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Thread: [Deck] 43 Lands

  1. #661

    Re: [Deck] Lands!

    Quote Originally Posted by Dramma View Post
    Do you know anything else about this? in what slots was he testing it, what cards went out for them, did the tops fit well in the deck? something else?

    I was thinking of trying them and I read your post, it would be helpfull if you know something else about his testing with tops.
    I saw it at a tournament. It felt like a win-more, but I might be wrong. He scrubbed out of a 40 person event with it... with 3x cycling lands and multiple LftL, he was able to pay 1 to see what he was dredging, then choose to dredge it and look at a fresh 3.
    Level 2 Judge
    Owner, Tales of Adventure Comics and Games, Coopersburg, PA

  2. #662

    Re: [Deck] Lands!

    Hi! I'm new to the deck! It took me a long time to get te basics cards to make this build, so i post it to get some help from you. I use black splash but i'm not sure if it's the best choice.

    / Lands
    3 [EVG] Tranquil Thicket
    4 [AQ] Mishra's Factory (4)
    1 [LG] The Tabernacle at Pendrell Vale
    4 [DK] Maze of Ith
    1 [JU] Riftstone Portal
    1 [IA] Glacial Chasm
    3 [MM] Rishadan Port
    1 [RAV] Forest (3)
    3 [U] Tropical Island
    3 [FUT] Tolaria West
    2 [ZEN] Misty Rainforest
    2 [ZEN] Scalding Tarn
    2 [ON] Polluted Delta
    2 [U] Underground Sea
    1 [OD] Cephalid Coliseum
    1 [M10] Gargoyle Castle
    4 [TE] Wasteland
    1 [TSP] Academy Ruins
    1 [WWK] Bojuka Bog

    // Spells
    4 [RAV] Life from the Loam
    4 [EX] Manabond
    4 [US] Exploration
    3 [WWK] Treasure Hunt
    1 [FD] Engineered Explosives
    1 [IA] Zuran Orb
    1 [MR] Mindslaver
    2 [TE] Intuition

    // Sideboard
    SB: 1 [IA] Glacial Chasm
    SB: 1 [IA] Zuran Orb
    SB: 2 [ALA] Relic of Progenitus
    SB: 1 [TSB] Tormod's Crypt
    SB: 4 [LRW] Thoughtseize
    SB: 3 [TSP] Krosan Grip
    SB: 1 [SH] Ensnaring Bridge
    SB: 2 [10E] Crucible of Worlds

    Also i have thought on introduce a pack of natural order + progenitus post side. But i haven't tested as well as run it yet.

    Any thought?

  3. #663

    Re: [Deck] Lands!

    Quote Originally Posted by GoldenCid View Post
    Hi! I'm new to the deck! It took me a long time to get te basics cards to make this build, so i post it to get some help from you. I use black splash but i'm not sure if it's the best choice.

    / Lands
    3 [EVG] Tranquil Thicket
    4 [AQ] Mishra's Factory (4)
    1 [LG] The Tabernacle at Pendrell Vale
    4 [DK] Maze of Ith
    1 [JU] Riftstone Portal
    1 [IA] Glacial Chasm
    3 [MM] Rishadan Port
    1 [RAV] Forest (3)
    3 [U] Tropical Island
    3 [FUT] Tolaria West
    2 [ZEN] Misty Rainforest
    2 [ZEN] Scalding Tarn
    2 [ON] Polluted Delta
    2 [U] Underground Sea
    1 [OD] Cephalid Coliseum
    1 [M10] Gargoyle Castle
    4 [TE] Wasteland
    1 [TSP] Academy Ruins
    1 [WWK] Bojuka Bog

    // Spells
    4 [RAV] Life from the Loam
    4 [EX] Manabond
    4 [US] Exploration
    3 [WWK] Treasure Hunt
    1 [FD] Engineered Explosives
    1 [IA] Zuran Orb
    1 [MR] Mindslaver
    2 [TE] Intuition

    // Sideboard
    SB: 1 [IA] Glacial Chasm
    SB: 1 [IA] Zuran Orb
    SB: 2 [ALA] Relic of Progenitus
    SB: 1 [TSB] Tormod's Crypt
    SB: 4 [LRW] Thoughtseize
    SB: 3 [TSP] Krosan Grip
    SB: 1 [SH] Ensnaring Bridge
    SB: 2 [10E] Crucible of Worlds

    Also i have thought on introduce a pack of natural order + progenitus post side. But i haven't tested as well as run it yet.

