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Thread: [Deck] Zoo

  1. #2701
    Etherium is limited. Innovation is not.
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    Re: [DTB] Zoo

    I actually really like the looks of this build, thanks for sharing <3
    np... I though I was gonna get hated out of the Zoo thread because I posted a Sligh list, but I'm glad you guys likey. I've been playing pretty much that exact list (with only a few subtle changes) for a really long time, so there isn't really any new tech in it or anything.
    / Intuition Miracles
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    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  2. #2702
    Light 'da fuse!
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    Re: [DTB] Zoo

    Actually, to counter Menendian's argument of Loam Lion vs Kird Ape, I'd say that Ape is better against blood moon effects which tend to be much more popular than Forge Tenders. On the down side, he helps justify the use of CoP:Red, where the lion doesn't.

    Steve might consider a mostly green/white version running little red. The use of the ape does however, add less "color consistency" to the deck, but that is considered a weapon when Iona can be across the table on occasion as well, and more often than not, they'll name white.

    To sum it up, Kird Ape seems to have a slight advantage over Loam Lion.

  3. #2703
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    Re: [DTB] Zoo

    Another important advantadge of lion over kird ape is that lion is white and the lion cant be target of blue elemental blast.

  4. #2704

    Re: [DTB] Zoo

    Quote Originally Posted by jandax View Post
    Is it possible, or even correct, to play to a draw instead of to win against Lands? You know, milking a shuffle, tanking for an extra 5 seconds, being all around an unsociably slow player but not enough for a penalty... Unwinnable matchups are out there, but can they be played out for the draw?
    This is cheating, even if you "avoid a penalty." It doesn't even lie in a gray area; It's just cheating.

  5. #2705
    Two Explores.
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    Re: [DTB] Zoo

    Quote Originally Posted by Hanni View Post
    There's lots of love for the Zoo thread, but the Sligh thread has been completely dead for so long. Kinda makes me sad, especially since I worked so hard on evolving Goyf Sligh into the monstrous Cat Sligh. Anyway, I just figured I'd post my super aggressive Zoo list that I always enjoy bashing people with on MWS:

    R/w/g Naya (Cat) Sligh/Zoo

    Lands (18)
    4 Arid Mesa
    4 Wooded Foothills
    2 Bloodstained Mire
    2 Scalding Tarn
    2 Plateau
    2 Taiga
    2 Mountain

    Creatures (12)
    4 Goblin Guide
    4 Steppe Lynx
    4 Wild Nacatl

    Spells (30)
    4 Lightning Bolt
    4 Chain Lightning
    3 Burst Lightning
    4 Rift Bolt
    4 Incinerate
    4 Magma Jet
    3 Price of Progress
    4 Fireblast

    Sideboard (15)
    1 Price of Progress
    2 Searing Blaze
    4 Path to Exile
    4 Krosan Grip
    4 Relic of Progenitus

    So dude, tell me what makes that list better than a regular burn deck. Sure, in vacuum it's a turn faster which seems nice, but in a real game of magic your opponent now has real targets for his removal ( as in, creatures that don't vanish anyway but would do 2 damage at least ) and you open yourself in just losing to a random stifle. With such a low landcount you will also often get ( and get to keep ) 1 land hands which makes the lynx worse.

    I like the idea of sligh zoo a lot, but I don't see how this list works well.

  6. #2706
    Etherium is limited. Innovation is not.
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    Re: [DTB] Zoo

    What makes the deck better than a regular burn deck is that it has a goldfish that is an entire turn faster.

    Most decks run 4 removal spells maindeck, that they aren't guarunteed to have during the first few turns of the game. Playing 2 creatures early can also circumvent removal. Even if Nacatl only gets 1 swing for 3 damage, he's still a Lightning Bolt.

    Typically, the only matchups which run more than 4 removal spells maindeck, usually tend to fall prey to a regular burn plan. Most control decks fit the bill here. The mirror matchup (Zoo) is the other matchup that runs enough removal to matter.

    Against most control decks, this deck can easily race alot of sideboard options they have (lifegain). If they resolve CounterTop in time, that can cause fits, but not all control decks run CounterTop, and not all decks that do can assemble it before they die to the incredibly fast goldfish.

    Against the mirror, I run enough removal to keep them off of guys just as easily as they can keep me off of guys, so the matchup is fairly draw dependant. I run more business because I operate off of a lower curve and run less lands, so I have a slight (card advantage) edge in that regard. I'm also running the 12 most efficient creatures possible for their damage to cost ratio, whereas Zoo runs less aggressive guys with Kird Ape/Loam Lion.

