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Thread: [Deck] Merfolk

  1. #3761
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    Re: [DTB] Merfolk

    Quote Originally Posted by Ludwitch View Post
    Yesterday, I played Merfolk for the first time. Finished Top8 with 4-1-1 and won 2 Thoughtseize *woohoo*

    Now I want to play the deck again and make some adjustments. I am thinking about playing 16 Lords +2 Kira, 8 Counters. No Standstill, no Jitte. That would leave me with the decision to play 22 lands (like the list that won the Bazaar of Moxen tournament) or play 20 lands plus something like echoing truth.
    Congrats. What list did you top 8 with?
    Draw, play Island, GG?


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  2. #3762
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    Re: [DTB] Merfolk

    Quote Originally Posted by Ludwitch View Post
    Yesterday, I played Merfolk for the first time. Finished Top8 with 4-1-1 and won 2 Thoughtseize *woohoo*

    Now I want to play the deck again and make some adjustments. I am thinking about playing 16 Lords +2 Kira, 8 Counters. No Standstill, no Jitte. That would leave me with the decision to play 22 lands (like the list that won the Bazaar of Moxen tournament) or play 20 lands plus something like echoing truth.

    What I would like to know from those of you that have played with 4 Coralhelm Commanders: Are 20 Lands enough? What is your experience? How many lands does the deck need?
    I personally run 19 lands, so of course I think that 20 are enough. I do however only run 3/3 split of wastes and mutavaults. I think with most of our curve at 2 and vials we can safely run 19-21 lands as long as enough of them are islands. I really like echoing truth in the main as it has saved me many times in the past. Also I don't know about running 4 coralhelms. That seems a bit much on the leveler. I think 3 is the right number.

  3. #3763

    Re: [DTB] Merfolk

    So I am interested...
    You guys usually side out Standstill against Zoo (and goblins?), right? It is nuts against blue and lackluster against aggro from what I have seen. So with all the shift we are expecting, is Standstill too slow now?
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  4. #3764

    Re: [DTB] Merfolk

    I would side out Force against Zoo before I would side out Standstill. My hope against zoo is to contain them early game and then win when they run out of cards. I might take out Standstill if I had enough to side in, though.
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.
    -David DeLaney

  5. #3765
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    Re: [DTB] Merfolk

    I'm currently testing Pithing Needle in the Sideboard of my list and I have to say it's been working well so far. The opportunity to turn off Engineered Explosives, Jace 2, Umezawa's Jitte, Grim Lavamancer, fetchlands, Maze of Ith, Pernicious Deed, Rishadan Port, Sensei's Divining Top, Cephalid Colisseum etc. etc. with one little sharp silver bullet is pretty good, especially since I run a splash list with no room for utility stuff like Stifle.

  6. #3766
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    Re: [DTB] Merfolk

    @purg- I agree with you. I was running stifle before starting to run UW because of the amount of zoo/goblins

    4 Curcecatcher
    4 Silvergill Adept
    4 Lord of Atlantis
    3 Coralhelm Commander
    4 Merrow Reejerey
    2 Kira, Great Glass Spinner

    4 Force
    4 Daze
    4 Vial
    4 Swords
    2 Jittes

    4 Flooded
    3 Misty
    3 Tundra
    3 Island
    1 Plains
    4 vaults
    3 wastes

    4 perimeter captain
    2 Threads
    2 Pithing
    3 Meddling Mage
    2 Tormods
    2 Relics

    perimeters are nuts against zoo/goblins.

  7. #3767

    Re: [DTB] Merfolk

    With the banning of Mystical Tutor, this means that more Zoo players are going to pop up. How is this deck going to handle the increase in Zoo decks?

  8. #3768

    Re: [DTB] Merfolk

    If your meta is full of zoo, this is the wrong deck to play.
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.
    -David DeLaney

  9. #3769
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    Re: [DTB] Merfolk

    Quote Originally Posted by DragoFireheart View Post
    With the banning of Mystical Tutor, this means that more Zoo players are going to pop up. How is this deck going to handle the increase in Zoo decks?
    Play the UW version and run some of the following wherever possible:

    Swords to Plowshares
    Path to Exile
    Stand // Deliver
    Consign to Dream
    Propaganda
    Back to Basics
    Sejiri Merfolk
    Standstill
    etc.
    Draw, play Island, GG?


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  10. #3770
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    Re: [DTB] Merfolk

    imo, if you wanna play in a Zoo meta, run Ghostly Prison over Propaganda when you splash. Not being able to REB it is bad for the Zoo player.

    It can still get Pridemage'd though :(

  11. #3771

    Re: [DTB] Merfolk

    Did anyone see this BU list from another thread?

