I still believe in this decks power. Especially now that combo decks are not that strong anymore, with the banning of mystical tutor. If the meta shifts more to aggro I think this deck will be a tier one deck once more. It just needs to be tweak maybe?
I ‘m having success so far with my 4C loam. It’s not that dominating but its enough to put it at the top rankings. It’s just that I’m having trouble with goblins. Anyone who could help me out? I’m thinking of adding glacial chasm or tabernacle at pendrell vell
// Lands
1 [ROE] Forest (1)
1 [ROE] Mountain (1)
2 [R] Badlands
2 [ON] Bloodstained Mire
3 [EVG] Forgotten Cave
2 [R] Taiga
3 [EVG] Tranquil Thicket
4 [TE] Wasteland
4 [ON] Wooded Foothills
1 [SH] Volrath's Stronghold
1 [GP] Skarrg, the Rage Pits
1 [U] Plateau
1 [OD] Barbarian Ring
// Creatures
4 [MOR] Countryside Crusher
4 [RAV] Dark Confidant
1 [FD] Eternal Witness
4 [FUT] Tarmogoyf
2 [CFX] Knight of the Reliquary
// Spells
4 [SH] Mox Diamond
2 [10E] Seismic Assault
4 [JU] Burning Wish
2 [TO] Devastating Dreams
3 [RAV] Life from the Loam
4 [MR] Chalice of the Void
// Sideboard
SB: 1 [TO] Devastating Dreams
SB: 1 [RAV] Life from the Loam
SB: 1 [NE] Reverent Silence
SB: 1 [IN] Wallop
SB: 3 [GP] Leyline of the Void
SB: 1 [GP] Shattering Spree
SB: 3 [TSP] Krosan Grip
SB: 1 [HOP] Hull Breach
SB: 1 [FNM] Chainer's Edict
SB: 1 [SHM] Firespout
SB: 1 [UL] Unearth
How does this deck look? SB is obviously a wishboard not counting Leyline and KGrip
I used to play this deck in every tournament I participated in for almost two years, and every matchup was winnable (though not always positive) except storm combo. Unfortunately, storm combo is quite popular where I play (belgium). I had thrown the deck aside, until I saw that tutor was banned, and that they made a beautiful new white leyline (I played 4 colours, with a build tailored around personal experience and cards I enjoy playing with). I may just pick up the deck again.
Here's my list, the main deck (sideboard is completely different compared with a few months ago) top 8'ed a few times, but never a win.
4 wasteland
1 mountain
1 forest
2 forgotten cave
3 tranquil thicket
1 arid mesa
1 windswepth heath
1 verdant catacombs
4 wooded foothills
1 plateau
1 savannah
1 badlands
1 bayou
3 taiga
4 mox diamond
4 swords to plowshares
1 oblivion ring
4 dark confidant
3 seismic assault
4 countryside crusher
4 life from the loam
4 tarmogoyf
3 terravore
2 terminate
2 knight of the reliquary
sb:
3 pithing needle
4 leyline of sanctity
4 leyline of the void
2 krosan grip
2 gaddock teeg
It does pretty well in the mirror match, because it is slightly more aggro than the lists I usually encounter, has more spot removal and also has terravore (I flat out love that thing, I may drop one for an extra knight, but wouldn't go below two). The knight is very good too, but I only run two because I don't really have a toolbox.
The single O-ring is there because it's easier to cast than a pulse, and won't whack my own goyfs, unlike a pulse. Also, it's an enchantment, which boosts goyf in case it gets dredged.
I played with the idea of adding red-white Ajani, but that'd be way too slow. It'd be a cool surprise factor though.
Sideboarding: The leylines are self explanatory.
Gaddock Teeg is good against both natural order and storm combo, the pithing needles work against vial and countertop, and grip is good against loads of things.
I have a tournament this weekend. I had planned on playing countertop, but now that I think I have a chance against storm with the recent changes, I'll probably pick up my beloved loam deck again.
Constructive critique is always welcome.
