Page 242 of 310 FirstFirst ... 142192232238239240241242243244245246252292 ... LastLast
Results 4,821 to 4,840 of 6196

Thread: [DTB] Vial Goblins

  1. #4821
    Site Contributor

    Join Date

    Jun 2010
    Posts

    138

    Re: [Deck] Vial Goblins

    So Wedensday was my first day in my local meta with Goblins, and today was the GPT at the place I normally play.

    I think goblins is just a bad choice for my meta.

    Game1 Wedensday I went 1-3.

    Game1 against my friend who helped me make the deck, Bant Survival I think, went 0-2.

    Game2 paired up against zoo with a terrible pilot and crushed him 2-0. Okay game1 was just because my friend knows my deck so well.

    Game3. Imperial painted. Crushed 2-0. Okay fast combo deck not much I could have done. . .really wish I had more answers other then throw creatures at it.

    Game4. Goblin Mirror. Shitty goblin mirror. He was running moggs and no vials and such. Poor mans goblin mirror. Beat 1-2. He had burn to sub for more goblins so he managed to get me low.


    Today at the GPT

    Game 1 - Landstill. 0-1

    Game 2 - Landstill. 0-2

    Game 3 - Lands. 1-2

    I'm losing all faith in this deck at this point. Was ready to skip round4 and go acrossed the street to the bar.

    Game 4 - New Horizons. 2-1.

    Did I just get 6 really bad matchups in a row for goblins? Or is splashing green for kgrips a decent solution? Or is that just a bandaid on a gunshot wound for my meta?

    Should I just sideboard goblins for awhile and build another deck with more options other then throw shit at it?
    Last edited by Neuad; 06-26-2010 at 10:38 PM.

  2. #4822
    Your life total: 4, My life total: 20
    FoulQ's Avatar
    Join Date

    Jul 2008
    Posts

    230

    Re: [Deck] Vial Goblins

    Quote Originally Posted by LostButSeeking View Post
    So, I'm thinking of building goblins. I wanted to build goblins in december, but didn't quite manage it. I spent the next semester in Africa (playing no magic), come back, and still want to build goblins. I'm about to trade for Ports and Wastes . . . when I check the goblin thread and there're no lists in the last five pages that run ports and wastes. Tacnosnape runs a list (and is a deckbuilding I respect very much) that isn't running EITHER of them.

    How typical is this? Are people still running ports and wastes in their lists but just aren't posting them because they aren't new and inovative (IE, are pretty much the same lists I saw six months ago?) Or has a metagame shift occured for most people that means that ports and wastes are less useful than running ~20ish mana producing lands of two different colors? If so, what was the shift and under what conditions would one package be better than the other?
    You'd be making a mistake if you don't pick up wastelands. 0 waste builds are the exception to the norm. Plus, if you buy them, you can be safe knowing their value can only go up, so they are a solid investment. Playing without waste is actually more difficult and you should not move onto that until you are comfortable playing the waste builds.
    Quote Originally Posted by Nihil Credo View Post
    The first time I heard of the site, I went to www.thesource.com and was greeted with a full-page picture of some thug pointing a gun at me. I immediately realised that Legacy was the most hardcore format ever.

  3. #4823

    Re: [Deck] Vial Goblins

    Your post is confusing... Records go (Win - Loss - Tie) not (Loss - Win)

    Also you should post a deck list. But all that said I think goblins is weak right now. Gets killed by goyfs, new horizons and combo. Landstill is a good matchup and you should have owned them making the eat their own standstill.

  4. #4824
    Clergyman of Cool
    lordofthepit's Avatar
    Join Date

    Mar 2009
    Location

    Daisy Hill Puppy Farm
    Posts

    1,954

    Re: [Deck] Vial Goblins

    Quote Originally Posted by LostButSeeking View Post
    So, I'm thinking of building goblins. I wanted to build goblins in december, but didn't quite manage it. I spent the next semester in Africa (playing no magic), come back, and still want to build goblins. I'm about to trade for Ports and Wastes . . . when I check the goblin thread and there're no lists in the last five pages that run ports and wastes. Tacnosnape runs a list (and is a deckbuilding I respect very much) that isn't running EITHER of them.
    As far as I can tell, Tacosnape is running Wastelands. I'm not of any serious build (besides budget constrained ones) that doesn't run Wasteland. I'd say they're a mandatory 4-of.

    I'm more ambivalent about Rishadan Port. I recently splurged for a playset, but I'm still not sure if I want to include it in Goblins. I'd say it's a metagame call.

