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Thread: [Deck] Dragon Stompy

  1. #2621

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Vacrix View Post
    As cool as Koth is... you don't really run enough Mountains to abuse him to his full potential. Making 4/4's is all he really does most of the time, while his mana ramping (-2) and damage dealing (-5) abilities will only work if you have a significant number of mountains. Is he really worth the slots?
    If you have a blood moon in play, ALL of your lands will be mountains. I don't know if that will change your opinion of him, but he's certainly improved having four mountains in play as opposed to two mountains and two city of traitors.
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  2. #2622
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    Re: [Deck] Dragon Stompy

    With the list I am testing, I have been having lots of mana problems even though I run:

    11 Mountain
    4 Ancient Tomb
    4 City of Traitors
    4 Chrome Mox
    4 Seething Song
    3 Koth

    Should I be running a 12th mountain?
    Call me Ishmael

  3. #2623
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    Re: [Deck] Dragon Stompy

    So, congrats to Dragon Stompy for Koth?

    luv,

    unsupported community?

  4. #2624
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    Re: [Deck] Dragon Stompy

    So Koth looks like a definite 3-of in a maindeck Dragon Stompy. I would like to have that ultimate active ASAP, so I would almost consider popping the ultimate the 3rd turn Koth is on the table (once he has 5 counters) which would kill him. My thought is that once you have the emblem, that Koth isn't as useful after that point. What are everyone's thoughts on how best to use him and his ultimate?

  5. #2625
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    Re: [Deck] Dragon Stompy

    Rules question with Koth: You need a target Mountain for his +1 ability right, otherwise you can't activate the ability?

  6. #2626
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Shawon View Post
    Rules question with Koth: You need a target Mountain for his +1 ability right, otherwise you can't activate the ability?
    Yeah. I'd imagine that as long as you active the ability with a legal target, it will resolve even if the target goes away (opp Wasting your Volcanic Island or somesuch).

  7. #2627

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by technogeek5000 View Post
    Should I be running a 12th mountain?
    Why for the last ability??

  8. #2628

    Re: [Deck] Dragon Stompy

    At long last something extremely good.. I'll be missing this thread, if there will be almost nothing to discuss! But maybe it will be revived with new tournament reports from now on:D

    I don't think I will continue the debate about Lord of Shatterskull Pass now. My concern is about the number of Arc-Sloggers, 3 or 4.
    With 3xKoth in -and an 11th Mountain- the "unplayable Slogger" issue is almost gone (it'll never be gone 100% in magic). But if you add 4 Sloggers that means 2xTrinisphere or none are maidecked. What can we cut to increase the number of Trinispheres to 3, I'm wondering.
    I used to play 3 Blood Moons until today, but now 4 are even better than before mainly due to Koth's second (and third) ability. No room there. Same with Magi of the Moon.
    4 Raiders are good for pitching, are extraordinarily easy to cast (anti-manascrew) and...are most aggressive. I've never thought of cutting them.
    R.P.Dragons? Nein!!
    Chalices? NOT A CHANCE!
    Simians, Moxes? Emergency threat, both mana-boosters, supporting hellbent. Negative.
    Seething Song?? I don't think this can be cut. Adding at least 3 more 2RR spells in DS needs more support than 1 extra Mountain. Songs were crucial before, they are even more crucial now. Yes Koth gives you mana. But you need to cast him first! Just my opinion..
    SO...what's left? 9 slots. 3 Koths in? => That leaves 6 slots. Why not 3xArc-Slogger and 3xTrinisphere?

    If you think Trinispheres aren't needed so much in the main deck, then definitely try playing 4 Arc-Sloggers! But only 2 Trinis sound bad. I don't care if Ruel played 2 sometime in the past. They will come in your hand mostly when they are useless.

    Do you guys think Jitte is worth it anymore main or SB? If you played my 3xKoth, 3xSlogger, 3xTrinisphere configuration, what would you think of the following sideboard? 4xNeedle, 4xFaerie Macabre, 2xAnarchy, 2xR.E.Blast, 1xJaya Ballard, 1xJitte, 1xRack and Ruin. Do you think Pyrokinesis,Pyroclasm or Kegs are more handy than some of my choices and which?


