What about a chalice build with no 1 mana casting cards? Paradise mantles for Springleaf drums, 3 Mox Opals for rainbow lands, memnites for arcbound workers, and chalice of the void for disciples. This build actually gives me a greater incentive to run Steel Overseer too, with the added protection against burn/removal and faster low casting cost of weenies.
@Erayo: I got zero experience with Erayo affinity versions, but with 11 0cc spells, and 8 affinity guys it might indeed be good. People with more erayo's experience should test it.
@Memnite: since M10 rules I've been disappointed with Worker (and somewhat with ravager too). That new guy plays really well with the affinity dudes, with Drum, and with...
@Mox Opal: The legendary thing sucks, and this means that it should be no more than a 2 or 3 of (depending on # of atogs or shrapnels you're playing). I really don't consider it as a piece of acceleration (while it might be), but mostly as a 5c artifact mana source that we did not have previously. Everytime I drew that City of Brass (or Glimmervoid) i was really disappointed that it was not an artifact. That's it, now you got it. Also, with 8 0cc dudes it should be easier to make it work on the first turn.
@Galvanic Blast: Definetly better than Shrapnel, but still doesn't push you into red, cause non-artifact cards are unfortunately quite bad in this deck.
@Aether vial: i was definetly in favor of Vial some months ago. But in that new version of the deck the targets are fewer (no Worker, so only 12 targets in the deck), the acceleration is better as is the colour fixing (springleaf drum and mox). This probably means upping the count to 4 drums, and cutting vial entirely. Let's play more balls to the walls.
Here's the list I'd probably play with the already spoiled cards:
// Lands
4 Darksteel Citadel
4 Vault of Whispers
4 Seat of the Synod
4 Tree of Tales
2 Mox Opal
// Creatures
4 Arcbound Ravager
4 Memnite
4 Disciple of the Vault
4 Frogmite
4 Ornithopter
4 Myr Enforcer
4 Master of Etherium
// Spells
4 Cranial Plating
4 Thoughtcast
4 Springleaf Drum
2 Chromatic Star / Arcbound Worker / Qumulox / Somber Hoverguard / Welding Jar / Needle / Graveyard Hate / lands / Whatever
// Sideboard
SB: 4 Pithing Needle
SB: 2 Relic of Progenitus
SB: 4 Krosan Grip
SB: 3 Tormod's Crypt
SB: 2 Perish
Last edited by GreenOne; 09-12-2010 at 09:24 AM.
Currently Playing: Nourishing Lich.DeckOriginally Posted by Tacosnape, TrialByFire, Silverdragon mix
Current Record: 1-83-2
I have never played affinity with Vial. I don't see the point. As others have stated, it's too slow and too reactive. It may be good against blue based control but why would I vial in anything when I can drop my hand T2??
Shrapnel blast has been incredible for me. Esp now that we can replace land/drum with Opal..shit, an even better sac target late game.
25 damage + 20 damage from Galvanic Arc is 45 Damage over eight cards. Someone calculate the probability of seeing more than 2 of these out of say 12 cards. If the probability is realistic then an average of 8-10 damage is pretty hot from just 2 cards and 2-4 mana. We're half way there and our aggro early-mid game hits hard when left unaffected (I know, fat chance. But we do run a hefty creature count and Disciple of the Vault carries its weight more often than not.)
Big concern here is dropping that hand right off the bat then running top-deck for the rest of the game. Sure, Thoughtcast is great but that runs dry that turn or the next. Thoughts here?? Thirst for Knowledge? I'm just not sure. If only SoM had a good draw engine in way of artifacts. Metalcraft draw of some sort..eww that would be cream.
Shrapnel Blast and Galvanic Arc (assuming all conditions/costs are met) are a combined 36 points of damage, not 45. You could reasonably expect to see 1 in your first 8-9 cards. So, if you play with all of the available "artifact centric" burn, probably 1-2 a game.
Vial is played because the mana base blows, and it gives you some consistency when facing any deck that rips two Wastelands in the early game, and it forces powerful spells that you realistically cannot play on turn one (Ravager, Master of Etherium, etc) through counter-magic. You can certainly drop it, and play something like Memnite or whatever, in their place, but I wouldn't suggest it. Speeding up the deck in a vacuum isn't worth being cold to Swords, Path, counterspells, etc.
If I edit my post will you edit yours :) -- thanks for the correction!!
I guess Vial is something that I would have to test. I don't deny its power, just its place.
For all y'all suggestin' Galvanic Blast, might I suggest that instead of trying to awkwardly shoehorn that card into Vial Affinity, perhaps you should try developing some sort of Sligh/Affinity hybrid where that card would, you know, serve a greater purpose?
Something like that?