  5. #4825
    Site Contributor

    Join Date

    Jun 2010
    Posts

    138

    Re: [Deck] Vial Goblins

    Quote Originally Posted by jtwilkins View Post
    Your post is confusing... Records go (Win - Loss - Tie) not (Loss - Win)

    Also you should post a deck list. But all that said I think goblins is weak right now. Gets killed by goyfs, new horizons and combo. Landstill is a good matchup and you should have owned them making the eat their own standstill.
    Quote Originally Posted by Neuad View Post
    So Wedensday was my first day in my local meta with Goblins, and today was the GPT at the place I normally play.

    I think goblins is just a bad choice for my meta.


    Game1 Bant Survival I think, went 0-2-0

    Game2. Zoo. 2-0-0.

    Game3. Imperial painted. 0-2-0

    Game4. Goblin Mirror. Beat 1-2-0.


    Today at the GPT

    Game 1 - Landstill. 0-1-1

    Game 2 - Landstill. 0-2-0

    Game 3 - Lands. 1-2-0

    Game 4 - New Horizons. 2-1-0
    Edited to make more sense.

    Decklist is

    // Lands
    5 [ROE] Mountain (1)
    4 [R] Badlands
    4 [ON] Bloodstained Mire
    4 [MPR] Wasteland
    1 [P3] Swamp (1)
    4 [ON] Wooded Foothills

    // Creatures
    3 [LE] Gempalm Incinerator
    4 [US] Goblin Lackey
    4 [7E] Goblin Matron
    4 [ON] Goblin Piledriver
    4 [AP] Goblin Ringleader
    4 [SC] Goblin Warchief
    2 [M10] Siege-Gang Commander
    2 [PLC] Stingscourger
    2 [M10] Goblin Chieftain
    1 [ZEN] Warren Instigator
    1 Lightning Crafter

    // Spells
    4 [DS] AEther Vial
    3 [MOR] Warren Weirding

    // Sideboard
    SB: 3 [6E] Perish
    SB: 2 [ALA] Relic of Progenitus
    SB: 4 [LRW] Thorn of Amethyst
    SB: 2 [TSB] Tormod's Crypt
    SB: 3 [AL] Pyrokinesis
    SB: 1 Earwig Squad

    Landstill one guy got Moat off before I could finish him off. And he Cunning Wished for Pulse of The Field.

    The 2nd guy got humility off, then used an artifact whose name escapes me to imprint STP. He had plenty of mana to swords a new guy every turn.

  6. #4826
    Member

    Join Date

    Jan 2007
    Location

    Birmingham, AL
    Posts

    122

    Re: [Deck] Vial Goblins

    Quote Originally Posted by lordofthepit View Post
    As far as I can tell, Tacosnape is running Wastelands. I'm not of any serious build (besides budget constrained ones) that doesn't run Wasteland. I'd say they're a mandatory 4-of.

    I'm more ambivalent about Rishadan Port. I recently splurged for a playset, but I'm still not sure if I want to include it in Goblins. I'd say it's a metagame call.
    tacosnape does run wastelands, every goblin deck should be running 4, theres no other way.

  7. #4827

    Re: [Deck] Vial Goblins

    i run a white splash and main deck 3 STP, and in my sideboard i run 3 disenchants and 2 tempest of lights, plus 2 goblin tinkerers, to take care of enchantments and artifacts.
    i know green splashes can also take care of enchantments, but white also gets you swords to plowshares which are so good that i stick with my white splash.
    it's because of moats, humility etc, that i just can't run mono red. i know the talk is all about green/black splashes, but white with the 3 cards i named seems a better option to me. stp, disenchants, and tempests of light which have not been seriously discussed on this thread. they may be 3 mana, but are an instant speed tranquility. so what do you guys think?

  8. #4828
    Member

    Join Date

    Jun 2010
    Location

    Michigan
    Posts

    45

    Re: [Deck] Vial Goblins

    Swords is bad. Try path to exile. But i think you're right, the white splash works best.

  9. #4829
    Amen, brotha.
    Nidd's Avatar
    Join Date

    Aug 2009
    Location

    Bamberg / Franconia / Bavaria / Germany
    Posts

    615

    Re: [Deck] Vial Goblins

    Quote Originally Posted by Magicsk8ngenius View Post
    Swords is bad. Try path to exile. But i think you're right, the white splash works best.
    Might as well pull out the Wastelands when you run PtE.

