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Thread: [Deck] Reanimator

  1. #1821

    Re: [Deck] B/U Reanimator

    Quote Originally Posted by lep View Post
    Shutting off KotR, Fetch Lands, Grim Lavamancer and Pridemage aren't necessarily a bad idea...

    A zoo player getting an opening hand of Savannah, Arid Mesa, Steppe Lynx, and Pridemage is normally pretty damn good but take out that fetchland and it isn't nearly as explosive. I am not advocating randomly needling out fetchlands but in this circumstance it gains you a bit of tempo and buys you time to get your Sphinx online.
    agree needle isnt totally terrible vs zoo but thats not where it shines IMO. Merefolk and counterbalance are where you really want needle.

  2. #1822
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    Re: [Deck] B/U Reanimator

    Quote Originally Posted by RexFTW View Post
    sorry menace... if they stinscourge your terastodon you still have a ton of elephants to keep sphinx from getting warren weriding which is the point.... Goblins can not win most games with an active sphinx.

    Last time i checked the metagame is about 40% zoo/goblins in most areas right now and sphinx is the best answer against them. I would definately play more than 1 atleast from the board. Look at the GP madrid list from 6 moths ago. It has more sphinx in the board. Vs goblins inkwell goes out sphinx comes in!

    PS I have played over 1000 games with reanimator. Thnx.

    This is my favorite part of your postHow many turns do you need to win with sphinx? 3-4? say you stall for 3 turns.... gain 18 life. Yes plz! Now they are at 2 and you are at 38? horay.
    40% Zoo and Goblins in most places, eh? Is that even a real number? Or are we just going to make up numerals here?
    If you have an actice Sphinx you are a long way to winning anyway, the Weirding in that case can be played around with fetching for Arbor and FoWing. Setting up a second target after spending 2-3 cards from hand is not going to occur immediately(next turn or so) most of the time. Tera plan would work in your scenario, but executing it in time and in your scenario with double Weirdings is not as fast as fetching for Arbor or FoWing if you have it.

    And I have Played 1001?
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  3. #1823

    Re: [Deck] B/U Reanimator

    Ok, so the second creature i want to reanimate is dryad arbor. Thanks. You are completely off base and just arguing for the sake of arguing. It is clear the 2x sphinx of the steel wind is the best.

  4. #1824
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    Re: [Deck] B/U Reanimator

    This is really going nowhere:

    If you don't have anything usefull to say about any reanimate list without any decent arguments or questions about the deck, please don't post here.

    I do like the addition to pulse next to the 3 personal tutors which make it work again. I think that list works quite well and I'm glad you already found out thoughtseize is such a great card that it exceeds a personal tutor in your current list. I'm still doubting if I think personal tutor is good enough to play. Then again pulse is a great answer against counterbalance mainboard since they only have RWM to support their 3-mana slot.

    what were your pro's and cons for personal tutor that specific tournament?

    I haven't played in a tournament since the bannings though...should dust off my list again = p

  5. #1825
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    Re: [Deck] B/U Reanimator

    First I have to say pithing needle does a great job but I disagree that a silver bullet you cannot reliably tutor is worth a sideboard slot. You will just fail to draw it when needed while the impact on the board/ matchup is worth sideboardslots. If I had space for 2-3 needles I would have played them.

    The disadvantage of personal tutor is clearly that you cannot tutor entomb. That was shown to me clearly while playing against storm where I had to tutor for careful study but couldnīt find some flesh. Tutoring for entomb would have won me the first game here. I am not quite sure if the sorcery speed makes the card too worse compared to LDV. The crucial thing is that the opponent has a whole turn more to fight your gameplan because he can react in a different way after seeing what personal tutor brings you on your next turn but I personally think the deck has enough ways to fgiht through this extra information.

    Cutting a personal tutor still hurts but I cannot find another card to replace for the third thoughtseize and I really want to play 3 nowadays. The only other card I can think of is LDV but playing only 6 entombs is not enough IMO.

  6. #1826
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    Re: [Deck] B/U Reanimator

    how about a single buried alive, with personal tutors to work together

  7. #1827
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    Re: [Deck] B/U Reanimator

    Buried Alive works just with Dark Ritual, there is no reason to spend 3 mana in turn 3 just to put in your graveyard 3 creatures, you've already the right stuff both with:

    - careful study
    - thoughtseize
    - entomb
    - show&tell

    so if u've no entomb or no creatures in hand and no study or show&tell or thoughtseize or cantrip maybe mulligan is better than wait turn 4...

