View Poll Results: Most bannable card in Legacy? (not that they will touch it)

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  • Brainstorm

    16 8.33%
  • Force of Will

    4 2.08%
  • Lion's Eye Diamond

    35 18.23%
  • Counterbalance

    34 17.71%
  • Sensei's Divining Top

    103 53.65%
  • Tarmogoyf

    46 23.96%
  • Phyrexian Dreadnaught

    2 1.04%
  • Goblin Lackey

    4 2.08%
  • Standstill

    6 3.13%
  • Natural Order

    8 4.17%
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Thread: All B/R update speculation.

  1. #481
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    Re: All B/R update speculation.

    Quote Originally Posted by DragoFireheart View Post
    And against storm decks? I hear they use many creatures.


    Also, Oath will NEVER drop a creature first turn (which would require something like Lotus Petal to even drop the oath first turn) even if it sits there the first turn, while Reanimator can drop a turn-1 creature with Entomb, Dark Ritual, a Black Source and a Reanimate. The fastest Oath can drop a fatty is turn 2 and that is if it also has Orchard in it's opening hand... which is, guess what, a 2-card combo! Sure, it doesn't need the Orchard if the other player is playing creatures... read below in how I address that.

    Oath would have access to those more powerful creatures, but it lacks the explosiveness of Reanimator, won't kill in the first two-three turns like Dredge or ANT, and is vulnerable to maindecked cards like Pridemage (which is in Zoo and zoo is all over the place). Also, Oath is dependent on Orchard if it wants to stand a chance against faster combo decks. Merfolk probably wouldn't mind Oath too much as they run counters and wasteland to deal with early Orchards. Zoo maindecks Pridemages to blow up the Oath.

    I realize that Oath is powerful, but creature creep and the evolution of our meta has made it less powerful then it was in the past.
    First, reanimator don't play ritual. And if it do, it shouldn't. Playing a tutor to grab your entomb or your protection or playing a thoughtseize is crucial first turn. Reanimator isn't storm, it doesn't need to do all his thing on one turn. Second, Oath isn't a two card combo. As someone already pointed out, this isn't vintage, and people actually play a lot of creatures. You can say that oath is a two card combo only against 20% of the format, so a 1.2 card combo.
    Finally, the real power of oath doesn't derive from his speed, but in his compactness. Flash was much more retarded than AnT or storm combo just because you played control that won on turn 3. Oath is the same, if not even less slots. Reanimator is in between, in the sense that has much less slots used than storm combo for the actual combo, but is a bit slower and has some dead draws that storm hasn't. Oath is a "combo" that could fit easily in decks like lands, Loam or Standstill.

    Also, Oath encourages wrong plays, in the same sense that Land Tax do. And if Land Tax is still banned, go figure.

  2. #482
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    Re: All B/R update speculation.

    I was pretty sure Oath would be a terrible card to have unbanned, but to get a more concrete idea of what it would be like I knew that I had to actually build a theoretical list then play it. After about 3 minutes of brainstorming I decided that pure Oath lists would probably be UGW and UGB (both with a possible red splash in the sideboard for red blasts). I decided to test out the UGW variant - here's the list:

    Mana//
    4 Misty Rainforest
    4 Windswept Heath/Flooded Strand
    3 Tropical Island
    2 Tundra
    4 Orchards
    1 Island
    1 Forest

    4 Lotus Petal

    Support//
    4 Enlightened Tutor
    4 Brainstorm
    4 Ponder
    4 Spell Snare
    2 Spell Pierce
    4 Daze
    4 Force
    3 Misdirection
    2 Pithing Needle
    0-2 Dragon Breath

    Stupid win conditions//
    4 Oath
    1-2 Emrakul (really, this could be a number of things. Most decks lose to Iona, Progenitus, and Terastodon just the same)

    The Zoo matchup depends slightly on the creature you run - but it's pretty much a crap shoot for them given the fact that you run about a million answers to Pridemage, 6 virtual answers to Karakas, and enough countermagic to steal their tempo until some near unstoppable beatstick hits play. Goblins is clearly a bye - actually, assuming the Oath player can actually play magic and build a sideboard, every deck not playing Islands is probably close to a joke. Storm could be tricky depending on how much sideboard space you have...but more than likely you are packing Iona + some tutorable hate + a metric ton of countermagic, so it's doable. The combo mirror is easier if you run a UBG list with Lim-Dul's Vault and Thoughtseize. Merfolk are manageable since they only have 4 hard counters for Oath and will often have to play guys (Pithing Needle on Mutavault prevents them from beating you that way). All the random Bant piles in the format that have Pridemage + blue stuff are still going to be hard-pressed to win game 1 and still be fighting hard to try and win games 2/3.

