So Wedensday was my first day in my local meta with Goblins, and today was the GPT at the place I normally play.
I think goblins is just a bad choice for my meta.
Game1 Wedensday I went 1-3.
Game1 against my friend who helped me make the deck, Bant Survival I think, went 0-2.
Game2 paired up against zoo with a terrible pilot and crushed him 2-0. Okay game1 was just because my friend knows my deck so well.
Game3. Imperial painted. Crushed 2-0. Okay fast combo deck not much I could have done. . .really wish I had more answers other then throw creatures at it.
Game4. Goblin Mirror. Shitty goblin mirror. He was running moggs and no vials and such. Poor mans goblin mirror. Beat 1-2. He had burn to sub for more goblins so he managed to get me low.
Today at the GPT
Game 1 - Landstill. 0-1
Game 2 - Landstill. 0-2
Game 3 - Lands. 1-2
I'm losing all faith in this deck at this point. Was ready to skip round4 and go acrossed the street to the bar.
Game 4 - New Horizons. 2-1.
Did I just get 6 really bad matchups in a row for goblins? Or is splashing green for kgrips a decent solution? Or is that just a bandaid on a gunshot wound for my meta?
Should I just sideboard goblins for awhile and build another deck with more options other then throw shit at it?
Last edited by Neuad; 06-26-2010 at 10:38 PM.
You'd be making a mistake if you don't pick up wastelands. 0 waste builds are the exception to the norm. Plus, if you buy them, you can be safe knowing their value can only go up, so they are a solid investment. Playing without waste is actually more difficult and you should not move onto that until you are comfortable playing the waste builds.
Your post is confusing... Records go (Win - Loss - Tie) not (Loss - Win)
Also you should post a deck list. But all that said I think goblins is weak right now. Gets killed by goyfs, new horizons and combo. Landstill is a good matchup and you should have owned them making the eat their own standstill.
As far as I can tell, Tacosnape is running Wastelands. I'm not of any serious build (besides budget constrained ones) that doesn't run Wasteland. I'd say they're a mandatory 4-of.
I'm more ambivalent about Rishadan Port. I recently splurged for a playset, but I'm still not sure if I want to include it in Goblins. I'd say it's a metagame call.
Edited to make more sense.
Decklist is
// Lands
5 [ROE] Mountain (1)
4 [R] Badlands
4 [ON] Bloodstained Mire
4 [MPR] Wasteland
1 [P3] Swamp (1)
4 [ON] Wooded Foothills
// Creatures
3 [LE] Gempalm Incinerator
4 [US] Goblin Lackey
4 [7E] Goblin Matron
4 [ON] Goblin Piledriver
4 [AP] Goblin Ringleader
4 [SC] Goblin Warchief
2 [M10] Siege-Gang Commander
2 [PLC] Stingscourger
2 [M10] Goblin Chieftain
1 [ZEN] Warren Instigator
1 Lightning Crafter
// Spells
4 [DS] AEther Vial
3 [MOR] Warren Weirding
// Sideboard
SB: 3 [6E] Perish
SB: 2 [ALA] Relic of Progenitus
SB: 4 [LRW] Thorn of Amethyst
SB: 2 [TSB] Tormod's Crypt
SB: 3 [AL] Pyrokinesis
SB: 1 Earwig Squad
Landstill one guy got Moat off before I could finish him off. And he Cunning Wished for Pulse of The Field.
The 2nd guy got humility off, then used an artifact whose name escapes me to imprint STP. He had plenty of mana to swords a new guy every turn.
i run a white splash and main deck 3 STP, and in my sideboard i run 3 disenchants and 2 tempest of lights, plus 2 goblin tinkerers, to take care of enchantments and artifacts.
i know green splashes can also take care of enchantments, but white also gets you swords to plowshares which are so good that i stick with my white splash.
it's because of moats, humility etc, that i just can't run mono red. i know the talk is all about green/black splashes, but white with the 3 cards i named seems a better option to me. stp, disenchants, and tempests of light which have not been seriously discussed on this thread. they may be 3 mana, but are an instant speed tranquility. so what do you guys think?
Swords is bad. Try path to exile. But i think you're right, the white splash works best.
