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Thread: [Deck] Berserk Stompy

  1. #681

    Re: [Deck] Berserk Stompy

    Groundswell is probably better than Vines of Vastwood for Berserk Stompy. Discuss.

  2. #682
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by ajfirecracker View Post
    Groundswell is probably better than Vines of Vastwood for Berserk Stompy. Discuss.
    It's two different things....normally the combo works togheter with berserk. VoV is better against removals and MoK is slight better than groundswell. There is a moment we cannot have any land to play in right way to give another +2

  3. #683
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by ajfirecracker View Post
    Groundswell is probably better than Vines of Vastwood for Berserk Stompy. Discuss.
    That, ofc, depends. For monogreen, running 15 to 16 forests, VoV is way better... Also, VoV's strength lies in instant trollshroud...

    But a stompy built around landfall could use it better...
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  4. #684

    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Tru3z3rox View Post
    My list runs it and I'm glad I do. Sylvan helps me dig very deep for the cards I need and considering there are only 12 infect creatures in the deck..it is more necessary. It is almost always a must counter for the opponent.
    In a monogreen infect deck Sylvan library indeed seems more vital, but I personally think monogreen infect is not as good as regular monogreen berserk stompy. Your list looks like an interesting start, but like you said yourself way too vulnerable and the infect creature count is very low even with sylvan library which is only a 3 of. Right now infect only works as a deck with some black, but that could change if there is more monogreen infect dudes printed in the later sets.

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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by LordEvilTeaCup View Post
    In a monogreen infect deck Sylvan library indeed seems more vital, but I personally think monogreen infect is not as good as regular monogreen berserk stompy. Your list looks like an interesting start, but like you said yourself way too vulnerable and the infect creature count is very low even with sylvan library which is only a 3 of. Right now infect only works as a deck with some black, but that could change if there is more monogreen infect dudes printed in the later sets.
    I agree. As I've stated before I'd jump for joy if they give us a troll shrouded infect dude. That would literally make the deck.

  6. #686

    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Tru3z3rox View Post
    I agree. As I've stated before I'd jump for joy if they give us a troll shrouded infect dude. That would literally make the deck.
    I think we would all jump for joy if that happened. Only time will tell.

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    Re: [Deck] Berserk Stompy

    So, how has the testing with G/R gone? The Assault Storbe + Fiend deck? My testings haven't been too good... anyone has different results?

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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by NihilObstat View Post
    So, how has the testing with G/R gone? The Assault Storbe + Fiend deck? My testings haven't been too good... anyone has different results?
    I tried a few games with it and didn't like it. I was always either waiting for red mana with red cards in hand or had red mana with no assault strobe in hand. I prefered the mono g version, but at the moment I'm testing infect pump. It is a lot faster (usually a turn 2-3 win), but is much more vulnerable to removal. I think if we went infect pump we'd need to run more VoV.

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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Tru3z3rox View Post
    I At the moment I'm testing infect pump. It is a lot faster (usually a turn 2-3 win), but is much more vulnerable to removal. I think if we went infect pump we'd need to run more VoV.
    I think that Infect needs 4x VoV, and maybe consider http://gatherer.wizards.com/Pages/Ca...iverseid=74515, or http://gatherer.wizards.com/Pages/Ca...verseid=193970.

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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by NihilObstat View Post
    I agree with the first statement, but not with the next. Those 2 cards are very subpar. 4 VoV could do it for now until an infect troll shrouder comes along.

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    Re: [Deck] Berserk Stompy

    Anyone trying to add Infect creatures to the current version, without basing the deck around infect? Then we'd use mamba or myr as final blow creatures only...
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  12. #692
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    Re: [Deck] Berserk Stompy

    I'd use myr...


    ...but can you really say "Final Blow"????

    That would be a bad final blow, IMO

    I mean... you need to deal 10 damage in 1 blow, without having Trollshroud...

    Quote Originally Posted by NihilObstat View Post
    or maybe Avoid Fate ;)
    Quote Originally Posted by Tacosnape View Post
    Kenjawn, Mutator of Cells
    :16: - (See, now Erratic Explosion's a deck)
    Legendary Creature - Horror
    Haste, Hexproof, Double Strike, Trample
    Kenjawn, Mutator of Cells is indestructible.
    Permanents you control can't be sacrificed or copied.
    Whenever Kenjawn, Mutator of Cells attacks, defending player gets liver cancer (This effect doesn't end at end of turn.)
    13/13

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    Re: [Deck] Berserk Stompy

    Vines is still simply better. I goldfish turn 2-3 with this deck (with a decent hand). I run 3 VoV though which helps a lot. Perhaps I'll up it to 4. I just tried testing against countertop...haha boy was that difficult. I went 1-2 against it. Considering everything in the deck costs 1-2 I'd say it is one of our worst match ups.