I would really like to play some form of this deck at the GP, but I see a huge problem when it comes to the Aeon Bridge matchup. I think that deck is going to be popular enough where it creates huge problems for this deck. Any thoughts for this matchup?
Hi, I'm a goblins player and I'll speak from my experiences about this matchup. I consider it about even. Here are a few of my thoughts. Take them or leave them, I don't care.
Devastating Dreams, EE, and sb Firespout are all measures to take. Aether Vial is one of the main problem cards and needs to be destroyed because it allows for them to recover from dreams (usually plan A).
Also, you must make sure to have some basics of course. Although goblins only has 4 waste (and sometimes port) to hurt your mana and you have loam to recover, it's often enough to cut you off a splash color for sideboard cards (ex. firespout)/EE color/DD second R, and oftentimes loaming for wasted lands is enough of a tempo loss that the goblins player is satisfied anyway.
Basically goblins has two options against DD versions: race them before DD comes online, or plan for DD. For me, the strategy is based on my opening hand, but I think most goblins players will just blindly race.
At first aggro loam seems to have a large advantage over goblins. It has a lot of board control elements, and goblins loves the battlefield (ugh I still hate the word change). But you are often tapping out to play a spell that has no immediate effect on the board...dark confidant, loam, countryside crusher, cycling, EE, etc. And if goblins can deal with your tempo sink in appropriate time then you just suffered a HUGE tempo loss, giving goblins a couple turns while you didn't accomplish anything. Stingscourger, Warren Weirding are both problems, so you need to make sure you have enough creatures (and the capability of casting the creatures) to combat goblin removal. The only problem with this is disynergy with DD, BUT if you have active loam and a plan for post-DD, you should be fine. Most goblin players are too dumb to trick the loam player into DDing while they have say, mountain + lackey in hand patiently awaiting DD.
Also know what the goblins player is likely to bring in SB. Most play GY hate and will bring it in against loam, most often crypt/relic. Smart goblins player will try to make it a tempo game with cards like stingscourger. Aggro Loam is actually lucky because it will win the card advantage attrition war with goblins, ringleader vs. loam.
The situation you DO NOT want to get into is being comfortable with your large creatures. Even 2 goyfs on the table will not stop goblins. Most of the time if I get wins against the loam player is when they are stupid. I know this sounds trivial, but the point is: your safety is very important and always in jeopardy, and you will win the late game attrition war most of the time as long as you have board sweepers. Goyf alone or just 2 fatties can always be taken care of by goblins in moments. Basically what this means is KILL WARCHIEF ON SPOT, especially if your goblins opponent has a mid to full sized hand size. Ex. with JUST warchief in play against 2 of your goyfs I can do stingscourger/lackey/piledriver, and now have to decide between letting in my lackey or letting 7 power come through. Either way you are taking 5 damage possibly 11, and if you don't have an immediate answer to the piledriver you are probably screwed (unless the goblins player has nothing off lackey, but do you want to take that risk? usually no).
Another important thing to do is to identify the goblin player skill. Only smart goblin players will save sting/lackey/piledriver alpha strike for when the time is right, most will look at their hands and think "piledriver turn 2 lol." Once you know how good the goblin player is you can make a plan. Most you can just race with DD and you will win. If you arent playing DD...well, if you aren't you definitely need SB firespout or accept the matchup as unfavorable.
The matchup is all about tempo and DD in my opinion.
@foulq: Very true. When I originally played Loam I found it slightly in favor of Loam. But not by much though. However, I haven't played the matchup since Warren Weirding caught on so I'm not sure how that effects the matchup. Gobbos are really afraid of: multiple Goyfs/Crushers, DD, and Seismic Assault. Assault just flat out wins the game with a Loam in the yard, but you can potentially outrace Loam if they have just 2 blockers or something. I ALWAYS tried to mull into a hand with Wasteland/Mox/DD and /or BW in it. DD on turn 3 just cripples Goblins, its pretty sick. I have seen them recover a few times, but its total lucksackery when my opponent rips 4 lands in a row off the top and Ringleaders into 3 goblins ... while I am stuck drawing shit cause I can't find one of my 7 Loams.
