanX's Avatar
    Join Date

    Aug 2008
    Posts

    761

    Re: [Deck] Vial Goblins

    Quote Originally Posted by Wargoos View Post
    explanation
    Don't worry about him, he's just trolling...
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  8. #4788
    Site Contributor

    Join Date

    Jun 2010
    Posts

    138

    Re: [Deck] Vial Goblins

    // Lands
    5 [ROE] Mountain (1)
    4 [R] Badlands
    4 [ON] Bloodstained Mire
    4 [MPR] Wasteland
    1 [P3] Swamp (1)
    4 [ON] Wooded Foothills

    // Creatures
    3 [LE] Gempalm Incinerator
    4 [US] Goblin Lackey
    4 [7E] Goblin Matron
    4 [ON] Goblin Piledriver
    4 [AP] Goblin Ringleader
    4 [SC] Goblin Warchief
    3 [M10] Siege-Gang Commander
    2 [PLC] Stingscourger
    2 [M10] Goblin Chieftain
    1 [ZEN] Warren Instigator

    // Spells
    4 [DS] AEther Vial
    3 [MOR] Warren Weirding

    // Sideboard
    SB: 3 [6E] Perish
    SB: 2 [ALA] Relic of Progenitus
    SB: 4 [LRW] Thorn of Amethyst
    SB: 2 [TSB] Tormod's Crypt
    SB: 4 [AL] Pyrokinesis


    Theres the deck I settled on for Sundays GPT

    I have a Boartusk Liege, 3 Spheres of Resistance, and 3 Pyrostatic Pillars also to play around with and see what I like more.

    Thanks for all the advice <3

  9. #4789
    Member
    bakofried's Avatar
    Join Date

    Aug 2009
    Location

    Bakersfield, Ca
    Posts

    744

    Re: [Deck] Vial Goblins

    So how should we prep for a meta without ANT? Or with a nerfed Reanimator? And should we prep for Monolith abusing decks?
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  10. #4790
    Site Contributor
    ScatmanX's Avatar
    Join Date

    Aug 2008
    Posts

    761

    Re: [Deck] Vial Goblins

    @ Neuad: The list looks solid?
    The GPT is after the banning becomes legal? if it is shortly after that, I'd not run any storm combo hate in the SB, once I guess people will not be playing storm so soon. They have a lot of playtest to do.

    However, I do not think we should prepare for anything because of these changes. Nobody knows what will show up with the banning/unbanning, so I guess we could wait and see.
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  11. #4791
    Member
    bakofried's Avatar
    Join Date

    Aug 2009
    Location

    Bakersfield, Ca
    Posts

    744

    Re: [Deck] Vial Goblins

    Hmmm....
    I won't be able to go to GP Columbus, but I really want a Goblin deck to do well. Do you think you should still prep for CounterTop Progenitus in large numbers?
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  12. #4792
    Site Contributor

    Join Date

    Jun 2010
    Posts

    138

    Re: [Deck] Vial Goblins

    Quote Originally Posted by ScatmanX View Post
    @ Neuad: The list looks solid?
    The GPT is after the banning becomes legal? if it is shortly after that, I'd not run any storm combo hate in the SB, once I guess people will not be playing storm so soon. They have a lot of playtest to do.

    However, I do not think we should prepare for anything because of these changes. Nobody knows what will show up with the banning/unbanning, so I guess we could wait and see.
    GPT is tomorrow, and then another one we are going to on the 26th. . .

    So the only two I know of are pre-bannings, I can keep an eye on this thread and see what pops up to adjust my SB accordingly.

    Thanks <3

  13. #4793
    Member
    Endril's Avatar
    Join Date

    Jul 2009
    Location

    Indianapolis, IN
    Posts

    0

    Re: [Deck] Vial Goblins

    Quote Originally Posted by bakofried View Post
    Hmmm....
    I won't be able to go to GP Columbus, but I really want a Goblin deck to do well. Do you think you should still prep for CounterTop Progenitus in large numbers?
    No I don't. But not because I don't expect to see it. It's made up over 10% of the field for some time now. But since goblins beats countertop about 70% of the time, I'd worry more about other decks while making SB choices. If anything, have an answer to Progenitus. That 70% win ratio is vs all countertop decks, so it's possible we have a little more trouble with natural order.