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    Re: [Deck] Berserk Stompy

    of course is VoV better...

    I meant in addition, if we want more to protect our critters
    Quote Originally Posted by Tacosnape View Post
    Kenjawn, Mutator of Cells
    :16: - (See, now Erratic Explosion's a deck)
    Legendary Creature - Horror
    Haste, Hexproof, Double Strike, Trample
    Kenjawn, Mutator of Cells is indestructible.
    Permanents you control can't be sacrificed or copied.
    Whenever Kenjawn, Mutator of Cells attacks, defending player gets liver cancer (This effect doesn't end at end of turn.)
    13/13

  15. #695
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    Re: [Deck] Berserk Stompy

    I've been testing Tru3z3rox's suggestion, Sylvan Library, and it's really good so far...

    I suggest everyone trying it out.
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  16. #696

    Re: [Deck] Berserk Stompy

    Quote Originally Posted by Gui_Brasil View Post
    I've been testing Tru3z3rox's suggestion, Sylvan Library, and it's really good so far...

    I suggest everyone trying it out.
    Got a list? What did you take out for it?

  17. #697
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by LordEvilTeaCup View Post
    Got a list? What did you take out for it?
    Got like 3 lists in test, and like other 3 in mind, all monogreen :P
    Neither are Infect Stompies, since I don't think it's viable right now, with only a few possible critters

    This is the first mod I did, to fit Sylvan:

    // Lands
    10 Forest
    4 Windswept Heath
    2 Wooded Foothills

    // Creatures
    4 Slippery Bogle
    4 Silhana Ledgewalker
    4 Kavu Predator
    4 Nettle Sentinel
    4 Skarrgan Pit-Skulk

    // Spells
    4 Berserk
    4 Rancor
    4 Might of Old Krosa
    4 Invigorate
    3 Vines of Vastwood
    2 Krosan Grip
    3 Sylvan Library

    // Sideboard
    SB: 1 Krosan Grip
    SB: 4 Vexing Shusher
    SB: 3 Tormod's Crypt
    SB: 2 Reverent Silence
    SB: 3 Mindbreak Trap
    SB: 2 Rushwood Legate




    And this is a list with both ESG and Sylvan Library, currently testing:

    // Lands
    10 Forest
    4 Windswept Heath
    1 Wooded Foothills

    // Creatures
    4 Slippery Bogle
    4 Silhana Ledgewalker
    4 Kavu Predator
    4 Nettle Sentinel
    4 Skarrgan Pit-Skulk
    4 Elvish Spirit Guide

    // Spells
    4 Berserk
    4 Rancor
    3 Might of Old Krosa
    4 Invigorate
    3 Vines of Vastwood
    3 Sylvan Library

    // Sideboard
    SB: 2 Krosan Grip
    SB: 4 Vexing Shusher
    SB: 3 Tormod's Crypt
    SB: 2 Reverent Silence
    SB: 2 Rushwood Legate
    SB: 2 Seeds of Innocence



    Sideboards are just ideas, but are more or less balanced
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  18. #698
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    Re: [Deck] Berserk Stompy

    Glad you guys are liking Sylvan. I'm currently testing the infect stompy list. Like it a lot and with VoV I've some resilience to removal. I'm thinking it is way faster than the traditional stompy...

  19. #699

    Re: [Deck] Berserk Stompy

    The Sylvan build looks a little weird, but maybe it could work out. I am very curious to see how it panes out.

  20. #700
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    Re: [Deck] Berserk Stompy

    Quote Originally Posted by LordEvilTeaCup View Post
    The Sylvan build looks a little weird, but maybe it could work out. I am very curious to see how it panes out.
    What do you mean by wierd?

    Well, explaining, Sylvan speeds up your combo whenever you activate it, by either getting you to fix your draw or by drawing you some useless cards so that you can find new useful ones... I just added Sylvan to my list by removing some creatures/pumps, and my list used to run Gleeful/Krosan, so it stayed there, feel free to remove.

    With a creature T1 and a Sylvan T2, you got 11 cards to find a zerk + pumps for the combo, increasing your combo chances. Also, it can get you the 3rd land, if you got those mook+mook+zerk we love, but miss a forest.

    When you are running out of gas, and opponent is still playing defensive, a Sylvan could turn the game by getting you more fuel to burn.

    The situation in which sylvan is worse would be when you got few or no creatures, or when you wanted more creatures in the beginning instead of something that will get you more creatures in the middle of the game. OR when you got sylvan, and if it was a VoV/Seal you would win...
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

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