I realize that this deck is pretty dead, but I'm hoping that this new Mirrodin set my bring it back to life. I haven't seen anything earth-shattering in the spoilers yet, but I do like this card:
0
Memnite
Artifact Creature - Construct
1/1
It seems like a replacement for Arcbound Worker. No modular, but it plays better with Springleaf Drum and all the affinity cards.
I see more than others do because I know where to look.
Also Mox Opal may be a 2 of:
Mox Opal 0
Legendary Artifact
Metalcraft - Tap for 1 of any color if you control 3+ artifacts
I posted this in the discussion thread, but I figured it's worth repeating.
T1: Artifact Land, Thopter/Memnite, Springleaf Drum, Mox Opal, Cranial Plating (You don't need the Drum, but it ups the artifact count)
T2: Smash for at least 5.
Don't forget we still have Glimmerpost unspoiled, but given what its name implies, it probably won't fit in Affinity.
Last edited by Avatar of Light; 09-05-2010 at 02:55 AM.
Hey guys, I recently though about a new affinity version with Lodestone Golems,Chalice of The Void and maybe 2mana lands, but then only 4 ancient tombs or so.It has obviously a good Combo MU and chalice is also good against Zoo,Goblins etc...Lodestone Golem is just one of the sickest cards seriously.
what do you think about it? I'm very excited how Scars Of Mirrodin will affect affinity and legacy in general.
Seems like you should look at Mono Brown Stax.
On another note, I wonder how many of the new Mox Vial Affinity should run and what it replaces. It is a great card for the deck, but it is legendary. You might sac extra ones to your Ravager, but that assumes you have one on the board.
I see more than others do because I know where to look.
I agree Lodestone Golem is to control oriented for such an aggro deck. Now if he had affinity or some other way to cheat him out other than vial, that's another story.
As for Mox Opal, I'd say it could replace City of Brass but does this deck need more fast mana/fixers? And Legendary?
I'll get really excited when some cool creatures get spoiled.
I think that if they should print another Master of Etherium style card this deck would get a lot better.
The problem with the new cards, as already mentioned, is that they don't solve any of affinity's problems.
The closest to it that I've seen is that elf that can be an 8/8 with three artifacts out, if there's a cheaper version of that then maybe...
What if Mox Opal replaced Springleaf Drum? I mean usually T1 with Drum is something like Land, Thopter, Drum, which is 3 artifacts. Serves the same purpose without having to pay 1 to get it out or tap a dude to make the mana. Does it deserve any thought?
http://forums.mtgsalvation.com/attac...3&d=1283639270
looks pretty interesting....
Works great with vial and drum. Carries Plating like a champ. Helps affinity... I think this could be useful. Of course... it suffers from the same problem that Vial Affinity already suffers from... it's just not that great of a deck. And Ravager is too all in.
Yeah, I think Memnite will replace Arcboung Worker.
As for Mox Opal, the first one can replace a land, preferably a non-artifact land such as Glimmervoid or City of Brass. It will be nice to have an extra mana-producing card that is immune to Wasteland. Additional Mox Opals should replace spells, not lands, because you cannot have more than one on the battlefiled at the same time. The Mox plays so well with Springleaf Drum that I hesitate to take one of those out. The best move might be to cut one land and one vial and just play two Moxen. Anybody with a list that plays Lotus Petal, Cromatic Star, etc. can definately replace those cards with Mox Opal without feeling too bad.
I think two Mox Opal is probably optimal, but some may want to cheat a third or fourth in. The problem is that it is legendary. One way around this is to sac a Mox to Ravager (after tapping it for mana) if you draw a second one. The problem is that you won't always have a Ravager on the board and extra moxen could pile up in your hand as dead cards.
I see more than others do because I know where to look.
Mox Opal and/or Memnite might find their way into the deck, but they're not what the deck needs. Because combat damage doesn't use the stack anymore, away goes a lot of the combat tricks that gave Affinity an edge against other aggro decks. A mana producer and a 1/1 creature will not compensate for that.
The Source: Your Source for "The Source: Your Source for..." cliche.
Memnite? Mox Opal? Hello Erayo-Affinity revival!
I agree with this. Both cards help the deck get faster and more explosive, but M10 rules really slowed this deck down a lot. In particular, Arcbound Ravager (traditionally the most important creature in the deck) is less dangerous and won't grow as big. Keep in mind, however, that most of Scars of Mirrodin has yet to be spoiled. Also keep in mind, that two more Mirrodin sets will come out later. Maybe this new Mirrodin set can do for Affinity what Lorwyn did for Merfolk and make it a contender again. In order for this to happen, Affinity will need to get a new creature on Ravager's level, among other things. The nice thing about Memnite and Mox Opal is that they both cost zero and will add to the explosiveness of Affinity. The deck obviously works a lot better when it can vomit its hand on the board during the first two turns. We'll have to keep our eyes on the spoilers and see what happens.
I see more than others do because I know where to look.
Pretty much, I would wait. Without something big coming out, this deck has a really hard time. You get outclassed by Zoo's creatures all throughout the curve and their removal. If you're playing a Vial deck, Goblins just has more options and card advantage.
Mox Opal seems okay, it could replace one or two of the rainbow lands. But I agree that more than two should not be played.
As for the Memnite I don't think it will be such a big deal for Affinity. Worker has Modular, which is the one and only reason it is played at all, so it will stay in the deck. If memnite is better, so why did no one play Phyrexian Walker before? It's not all about the 0CC obviously.
So I keep hoping the rest of Scars will do something for Affinity
Memnite at least warrants testing. Like people have said above, it's friendly with Vial and especially Drum, allowing for 2 mana on T1. Phyrexian Walker isn't played because it doesn't trade with anything; Memnite does.
@Mox: If we play 2 Opals in addition to 4 Drums, would it be right to just cut the rainbow lands altogether?
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
http://soundcloud.com/vacrix
Expect me or die. I play SI.
Don't bother. Flipping Erayo is just too much work for an effect that isn't that much "better" than having an Ornithopter with Plating. And having Canonist alongside a flipped Erayo happens too rarely.
EDIT: Also, you wouldn't be applying much pressure if you drop 1/1's, 2/2's and 0/2's. Your opponent has lots of time to circumvent the flipped Erayo.
The Source: Your Source for "The Source: Your Source for..." cliche.
It's still too strong a lock with too many inter-deck synergies (assuming Worker is replaced with Memnite Vial with Mox) to dismiss out of hand, especially as it can reliably drop it on turn 2. Also the deck runs equipment, Ravager, 4/4's for 0 as and the arguably most powerful 3cc lord effect ever printed. Pressure generally ain't a problem.
Not if you back up Erayo with some countermagic. The opponent will have to invest 2 spells just to get rid of it, which means your 1 counterspell becomes that much stronger. Fast Erayo basically locks non-storm combo.dec out of the game. Even turn 2/3 Erayo is pretty strong.
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
http://soundcloud.com/vacrix
Expect me or die. I play SI.
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