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Thread: [B&R] Mystical Tutor banned / Illusionary Mask and Grim Monolith unbanned

  1. #261
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    Re: [B&R] Combo Is Dead

    Quote Originally Posted by clavio View Post
    Obviously we'll be fine but we may lose some top players who will only play whatever wizards flavor of the week happens to be.
    Why is this bad? Maybe we'll stop experiencing such wild price fluctuations.
    Quote Originally Posted by TheInfamousBearAssassin View Post
    This isn't the game of holding hands and friendship. This is a competitive game, and if we all sit around singing kumbaya and sucking each other's dicks, then a lot of people are going to go to a tournament and lose because their pile of 61 jank isn't the special unique snowflake that everyone on the Source says it was.

  2. #262

    Re: [B&R] Combo Is Dead

    Woot, my bitterblossoms just went up in value. Er, oh shit, my dark depths are worthless. What fun. Bleh.

    Thankfully the people who enjoy playing Reanimator (and contrary to this thread, there's a lot of us) can just spend another $200 to get a playset of Eureka. Well, about four of us can do that, anyway, as that's how many playsets there are left over.

  3. #263
    I only play blue for Brainstorm and combo.
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    Re: [B&R] Mystical Tutor banned / Illusionary Mask and Grim Monolith unbanned

    But either way its bullshit, because this was such a backhand. Now, saying they announce the banning of Sensei's Diving Top due to time constrictions, I doubt any of us would have been THAT surprised. Honestly, I think it is Wizards hatred of storm combo. They print anything and everything to stop it but it keeps going. So they figured, lets ban some enablers and weaken it to the point that people won't play it. The fact that it cripples Reanimator is just a plus, their goal was to turn storm combo into Mono-B Reanimator, good, but not great. They have not near succeeded though.

    And I think Wizards just wants to dumb the game up. After that bullshit about stacking damage (which requires thinking), now they try to nullify decks which (require a lot of thinking, Reanimator aside), I can only conclude they want Magic players to cast big creatures and attack or sit there with a shit ton of counterspells, not even playing the game but reacting to whatever your opponent does. Thats sounds plenty boring too me.
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  4. #264

    Re: [B&R] Mystical Tutor banned / Illusionary Mask and Grim Monolith unbanned

    Quote Originally Posted by Pulp_Fiction View Post
    I can only conclude they want Magic players to cast big creatures and attack or sit there with a shit ton of Cancels, not even playing the game but reacting to whatever your opponent does. Thats sounds plenty boring too me.
    Fixed that for you.
    Quote Originally Posted by TheInfamousBearAssassin View Post
    Being a 1C 2/1 with an ability isn't enough to make a card good by default. Elvish Archer is to First Striking as Dark Confidant is to card draw, and Nezumi Graverobber is to robbing graves as Tarmogoyf is to being much much better than a 2/1, but what the fuck does that even mean?

  5. #265
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    Re: [B&R] Mystical Tutor banned / Illusionary Mask and Grim Monolith unbanned

    As a player who almost always plays Zoo, I think banning Mystical Tutor is going in the wrong direction for legacy. The pillar of Combo>Aggro>control>combo is essential for a healthy metagame where different strategies and interactions can thrive.

    Its like Wizards/Hasbro has decided to completely rehaul every aspect of Magic to entice more new players and sell more product. We may be having a recession, but Hasbro certainly is not.

  6. #266
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    Re: [B&R] Mystical Tutor banned / Illusionary Mask and Grim Monolith unbanned

    Quote Originally Posted by Nebuchadnezzar View Post
    On another note, horrible decision by WotC to not provide a reason for the banning. After all, it must've been thoroughly discussed within as to why, and yet they're going wait a week before letting us know their reasoning? If that isn't the biggest middle finger to legacy players...
    $5 says they'll cover it next week. This week was a theme week and WotC needed their writers to hype their new product which might (and probably will) turn out to be a dud (Archenemy). With changes to Extended Banned list, I'm sure they'll explain next week. If it was just changes to Legacy, we probably would have gotten a footnote about it in the B&R announcement -- but fear not on this one.