    Any thought?
    You're not running Mox Diamond; is there a reason why?

    How is maindeck Bojuka Bog working out for you?

    Why are you running Thoughtseize? Is it better than Raven's Crime?
    Level 2 Judge
    Owner, Tales of Adventure Comics and Games, Coopersburg, PA

  4. #664

    Re: [Deck] Lands!

    Well, i preferred a more than 3x lands deck. I run 40. That's why the absence of mox.
    Bojuka is cool. But just that, cool.
    I'm not sure of running black splash...maybe a red for gamble would be better...(?)

  5. #665

    Re: [Deck] Lands!

    Quote Originally Posted by GoldenCid View Post
    Well, i preferred a more than 3x lands deck. I run 40. That's why the absence of mox.
    Bojuka is cool. But just that, cool.
    I'm not sure of running black splash...maybe a red for gamble would be better...(?)
    Do you have issues with Daze or Spell Pierce? Do you have issues with not enough green / blue mana?

    I think all of the splash colors are alright, it's a meta-call beyond that.
    Level 2 Judge
    Owner, Tales of Adventure Comics and Games, Coopersburg, PA

  6. #666

    Re: [Deck] Lands!

    Quote Originally Posted by mchainmail View Post
    Do you have issues with Daze or Spell Pierce? Do you have issues with not enough green / blue mana?

    I think all of the splash colors are alright, it's a meta-call beyond that.
    Well, yeah. Pierce / Daze could be a problem to solve, but i think that it's matter play time. We don't strictly need to drop exploration / Mbond in the first turn. But yes...i was thinking on mox as a 4 off, more considering to run chalice in the side. What would you cut??

  7. #667
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    Re: [Deck] Lands!

    Any new tech for UG/r Intuition lists?

  8. #668

    Re: [Deck] Lands!

    man, I wish there was an exploration for 1G. that would Make chalice sooooo much more synergistic with our whole deck. And our archetype as a whole so ridiculous...

  9. #669

    Re: [Deck] Lands!

    Quote Originally Posted by Heresy View Post
    Any new tech for UG/r Intuition lists?

    Most of the tech falls under three classes:

    Sideboarding against hate
    Sideboarding for faster wins
    Scapeshift / Valakut

    Of these, only faster win-cons has shown any form of development: Phyrexian Processor and Keening Stone have shown up.

    There are several hate-beating plans, none of which have worked extremely well. Ken Adams played Bob and Oracle of Mul Daya in his board, while I play 3x Crucible, 3x Smokestack and several other people just play krosan grips or chalices.
    Level 2 Judge
    Owner, Tales of Adventure Comics and Games, Coopersburg, PA

  10. #670

    Re: [Deck] Lands!

    Quote Originally Posted by Heresy View Post
    Any new tech for UG/r Intuition lists?

    Most of the tech falls under three classes:

    Sideboarding against hate
    Sideboarding for faster wins
    Scapeshift / Valakut

    Of these, only faster win-cons has shown any form of development: Phyrexian Processor and Keening Stone have shown up.

    There are several hate-beating plans, none of which have worked extremely well. Ken Adams played Bob and Oracle of Mul Daya in his board, while I play 3x Crucible, 3x Smokestack and several other people just play krosan grips or chalices.
    Level 2 Judge
    Owner, Tales of Adventure Comics and Games, Coopersburg, PA

  11. #671

    Re: [Deck] Lands!

    hooooly shit, Oracle? must add that to my mandatory test list.


    IMO, the best tech you can run is bobby out of the board. It hits them on G2 like a brick to the side of the head because most players were not expecting a creature that makes your yard and their yard hate essentially irrelevant.

    Also, I highly recommend evasive man-lands like Creeping Tar Pit, Celestial Colonnade or Faerie Conclave (though of these three, I've only played Pit and Colonnade). Their evasion is extremely handy when it comes to either winning games faster or dealing with Walkers like Jace or Elspeth.