    Oh, and you could just run Show and Tell + some fatties in the sideboard if Krosan Grip annoys you. A UBG variant is probably better for this plan.

    Plus, you could always hybridize decks instead of making them totally reliant on Oath. This may even be better than anything I just described.

    Oath is a mistake to unban not because you can't beat it - you certainly can (hell, Flash was still beatable back in 2007). Oath is a mistake to unban because it just makes aggro worse and blue based control shells better. The format doesn’t gain anything from Oath being unbanned except another ridiculous blue based deck.

  3. #483
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    Re: All B/R update speculation.

    I just can't understand how you can possibly justify unbanning Oath of Druids? The fact that this card punishes all creature based strategies severely on its own should be reason enough to keep it banned. As mentioned before, the format would gain nothing by unbanning Oath, but instead alot of viable decks would be hated out.

  4. #484
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    Re: All B/R update speculation.

    It's banned for the same reason Land Tax is banned, but it's so much more powerful.

    Land Tax is banned not because of power, it's banned because it goes against every intuitive Magic strategy: play lands every turn. Then, once your opponent knows you're playing a Land Tax deck, stunting your own land development to turn off your opponent's key card will sometimes become the right play. They don't want to support cards that make such counter-intuitive strategies relevant.

    Same thing with Oath; basically you want to play creatures, and if you have more on board than your opponent, you have an edge. Playing against Oath turns all that around. Holding a hand with 4x Goyf with 4 Forest on board, the right play is usually to drop 2 Goyfs. Against an Oath deck, you have a hand full of the key creature i the format and you hold back because playing him means you lose.

    Land Tax can be beaten even when you enable their key card. It provides card selection similar to Jace TMS/Brainstorms plus fetches/Ponders, but you can still lose if you don't draw the right cards or screw up somehow. Oath is nigh-unloseable once you go off, once.

    Stop talking about Oath already.

  5. #485

    Re: All B/R update speculation.

    Quote Originally Posted by ColeM View Post
    I was pretty sure Oath would be a terrible card to have unbanned, but to get a more concrete idea of what it would be like I knew that I had to actually build a theoretical list then play it. After about 3 minutes of brainstorming I decided that pure Oath lists would probably be UGW and UGB (both with a possible red splash in the sideboard for red blasts). I decided to test out the UGW variant - here's the list:

    [snip]

    Oath is a mistake to unban not because you can't beat it - you certainly can (hell, Flash was still beatable back in 2007). Oath is a mistake to unban because it just makes aggro worse and blue based control shells better. The format doesn’t gain anything from Oath being unbanned except another ridiculous blue based deck.

    Alright, that was what I wanted to see. Thank you for showing that deck list and offerring your explaination.

    I still won't oppose Oath being unbanned, but your post helped me see that Legacy still isn't ready for it. Legacy will one day be ready, but not now.

  6. #486
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    Re: All B/R update speculation.

    Could you open another poll? Now that another flame war has been fought out, I want to see if this poll would have the same results.
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    c'mon, 5 minutes to side 3 cards? who are you? Deep Blue challenging Kasparov?

  7. #487
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    Re: All B/R update speculation.

    Quote Originally Posted by ummon View Post
    Could you open another poll? Now that another flame war has been fought out, I want to see if this poll would have the same results.
    And hopefully, remove ridiculous options like Standstill, Lackey, and Dreadnought.

  8. #488
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    Re: All B/R update speculation.

    Wizards should unbanned mana drain, the format is healthy enough where mana drain would not make landstill the best deck.
    Besides the price this is the only card I want to see unbanned.

  9. #489
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    Re: All B/R update speculation.

