Level 2 Judge
Owner, Tales of Adventure Comics and Games, Coopersburg, PA
Hi! I'm new to the deck! It took me a long time to get te basics cards to make this build, so i post it to get some help from you. I use black splash but i'm not sure if it's the best choice.
/ Lands
3 [EVG] Tranquil Thicket
4 [AQ] Mishra's Factory (4)
1 [LG] The Tabernacle at Pendrell Vale
4 [DK] Maze of Ith
1 [JU] Riftstone Portal
1 [IA] Glacial Chasm
3 [MM] Rishadan Port
1 [RAV] Forest (3)
3 [U] Tropical Island
3 [FUT] Tolaria West
2 [ZEN] Misty Rainforest
2 [ZEN] Scalding Tarn
2 [ON] Polluted Delta
2 [U] Underground Sea
1 [OD] Cephalid Coliseum
1 [M10] Gargoyle Castle
4 [TE] Wasteland
1 [TSP] Academy Ruins
1 [WWK] Bojuka Bog
// Spells
4 [RAV] Life from the Loam
4 [EX] Manabond
4 [US] Exploration
3 [WWK] Treasure Hunt
1 [FD] Engineered Explosives
1 [IA] Zuran Orb
1 [MR] Mindslaver
2 [TE] Intuition
// Sideboard
SB: 1 [IA] Glacial Chasm
SB: 1 [IA] Zuran Orb
SB: 2 [ALA] Relic of Progenitus
SB: 1 [TSB] Tormod's Crypt
SB: 4 [LRW] Thoughtseize
SB: 3 [TSP] Krosan Grip
SB: 1 [SH] Ensnaring Bridge
SB: 2 [10E] Crucible of Worlds
Also i have thought on introduce a pack of natural order + progenitus post side. But i haven't tested as well as run it yet.
Any thought?
Well, i preferred a more than 3x lands deck. I run 40. That's why the absence of mox.
Bojuka is cool. But just that, cool.
I'm not sure of running black splash...maybe a red for gamble would be better...(?)
Well, yeah. Pierce / Daze could be a problem to solve, but i think that it's matter play time. We don't strictly need to drop exploration / Mbond in the first turn. But yes...i was thinking on mox as a 4 off, more considering to run chalice in the side. What would you cut??
Any new tech for UG/r Intuition lists?
man, I wish there was an exploration for 1G. that would Make chalice sooooo much more synergistic with our whole deck. And our archetype as a whole so ridiculous...
Most of the tech falls under three classes:
Sideboarding against hate
Sideboarding for faster wins
Scapeshift / Valakut
Of these, only faster win-cons has shown any form of development: Phyrexian Processor and Keening Stone have shown up.
There are several hate-beating plans, none of which have worked extremely well. Ken Adams played Bob and Oracle of Mul Daya in his board, while I play 3x Crucible, 3x Smokestack and several other people just play krosan grips or chalices.
Level 2 Judge
Owner, Tales of Adventure Comics and Games, Coopersburg, PA
Most of the tech falls under three classes:
Sideboarding against hate
Sideboarding for faster wins
Scapeshift / Valakut
Of these, only faster win-cons has shown any form of development: Phyrexian Processor and Keening Stone have shown up.
There are several hate-beating plans, none of which have worked extremely well. Ken Adams played Bob and Oracle of Mul Daya in his board, while I play 3x Crucible, 3x Smokestack and several other people just play krosan grips or chalices.
Level 2 Judge
Owner, Tales of Adventure Comics and Games, Coopersburg, PA
hooooly shit, Oracle? must add that to my mandatory test list.
IMO, the best tech you can run is bobby out of the board. It hits them on G2 like a brick to the side of the head because most players were not expecting a creature that makes your yard and their yard hate essentially irrelevant.
Also, I highly recommend evasive man-lands like Creeping Tar Pit, Celestial Colonnade or Faerie Conclave (though of these three, I've only played Pit and Colonnade). Their evasion is extremely handy when it comes to either winning games faster or dealing with Walkers like Jace or Elspeth.
hooooly shit, Oracle? must add that to my mandatory test list.
IMO, the best tech you can run is bobby out of the board. It hits them on G2 like a brick to the side of the head because most players were not expecting a creature that makes your yard and their yard hate essentially irrelevant.
Also, I highly recommend evasive man-lands like Creeping Tar Pit, Celestial Colonnade or Faerie Conclave (though of these three, I've only played Pit and Colonnade). Their evasion is extremely handy when it comes to either winning games faster or dealing with Walkers like Jace or Elspeth.
Level 2 Judge
Owner, Tales of Adventure Comics and Games, Coopersburg, PA
yeah but why did he say this?
man, I wish there was an exploration for 1G. that would Make chalice sooooo much more synergistic with our whole deck. And our archetype as a whole so ridiculous...
you guys seen this build that just came out of Bmore?
Artifacts
4 Mox Diamond
1 Zuran Orb
Enchantments
4 Exploration
4 Manabond
Instants
2 Entomb
Sorceries
4 Gamble
4 Life from the Loam
Basic Lands
1 Forest
Lands
1 Barbarian Ring
3 Bayou
1 Ghost Quarter
1 Glacial Chasm
4 Maze of Ith
4 Mishra's Factory
1 Misty Rainforest
1 Raging Ravine
1 Riftstone Portal
4 Rishadan Port
3 Taiga
4 Tranquil Thicket
1 Verdant Catacombs
4 Wasteland
1 Windswept Heath
1 Wooded Foothills
Legendary Lands
1 The Tabernacle at Pendrell Vale
Sideboard:
2 Chalice of the Void
1 Faerie Macabre
2 Engineered Plague
3 Leyline of the Void
1 Ancient Grudge
1 Extirpate
3 Krosan Grip
1 Ray of Revelation
1 Firespout
Is there something about this blast from the past that could work more effectively than our Blue versions, or Sam Black just have a good day?
Intuition is just better all around than Gamble/Entomb, right?
Obviously not. Intuition is handier and more likely to resolve through Chalice or Counterbalance, and it actually gives you a Krosan Grip you can use. On the other hand, it's three mana. Entomb/Gamble costs one mana, which makes it more possible to go Entomb, Loam, Tabernacle in the same turn, against Zoo decks.
It's a metacall, just like many of the cards in the 75.
Level 2 Judge
Owner, Tales of Adventure Comics and Games, Coopersburg, PA
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