    While I'm on the topic of bets, I have another $5 that GP Madrid is at the center of Mystical Tutor getting the hammer. The top 2 decks were running 4 each MT and I'm sure many who could vote on the DCI were a bit appalled by Mystical for Ad Nauseum, GG or Mystical for <whatever I need>, Exhume Iona, GG. All the press out of R&D is that they like having combo in the metagame as a viable option and stabilizing force vs. aggro, but they have the least amount of tolerance for combo as an archetype, as repeatedly losing to combo pushes away players and makes them stop playing the game.

    People in this thread have argued that MT gives U-based combo consistency; I'm sure they'll counter-argue that MT made those decks too consistent.

    Personally, I don't give a shit. I hate playing against combo decks, so I'm cool with it. No opinion on Monolith and Mask.

    EDITS

    @ Mishima - Entertainment often does well during recessions, since people need a distraction from how much other things suck.

    After that bullshit about stacking damage (which requires thinking),
    Mostly, stacking damage was done on auto-pilot, once you got a few basics down -- block with Fanatic / STE, sac with damage on the stack; not a lot of thinking there. That's usually the best play and you do it every time it comes up. Removing that -- I honestly believe -- adds strategic depth in that phase of the game that didn't exist before.

  7. #267
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    Re: [B&R] Mystical Tutor banned / Illusionary Mask and Grim Monolith unbanned

    Quote Originally Posted by Pulp_Fiction View Post
    And I think Wizards just wants to dumb the game up. .
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    Re: [B&R] Mystical Tutor banned / Illusionary Mask and Grim Monolith unbanned


    How is Gnarlid Pack not in that list, what a newb!

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    Re: [B&R] Mystical Tutor banned / Illusionary Mask and Grim Monolith unbanned

    Quote Originally Posted by freakish777 View Post
    How is Gnarlid Pack not in that list, what a newb!
    In 2017, Gnarlid Pack will be deemed too complex for most Magic players to grasp, causing unprecedented tournament delays as judges had to explain the rules of multikicker muliple times (how ironic) and therefore had to be banned. My magic 8 ball told me so.
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  10. #270

    Re: [B&R] Mystical Tutor banned / Illusionary Mask and Grim Monolith unbanned

    Quote Originally Posted by Bardo View Post
    This week was a theme week and WotC needed their writers to hype their new product which might (and probably will) turn out to be a dud (Archenemy).
    As if adding insult to injury, that freaking new product has the card "Reanimate" in it. And this is for all those who invested thousands of dollars and countless months on procuring Japanese Foils Dark Rituals, Cabal Rituals, Ionas, Inkwells, Sphinx, Entombs, Zendikar fetchlands, Japanese freakin' diamonds, and FBB fucken one-grand-a set Underground Seas:

    FUCK YOU DCI / WoTC!!!

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    Re: [B&R] Mystical Tutor banned / Illusionary Mask and Grim Monolith unbanned

    Needs moar Digeridoo.
    Quote Originally Posted by TheInfamousBearAssassin View Post
    This isn't the game of holding hands and friendship. This is a competitive game, and if we all sit around singing kumbaya and sucking each other's dicks, then a lot of people are going to go to a tournament and lose because their pile of 61 jank isn't the special unique snowflake that everyone on the Source says it was.

  12. #272
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    Re: [B&R] Mystical Tutor banned / Illusionary Mask and Grim Monolith unbanned

    Quote Originally Posted by Bardo View Post
    All the press out of R&D is that they like having combo in the metagame as a viable option and stabilizing force vs. aggro, but they have the least amount of tolerance for combo as an archetype, as repeatedly losing to combo pushes away players and makes them stop playing the game.

    People in this thread have argued that MT gives U-based combo consistency; I'm sure they'll counter-argue that MT made those decks too consistent.
    This is the most plausible explanation. It is consistent with what Wizards has said in the past regarding combo.

  13. #273
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    Re: [B&R] Combo Is Dead

    Quote Originally Posted by majikal View Post
    Why is this bad? Maybe we'll stop experiencing such wild price fluctuations.
    Good players are good for the format. I think Tom Lapile posted something about this but the search function got fucked in the software update.