    Quote Originally Posted by ummon View Post
    Could you open another poll? Now that another flame war has been fought out, I want to see if this poll would have the same results.
    I cannot do it, you should contact a moderator and ask him to open another poll, or open a new thread with an updated poll.
    Please stop talking about whether Force of Will is broken or not. It obviously is, and rather than "the glue that holds vintage together" it would be better to call it "the rug under which you hide the filth until there's so much that you can no longer conceal it".

  10. #490
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    Re: All B/R update speculation.

    I'd like to have this list in the first post:

    Amulet of Quoz
    Ancestral Recall
    Balance
    Bazaar of Baghdad
    Black Lotus
    Black Vise
    Bronze Tablet
    Channel
    Chaos Orb
    Contract from Below
    Darkpact
    Demonic Attorney
    Demonic Consultation
    Demonic Tutor
    Earthcraft
    Falling Star
    Fastbond
    Flash
    Frantic Search
    Goblin Recruiter
    Grim Monolith (unbanned July 1, 2010)
    Gush
    Hermit Druid
    Illusionary Mask (unbanned July 1, 2010)
    Imperial Seal
    Jeweled Bird
    Land Tax
    Library of Alexandria
    Mana Crypt
    Mana Drain
    Mana Vault
    Memory Jar
    Mind Twist
    Mind's Desire
    Mishra's Workshop
    Mox Emerald
    Mox Jet
    Mox Pearl
    Mox Ruby
    Mox Sapphire
    Mystical Tutor (banned July 1, 2010)
    Necropotence
    Oath of Druids
    Rebirth
    Shahrazad
    Skullclamp
    Sol Ring
    Strip Mine
    Tempest Efreet
    Time Spiral
    Time Vault
    Time Walk
    Timetwister
    Timmerian Fiends
    Tinker
    Tolarian Academy
    Vampiric Tutor
    Wheel of Fortune
    Windfall
    Worldgorger Dragon
    Yawgmoth's Bargain
    Yawgmoth's Will

    Or, alternatively, just the link for quick reference of what is banned in the format and better discussion (possibly).

    I'd like to discuss some card that should go from that list.
    Druid and Tax imho are stupidly safe for unbanning. Druid decks are bad (no basic, 10 slots of useless cards), relatively slow compared to Storm combo, and hateable by every color (1/1 creature). Creatures that doesn't have an immediate impact on the game tend to be bad in this format, see Worker that was banned and never used after unbanning. Tax is a joke nowadays. Card would see 0 play.
    Mindtwist and Earthcraft are also probably safe IMHO. Earthcraft-Squirrel nest imho is worse than painter-grindstone, and would make a much more interesting and interactive combo deck compared to stupidtendril.dec, being hateable by almost every color and deck, with pithing needle, burning tree shaman, every kind of enchantment removal (white-green) and wildfire/devastating dreams type of cards. Not to say counterspells and discard, but counterspells and discard counter everything.
    Also, it may sound ridiculous but i'd like to see a format with mana vault. Grim Monolith see absolutely no play, maybe Vault could push artifact decks back in the format? The card isn't that great form storm combo being a colorless ritual and would maybe used in decks like Dream Halls, but i don't think it would break anything.

  11. #491
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    Re: All B/R update speculation.

    Quote Originally Posted by Gheizen64 View Post
    Also, it may sound ridiculous but i'd like to see a format with mana vault.
    It does. 4 Mana Vault in a Legacy deck would be completely pants on head retarded.

  12. #492
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    Re: All B/R update speculation.

    Quote Originally Posted by Gheizen64 View Post
    I'd like to discuss some card that should go from that list.
    Druid and Tax imho are stupidly safe for unbanning. Druid decks are bad (no basic, 10 slots of useless cards), relatively slow compared to Storm combo, and hateable by every color (1/1 creature). Creatures that doesn't have an immediate impact on the game tend to be bad in this format, see Worker that was banned and never used after unbanning. Tax is a joke nowadays. Card would see 0 play.
    Mindtwist and Earthcraft are also probably safe IMHO. Earthcraft-Squirrel nest imho is worse than painter-grindstone, and would make a much more interesting and interactive combo deck compared to stupidtendril.dec, being hateable by almost every color and deck, with pithing needle, burning tree shaman, every kind of enchantment removal (white-green) and wildfire/devastating dreams type of cards. Not to say counterspells and discard, but counterspells and discard counter everything.
    Also, it may sound ridiculous but i'd like to see a format with mana vault. Grim Monolith see absolutely no play, maybe Vault could push artifact decks back in the format? The card isn't that great form storm combo being a colorless ritual and would maybe used in decks like Dream Halls, but i don't think it would break anything.
    Mana Vault is so much better than Monolith could ever hope to be. One mana makes the difference. Earthcraft + Sacred Mesa + Wild Growth = infinite tokens, so Enchantress would probably be a better choice than the worst 2 card combo ever in deck form.
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  13. #493
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    Re: All B/R update speculation.