    2nd - Matt Langford
    4 Polluted Delta
    2 Scalding Tarn
    2 Underground Sea
    3 Island
    1 Swamp
    4 Mutavault
    3 Wasteland
    4 Cursecatcher
    4 Silvergill Adept
    4 Lord of Atlantis
    4 Merrow Rejerey
    2 Merfolk Soveirgn
    2 Wake Thrasher
    2 Cold-Eyed Selkie
    4 Aether Vial
    3 Standstill
    3 Smother
    3 Daze
    4 Force of Will
    2 Umezawa's Jitte

    ----------------------------------------

    Sideboard:
    2 Blue Elemental
    2 Extirpate
    1 Relic of Progenitus
    3 Spell Pierce
    2 Kira, Great-Glass Spinner
    2 Threads of Disloyalty
    1 Pithing Needle
    2 Perish
    Just thought it was interesting, looks really off-beat (Selkie? Extirpate?) but I guess he must have done something right. (Then again, maybe not, since he lost to combo in the finals.)

    PS: I just realized why we lose so much to Zoo, it's cat tribal vs. fish tribal, the cats are naturally going to win.
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  12. #3772
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    Re: [DTB] Merfolk

    Quote Originally Posted by cdr View Post
    I would side out Force against Zoo before I would side out Standstill. My hope against zoo is to contain them early game and then win when they run out of cards.
    Could you explain me please how you want to contain zoo in the early game without having FoW?
    (Say nothing about the fact that waiting for a deck containg sylvan libraries to run out of cards doesn't look like a good strategy to me ;) )

    First maybe the decklist, before showing my sideplan for this MU:
    Main(61):
    12x Island
    4x Mutavault
    4x Wasteland
    4x Cursecatcher
    4x Silvergill Adept
    4x Lord of Atlantis
    4x Merrow Reejerey
    2x Merfolk Sovereign
    2x Kira, Great Glass-Spinner
    4x Force of Will
    4x Daze
    2x Spell Snare
    4x Standstill
    3x Stifle
    4x AEther Vial
    Side (15):
    3x Submerge
    2x Llawan, Cephalid Empress
    2x Relic of Progenitus
    1x Tormod's Crypt
    1x Ravenous Trap
    2x Umezawa's Jitte
    3x Blue Elemental Blast
    1x Threads of Disloyalty
    So against Zoo i changed it always that way:
    IN: 2x Jitte, 2x Relic, 3x Submerge, 1x Threads
    OUT: 2x Stifle, 3x Standstill, 3x Daze on play, 1x Stifle, 3x Standstill, 4x Daze on draw. And I found it working well ;)
    (but it's important to remember that sideboard isn't all, as spell snares and kiras in mainboard are amazing in this MU)

    Quote Originally Posted by cdr View Post
    If your meta is full of zoo, this is the wrong deck to play.
    I don't think so. I haven't tested yet the 16-lords version, but I suppose it to handle better with zoo than the old stifle+standstill one, with which (posted above) I did, however, 2-0-1 against Zoos in Madrid, with unluckily tied game as I left my opp having just 2 or 3 life points after 5th turn of termination, with pretty significant advantage on my side of the table. So if 'almost 3-0' is possible with the old version, the new one should easily cope in this MU.

    To be honest, I haven't played much since GP Madrid, so the list I posted may be bit out of date, but if it worked well against zoo back then, why wouldn't it now? ;)

  13. #3773
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    Re: [DTB] Merfolk

    I'm glad you are having success against Zoo with a mono U version but it seems to me that the deck definitely needs some removal. With that in mind, I've been working on a UW version that I hope will have success in the new meta, whatever that may be. I certainly don't have an optimal build, just throwing around ideas of what I should be testing. Here's my current list:


    3 Cursecatcher
    4 Silvergill Adept
    4 Lord of Atlantis
    4 Merrow Reejerey
    3 Merfolk Sovereign

    4 Aether Vial
    4 Brainstorm
    4 Swords to Plowshares
    4 Daze
    2 Stand / Deliver
    4 Force of Will

    4 Wasteland
    4 Flooded Strand
    3 Tundra
    8 Island
    1 Plains


    Any input? Sideboard thoughts?
    Last edited by TheyCallMeTim; 06-26-2010 at 02:42 PM. Reason: >Island, Islands are banned!
    Draw, play Island, GG?


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  14. #3774

    Re: [DTB] Merfolk

    Vs Zoo why do you side-in Jitte when Zoo packs a ton of removals? Jitte's like begging for a creature at that stage. Somebody please explain to me the LOGIC? And I also see that people are now taking away Standstill MD, with Zoo running rampant I think that's a good choice.
    Last edited by DCTopTeam; 06-28-2010 at 12:53 AM.

  15. #3775
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    Re: [DTB] Merfolk

    So Alex B came 2nd in the SCG Open with this list. I believe is card for card the same as the BoM IV winner -> 22 land (1 Mishra), no Standstill, 2 Kira MD, 4 Coral etc. Not sure about the Snow-Covered Islands tho? Another top 8 (2/41) here kept the 22 land but swapped the factory for a 14th Island. Anyone got opinions on which is better (Factory vs. 14th island)?

