Page 20 of 25 FirstFirst ... 10161718192021222324 ... LastLast
Results 381 to 400 of 484

Thread: New cards from M11

  1. #381

    Re: New cards from M11

    I'm predicting a Trinket Mage reprint in Scars.

    Too many 1 cost artifacts.

  2. #382

    Re: New cards from M11



    Jace 1.0 confirmed.

  3. #383
    Meh.
    whienot's Avatar
    Join Date

    Aug 2006
    Location

    Atlanta, Ga
    Posts

    447

    Re: New cards from M11

    Would Belcher play Orim's Chant if it were green?

    Tusk up.

    Quote Originally Posted by Finn View Post
    Just fucking ban the 600 pound gorilla and be done with it. FFS

  4. #384
    Noachide'
    MMogg's Avatar
    Join Date

    Aug 2009
    Location

    Dongying, China
    Posts

    1,048

    Re: New cards from M11

    @ Autumn's Veil... doubt it, but worth testing sideboard slots for, which are always meta-dependent anyway.

    So, looking through the visual spoiler, I see Platinum Angel is being printed again! Four print runs now, she's getting less and less mythic. Houseflies are going to be more mythic than she is.
    Who says the Internet isn't full of <3?
    Quote Originally Posted by Aleksandr View Post
    MMogg, I love you more and more.
    Quote Originally Posted by menace13
    MMogg is already loved any place he goes.

  5. #385

    Re: New cards from M11

    They'd still lose to Stifle (targets the Storm trigger or Belcher activation), and it would cost an extra mana on the turn they want to go off. Seems pretty decent otherwise.

  6. #386

    Re: New cards from M11

    Quote Originally Posted by dschalter View Post
    Jace 1.0 confirmed.
    So, is it official now that you need to either play mono-red or pay $240-$320 plus the cost of the rest of your deck to play Standard?

  7. #387

    Re: New cards from M11

    That's been the case for a while now, yes.

  8. #388
    Keep Calm and Brainstorm
    (nameless one)'s Avatar
    Join Date

    Apr 2009
    Location

    GTA, Ontario
    Posts

    2,878

    Re: New cards from M11

    Quote Originally Posted by Aggro_zombies View Post
    So, is it official now that you need to either play mono-red or pay $240-$320 plus the cost of the rest of your deck to play Standard?
    I lost track of Standard long time ago, I am guessing that Vampires are not even viable? (Well, they did lose Nocturnus)
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  9. #389

    Re: New cards from M11

    Quote Originally Posted by (nameless one) View Post
    I lost track of Standard long time ago, I am guessing that Vampires are not even viable? (Well, they did lose Nocturnus)
    Vamps has never been viable. A 20-80 matchup against the most played deck in the format tends to do that.

  10. #390
    Keep Calm and Brainstorm
    (nameless one)'s Avatar
    Join Date

    Apr 2009
    Location

    GTA, Ontario
    Posts

    2,878

    Re: New cards from M11

    Hey guys,

    Check this out:

    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  11. #391
    Clergyman of Cool
    lordofthepit's Avatar
    Join Date

    Mar 2009
    Location

    Daisy Hill Puppy Farm
    Posts

    1,954

    Re: New cards from M11

    Quote Originally Posted by (nameless one) View Post
    Hey guys,

    Check this out:

    Love the art and the flavor.

    It's not as good as Maze of Ith in 43 Lands, but I bet some decks will at least consider running this, whereas Maze of Ith wasn't an option since it didn't produce mana.

  12. #392
    Etherium is limited. Innovation is not.
    Hanni's Avatar
    Join Date

    Aug 2006
    Location

    Columbus, OH
    Posts

    2,838

    Re: New cards from M11

    A Maze of Ith that taps for mana? That looks frickin sweet. I was looking for a replacement for Mishra's Factory in my no-longer-Landstill control deck, and I'm pretty sure that's it.

  13. #393
    doesn't afraid of anything
    majikal's Avatar
    Join Date

    Feb 2009
    Location

    in ur tournament, judgin ur gamez
    Posts

    1,253

    Re: New cards from M11

    Quote Originally Posted by (nameless one) View Post
    Hey guys,

    Check this out:

    Noooo! Why does it have to cost 4 to activate? I had such high hopes for this card. :(

    I'll still try it in MUD though. Seems like an effect the deck needs... only wish it was cheaper.
    Quote Originally Posted by TheInfamousBearAssassin View Post
    This isn't the game of holding hands and friendship. This is a competitive game, and if we all sit around singing kumbaya and sucking each other's dicks, then a lot of people are going to go to a tournament and lose because their pile of 61 jank isn't the special unique snowflake that everyone on the Source says it was.