Since combo is ... basically sucking and I am all about winning I have decided to go back to playing Aggro Loam for the time being. Now I have a very fucked up looking build but I kid you not, it is incredibly effective against everything except combo and Dredge. Here is the list:
4x Tarmogoyf
4x Countryside Crusher
4x Kitchen Finks
2x Shriekmaw
4x Swords to Plowshares
2x Seismic Assault
2x Engineered Explosives
2x Devastating Dreams
4x Mox Diamond
3x Life from the Loam
4x Burning Wish
1x Badlands
3x Taiga
1x Savannah
1x Plateau
1x Bayou
4x Wasteland
2x Tranquil Thicket
4x Wooded Foothills
3x Forgotten Cave
1x Volrath's Stronghold
1x Arid Mesa
1x Barbarian Ring
1x Forest
1x Mountain
Sideboard
1x Life from the Loam
1x Devastating Dreams
1x Shattering Spree/Meltdown
1x Reverent Silence
1x Firespout
1x Chainer’s Edict
1x Regrowth
1x Raven’s Crime
2x Firespout
2x Choke
3x Krosan Grip
My goal is to totally cut off the reliance on the yard for anything except wastelock and Assault. So when the opponent brings in Leyline, you have no fear since you only have ... 3-4 dead cards depending on how you boarded. Kitchen Finks are a SAVAGE beating against Goblins, Merfolk, and Zoo. Especially when you get Volrath's Stronghold active. StP is basically a requirement for me to play this deck. I used to run Chalice in those slots, then cut it because it was too often a dead card. Then I replaced it with Cabal Therapy which I would run again if I played Dark Confidant but since I didn't care much for that build, its out. I just thought, StP is rarely ever dead and helps the speed of the deck. You finally have an answer for Lackey and that fucking Nacatyl before they get in so much damage. Plus killing Merfolk's Lords at instant speed really sucks for them.
The problem is I REALLY want equipment in the deck but I don't know what to cut. For some unknown reason I really want to play Loxodon Warhammer. Most likely because of the fact that Crusher gets chump-blocked so easily and this ... well, it turns that off quick fast and in a hurry. It also makes the Finks able to trade with Goyf. I know how good Jitte is but, this has an immediate effect and allows you to comfortably swing into the opponent with immediate lifegain so you don't have to hold back blockers. This would make the creatures soo much better but I can't think of anything to cut. The closest card would be Seismic Assault and ... thats just stupid. It would lessen the deck's reliance on the yard a whole lot but how many matchups would it weaken?
And I know I should be running Knight but I'm not. My buddy who plays this loves it in there but will admit how often it goes farming and how you can easily fuck up your manabase playing the cute tricks that it allows. I want consistent and I don't want to mull because I have a Bojuka Bog and a cycle land in my opening hand or something like that. Don't get me wrong, I like Knight but don't think he is that necessary in my metagame. I feel Finks are strictly better the way things are now, especially with Zoo/Goblins/Merfolk being out in mass.
"I just shot Marvin in the face!"
"Why the fuck'd you do that??"
A few comments on your RGw build Pulp.
Maybe cut 1 finks for 1 terravore? Terravore is amazing against NH and is a solid beater with evasion lategame especially with devastating dreams. The way I see DD in aggro loam is that if you resolve it with a land based creature on the board like vore or crusher it is essentially GG's most of the time since it pumps crusher and terravore to insane proportions. On equipment in aggro loam.
On the wishboard. Maybe play nostalgic dreams in place of regrowth since it can get multiple cards back instead of just one. Another note on recursion of spells other than creatures. Maybe play a 1 of eternal witness MD to get back cards like DD, seismic assault, EE, a countered burning wish, or postboard options like k grip or wish targets like firespout.
Overall I like your build though, despite it being RGw and my preferred build runs RGb colors. Its understandable that you don't like knight because he does skew your manabase and when you get tutor targets like bojuka bog in hand it can really mess up your gameplan.