    EDIT:
    Quote Originally Posted by Psyqo View Post
    So Koth looks like a definite 3-of in a maindeck Dragon Stompy. I would like to have that ultimate active ASAP, so I would almost consider popping the ultimate the 3rd turn Koth is on the table (once he has 5 counters) which would kill him. My thought is that once you have the emblem, that Koth isn't as useful after that point. What are everyone's thoughts on how best to use him and his ultimate?
    I wouldn't focus on his ultimate... His first two abilities are too hot and kinda put you in dilemmas, estimating best mana usage and the highest damage. I'd try to have the opponent cornered before being able to use the ulti. Or I'd use the second ability to pump a Dragon in order to deal more extra damage than with the ulti. It depends on the game (example, the kind of removal the opponent has).


    One more important thing to ask all of the Legacy-die-hard players...Do you expect Koth's price to go up too fast or/and too much? I'm thinking of going to the prerelease, trying to trade 4 of them and getting the rest via order. But if you guys think that it won't play too much in Legacy except in DS, maybe the best move to get 4 of them fast is an internet order. I don't know about Goblins or Sligh, but could Koth be good in Aggro-Loam for example, or any other deck? If yes, the price could increase instantly. I'd really like to have the quartet before they reach Elspeth's or Jace's price. EDIT: Koth's an Epic rare.

    Your opinions will be appreciated very much as always.
    Last edited by 0dysseus; 09-12-2010 at 10:03 PM.
    - Where are the *dragons* in this list?
    - I am the dragon in this list.

  9. #2629
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by 0dysseus View Post
    One more important thing to ask all of the Legacy-die-hard players...Do you expect Koth's price to go up too fast or/and too much? I'm thinking of going to the prerelease, trying to trade 4 of them and getting the rest via order. But if you guys think that it won't play too much in Legacy except in DS, maybe the best move to get 4 of them fast is an internet order. I don't know about Goblins or Sligh, but could Koth be good in Aggro-Loam for example, or any other deck? If yes, the price could increase instantly. I'd really like to have the quartet before they reach Elspeth's or Jace's price. EDIT: Koth's an Epic rare.

    Your opinions will be appreciated very much as always.
    It is tough to say. He must be used in a base Red deck, so pretty much mono Red. If it turns out he is aggressive enough at four mana to be a staple in Standard Burn, then his price will go up, but Burn might be unplayable between Wall of Omens, Kor Firewalker and Leyline of Sanctity.

  10. #2630
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    Re: [Deck] Dragon Stompy

    I'm gonna post the same thing as on the scars thread:

    "
    Re: [SOM] Spoiler Discussion

    From Mtgsalvation:

    Precursor Golem
    5 Colorless, Golem Artifact Creature, 3/3

    When it comes into play, put two colorless Golem artifact creature tokens into play. Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.

    THIS has huge potential to be broken. The mana cost is a big barrier but I can see a dragon stompy shell with 8 double lands,chrome mox, mana monkeys, seething song, chalice of the void, rakdos pit dragon, any broken red pump spells i'm missing? I could imagine a much more combo style red stompy build which abuses challice/trini/moons to get through/bait counters/removal then force pitdragon/golem through. Big pump spell + double striking dragon/golem= insta kill. Golem also enables metalcraft- mox opal, but thats fringe playable as it doesn't contribute to turn 1/2 explosiveness.

    EDIT: Only red pump I can think off is bloodlust, which is auto GG with golem for 21 damage. With helbent rakdos + 3 more mana, its 20 damage. "

    thoughts?

  11. #2631

    Re: [Deck] Dragon Stompy

    Double striking dragon is ALREADY an instant kill! And just imagine a single Krosan Grip killing all 3 Golems! Cute. Why play 3 vulnerable 3/3 Golems and not play a 4/5 Arc-Slogger who kills your opponent's "Golems"?
    Try it if you like, but remember that Bloodlust needs a threat to work. A threat doesn't need Bloodlust to work.
    - Where are the *dragons* in this list?
    - I am the dragon in this list.