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    Re: [B&R] Combo Is Dead

    Quote Originally Posted by clavio View Post
    Good players are good for the format. I think Tom Lapile posted something about this but the search function got fucked in the software update.
    There are still plenty of good players who play Legacy because they enjoy Legacy, not because it is the flavor of the moment. I still fail to see how losing a set of players who just follow the latest fad (and therefore do not have any lasting attachment to the format in the first place) can be seen as detrimental.
    Quote Originally Posted by TheInfamousBearAssassin View Post
    This isn't the game of holding hands and friendship. This is a competitive game, and if we all sit around singing kumbaya and sucking each other's dicks, then a lot of people are going to go to a tournament and lose because their pile of 61 jank isn't the special unique snowflake that everyone on the Source says it was.

  15. #275
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    Re: [B&R] Combo Is Dead

    Quote Originally Posted by majikal View Post
    There are still plenty of good players who play Legacy because they enjoy Legacy, not because it is the flavor of the moment. I still fail to see how losing a set of players who just follow the latest fad (and therefore do not have any lasting attachment to the format in the first place) can be seen as detrimental.
    The average legacy player is pretty bad compared to the average limited player. I don't really care who has a lasting attachment to the format. We would be losing players like this

  16. #276
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    Re: [B&R] Mystical Tutor banned / Illusionary Mask and Grim Monolith unbanned

    Quote Originally Posted by death View Post
    As if adding insult to injury, that freaking new product has the card "Reanimate" in it. And this is for all those who invested thousands of dollars and countless months on procuring Japanese Foils Dark Rituals, Cabal Rituals, Ionas, Inkwells, Sphinx, Entombs, Zendikar fetchlands, Japanese freakin' diamonds, and FBB fucken one-grand-a set Underground Seas:

    FUCK YOU DCI / WoTC!!!
    Wait. I thought Wizards had some sacred obligation to protect card values?

  17. #277
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    Re: [B&R] Mystical Tutor banned / Illusionary Mask and Grim Monolith unbanned

    Mystical Tutor isn't bannable for the combo parts it gets G1 on it's own. It's when you add in the stupid games it lets you pull with the sideboard and getting MD disruption that it gets into the realm of broken. I mean when you can run 8-10 one-ofs in a SB and effectively have them be 5x you know something is not right. At any point regardless of the amount of hate on the board combo is usually just Thoughtsieze + Mystical Tutor away from winning the game. That's my biggest problem with the card.

    I think the real news in the is that EXT now goes back only 4 years, making me think that OverExtended is coming. I mean one of the biggest things against it was that OverExtended was too close to Extended and too close to Legacy. Now it's only too close to Legacy which WOTC would obviously rather not have people playing. So I'd say get ready for a shitty format sometime in the next year and fuck everyone who acted like they wanted that shit because 90% of them will never play it past a casual level.

    Edit* I thought about it some more 96%.
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  18. #278

    Re: [B&R] Mystical Tutor banned / Illusionary Mask and Grim Monolith unbanned

    Seriously, does Wizards even take the time to think?(admittedly, a dumb question, since we can safely assume that they don't) This is nothing short of a giant middle finger to everyone who isn't playing standard. Before, it might have been (somewhat) justifiable to change certain things to cater to casual players, but this is an extreme case. Not even Nintendo or Blizzard sold out their biggest fans nearly as much. Kill (one of) the most expensive deck in legacy, kill EVERYTHING in extended, and make a new format so that the casuals who have newer cards will feel more at home. I sure as hell hope that this isn't the new format that was rumored, because if it is, a good chunk of my friends will quit and I'll probably join them, because I'd really rather quit than to be coerced into playing standard.

  19. #279
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    Re: [B&R] Mystical Tutor banned / Illusionary Mask and Grim Monolith unbanned

    Wizards wants everyone to play straight forward, back to the roots of the game Zoo-type decks. I mean, if Wizards could print one-time-use cards, they would, just for sheer profit. Since they can't, they're making us suffer by banning Mystical. Seems pretty straightforward to me.

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  20. #280
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    Re: [B&R] Mystical Tutor banned / Illusionary Mask and Grim Monolith unbanned

    Ach! This sky is, falling!

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