Bread Connoisseur on MTGSalvation Forums
Currently Playing:
All flavors of storm combo
Originally Posted by Vacrix
Yeah, my old builds used to run 3 Terravore and 1 Eternal Witness. I'm just trying our new combinations. I am pretty sure I would run Knight over Vore now, back in the original lists I almost always borded out 1-3 Terravore, depending on the matchup. And now that Relic has gained such populatiry, I just don't like Terravore. BUT, he has won me a lot of games, I have seen times where he was bigger than a 20/20, that was just sick. But he is either really dominant or a total liability. So for those reasons I am not playing him. Witness was always a cute trick, and with Stronghold .... jesus, things get ugly real fast. But with the meta being so aggressive, I think Shriekmaw helps so much I couldn't cut it.
In my limited testing online the Finks were just sick. Now sure if I want to go down to 3 cause I always want them early in the game, and even late game, they still stall like champs and survive DD (usually). I still want equipment but I am going to leave the build alone for now.
I used to run Nostalgic Dreams in my Eternal Garden wishboard but I just never liked it. It seemed I always had so few cards in my hand at any given time. GG also worries me a little, but if it resolves its always nasty. I can't see one being better than the other, it seems like its all preference.
"I just shot Marvin in the face!"
"Why the fuck'd you do that??"
I would like to start playing this deck some, maybe try to do a few win-a-box's with it. My only question is: Countryside Crusher or Terravore? I am more inclined to play the Crusher, as I feel it is a more consistent threat even when they bring in GY hate... what does everyone think? This is the list I'm planning on throwing together:
Artifacts
4 Chalice of the Void
2 Engineered Explosives
4 Mox Diamond
Creatures
4 Countryside Crusher
4 Dark Confidant
4 Tarmogoyf
1 Eternal Witness
Enchantments
3 Seismic Assault
Sorceries
4 Life from the Loam
3 Maelstrom Pulse
Basic Lands
1 Forest
2 Mountain
Lands
1 Badlands
1 Bayou
3 Bloodstained Mire
4 Forgotten Cave
2 Taiga
4 Tranquil Thicket
4 Wasteland
4 Wooded Foothills
Legendary Lands
1 Volrath's Stronghold
Sideboard:
4 Zuran Orb
4 Leyline of the Void
3 Krosan Grip
4 Firespout
Patrunkenphat7: I say that Crusher > Terravore, because it's resistant to graveyard hate, helps fill up your graveyard for Loam, and guarantees (almost) only business on your draw step.
Here's my 4c deck which I took to a 23 player local tournament yesterday. The result: games 10-0. I knew that the metagame would be no combo, lots of Zoo, Goblins, 'folk and other aggro decks. Actually, of those 23 players, five were playing Merfolk. Good thing I didn't take New Horizons. Here's the list:
4 Tarmogoyf
4 Dark Confidant
3 Countryside Crusher
3 Knight of the Reliquary
4 Life from the Loam
4 Chalice of the Void
4 Mox Diamond
3 Maelstrom Pulse
3 Engineered Explosives
2 Seismic Assault
4 Wooded Foothills
2 Verdant Catacombs
1 Forest
2 Taiga
1 Badlands
1 Bayou
1 Plateau
1 Savannah
3 Forgotten Cave
2 Tranquil Thicket
4 Wasteland
1 Volrath's Stronghold
1 Bojuka Bog
1 Sejiri Steppe
1 Barbarian Ring
SB:
4 Leyline of the Void
4 Firespout
2 Krosan Grip
2 Tariff
1 Karakas
1 Gaddock Teeg
1 Virtue's Ruin (this was supposed to be another Teeg, but I couldn't get it for the tournament)
First, some notes:
- The land toolbox seems nice on paper, but at least in this tournament, I didn't fetch anything but Wastelands and Fetchlands with KotR. I'll keep at least the Bojuka Bog, not sure yet about Steppe and Ring. Steppe's nice against removal or getting a huge Crusher through blockers, but most of the time, the Knight gets removed before it's active.
- Five cycling lands was a bit too few, I want to go back to at least six.