  14. #394
    Etherium is limited. Innovation is not.
    Hanni's Avatar
    Join Date

    Aug 2006
    Location

    Columbus, OH
    Posts

    2,838

    Re: New cards from M11

    Noooo! Why does it have to cost 4 to activate? I had such high hopes for this card. :(

    I'll still try it in MUD though. Seems like an effect the deck needs... only wish it was cheaper.
    4 mana to activate isn't that big of a deal for a control deck. If you happen to drop it early, it still taps for mana. Once you make enough land drops, it can be a backup plan that blanks an attacker in situations where you don't have an immediate answer, giving you time to draw into real removal. I also like how it is an uncounterable, virtual removal spell. I know Maze of Ith is also an uncounterable, virtual removal spell... but it also doesn't tap for mana. Maze of Ith still seems way stronger in Lands.dec, but I'm cutting 4 Mishra's Factories for 4 of these in my control deck.

  15. #395

    Re: New cards from M11

    Quote Originally Posted by Hanni View Post
    4 mana to activate isn't that big of a deal for a control deck. If you drop it early, it taps for mana. Once you get enough land drops going, it can be a default to blank attackers until the deck can draw into real removal. I also like how it is an uncounterable, virtual removal spell. I know Maze of Ith is also an uncounterable, virtual removal spell... but it also costs a land drop. Maze of Ith still seems way stronger in Lands.dec, but I'm cutting 4 Mishra's Factories for 4 of these in my control deck.
    This seems incredibly awful, considering that all of the copies of this you draw after the first are basically blanks until the very, very late game.

  16. #396
    Etherium is limited. Innovation is not.
    Hanni's Avatar
    Join Date

    Aug 2006
    Location

    Columbus, OH
    Posts

    2,838

    Re: New cards from M11

    This seems incredibly awful, considering that all of the copies of this you draw after the first are basically blanks until the very, very late game.
    True, but Mishra's Factory has been horrible in my deck, and I don't really need lands that tap for colored mana. Meaning I have space for 4 utility lands, and this one seems way better than Mishra's Factory. You are right though, extra copies past the first are dead. I guess it all depends on how strong of an effect having one in play is vs what other utility lands I could also fit in the deck. That's a discussion for a different thread though.

    Regardless of how many copies is the right amount to run, I'm still putting this into my control deck.

    This set has me more excited than any of the sets that have been printed in a long time, and it's a CORE set. lulz

    EDIT: After thinking about it Aggro Zombies, in that deck, I'm not sure if 4 would entirely be awful. The deck runs an assload of cantrip/manipulate effects to make sure it's not drawing excess of them. Even if I do draw excess, sometimes the opponent will have Wasteland. I'm not saying that 4 is the right number, it's something that needs playtested before I determine anything, but I wouldn't immediately agree that 4 is awful without testing it first. The best part about running multiples is that even if I do draw multiples with no way to shuffle them back, they can still come down and tap for mana. They aren't Legenedary, so it's not hurting to draw/play multiples. I have alot of colorless costs in my deck (Planeswalker's/WoG/Top).

  17. #397

    Re: New cards from M11

    Quote Originally Posted by Hanni View Post
    True, but Mishra's Factory has been horrible in my deck, and I don't really need lands that tap for colored mana. Meaning I have space for 4 utility lands, and this one seems way better than Mishra's Factory. You are right though, extra copies past the first are dead. I guess it all depends on how strong of an effect having one in play is vs what other utility lands I could also fit in the deck. That's a discussion for a different thread though.

    Regardless of how many copies is the right amount to run, I'm still putting this into my control deck.

    This set has me more excited than any of the sets that have been printed in a long time, and it's a CORE set. lulz
    The other thing to consider is that this card has basically existed since Nemesis, and is named "Kor Haven".

    Something else to consider: on the one hand, you don't want to use it to Slide out creatures with CiP abilities. On the other hand, most of the format's playable CiP guys are not the scariest monsters that will come after you during the attack step, so that part may be irrelevant.

  18. #398
    Etherium is limited. Innovation is not.
    Hanni's Avatar
    Join Date

    Aug 2006
    Location

    Columbus, OH
    Posts

    2,838

    Re: New cards from M11

    Kor Haven is solid, but it's Legendary. This card is not Legendary. Awesome find though, I totally forgot about Kor Haven. I'm gonna toss a single Kor Haven in my deck, too. =]

    I'm thinking a 3/1 split of Mystifing Maze and Kor Haven would be awesome. That's the config I'd like to test first, and then go from there.

    While this land may be bad against creatures with CIP abilities, it's good against creature tokens like Marit Lage, as well as stolen creatures via something like a Sower of Temptation.

  19. #399

    Re: New cards from M11

    Quote Originally Posted by Hanni View Post
    Kor Haven is solid, but it's Legendary. This card is not Legendary. Awesome find though, I totally forgot about Kor Haven. I'm gonna toss a single Kor Haven in my deck, too. =]

    While this land may be bad against creatures with CIP abilities, it's good against creature tokens like Marit Lage, as well as stolen creatures via something like a Sower of Temptation.
    No, but it's sort of legendary because it costs to fog a single creature, which means you'd need a fuckton of mana to have more than one active at once.

  20. #400

    Re: New cards from M11

    Activating two is not the legendary issue. Being able to play out several without screwing yourself is the issue.

    Think it is probably a fringe card in format but should see definite t2 play.

    Nice to see a card that rewards t2 colour discipline as well, the 3 colour good stuff madness has to be rolled back a bit.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)