    Anyways congrats to him on his finish, especially in the face of all the Zoo/Goblins that were no doubt present!
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  16. #3776
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    Re: [DTB] Merfolk

    Quote Originally Posted by DCTopTeam View Post
    Vs Zoo why do you side-in Jitte when Zoo packs a ton of removals? Jitte's like begging for a creature at that stage. Somebody please explain to me the LOGIC?
    If you play Kira those tons of removal aren't so scary, if you stay with equipped guy as you play the spirit your in a great position. But it isn't the only way Jitte is useful in this MU of course:
    -Opp will probably side in his own Jittes. And guess what is the best answer for the opponent's jitte merfolk have?
    -it's one of the best topdecks if you both are in the topdecking mode, with noone having advantage on the table (what is really often in games 2-3 with your Submerges and grave hate)
    -if you leave some stifles in the deck there's always a chance to provoke qasali to commit a suicide ;)
    -it requires only one swing to pump your guys enough to resist any of his burns, so it's better to have lord that can be only sworded/pathed, than the one that can be helixed, bolted and chained as well.

    Actually, lot of my games against zoo looked like opp having 0/1 goyfs, 2/2 knights or amazing 1/1 lavamancers with both graveyards empty, while I had already few lords gone, buying time with mutavault for example, and we both stayed with empty hand waiting for something to turn our guys bigger than the other one's. In that case I definitely prefer to draw jitte than daze, standstil, fow or other stifle...

  17. #3777
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    Re: [DTB] Merfolk

    @DCTopTeam, I side in Jitte against Zoo for game two almost always (when I have it) the main reason being as a disenchant. Yes, it is hard to connect with it, but if they get one going you are dead. And you can bet that more Zoo decks will be packing them in the future.
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  18. #3778

    Re: [DTB] Merfolk

    jitte seems too slow against zoo especially with quasali and their own jittes around.

  19. #3779
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    Re: [DTB] Merfolk

    I went to the Knightware tournament in L.A. yesterday Sunday and ended up 1st out of 51 with mono-blue Merfolk. I played the list without Standstills. Before the tournament my friend and I noticed it was a huge Zoo meta and yep I decided to play Merfolk.

    My record was 7-0-2

    Rd 1: Reanimator went 2-1
    Rd 2: Zoo went 2-0
    Rd 3: Zoo went 2-0
    Rd 4: Zoo went 2-0
    Rd 5: draw
    Rd 6: draw
    - Top 8 consisted of me with merfolk, reanimator, zoo, zoo, dredge, ant, UBR fairies, and eva green
    Quarter-finals: Dredge 2-1
    Semi-finals: Ant 2-1
    Finals: Reanimator he dropped to me and we split the prizes

    The new Coralhelm Commander is amazing, it won me so many games, especially against Zoo. I didn't lose a single game against Zoo and it wasn't a fluke since I went against 3.* All Zoo games my opponent came out blistering fast with good hands but I played the matchup different, I didn't try to stall and out-attrition my opponent, instead I was really aggressive. I can't say enough about Kira that hasn't been said already, she's amazing.

    I had one maindeck jitte and one sideboard jitte, if I had to do it again they would both be out. They were too slow, I'd cast it, waste mana equiping just to have the creature removed or against Zoo they have enough creature removal and pridemages.
    Last edited by PanderAlexander; 06-29-2010 at 04:29 AM. Reason: added eva green to top 8

  20. #3780

    Re: [DTB] Merfolk

    Quote Originally Posted by PanderAlexander View Post
    I went to the Knightware tournament in L.A. yesterday Sunday and ended up 1st out of 51 with mono-blue Merfolk. I played the list without Standstills. Before the tournament my friend and I noticed it was a huge Zoo meta and yep I decided to play Merfolk.
    *
    My record was 7-0-2
    *
    Rd 1: Reanimator went 2-1
    Rd 2: Zoo went 2-0
    Rd 3: Zoo went 2-0
    Rd 4: Zoo went 2-0
    Rd 6: draw
    Rd 7: draw
    Top 8 consisted of me with merfolk, reanimator, zoo, zoo, dredge, ant, UBR fairies
    Quarter-finals: Dredge 2-1
    Semi-finals: Ant 2-1
    Finals: Reanimator he dropped to me
    *
    The new Coralhelm Commander is amazing, it won me so many games, especially against Zoo.* I didn't lose a single game against Zoo and it wasn't a fluke since I went against 3.* All Zoo games my opponent came out blistering fast with good hands but I played the matchup different, I didn't try to stall and out-attrition my opponent, instead I was really aggressive.* I can't say enough about Kira that hasn't been said already, she's amazing.
    *
    I had one maindeck jitte and one sideboard jitte, if I had to do it again they would both be out.* They were too slow, I'd cast it, waste mana equiping just to have the creature removed or against Zoo they have enough creature removal and pridemages.
    mind posting your list? i am contemplating either merfolk or aggro elves for post ban legacy, but i was curould about your list because you stated that zoo was fairly easy for it.

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