- Seismic Assault > Merfolk (--Cpt. Obvious)
- The manabase was great, only once I missed RRR for Assault
- The sideboard is geared against aggro, dredge and legendary fatties. The tournament had no Flying Spaghetti Monsters running around, so Karakas didn't see play.
Here's how the tournament went:
R1, Pro-Bant
I start G1 with a turn 1 Chalice. I keep opposing creatures in check with Pulses, and finish the game with Assault.
SB: -2 Assault -1 Loam -1 EE; +2 Tariff +1 Teeg +1 Virtue's Ruin
I don't draw a Mox for G2, but land a Teeg on turn 2. He swords my Tarmogoyf, but gets stuck on two lands after I waste him twice. My creatures run over him soon. After the game, he reveals that he didn't see any FoWs or Orders, so that's why my Teeg was allowed to live.
1-0 (2-0)
R2, Eva Green
The player was a local guy who borrowed the deck and isn't really known for his playing skills.
SB: -3 EE;+2 Tariff +1 Grip
2-0 (4-0)
R3, Zoo
He starts the game with T1 Nacatl, T2 Goyf. I have a T2 Chalice and T3 Goyf, but it's only 2/3 against a 3/3 Nacatl. I add a Confidant and he trades his Goyf with it. Now the board is Chalice and Goyf at 9 life against a lone Nacatl at 18 life. I play a Chalice @ 2, since I know I'm playing more 3-drops than he and I'm afraid of PoP (which he wasn't playing after all). Also, he can't kill me with double Fireblast, so I'm not in a hurry to win. We play 4 rounds of Draw-Go with our aggro decks, until I find a KotR and he concedes.
SB: -4 Confidant; +4 Firespout
Again, I have a T1 Chalice. He only Bolts me in response. I have a hand full of removal: Pulse his Goyf, Pulse his Library, EE another Library. I land a Knight, and only need three combats.
3-0 (6-0)
R4, Merfolk
I win the dieroll for the first time! I don't really remember how the game started, but I resolve an Assault on T3 and draw a Loam the next turn. His fish get grilled when the earth arms itself with fire.
SB: -4 Chalice, +4 Firespout
I get a T1 Confidant while he opens with double Vial. I land a Goyf and a Knight, but he has a Crypt. I make him use it by blocking a 3/2 Adept, and refill my graveyard with the Knight. I bait a counter with Assault, so I'm free to Pulse his Vials, keep the way clear with double Firespout and go to town with KotR.
4-0 (8-0)
R5, BW Aggro
We both start with a land-go, then he Tidehollow Scullers my hand of Goyf, Bob, Loam, Knight, Crusher, Land. He takes the Loam, but I draw another one and cast the Bob. I cast a couple of big guys, and his 2/2s are no match to them.
SB: -3 EE; +3 Firespout
This time he starts by Thoughtseizing me, taking my T1 Chalice away. I discard a Loam and a Wasteland to his Gerrard's Verdict, then dredge the Loam to fill my hand with lands. In his next end step, I make a mistake by fetching when I have a Thicket in hand, Loam in graveyard and no other untapped lands. Of course, he has a Faerie Macabre to exile my Loam. If I had realized that he can sideboard those things, I should have waited until my upkeep to fetch. Anyway, his guys are still small and my guys are still big. GG.
5-0 (10-0)
First place, for 2 RV Volcanic Islands and 4 packs of my choice. I can't find a Jace in 4 WWK, but at least I crack a foil Avenger of Zendikar.
Level 2 Judge
So, I ended up playing Aggro-Loam in a 16 player tournament, and I almost placed 1st, but ended up placing 3rd.