  14. #4794
    Site Contributor
    ScatmanX's Avatar
    Join Date

    Aug 2008
    Posts

    761

    Re: [Deck] Vial Goblins

    Quote Originally Posted by Endril View Post
    No I don't. But not because I don't expect to see it. It's made up over 10% of the field for some time now. But since goblins beats countertop about 70% of the time, I'd worry more about other decks while making SB choices. If anything, have an answer to Progenitus. That 70% win ratio is vs all countertop decks, so it's possible we have a little more trouble with natural order.
    Also, Rb lists have no problem at all dealing with Progenitus, since we use 2-4 md tutorable edicts and 3-4 sb Perish.
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  15. #4795

    Re: [Deck] Vial Goblins

    Hello Guys, I need some help here, I've decided to start with a MonoRed Goblin (Money problem), but if this configuration will give me some satisfaction maybe i'll put another color (Like White or Black). Now i've this configuration...Any Advice?

    //Goblin


    //Creatures
    1 Goblin Pyromancer
    1 Goblin Sharpshooter
    2 Goblin King
    2 Siege-Gang Commander
    4 Goblin Matron
    4 Gempalm Incinerator
    4 Goblin Warchief
    4 Goblin Ringleader
    4 Goblin Piledriver
    4 Goblin Lackey
    4 Mogg Fanatic

    //Spell
    4 AEther Vial
    3 Pyrokinesis

    //Lands
    2 Bloodstained Mire
    4 Arid Mesa
    13 Mountain

    //Sideboard
    4 Red Elemental Blast

    Thanks!!

  16. #4796
    Psilovibin
    Vacrix's Avatar
    Join Date

    Apr 2008
    Posts

    2,206

    Re: [Deck] Vial Goblins

    Quote Originally Posted by alphastorm View Post
    blue red goblins? What would you add? Mana leak?
    A friend's friend actually took 9th at our local event, play 4 Soaring Seacliff. Jumping Lackey's is fun. Jumping Piledriver is straight up 'shit your pants' scary.
    :D
    Luck is a residue of design.



    I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
    http://soundcloud.com/vacrix


    Expect me or die. I play SI.

  17. #4797
    Member

    Join Date

    Nov 2009
    Location

    Seattle, WA
    Posts

    168

    Re: [Deck] Vial Goblins

    Quote Originally Posted by Vacrix View Post
    A friend's friend actually took 9th at our local event, play 4 Soaring Seacliff. Jumping Lackey's is fun. Jumping Piledriver is straight up 'shit your pants' scary.
    :D
    Haha, 9th at a local event isn't really saying much...

  18. #4798
    Psilovibin
    Vacrix's Avatar
    Join Date

    Apr 2008
    Posts

    2,206

    Re: [Deck] Vial Goblins

    Agreed! Actually he peaced before playing his 5th match and STILL took 9th. I think he went 3-2. His last matchup was Merfolk, which he could have easily won but he had to leave early. Does anyone else play a list like that? Its pretty nasty secret tech.
    Luck is a residue of design.



    I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
    http://soundcloud.com/vacrix


    Expect me or die. I play SI.

  19. #4799
    Site Contributor
    ScatmanX's Avatar
    Join Date

    Aug 2008
    Posts

    761

    Re: [Deck] Vial Goblins

    There is also that new land, that is like Soaring Seacliff, but it makes the creature unblockable, and adds red. I guess is better.
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  20. #4800
    Member

    Join Date

    Nov 2009
    Location

    Seattle, WA
    Posts

    168

    Re: [Deck] Vial Goblins

    Quote Originally Posted by Vacrix View Post
    Agreed! Actually he peaced before playing his 5th match and STILL took 9th. I think he went 3-2. His last matchup was Merfolk, which he could have easily won but he had to leave early. Does anyone else play a list like that? Its pretty nasty secret tech.
    It was talked about a long time ago. The general consensus was that it wasn't good enough. The land base is already iffy enough, especially if playing a splash, that you really don't want to run the risk of losing simply because of tech. Also, its always better to deal with their first drop than attempt to ignore it. Bouncing/killing it really helps set you ahead.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)