To paraphrase what a friend of mine often say:
"You may be talking about the best phylosphy there is, but if you yell with your dick in hand no one will ever listen you"
Calling Merfolk bad is like calling all the old Sligh/RDW decks bad. They were deck that preyed on the non-existance of mid-game power in the magic days of old. Nowadays in the modern standard a deck like RDW would just be stupid because there is no wasteland anymore and people play 3/4 lifelink for 3 making your 2/1 for R just bad. WotC even reprinted Lightning bolt for this very reason.
Also, i don't understand the point of "healty manabases". If those "bad manabases" make your deck better against everything but merfolk, i'd gladly play the bad manabase. With modern creatures, there's just no way a deck based on mana-disruption alone can prey on the meta. Merfolk can do this to an extent just for a variety of reasons, but still.
I'd like to congratulate this guy on sounding like more of an elitist prick than any Legacy writer I've ever read. Way to take the high road.
I truly hope that even the most desperate barnacle can understand that his tone is inappropriate.
I really don't think we're on the same page here. I'm not talking about a hate deck.
Also, I think you are mistaken about the presence of Fish/Goblins. Look at the St. Louis 5k - half the top 8 was Merfolk and Goblins.
Yes, this is an example of a solid mana base.
The key factor which cannot be stressed just by looking at the mana base, however, is that the deck functions as a blue deck. The deck is perfectly comfortable playing Islands and casting its CB, Top, Sower of Temptation, Trinket Mage, Vedalken Shackles, and Spell Snares. The maindeck doesn't even have any red or blue cards so it's basically a U/g deck.
In essence, half of the stability of the deck comes from not just its mana base, but also the spells it is seeking to cast. This gets a little more complicated though.
Nevertheless, you're right in that a deck doesn't have to be strictly 2 colors to do well.
Suddenly, Fluffy realized she wasn't quite like the other bunnies anymore.
-Team R&D-
-noitcelfeR maeT-
I guess my 23 Islands MUC deck is spot on!
Although I might have to cut some cards to add 7 more islands.
This message has been deleted by Nightmare. Reason: Boo fucking hoo
If there is such a thing as too much power, I have not discovered it.” —Volrath
Founding father of Team Moosebite, the team that really bites.
Also, because there seems to be some confusion amongst people, I did not write this article. I don't agree with a number of things in the article either.
I do, however, believe that the vast majority of Legacy decks I see can be improved by adding a land.
Suddenly, Fluffy realized she wasn't quite like the other bunnies anymore.
-Team R&D-
-noitcelfeR maeT-
"Michael opens with Lotus Petal, Academy Ruins, Phyrexian Dreadnaught, and Stifle. I Force of Will the Stifle, but he has Force of Will backup. I Ponder on turn one and again on turn two, but fail to find a Swords to Plowshares before he has smashed me twice. " That's losing to Mike Sanchirico.
Team Bad Guys.
Here's my advice:
Suck less at PTQ.
Play Legacy for more than 0 days.
Learn to wear a shirt. Popped white striped shirt with a black undershirt?
Learn to set an alarm clock.
It's like talking to a 5-year old. Learn to dress yourself and wake up in the morning, and suck less at Magic.
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
http://soundcloud.com/vacrix
Expect me or die. I play SI.
I almost feel bad for that guy. He just lost all respect he ever had in that forum. People are just ripping on him hard.
He shouldn't let that affect him. Look at Mark Rosewater for an example of writer that people love to bash.
Please stop talking about whether Force of Will is broken or not. It obviously is, and rather than "the glue that holds vintage together" it would be better to call it "the rug under which you hide the filth until there's so much that you can no longer conceal it".
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