    Quote Originally Posted by Meekrab View Post
    It does. 4 Mana Vault in a Legacy deck would be completely pants on head retarded.
    Can you name a few decks that would be pushed over the top with Mana Vault's unbanning? Would those decks become meta-warping?

  14. #494
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    Re: All B/R update speculation.

    Quote Originally Posted by Meekrab View Post
    It does. 4 Mana Vault in a Legacy deck would be completely pants on head retarded.
    Which one, precisely?

    Storm combo wouldn't use it. Aluren wouldn't use it. Countertops wouldn't use it. Gobs and merfolk neither. Countertop topther, the gate and aggro loam wouldn't use it. TA and Lands wouldn't use it. Madness, survival and New Horizons wouldn't use it. The only current decks that would use it now are imho Dream Hall and Hive Mind, not exactly the two best decks ever.

    Imho card is extremely overrated. This isn't Vintage, and Mana Vault would probably be used only in some kinds of (bad) prison/brown aggro decks.

    The fact is, Vault is a card that is extremely good in decks with a lot of 3+ colorless mana costs, and currently legacy doesn't have a lot of that kind of cards played.

  15. #495

    Re: All B/R update speculation.

    Quote Originally Posted by Gheizen64 View Post
    Which one, precisely?

    Storm combo wouldn't use it. Aluren wouldn't use it. Countertops wouldn't use it. Gobs and merfolk neither. Countertop topther, the gate and aggro loam wouldn't use it. TA and Lands wouldn't use it. Madness, survival and New Horizons wouldn't use it. The only current decks that would use it now are imho Dream Hall and Hive Mind, not exactly the two best decks ever.

    Imho card is extremely overrated. This isn't Vintage, and Mana Vault would probably be used only in some kinds of (bad) prison/brown aggro decks.

    The fact is, Vault is a card that is extremely good in decks with a lot of 3+ colorless mana costs, and currently legacy doesn't have a lot of that kind of cards played.
    I agree with Druid, Tax, Earthcraft, and Mind Twist. Nothing degenerate here.

    I think that Mana Vault would be an interesting card to experiment with; I think only MUD and artifact based decks would be the only ones that would want that much colorless mana once, more or less. However, with Scars of Mirrodin on the horizon I don't think they will take that kind of chance. I'm certain the last thing they want is to unbalance what is the best format in Magic. Ever.

    Edit: Maybe Belcher would want Vault...

  16. #496
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    Re: All B/R update speculation.

    Besides Hermit Druid, Land Tax, Earthecraft, Mind Twist and Mana Vault (very risky), Yawgmoth's Bargain seems to be another safe candidate: Last time I check, Ad nauseam was an instant, cost 1 less mana and 0.1 less life per card.
    Edit: If control decks survive to turn 6, they deserve winning and saving the match time.

  17. #497
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    Re: All B/R update speculation.

    Quote Originally Posted by Amon Amarth View Post
    I agree with Druid, Tax, Earthcraft, and Mind Twist. Nothing degenerate here.

    I think that Mana Vault would be an interesting card to experiment with; I think only MUD and artifact based decks would be the only ones that would want that much colorless mana once, more or less. However, with Scars of Mirrodin on the horizon I don't think they will take that kind of chance. I'm certain the last thing they want is to unbalance what is the best format in Magic. Ever.

    Edit: Maybe Belcher would want Vault...
    Good point about the new expansion, totally forgot about it.