  10. #4830
    Site Contributor

    Join Date

    Jun 2010
    Posts

    138

    Re: [Deck] Vial Goblins

    I like the idea of a white splash. . .take out to blacksplash and go white. . .

    something like

    -3 Warren
    -1 Swamp
    -4 Badlands

    +4 Plateau
    +4 STP

    SB

    -1 Earwig
    -3 Perish
    -1 Thorns
    +3 Tempest
    +2 Disenchant

    ?


    Also with ethier green or white splash, how do you feel about Kitchen Finks SB to help with zoo? Or is that just too much non-goblin and wrecks our day?


    Edit - I know Humility is an extremely complex and annoying card to rule on, but do come into play abilities (read - Ringleader) still happen? Or are creatures 1/1 with no abilities while in your hand aswell?

  11. #4831
    Member

    Join Date

    Feb 2010
    Location

    Fürth, Germany
    Posts

    32

    Re: [Deck] Vial Goblins

    Quote Originally Posted by Neuad View Post
    +3 Tempest

    Edit - I know Humility is an extremely complex and annoying card to rule on, but do come into play abilities (read - Ringleader) still happen? Or are creatures 1/1 with no abilities while in your hand aswell?
    Please use card tag, i don't know what tempest should be, according to magiccards.info a card with that name doesn't exist.
    /e: nevermind, just read last post

    Humilty doesn't change creatures in hand, but to trigger a CIP it needs to be in play. There it's a 1/1 without effect therefore a CIP won't trigger.

  12. #4832
    Site Contributor

    Join Date

    Jun 2010
    Posts

    138

    Re: [Deck] Vial Goblins

    Yeah sorry, Tempest of Lights

  13. #4833

    Re: [Deck] Vial Goblins

    Quote Originally Posted by markbris View Post
    tacosnape does run wastelands, every goblin deck should be running 4, theres no other way.
    Yeah, I must have been . . . I don't know, stupid or something when I read his list. I was SURE that it didn't have WL.

  14. #4834
    Site Contributor
    ScatmanX's Avatar
    Join Date

    Aug 2008
    Posts

    761

    Re: [Deck] Vial Goblins

    Won a champ yesterday.
    Report coming tomorrow.
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  15. #4835
    Member
    Endril's Avatar
    Join Date

    Jul 2009
    Location

    Indianapolis, IN
    Posts

    0

    Re: [Deck] Vial Goblins

    Quote Originally Posted by Magicsk8ngenius View Post
    Swords is bad. Try path to exile. But i think you're right, the white splash works best.
    I'm sorry, but Path to Exile is horrible in goblins. If you care more about damage than tempo, run zoo.

  16. #4836

    Re: [Deck] Vial Goblins

    Quote Originally Posted by orcanmail View Post
    i run a white splash and main deck 3 STP, and in my sideboard i run 3 disenchants and 2 tempest of lights, plus 2 goblin tinkerers, to take care of enchantments and artifacts.
    i know green splashes can also take care of enchantments, but white also gets you swords to plowshares which are so good that i stick with my white splash.
    it's because of moats, humility etc, that i just can't run mono red. i know the talk is all about green/black splashes, but white with the 3 cards i named seems a better option to me. stp, disenchants, and tempests of light which have not been seriously discussed on this thread. they may be 3 mana, but are an instant speed tranquility. so what do you guys think?
    I t16'd a 100+ person tournament 2-3 months back with the white splash...I really liked the deck then, but with zoo being pretty big right now I don't recommend goblins. As far as the splashes are concerned unless you run into people playing engineered plague/moat (which i did), perish is too good against zoo/new horizons not too run. Side note...I'm also a huge fan of md blood moon...hits so many decks that aren't expecting it so hard...even w/ the white splash. I'd run 2 main.

  17. #4837
    Site Contributor

    Join Date

    Jun 2010
    Posts

    138

    Re: [Deck] Vial Goblins

    What do you guys think of my Rbg Goblins?