// Lands
4 [MR] Ancient Den
4 [MR] Great Furnace
4 [MR] Vault of Whispers
4 [DS] Darksteel Citadel
// Creatures
4 [SOM] Memnite
4 [MR] Disciple of the Vault
4 [ALA] Glaze Fiend
4 [5E] Ornithopter
4 [DS] Arcbound Ravager
4 [RAV] Dark Confidant
// Spells
4 [HOP] Cranial Plating
4 [SOM] Mox Opal
4 [LRW] Springleaf Drum
4 [SOM] Galvanic Blast
4 [MR] Shrapnel Blast
This looks like a job for me.
Most of my posts will be written from my phone, so please excuse the eventual lack of proper typing.
Could you play like 2-3 Sensei's Divining Top to go with Thoughtcast, with all this new acceleration now?
May your suffering equal your weakness--Ihsan's Shade
How about some version using the blasts (shrapnel+galvanic) + mox opal + the black things like glaze fiend and the new pain smith guy? That along with the free creatures might result in a very fast maybe a bit glass canon'ish deck. Could that work? I think such list would drop Ravager/vial completely i guess, Im not sure if thats good :P. And it would be 3 colors, but I dont think that is a problem with mox.
See the other post I quoted.
It's very explosive, but Pain Smith < Dark Confidant.
The lifeloss is rarely a problem - if it starts to matter, you already lost.
Galvanic Blast is huge in this deck, but you need a version that can take advantage of the reach it provides and it has to be backed up by Shrapnel Blast.
The list basically builds itself and is very explosive. Dunno whether it's better, though.
This looks like a job for me.
Most of my posts will be written from my phone, so please excuse the eventual lack of proper typing.
I've been testing an RGw affinity. Here's what I'm testing now. Basically, the idea is that I can play better burn and creatures than Zoo, but I'm vulnerable with the artifacts and all.
//Lands
4 Tree of Tales
4 Great Furnace
4 Ancient Den
4 Blinkmoth Nexus
4 Mox Opal
//Creatures
4 Tarmogoyf
4 Carapace Forger
4 Ethersworn Canonist
3 Ornithopter
//Spells
4 Galvanic Blast
4 Lightnning Bolt
3 Shrapnel Blast
2 Chain Lightning
4 AEther Vial
4 Cranial Plating
4 Flex (pyrite spellbomb, chromatic star, sylvan library)
Basically, you can burn out your opponent or their creatures, and you have 8 huge creatures for 1G.
Maybe this thread should get renamed now that all the lists being suggested lack Vial.
Goblin Welder is a little bit slow but it does allow you to take advantage of spare Mox Opals or unnecessary Artifact Lands to grab Master of Etherium's or Cranial Platings from the yard.
Luck is a residue of design.
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Expect me or die. I play SI.
My first post here and it's in Affinity... oh well.
Anyway: Hello, The Source!
In my testings, I learned that this decks needs the Steel Overseer very badly because between him and the Master, you have 8 "lords" in the deck. This pushes the rather sub-par creatures you are running. It greatly synergises with Modular, i.e. Ravager/Worker, and is another must-answer for your opponent. It's located at CMC 2 which is naturally good with Vials as he is at his best with pseudoflash EOT so you will get some value out of him.
To fit him in, I suggest cutting all of the Enforcers, as they are the worst dudes in this deck and they can never be vialed. Also, they are rather terrible in multiples in your opening hand. This build is the more or less traditional UBR(w). Feel free to add some Shrapnel Blasts and/or Galvanic Blasts.
-> Disadvantage: Taking this route drastically lowers your CMCs and opens yourself wide open to Deed and/or EE. You are still fine vs. CounterTop if you hit a Vial.
With the new Memnite, another possible route can be taken: Glimpse of Nature gets huge with a lot of creatures casted for free and refuels your hand while you dump creatures like there's no tomorrow, possibly as early as Round2. You stop extending after you hit either Ravager or Plating (which are presumably lethal) so you still have some gas in hand to prevent blowouts.
You'd want to cut Vials in this build, because it's too slow and not a creature. Springleaf drum is must, though, as is the new Mox Opal I guess (still not a creature but fast - maybe 2 or 3?). This variant is the most explosive and I believe that Erayo can be a very solid SB card for this. This build would be UBG.
-> Disadvantage: Not finding Glimpse in the first 2/3 rounds will leave you with even worse dudes than a normal build - prepare to mulligan.
Hope I didn't make a complete fool of myself with these suggestions...
vs.
Please stop confusing them.
Wow!! Is this the card Vial's needed?
Mox acceleration, Cranial Plating, now this guy!
May your suffering equal your weakness--Ihsan's Shade
Well he carries plating like a champ, I'll give him that.
Affinity's going to need to take some of these new cards and see which fit. Basically, "Affinity" can be any list at all, as long as it starts like so:
-4 Thoughtcast
-4 Cranial Plating
Everything else is afterthought.
I have to agree that vial affinity lists without vial or affinity creatures seems like progress...
So if the day comes that Frogmite, Enforcer, and Thoughtcast (lol@the last one) aren't in the deck, is the deck still called Affinity?
What about the new Bird? Cc1 2/2 and bouce an artifact. I think that with the Vial, it could be very nice.
(And carries the Plating^^.)
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