  12. #672

    Re: [Deck] Lands!

    hooooly shit, Oracle? must add that to my mandatory test list.


    IMO, the best tech you can run is bobby out of the board. It hits them on G2 like a brick to the side of the head because most players were not expecting a creature that makes your yard and their yard hate essentially irrelevant.

    Also, I highly recommend evasive man-lands like Creeping Tar Pit, Celestial Colonnade or Faerie Conclave (though of these three, I've only played Pit and Colonnade). Their evasion is extremely handy when it comes to either winning games faster or dealing with Walkers like Jace or Elspeth.

  13. #673

    Re: [Deck] Lands!

    Quote Originally Posted by Antonius View Post
    man, I wish there was an exploration for 1G. that would Make chalice sooooo much more synergistic with our whole deck. And our archetype as a whole so ridiculous...
    And why lots of versions run chalice in the side???

  14. #674

    Re: [Deck] Lands!

    Quote Originally Posted by GoldenCid View Post
    And why lots of versions run chalice in the side???
    Because the deck is that dreadful against storm combo?

    (Although I'm 2-2 against it lifetime, losing to Jim Higgenbottom (without mystical) and Mark Tocco (with it) and beating two local players)

    I'm still not playing any hate for it though.
    Level 2 Judge
    Owner, Tales of Adventure Comics and Games, Coopersburg, PA

  15. #675

    Re: [Deck] Lands!

    yeah but why did he say this?

    man, I wish there was an exploration for 1G. that would Make chalice sooooo much more synergistic with our whole deck. And our archetype as a whole so ridiculous...

  16. #676

    Re: [Deck] Lands!

    you guys seen this build that just came out of Bmore?


    Artifacts
    4 Mox Diamond
    1 Zuran Orb

    Enchantments
    4 Exploration
    4 Manabond

    Instants
    2 Entomb

    Sorceries
    4 Gamble
    4 Life from the Loam

    Basic Lands
    1 Forest

    Lands
    1 Barbarian Ring
    3 Bayou
    1 Ghost Quarter
    1 Glacial Chasm
    4 Maze of Ith
    4 Mishra's Factory
    1 Misty Rainforest
    1 Raging Ravine
    1 Riftstone Portal
    4 Rishadan Port
    3 Taiga
    4 Tranquil Thicket
    1 Verdant Catacombs
    4 Wasteland
    1 Windswept Heath
    1 Wooded Foothills

    Legendary Lands
    1 The Tabernacle at Pendrell Vale

    Sideboard:
    2 Chalice of the Void
    1 Faerie Macabre
    2 Engineered Plague
    3 Leyline of the Void
    1 Ancient Grudge
    1 Extirpate
    3 Krosan Grip
    1 Ray of Revelation
    1 Firespout


    Is there something about this blast from the past that could work more effectively than our Blue versions, or Sam Black just have a good day?

  17. #677
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    Re: [Deck] Lands!

    Intuition is just better all around than Gamble/Entomb, right?

  18. #678

    Re: [Deck] Lands!

    What about leyline of sancticity???

  19. #679
    Legacy Vagabond
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    Re: [Deck] Lands!

    Quote Originally Posted by keys View Post
    Intuition is just better all around than Gamble/Entomb, right?
    Obviously not. Intuition is handier and more likely to resolve through Chalice or Counterbalance, and it actually gives you a Krosan Grip you can use. On the other hand, it's three mana. Entomb/Gamble costs one mana, which makes it more possible to go Entomb, Loam, Tabernacle in the same turn, against Zoo decks.

    It's a metacall, just like many of the cards in the 75.

  20. #680

    Re: [Deck] Lands!

    Quote Originally Posted by keys View Post
    Intuition is just better all around than Gamble/Entomb, right?
    It's an incredibly versatile tutor. If it resolves, you will win the game. (more or less)

    I haven't messed around with entomb / gamble much (outside of the old days) but it seems narrower and more luck-based.
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    Owner, Tales of Adventure Comics and Games, Coopersburg, PA

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