Loam takes 3rd at local Legacy
So, I played this list:
Aggro-Loam
Main
1 Forest
1 Volrath's Stronghold
4 Forgotten Cave
4 Tranquil Thicket
4 Wasteland
4 Wooded Foothills
2 Mountain
3 Bloodstained Mire
2 Taiga
1 Badlands
1 Bayou
4 Countryside Crusher
1 Terravore
4 Tarmogoyf
4 Dark Confidant
1 Eternal Witness
4 Life from the Loam
2 Maelstrom Pulse
1 Terminate
3 Seismic Assault
4 Chalice of the Void
4 Mox Diamond
2 Engineered Explosives
Board:
3 Firespout
3 Red Elemental Blast
4 Krosan Grip
4 Thorn of Amethyst
1 Devastating Dreams
--------------------------------------
Round 1: Nixon with Counter-Top Thopter
Game 1: I pull a good hand of Mox Diamonds, Loam, Confidant and Crusher. I promptly lay out Confidant, land it, and get Crusher online. I lay some Goyfs, but he has Counterbalance. He manages to get Jace, but I crush it with Crusher. He fears my Pulses I bluff I have in my hand. He plays Moat, which I use Crusher and Confidant to get to. I grab it, destroy Moat, and get there.
Out: Crap
In: 4 Krosan Grip
Game 2: I have a slower start, and use Pulse to nuke Crucible. I don't have a ton of pressure onboard, but I start Loaming. Eventually, I get Assault online, but he needles, and I have no removal as of yet. I draw another Pulse, and a Grip off Confidant. I bait using Pulse, he reveals a 3-drop. Ouch. I Grip his Counterbalance on the draw step (as his 3 drop was crap), and he proceeds to Extirpate my Grips. Damn. He locks up the board with Moat, Humility, and finally, Back to Basics when I'm tapped out. That's cool.
He doesn't draw his other Jaces, and we go to time. He let me take the 2-0 win.
Games: 2-0
Matches: 1-0
Round 2: Jason with UBR Dreadstill
Jason's an excellent Dreadstill player, and last week we tied for first. Hooray!
Game 1: I manage to preemptively lay an EE at 1, and proceed to Waste his Mishra's factories and trade Goyf for Bob. He gets CB online, but I land Crusher. Crusher reveals 10 lands off the top on his second reveal, and swings in for the win. Go Crusher!
In: Krosan Grip, REB
Out: Crap
Game 2: I bait his early Counterspells with Confidants and EE, but I then land Chalice at 1. He doesn't draw Hurkyll's Recall or Echoing Truth, and does make a few misplays. I get there with Goyf beats + Assault.
Games: 4-0
Rounds: 2-0
Round 3: James with Doomsday
Game 1: He Duresses me, taking away my Chalice, then combo's off next turn. Damnit.
In: Thorn of Amethyst.
Out: Removal
Game 2: I lay down a T1 Thorn, and then a Confidant. He can't combo off, I beat with a large Crusher.
Game 3: He boards in Helm of Obedience/Leyline of the Void combo, and kills me. His first turn: Leyline on T0, swamp, Chrome Mox, Imprint, Dark Ritual, Helm of Obedience. He passes turn, I lay Chalice at 0, and pass back. He combo's, I die. Frack.
Games: 5-2
Rounds: 2-1
Round 4: Alex with Zoo
Game 1: I crush him with Assault + Loam, nuking all his creatures, and then his face. Chalice at one wrecks him.
In: Firespout, Dreams.
Out: Junk.
Game 2: I keep a risky hand, and don't see a second land for 10 turns.
Game 3: A tense 25 minute game of back and forth. He grips my EE on 1, I nuke his Goyf with Pulse. It goes back and forth, and I'm on two life. I play out a Terravore at 11/11, and then a Crusher. He tries to get a burn spell, but he can't. He Path to Exiles a Goyf, but doesn't get there. I extend my hand and nuke his face.
Rounds: 3-1
Games: 7-3
-------------------------
All in all, I feel he deck was very good, except it lacks enough permanent removal to keep up with CounterTop Thopter and its ilk. i really felt like if they landed Moat, it was tough going. Grip out of the board helped.
The 1-of Dreams was never seen, as with the Eternal Witness. I figured Witness is good to get back Loamed removal/EE. Dreams seems good against Zoo, but doesn't seem good against anything Blue.
Props: Countryside Crusher. This dude is amazing. He filters your deck, and makes himself bigger. Assault and Crusher are awesome.