  12. #2632

    Re: [Deck] Dragon Stompy

    You could always side out the Golems in game 2. It wouldn't void your opponent's removal, but few decks run mainboard answers to artifacts other than Trygon or Quasali Pridemage, and the Golem doesn't get eaten by them so hard as by real removal.

  13. #2633
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    Re: [Deck] Dragon Stompy

    I actually sort of agree with Precursor Golem's potential for complete absurdity, except for one problem. Precursor Golem doesn't play nice with Chalice of the Void. Chalice will stop removal aimed at your golem. Chalice will not stop the copies from hitting your baby golems.

    Granted, you get 6 life or 2 basic lands if they STP or Path the thing under a Chalice for 1, but you're still re-enabling otherwise dead cards.

    Nonetheless, I'll be testing this. My gut feeling is that its place is actually in some other color chalice aggro (Green) and not here, but there's a lot of potential for craftiness here.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  14. #2634

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Tacosnape View Post
    I actually sort of agree with Precursor Golem's potential for complete absurdity, except for one problem. Precursor Golem doesn't play nice with Chalice of the Void. Chalice will stop removal aimed at your golem. Chalice will not stop the copies from hitting your baby golems.

    Granted, you get 6 life or 2 basic lands if they STP or Path the thing under a Chalice for 1, but you're still re-enabling otherwise dead cards.

    Nonetheless, I'll be testing this. My gut feeling is that its place is actually in some other color chalice aggro (Green) and not here, but there's a lot of potential for craftiness here.
    You're kind of enabling dead cards, and kind of not. Say you have a Chalice out @1 and play this dude. Opponent can either deal with 9 power of attackers (probably not good), or can shave off 6 and give you 6 life, or 2 basic lands, or just bolt them (better)...but you still have 3 power. So, while a 5 mana 3/3 that ramps you two lands or gains you 6 life isn't amazing, it's those games when they don't have removal that it really shines.

  15. #2635

    Re: [Deck] Dragon Stompy

    This set has been very generous to Dragon stompy.

    so the 3 cards in contention are:



    These 3 cards have huge potential in DS. Of course, we will see which one can last the test of time, and only one will probably meet full time MD status as a standard build (or maybe i can be wrong).

    Here's my 2 cents on each:

    koth:
    +++ Strong, easy to fall in love with. Incredible ultra and versatility to get u out of tuff spots. awesome cmc.
    _ _ _ Has potential to put u in a bad mana position if mountains die. the 1st and third ability might be weakened w/ unresolved moons.

    precursor:
    +++ Amazing combo potential. I've actually played with blazing shoal to ramp up hellbent dragon b4. It does help a little when u can get t3 dragon kill when u shoal a raiders or slogger. Shoaling a raiders on this guy is a smooth 24 damage. not too shabby.
    _ _ _ One bolt can end it all. As for the pte/stp argument, the single removal would kill any 5 cc creature anyways right. I actually see this as a plus, bc DS's biggest mismatch is black, but this really helps against edicts, poxes, and gatekeeper.

    Phoenix:
    +++ Ok, maybe no one but me likes this lol. But I just think that a 5cc with possible recursion is a nice new mechanic that could be splashed into this deck. keeps the aggro going, some evasion, and can be your out vs sweepers.
    _ _ _ Very hard to play. 3 red's means your wishing for seething song a little too much. could hurt hellbent worse than the slogs.

    ______________________________________

    The one issue I have w/ this set is the knock on chalice aggro decks. Do you guys think that if proliferate becomes a legit mechanic that chalice will lose much of the power it used to carry around? The proliferate ability will prob be pushed for the next 3 sets, so hopefully it just stays in the blue realm.

  16. #2636

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by mercs View Post
    Phoenix:
    Will hurt hellbent a lot worse than the slogs.
    Fixed this for you.

  17. #2637

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by overseer1234 View Post
    Fixed this for you.
    Lol yea. i know we gotta stay away from the RRR. i think magic just teases players sometimes trying to get them to play harder cards. that extra card no one's been talking about, but the first two, ppl are definitely considering.