    I agree that Stifle can cause this deck some problems, due to its heavy fetchland count. Luckily, Canadian Threshold has been seeing less play lately, as that was really the worst of the tempo decks against Sligh. New Horizons plays a much slower gameplan and has much less removal, which gives Sligh plenty of time to recover and end it.

    I can see being skeptical of the list, and not seeing how it works, but it does work pretty well. Like I said, the deck becomes much more of a glass cannon, but the trade off of versatility (like Qasali Pridemage) for a much more aggressive gameplan that is less dependant on creatures, opting to run a heavy burn count, has its advantages. It can sometimes be easy to hate out an aggro deck, and cards like Moat don't stunt a burn heavy list nearly as bad as a traditional Zoo deck (when it doesn't draw Qasali), for example. I'm not saying this deck is better than your average Zoo deck, but it has its niche.
    / Intuition Miracles
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    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  7. #2707
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    Re: [DTB] Zoo

    Rancor + Berserk in Zoo.


    Turn 1 > Land > Steppe Link

    Turn 2 > Fetch > Rancor = 4

    Turn 2 > Fetch > Crack Both Fetches > Berserk = 16

    Have a burn spell in your hand and its GG if nothing gets countered. And thats only perfect situation.

    Rancor and Berserk are still great spells that really help zoo out. Will post my friends list when I find it.

  8. #2708
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    Re: [DTB] Zoo

    While drawing one of those late game still isn't a total bust, what would be coming out to make room for those cards? It seems that burn is just a better source of damage, because it is also removal and a valuable weapon against many matchups. Even without Rancor-Berserk, I've ended the game on turn three before thanks to burn. The opening hand was Lynx, 2 fetch, Pridemage, 3 Bolts, and I drew into a fetch then a bolt after 2 shuffles. Lucksacked it, I know, but if the deck wasn't already super consistend it would never happen

  9. #2709
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    Re: [DTB] Zoo

    Quote Originally Posted by jandax View Post
    Is it possible, or even correct, to play to a draw instead of to win against Lands? You know, milking a shuffle, tanking for an extra 5 seconds, being all around an unsociably slow player but not enough for a penalty... Unwinnable matchups are out there, but can they be played out for the draw?
    It's not by any means an unwinnable matchup (depending on your list/sb). I played a list with 4 KotR and 4 wastes (2 bujuka bogs in the sb) and won two matches against lands in our last local tourney, one match 2-0, (against, of all people, steven menendian) and the other 2-1. (scooped early game one to take games 2 and 3 after he manabonds, zuran orb, endstep lands in, loam in the bin.) Against Steven, A nacatl, goyf, goyf draw got there with a well timed wasteland. Game two we both sit under blood moon until he finds his basic forest and K grips it, but he also unlocked my three wastelands on board, I triple waste his factories with the remaining one allready in the bin and play a bog out of my hand. He can't find enough lands in the rest of his deck to flame jab me out of the game as I soar to 26 off of two lightning helixes. He decked. The second lands player I played didn't hold open his ghost quarters games 2 and 3 and I dropped a blood moon with my basic forest and plains in play while he had no basic forest or mox diamond.
    Quote Originally Posted by cdr View Post
    Phasing is absurdly complicated. Did you know that if a token phases out with Equipment attached to it, the Equipment phases out, the token will cease to exist and the Equipment will never phase back in?

    Well, now you do.
    Quote Originally Posted by Media314r8 View Post
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  10. #2710
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    Re: [DTB] Zoo

    Quote Originally Posted by jandax View Post
    While drawing one of those late game still isn't a total bust, what would be coming out to make room for those cards? It seems that burn is just a better source of damage, because it is also removal and a valuable weapon against many matchups. Even without Rancor-Berserk, I've ended the game on turn three before thanks to burn. The opening hand was Lynx, 2 fetch, Pridemage, 3 Bolts, and I drew into a fetch then a bolt after 2 shuffles. Lucksacked it, I know, but if the deck wasn't already super consistend it would never happen
    // Deck file for Magic Workstation (http://www.magicworkstation.com)