I like the idea of a white splash. . .take out to blacksplash and go white. . .
something like
-3 Warren
-1 Swamp
-4 Badlands
+4 Plateau
+4 STP
SB
-1 Earwig
-3 Perish
-1 Thorns
+3 Tempest
+2 Disenchant
?
Also with ethier green or white splash, how do you feel about Kitchen Finks SB to help with zoo? Or is that just too much non-goblin and wrecks our day?
Edit - I know Humility is an extremely complex and annoying card to rule on, but do come into play abilities (read - Ringleader) still happen? Or are creatures 1/1 with no abilities while in your hand aswell?
Please use card tag, i don't know what tempest should be, according to magiccards.info a card with that name doesn't exist.
/e: nevermind, just read last post
Humilty doesn't change creatures in hand, but to trigger a CIP it needs to be in play. There it's a 1/1 without effect therefore a CIP won't trigger.
Yeah sorry, Tempest of Lights
Won a champ yesterday.
Report coming tomorrow.
Super Bizarros Team. Beating everything with small green dudes and big waves.
I t16'd a 100+ person tournament 2-3 months back with the white splash...I really liked the deck then, but with zoo being pretty big right now I don't recommend goblins. As far as the splashes are concerned unless you run into people playing engineered plague/moat (which i did), perish is too good against zoo/new horizons not too run. Side note...I'm also a huge fan of md blood moon...hits so many decks that aren't expecting it so hard...even w/ the white splash. I'd run 2 main.
What do you guys think of my Rbg Goblins?
// Lands
4 [ROE] Mountain (1)
3 [R] Badlands
3 [ON] Bloodstained Mire
4 [MPR] Wasteland
1 [P3] Swamp (1)
3 [ON] Wooded Foothills
1 [RAV] Forest (2)
3 [U] Taiga
// Creatures
3 [LE] Gempalm Incinerator
4 [US] Goblin Lackey
4 [7E] Goblin Matron
4 [ON] Goblin Piledriver
4 [AP] Goblin Ringleader
4 [SC] Goblin Warchief
3 [M10] Siege-Gang Commander
2 [PLC] Stingscourger
1 [M10] Goblin Chieftain
1 [ZEN] Warren Instigator
1 [GP] Tin Street Hooligan
// Spells
4 [DS] AEther Vial
3 [MOR] Warren Weirding
// Sideboard
SB: 3 [6E] Perish
SB: 2 [ALA] Relic of Progenitus
SB: 2 [LRW] Thorn of Amethyst
SB: 2 [TSB] Tormod's Crypt
SB: 2 [BOK] Umezawa's Jitte
SB: 4 [TSP] Krosan Grip
The Jitte is for mirror matchup instead of pyrokenises, haven't tested it at all yet but I think it would work.
Only thing I like about KGrip over Reverent Silence is Split Second. I'll try out both though.
I'll stick with Pyrokenises SB instead of Jitte, it was just a thought I had.
2 Thorns are some Storm Combo hate, I won against ANT a few weeks ago because of one. I know ANT won't be as big of a deal, but Storm Combo will still be around in some form or another.
So I'll do 2 KGrips or Reverent Silence, and 3 Pyrokenises
I agree with Gobolord, other than the reverent silence. I understand there's some nasty enchantments, but they're just not that common. Being able to destroy just one artifact or enchantment is usually enough, and half the time you can just ignore them anyway. 4 grips and a tin street is excessive, so dropping to 2 is probably a good idea.
You should seriously consider the sharpshooter. The two goblin decks that outplayed me at St Louis ran them, and there were times when I could have used one. It's not just there to kill x/1 creatures; you'll find the extra 1 damage can clear out half your opponent's board when you're attacking and blocking.
Ad Nauseam isn't completely dead, and Belcher is probably going to get played more, so anti-combo isn't a bad call. Maybe even increase your count. In the case of belcher, a 2 drop is too slow. I might recommend discard or chalice for 0. Mindbreak trap may actually be playable now since belcher runs less discard than tendrils.
And perish rocked for me last weekend, so I think any goblin deck with black should run at least 3 in the board.
Pyrokinesis instead of Jitte isn't a bad idea. Lightning bolts are good too.
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