    ----
    edit: u know what. I'm deck testing this, and I actually am not paying the cmc sometimes! If I have the song, great. If i don't i pitch it to mox or raiders. in the grave, i recurr it fairly ok as well for 4 colorless. so not as shabby as i rated it b4. I'm gonna still put it into consideration.

  18. #2638
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    Re: [Deck] Dragon Stompy

    seems like Koth will be played at least 2 times in each Dragon Stompy version...

    Koth will lead back to Seething Songs and Sloggers, which some of us had never cut, while others removed them for constancy reasons and Hellbent issues...

    If we would create a "Standard Koth Shell", it would probably look something like this:

    standard Koth DS

    4 Gathan Raiders
    4 Magus of the Moon
    4 Rakdos Pit Dragon
    4 Simian Spirit Guide
    3 Arc-Slogger

    4 Blood Moon
    4 Seething Song
    3 Koth of the Hammer

    4 Chalice of the Void
    4 Chrome Mox
    3 Trinisphere

    4 Ancient Tomb
    4 City of Traitors
    10 Mountain

    1 Slot open for Slogger, Trini, Jitte, whatever


    NOW we could exchange Gathans Raiders with Taurean Mauler... both cost 3, both were 2/2, and afterwards mostly 3/3 or more threatening...

    RPD could be cut for FTK, Kargan Dragonlord or other stuff... a list could look like something in this direction:

    non-Hellbent DS

    4 Magus of the Moon
    4 Simian Spirit Guide
    4 Taurean Mauler
    3 Arc-Slogger
    3 Flametongue Kavu
    2 Kargan Dragonlord

    4 Blood Moon
    4 Seething Song
    3 Koth of the Hammer

    4 Chalice of the Void
    4 Chrome Mox
    3 Trinisphere

    4 Ancient Tomb
    4 City of Traitors
    10 Mountain

    We should have enough "reach" with this list [3 Sloggers, 3 Koth, 2 Dragonlords], and won't have the problem of losing games like: lose Hellbent cuz of random-Slogger in hand, or lose Hellbent cuz Koth is Legendary in hand, and stuff like that... --> you all know what I mean... Also we don't lose that aggro-part what older "constant lists" had lost in comparison with "standard DS"...

    what do you think?


    YawG
    Quote Originally Posted by Tacosnape View Post
    Kenjawn, Mutator of Cells
    :16: - (See, now Erratic Explosion's a deck)
    Legendary Creature - Horror
    Haste, Hexproof, Double Strike, Trample
    Kenjawn, Mutator of Cells is indestructible.
    Permanents you control can't be sacrificed or copied.
    Whenever Kenjawn, Mutator of Cells attacks, defending player gets liver cancer (This effect doesn't end at end of turn.)
    13/13

  19. #2639

    Re: [Deck] Dragon Stompy

    Definitely like the the new consistent list.

    I'm a little on edge with kargan. He is good, but he doesn't take over games fast enough. Maybe koth will change this.

    in terms of the meta, I'm worried we still don't have solid answers for the bigs: emrakul, progenitus, and iona. In the old list, our only hope was to outrun with dragon/hellbent. What should we go for with this list? I just feel that we're getting caught up in revamping this deck, and we're not tailoring it to the current meta.

  20. #2640

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Yawgmoth'sWill View Post
    If we would create a "Standard Koth Shell", it would probably look something like this:

    standard Koth DS

    4 Gathan Raiders
    4 Magus of the Moon
    4 Rakdos Pit Dragon
    4 Simian Spirit Guide
    3 Arc-Slogger

    4 Blood Moon
    4 Seething Song
    3 Koth of the Hammer

    4 Chalice of the Void
    4 Chrome Mox
    3 Trinisphere

    4 Ancient Tomb
    4 City of Traitors
    10 Mountain

    1 Slot open for Slogger, Trini, Jitte, whatever

    YawG

    I think that list looks awesome.


    But IMO, with Koth in the deck, that last open slot should absolutely go to the 11th mountain.

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