    // Lands
    4 [ROE] Mountain (1)
    3 [R] Badlands
    3 [ON] Bloodstained Mire
    4 [MPR] Wasteland
    1 [P3] Swamp (1)
    3 [ON] Wooded Foothills
    1 [RAV] Forest (2)
    3 [U] Taiga

    // Creatures
    3 [LE] Gempalm Incinerator
    4 [US] Goblin Lackey
    4 [7E] Goblin Matron
    4 [ON] Goblin Piledriver
    4 [AP] Goblin Ringleader
    4 [SC] Goblin Warchief
    3 [M10] Siege-Gang Commander
    2 [PLC] Stingscourger
    1 [M10] Goblin Chieftain
    1 [ZEN] Warren Instigator
    1 [GP] Tin Street Hooligan

    // Spells
    4 [DS] AEther Vial
    3 [MOR] Warren Weirding

    // Sideboard
    SB: 3 [6E] Perish
    SB: 2 [ALA] Relic of Progenitus
    SB: 2 [LRW] Thorn of Amethyst
    SB: 2 [TSB] Tormod's Crypt
    SB: 2 [BOK] Umezawa's Jitte
    SB: 4 [TSP] Krosan Grip


    The Jitte is for mirror matchup instead of pyrokenises, haven't tested it at all yet but I think it would work.

  18. #4838
    Member
    GoboLord's Avatar
    Join Date

    Apr 2010
    Location

    Germany
    Posts

    143

    Re: [Deck] Vial Goblins

    Quote Originally Posted by Neuad View Post
    What do you guys think of my Rbg Goblins?

    // Lands
    4 [ROE] Mountain (1)
    3 [R] Badlands
    3 [ON] Bloodstained Mire
    4 [MPR] Wasteland
    1 [P3] Swamp (1)
    3 [ON] Wooded Foothills
    1 [RAV] Forest (2)
    3 [U] Taiga

    // Creatures
    3 [LE] Gempalm Incinerator
    4 [US] Goblin Lackey
    4 [7E] Goblin Matron
    4 [ON] Goblin Piledriver
    4 [AP] Goblin Ringleader
    4 [SC] Goblin Warchief
    3 [M10] Siege-Gang Commander
    2 [PLC] Stingscourger
    1 [M10] Goblin Chieftain
    1 [ZEN] Warren Instigator
    1 [GP] Tin Street Hooligan

    // Spells
    4 [DS] AEther Vial
    3 [MOR] Warren Weirding

    // Sideboard
    SB: 3 [6E] Perish
    SB: 2 [ALA] Relic of Progenitus
    SB: 2 [LRW] Thorn of Amethyst
    SB: 2 [TSB] Tormod's Crypt
    SB: 2 [BOK] Umezawa's Jitte
    SB: 4 [TSP] Krosan Grip


    The Jitte is for mirror matchup instead of pyrokenises, haven't tested it at all yet but I think it would work.
    Jitte is too slow. For mirror you can add Sharphooter
    The slit between GY hate cards is just fine.
    What are the 2 Thorns for?
    Reverent Silence > Krosan Grip, if you dont think so, let me know. Btw 3 should be enough.
    Maybe 3 Lightning Bolts or 3 REBs?

  19. #4839
    Site Contributor

    Join Date

    Jun 2010
    Posts

    138

    Re: [Deck] Vial Goblins

    Only thing I like about KGrip over Reverent Silence is Split Second. I'll try out both though.


    I'll stick with Pyrokenises SB instead of Jitte, it was just a thought I had.

    2 Thorns are some Storm Combo hate, I won against ANT a few weeks ago because of one. I know ANT won't be as big of a deal, but Storm Combo will still be around in some form or another.

    So I'll do 2 KGrips or Reverent Silence, and 3 Pyrokenises

  20. #4840
    Member
    Endril's Avatar
    Join Date

    Jul 2009
    Location

    Indianapolis, IN
    Posts

    0

    Re: [Deck] Vial Goblins

    I agree with Gobolord, other than the reverent silence. I understand there's some nasty enchantments, but they're just not that common. Being able to destroy just one artifact or enchantment is usually enough, and half the time you can just ignore them anyway. 4 grips and a tin street is excessive, so dropping to 2 is probably a good idea.

    You should seriously consider the sharpshooter. The two goblin decks that outplayed me at St Louis ran them, and there were times when I could have used one. It's not just there to kill x/1 creatures; you'll find the extra 1 damage can clear out half your opponent's board when you're attacking and blocking.

    Ad Nauseam isn't completely dead, and Belcher is probably going to get played more, so anti-combo isn't a bad call. Maybe even increase your count. In the case of belcher, a 2 drop is too slow. I might recommend discard or chalice for 0. Mindbreak trap may actually be playable now since belcher runs less discard than tendrils.

    And perish rocked for me last weekend, so I think any goblin deck with black should run at least 3 in the board.

    Pyrokinesis instead of Jitte isn't a bad idea. Lightning bolts are good too.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)