  8. #1828

  9. #1829
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    Re: [Deck] B/U Reanimator

    Same list as one page back.
    http://www.mtgthesource.com/forums/showthread.php?8639-[Deck]-B-U-Reanimator&p=476918&viewfull=1#post476918

    Looks good.
    Quote Originally Posted by Cavius The Great View Post
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  10. #1830

    Re: [Deck] B/U Reanimator

    Quote Originally Posted by menace13 View Post
    Same list as one page back.
    http://www.mtgthesource.com/forums/showthread.php?8639-[Deck]-B-U-Reanimator&p=476918&viewfull=1#post476918

    Looks good.
    Opps looks like I missed it, reading now.

  11. #1831
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    Re: [Deck] B/U Reanimator

    Looks very solid and more than worth testing out.

    it fixes the slow part of personal tutor with the removal you need to cover it up.
    I like the list.
    I think it can safely go -1 LDV +1 thoughtseize

  12. #1832

    Re: [Deck] B/U Reanimator

    3 Mindbreak Traps for Null Rod. Unless Null rod is a secret tech against Thopters or Temple Bell.
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  13. #1833
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    Re: [Deck] B/U Reanimator

    Null Rod addresses primary grave hate (Crypt/Relic). Nuking Thopters, Affinity, and being good against combo are just added bonuses.

    As for Mindbreak Trap, I've never liked it.
    Tusk up.

    Quote Originally Posted by Finn View Post
    Just fucking ban the 600 pound gorilla and be done with it. FFS

  14. #1834
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    Re: [Deck] B/U Reanimator

    mindbreak trap is situational at best, and while playing blue, there are better options i.e. spell pierce.
    the null rods are fine, but also they limit you as the deck is, since the opponent still has time to answer those.
    then again, which card doesn't?

    I'm surprised he isn't choosing for krosan grip, since it's good against CB, thopters and all the other hate.
    It only costs 1 more.

  15. #1835
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    Re: [Deck] B/U Reanimator

    I'm playing that list with the following SB:

    - 1x Show & Tell
    - 3x Extirpate
    - 3x Spell Pierce
    - 2x Null Rod
    - 2x Pithing Needle
    - 2x Moment's Peace
    - 1x Reverent Silence
    - 1x Trickbind

    but I'm not 100% satisfied so I'll just fine tuning it :(

  16. #1836

    Re: [Deck] B/U Reanimator

    i have play this in local tournament and make 3-3 not good !

    2 Snow-Covered Swamp
    1 Snow-Covered Island
    2 Polluted Delta
    4 Underground Sea
    4 Misty Rainforest
    4 Verdant Catacombs

    1 Sphinx of the Steel Wind
    1 Inkwell Leviathan
    1 Blazing Archon
    1 Terastodon
    2 Iona, Shield of Emeria

    4 Force of Will
    4 Daze
    4 Thoughtseize

    4 Entomb
    4 Exhume
    4 Reanimate

    4 Brainstorm
    4 Careful Study
    2 Intuition
    3 Ponder


    I think and i prefere LDV finaly like this : -2 Intuition -1 Ponder +3 LDV

  17. #1837
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    Re: [Deck] B/U Reanimator

    I was wondering if anyone had tried using dizzy spell to replace mystical tutor? I know it costs 3 but it is instant speed and can get any card that costs 1 and puts it in your hand.
    Quote Originally Posted by Sanguine Voyeur View Post
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  18. #1838
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    Re: [Deck] B/U Reanimator

    Quote Originally Posted by TooCloseToTheSun View Post
    I was wondering if anyone had tried using dizzy spell to replace mystical tutor? I know it costs 3 but it is instant speed and can get any card that costs 1 and puts it in your hand.
    Because setting up is really what you want to be doing on turn 3...

  19. #1839
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    Re: [Deck] B/U Reanimator

    Dizzy Spell

    You can only transmute as a sorcery. If tansmute were instant, it would have busted the format long ago.
    Tusk up.

    Quote Originally Posted by Finn View Post
    Just fucking ban the 600 pound gorilla and be done with it. FFS

  20. #1840

    Re: [Deck] B/U Reanimator

    Intuition is strictly superior to Dizzy Spell. And it IS an instant.

    It can fill the yard for you saving you a mana, and it can fetch you any card in the deck, including FoW or Daze (or Exhume) at instant speed.

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