Slops: Removal suite is a tad weak, but I'm used to playing the Rock, so it could just be my being partial to 4 Vindicate in a deck.
Hope you liked to read it! Sorry if I wasn't clear on sideboarding, but I honestly don't remember the exact numbers and such.
-Matt
When playing against Merfolk, Goblins, Elves, and Zoo, is it always a good idea to board out 4 Confidants for 4 Firespouts?
Played my loam deck in a legacy open. There were 96 players.
I was 4 - 1 after 5 rounds but my luck run out on the 6th and 7th round. ended 25th place with a 4 - 3 standing.
need help in changing the deck. suggestions will be much appreciated.
what should i cut I'm thinking in adding 2 pcs of maelstrom pulse in the MD. or should i add solitary confinement?
is kitchen finks good enough for a MD slot? should i cut dark confidants?
many thanks!
my matches
white stax w/ baneslayer (win)
survival (win)
belcher (win)
mono red (loss)
BGW rock (win)
affinity (loss)
mono black painter/dark depth (loss)
Note:
my losses were all 1 - 2. I could have won given good hands. My wins were all 2 - 0.
I haven't won a game against mono red in a tourney! what should be change with my list? what I figure the deck lacks spot removal? or should I add gain life cards?
I added another siesmic assault since during playtest a fast combo really helps a lot!
Deck
Creatures
4 Knight of the Reliquary
3 Countryside Crusher
1 Eternal Witness
2 Dark confidants
4 tarmogoyf
Artifacts
4 Chalice of the Void
4 Mox Diamond
Enchantments
3 Seismic Assault
Spells
4 Burning Wish
3 Life from the Loam
2 Devastating Dreams
Lands
4 Wasteland
1 Arid Mesa
4 Wooded Foothills
1 windswept heath
3 Forgotten cave
2 Tranquil Thicket
2 Taiga
1 Badlands
1 Plateau
1 Savannah
1 Mountain
1 Forest
1 Volrath's Stronghold
1 Maze of Ith
1 Bayou
1 sejiri steppe
Sideboard
4 leyline of the void
1 shattering spree
1 reverent silence
1 Life from the Loam
1 Devastating Dreams
2 gaddock teeg
1 Perish
1 Maelstrom Pulse
2 firespout
1 glacial chasm ( bad for this deck)
__________________
Legacy: Eva green, BGw rock, GWb Progen rock, Naya Zoo, 4 color Aggro loam
Extended: Landfall zoo
Standard: Naya Vengevine
Seismic Assault in a four-color deck is very greedy. I would recommend starting by removing them.
Burning Wish is generally pretty terrible unless you're using it to find Ill-Gotten Gains or Diminishing Returns. You should probably cut them as well.
Dreams is terrible both as a sweeper and as a mass-LD effect. Combining the two does not make the card any better because you have to discard at least three cards against most decks; this means you have an extremely high risk of taking yourself out of the game if the opponent is blue, or sandbagging lands, or has Tarmogoyfs and Knights.
I think this deck did a lot correctly: http://sales.starcitygames.com//deck...p?DeckID=34744
I probably would have started the Firespouts over 2 Assault, 1 Terravore, but whatever.
Guys, did you test Burnwillow&punishingFire duo in this deck?
I just added it into my deck for testings and so far they seem to fit very nicely. It gives you a very strong weapon against all aggro decks.
Well, I do play 2-3 assaults already, but I don't feel that they are enough, sometimes they come in a bit too late or you simply have no fuel for it.
anyone play straight RG builds?
A couple buddies of mine were developing an RG build with 4x Terravore, 4x Crusher and 4x Assault. I thought it was pretty sick, if only because of the color consistency, the sheer strength of basics and the threat density. I think they ran 2 or 3 libraries to serve as the CA/CS engine in place of Bob and had 4 ee for removal.
Also: since Pulp mentioned equipment, has anyone experimented with Stoneforge Mystic? It's a totally random thought, but it could work and it could be sick. After all, active Jitte can generate as much CA as a bob.
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