    // Lands
    1 [ZEN] Arid Mesa
    2 [ROE] Forest (1)
    2 [FUT] Horizon Canopy
    2 [ROE] Mountain (1)
    1 [ROE] Plains (1)
    2 [R] Plateau
    1 [R] Savannah
    2 [R] Taiga
    3 [ON] Windswept Heath
    4 [ON] Wooded Foothills

    // Creatures
    3 [TO] Grim Lavamancer
    4 [ARB] Qasali Pridemage
    4 [ZEN] Steppe Lynx
    4 [FUT] Tarmogoyf
    4 [ALA] Wild Nacatl

    // Spells
    2 [DD2] Fireblast
    4 [M10] Lightning Bolt
    3 [CFX] Path to Exile
    4 [LG] Chain Lightning
    4 [V09] Berserk
    4 [UL] Rancor

    is the build I've been playing around with on MWS. I don't know how much I like it, and I don't know much about zoo but its fun.

  11. #2711
    is the freaking Zoo-ru!
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    Re: [DTB] Zoo

    The problem with "pump" effects is that they open you up to 2for1s way too easily. They end the game quicker, but you just have to watch out how you use them. It's really a player choice on Rancor/Reckless Charge/Berserk effects.
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  12. #2712
    Bear Cub &gt; Tarmogoyf

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    Re: [DTB] Zoo

    Total agreement. You add on the phenomenon of confirmation bias, and it's not surprising how supporters more often remember the epic 30-pt trampling attacks than the devastating 3-for-1 routs caused by opposing removal.

    There's a place for pumpers in Sligh or Berserk stompy, which deprioritize resilience and endurance for more devastating early power. However, for those that like a more measured but persistent level of pressure, Zoo fits the bill, and pumpers don't jive with the core goals and philosophies of Zoo. For those that want to blur the lines, I can see the appeal of trying them in Zoo.

    P.S. If you're considering pumpers, Bonesplitter's pretty efficient as far as equipment goes.
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  13. #2713
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    Re: [DTB] Zoo

    unless I'm misreading the card, if you rancor something and they remove the nacatl, the rancor goes into your hand, not GY.

  14. #2714
    Bear Cub &gt; Tarmogoyf

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    Re: [DTB] Zoo

    If you attempt to Rancor something, and they remove Rancor's target in response then you lose both.

    Btw, what happens to Rancor on Goyf when Goyf gets Flickerwisped? E.g. does Goyf return with the Rancor still on it?
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  15. #2715

    Re: [DTB] Zoo

    Quote Originally Posted by kirbysdl View Post
    If you attempt to Rancor something, and they remove Rancor's target in response then you lose both.

    Btw, what happens to Rancor on Goyf when Goyf gets Flickerwisped? E.g. does Goyf return with the Rancor still on it?
    No, Rancor will just go to the GY and right back into your hand.

  16. #2716


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    Re: [DTB] Zoo

    Quote Originally Posted by LordEvilTeaCup View Post
    No, Rancor will just go to the GY and right back into your hand.
    Nop, it's countered because there's no valid targets. Rancor go to Yard and stays there.

  17. #2717
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    Re: [DTB] Zoo

    So what about my list

    -2 Berserk
    -4 Rancor

    +4 Lightning Helix
    +2 Knights of The Reliquary

    ?

  18. #2718
    Bear Cub &gt; Tarmogoyf

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    Re: [DTB] Zoo

    Teacup was replying to me. Fuzzy, I think you meant to reply to Neuad. Neuad, wouldn't Rancor be better than Berserk? It least you have the chance to play it multiple times, and without other pump you really can't abuse Berserk very effectively.
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  19. #2719
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    Re: [DTB] Zoo

    Quote Originally Posted by kirbysdl View Post
    Teacup was replying to me. Fuzzy, I think you meant to reply to Neuad. Neuad, wouldn't Rancor be better than Berserk? It least you have the chance to play it multiple times, and without other pump you really can't abuse Berserk very effectively.
    Yeah I was thinking about that as I played a bit and you're right.

    2x Rancor would be alot better then 2x Berserk without the Rancor pump.

  20. #2720
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    Re: [DTB] Zoo

    I think Berserk is better for Zoo than rancor because it is instant speed, and if they were going to kill the critter anyways then it's no big worry. But in general, the points made by LB/kirbysdl are accurate.


    @Media: Care to post a list? 4 wastes and 2 bogs? I mean I know Zoo can be tuned to stand up to Lands, especially if a developed scene hasn't hated the deck out. I'm just curious as my own list has PoP to combat lands, and that's about it.

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