You could always run Stingscourgers. He's probably Red's best answer right now. Second best would be REB/Pyroblast, which are dynamite in the format right now.
I don't still play this deck given how bad the metagame for it is at the moment (Though I like it against the Countertop and Landstill decks in the top 8.) But if I did, I'd very probably be giving some love to Stingscourger given how many decks rely in some form or another on a single giant threat.
Perhaps something along the lines of:
10 Mountain
4 Ancient Tomb
4 City of Traitors
4 Seething Song
4 Chalice of the Void
3 Trinisphere
4 Blood Moon
4 Simian Spirit Guide
4 Magus of the Moon
4 Gathan Raiders
4 Rakdos Pit Dragon
4 Arc-Slogger
3 Stingscourger
SB:
4 Pithing Needle
4 Tormod's Crypt
4 Red Elemental Blast
3 Pyroblast
I dont like the idea of 1 cmc cards playing chalice @ 1 so often.
Why? They're all in sideboard. And most of them are going to show up when Chal @1 is at its absolute weakest.
Red Elemental Blast and Pyroblast help hit Show and Tell, Landstill, Merfolk, and depending on the list, Countertop. None of the first three decks quake a whole lot at the prospect of a Chalice for 1. Chalice for 1 can shut off Top and Cantrips against Countertop, but the Blast can take down Jace, Counterbalance, Vendilion Clique, and if their manabase is iffy, power a Moon through countermagic. Huzzah!
Pithing Needle comes in when you see cards that are a huge problem without it. This can be Goblin Charbelcher, Pernicious Deed, Survival of the Fittest, or even Jace the Mind Sculptor. It can clash with Chalice on occasion, but not as much as you'd think.
I agree with you, but the problem is that some giant threats can't be targeted. I guess your idea is to return their creature (if it's not sth like Progenitus) and them finish them quickly with a little luck?
4 Sloggers still Taco eh? You must know a little better, but have you tried any Lords of Shatterskull Pass? I wouldn't name Lord a "casual" card in this deck.. I think it's miles ahead of Sulfur, Akroma and even Mauler. And with so much blue, I kinda like Jaya and Blasts again. 7 of them should be too much, but also too strong against today's decks.
I'm beginning to understand fully the "play 4 Pithing Needle" part of the story:D Add Sneak Attack to your list of targets mate!
EDIT: Can you tell me why you prefer 4 Crypts over 4 Faerie Macabres? Only 2 cards removed, but we choose, so Goyf gets -2/-2. Okay, Crypt can't be discarded while it's down, waiting, but what else? Faeries are immune to countermagic, our own Trinisphere, can be pitched instantly (surprise hellbent), can be used with a mox, can be played 1st turn on the draw! I like Faeries.
- Where are the *dragons* in this list?
- I am the dragon in this list.
I think, that bounce is not necessary in DS
I agree that Slogger isn't hat was it was in the past, anymore...
I exchanged all Sloggers with Flametongue Kavus, long time ago... it's ok, the only problem is, that it can't kill Goyfs all the time...
I dont agree 100% with Shatterskull...
sure, he is 100 times better than Sulfur or Rakroma, but better than Mauler?
YawG
Same here, but you can always attack and force them to block with goyf, and then go on and kill it with FTK.
I still play with sulfur since I always stumble across landstill decks with elspeth, and then he's gold.
and in multiple's it can also be handy with qasaly pridemage showing up more and more...
Qasali shouldn't hit the board, if u got a first Turn Moon, but I know what you mean =/ ...
Sulfur is also good against UWT, but I personally think its worthless to play Sulfur, if you don't maindeck equipment.
btw, just wanted to tell you, that Shatterskull is a monster, it's really good, and has the "bigger than Goyf" argument on his side...
@ Taco: 4 Pyroblast and 3 REB should be better than vice versa, because of Hellbent-issues =P
YawG
This seems like a pretty badass four drop for this deck! comes down and swings for four immediately. Synergies with blood moon, as all of our lands will be mountains. We can use its second ability to pump up Pit Dragon to a decent size, or, if we have it in the deck, level up our other four drop.
Edit: Double Post! Sorry!
This card makes lord of shatterskull pass much better then it used to be. The mana curve is just right for the deck and its plus one ability reads, untap mountain, so even if you use it and you dont want to attack, you can net a free mana. The card is a beatstick, a source of mana, and a removal/finisher all wrapped in one. magus of the moon makes this guy great to the point where you may want to consider running 5-8 moon effects maindeck. I'm going to do some testing with this card and will relay back how well it works.
Call me Ishmael
As cool as Koth is... you don't really run enough Mountains to abuse him to his full potential. Making 4/4's is all he really does most of the time, while his mana ramping (-2) and damage dealing (-5) abilities will only work if you have a significant number of mountains. Is he really worth the slots?
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
http://soundcloud.com/vacrix
Expect me or die. I play SI.
Seeing as control and tribal decks won't be able to cope with the last ability whether you have 2 or 10 mountains in play, and it's effectively a hasted 4/4 with an equally hasted high tide attached in a deck running mana sinks.. yes, I'm going to venture it's worth it.
Also it make Magus of the Moon non-dead against red based decks... not to say it potentially steal games with Rakdos pit-dragon and Lord of Shatterskull zzz if you run them. A 4/4 that's not removable by sorcery removal (i'm looking at you, stupid gatekeeper of mafiakir), can give you +1 mana, with haste and that occasionally win the game with his ultimate is pretty good i heard. Not to say a card that can give you card advantage + beats is just golden in a deck like this.
About FtK. He's currently good as he remove most of the creatures of the format, even Goyf sometimes. Problem i've found with him is that he simply can't attack into anything with 2 toughness. Maybe Lord is better in his spot, but Lord just get chump-blocked by merfolk and goblin... I hate how red doesn't have a decent pro blue or pro white creature. Sigh.
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
http://soundcloud.com/vacrix
Expect me or die. I play SI.
Okay, before anyone else spouts off anything ridiculous,
1. You never, ever, ever, ever, ever, ever, ever replace Gathan Raiders.
2. Koth is an auto 3-of in this deck. Possibly 4-of.
I don't know exactly why people insist on playing Lord of Shatterskull Pass (In my opinion even Kargan Dragonlord is better), but Koth isn't an argument for him. Koth is an argument against him and for Arc-Slogger. If you can drop a Koth, then next turn you can drop an Arc-Slogger.
Also, Flametongue Kavu is a weak substitute for Arc-Slogger. Slogger wins games singlehandedly against quite a few decks. Kavu never does.
So my current list would look like this:
11 Mountain
4 Ancient Tomb
4 City of Traitors
4 Chrome Mox
4 Seething Song
4 Chalice of the Void
4 Blood Moon
2 (Fill in your best metagame card here)
4 Simian Spirit Guide
4 Magus of the Moon
4 Gathan Raiders
4 Rakdos Pit Dragon
4 Arc-Slogger
3 Koth of the Hammer
@Taco
Why no trini maindeck?
Bye
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
http://soundcloud.com/vacrix
Expect me or die. I play SI.
Since you're now running Koth, you don't need to always depend on Seething Song to ramp up Arc-Slogger mana.
I would make these changes to Tacosnape's List:
-1 Seething Song
+3 Trinisphere (to fill up that metagame slot)
The sb would run the last Trinisphere.
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