    About belcher, imho it wouldn't want it. Sure, it's a +1 compared to tinderwall, but you can't cast rituals, burning wish or manamorphose with it. On the other hand, it would be the only colorless mana source of the deck, so you can probably manage that mana optimally and would work nicely with Led giving a *delayed* ritual.
    In any case, i don't think Belcher would be breaked by it, as it would be still just as inconsistent.

  18. #498
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    Re: All B/R update speculation.

    Quote Originally Posted by Gheizen64 View Post
    Good point about the new expansion, totally forgot about it.

    About belcher, imho it wouldn't want it. Sure, it's a +1 compared to tinderwall, but you can't cast rituals, burning wish or manamorphose with it. On the other hand, it would be the only colorless mana source of the deck, so you can probably manage that mana optimally and would work nicely with Led giving a *delayed* ritual.
    In any case, i don't think Belcher would be breaked by it, as it would be still just as inconsistent.
    Not to sound snippy, but have you even played Belcher before? Mana Vault would replace Street Wraith in a heartbeat. Grim Monolith doesn't make the cut, but Mana Vault . . . holy shit . . . Lotus Petal --> Rite of Flame --> Mana Vault --> Empty the Warrens. Plus any other acceleration/storm contributors you may have. You can even replace Rite with Tinder Wall and you still get the same effect. With Empty the Warrens needing and Charbelcher needing , saying Belcher wouldn't want Mana Vault is like saying ANT wouldn't want Mystical because it doesn't draw you the card. Just makes you wonder if the person making the comment ever piloted the deck before. I simply could count how many times I was shy of victory.
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  19. #499
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    Re: All B/R update speculation.

    Quote Originally Posted by MMogg View Post
    Not to sound snippy, but have you even played Belcher before? Mana Vault would replace Street Wraith in a heartbeat. Grim Monolith doesn't make the cut, but Mana Vault . . . holy shit . . . Lotus Petal --> Rite of Flame --> Mana Vault --> Empty the Warrens. Plus any other acceleration/storm contributors you may have. You can even replace Rite with Tinder Wall and you still get the same effect. With Empty the Warrens needing and Charbelcher needing , saying Belcher wouldn't want Mana Vault is like saying ANT wouldn't want Mystical because it doesn't draw you the card. Just makes you wonder if the person making the comment ever piloted the deck before. I simply could count how many times I was shy of victory.
    Yeah, i played Belcher, something like 2 years ago, but i'm not following the deck anymore so it's purely theory here. I'm not sure 3 is that much better than RR in belcher, but i'll test it right away.

    EDIT: Tested a bit. Isn't Belcher just an horrible deck? You have no protection, you run only 7 win condition +4 tutors and also Empty the Warrens is just a bad win condition in a deck with 8 ESG/SSG, 4 Tinderwalls and no draw spells. Not to talk about the fact that a lot of decks can race 10-12 goblins on turn 2, run sweepers, discard (a single thoughtseize rape you) and counters.
    Even with 4 Vault instead of 4 Wraiths, deck would still massively suck as it would still be just too inconsistent and vulnerable.

  20. #500
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    Re: All B/R update speculation.

    Quote Originally Posted by tsabo_tavoc View Post
    Besides Hermit Druid, Land Tax, Earthecraft, Mind Twist and Mana Vault (very risky), Yawgmoth's Bargain seems to be another safe candidate: Last time I check, Ad nauseam was an instant, cost 1 less mana and 0.1 less life per card.
    Edit: If control decks survive to turn 6, they deserve winning and saving the match time.
    I have Hermit Druid built and have played against it. Not that it is the most powerful deck out there, but winning the turn it activates is not fun to play against. It comes down to removal,counter and hope they do not FoW/Daze it, at 2 mana a 1st turn Hermit is very easy to play and protect. Because the deck wins once activated and Cabal Therapy can clear removal/FoWs off nacros, i would say leave this alone.

    The only thing is that most of these cards have no playable home due to power level in Vintage.

    Earthcraft is pretty good in Elves combo, but not as powerful w/o Skullclamp to refuel.

    Lol @ Bargain, Really? Bargain = Repeating Ad Naus. Bargain is no joke and will win on spot.

    Mana Vault is too much for Legacy since restrictions wouldnt be in place. Colorless ritual x4 that is :pay 1 tap for 3..Would make it into a lot of combo decks.
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