Groundswell is probably better than Vines of Vastwood for Berserk Stompy. Discuss.
If you fail to explain the reason behind your choice, technically, it's the wrong choice.
Zerk Thread -- Really, fun deck! ^^
In a monogreen infect deck Sylvan library indeed seems more vital, but I personally think monogreen infect is not as good as regular monogreen berserk stompy. Your list looks like an interesting start, but like you said yourself way too vulnerable and the infect creature count is very low even with sylvan library which is only a 3 of. Right now infect only works as a deck with some black, but that could change if there is more monogreen infect dudes printed in the later sets.
So, how has the testing with G/R gone? The Assault Storbe + Fiend deck? My testings haven't been too good... anyone has different results?
I tried a few games with it and didn't like it. I was always either waiting for red mana with red cards in hand or had red mana with no assault strobe in hand. I prefered the mono g version, but at the moment I'm testing infect pump. It is a lot faster (usually a turn 2-3 win), but is much more vulnerable to removal. I think if we went infect pump we'd need to run more VoV.
I think that Infect needs 4x VoV, and maybe consider http://gatherer.wizards.com/Pages/Ca...iverseid=74515, or http://gatherer.wizards.com/Pages/Ca...verseid=193970.
Anyone trying to add Infect creatures to the current version, without basing the deck around infect? Then we'd use mamba or myr as final blow creatures only...
If you fail to explain the reason behind your choice, technically, it's the wrong choice.
Zerk Thread -- Really, fun deck! ^^
Vines is still simply better. I goldfish turn 2-3 with this deck (with a decent hand). I run 3 VoV though which helps a lot. Perhaps I'll up it to 4. I just tried testing against countertop...haha boy was that difficult. I went 1-2 against it. Considering everything in the deck costs 1-2 I'd say it is one of our worst match ups.
I've been testing Tru3z3rox's suggestion, Sylvan Library, and it's really good so far...
I suggest everyone trying it out.
If you fail to explain the reason behind your choice, technically, it's the wrong choice.
Zerk Thread -- Really, fun deck! ^^
Got like 3 lists in test, and like other 3 in mind, all monogreen :P
Neither are Infect Stompies, since I don't think it's viable right now, with only a few possible critters
This is the first mod I did, to fit Sylvan:
// Lands
10 Forest
4 Windswept Heath
2 Wooded Foothills
// Creatures
4 Slippery Bogle
4 Silhana Ledgewalker
4 Kavu Predator
4 Nettle Sentinel
4 Skarrgan Pit-Skulk
// Spells
4 Berserk
4 Rancor
4 Might of Old Krosa
4 Invigorate
3 Vines of Vastwood
2 Krosan Grip
3 Sylvan Library
// Sideboard
SB: 1 Krosan Grip
SB: 4 Vexing Shusher
SB: 3 Tormod's Crypt
SB: 2 Reverent Silence
SB: 3 Mindbreak Trap
SB: 2 Rushwood Legate
And this is a list with both ESG and Sylvan Library, currently testing:
// Lands
10 Forest
4 Windswept Heath
1 Wooded Foothills
// Creatures
4 Slippery Bogle
4 Silhana Ledgewalker
4 Kavu Predator
4 Nettle Sentinel
4 Skarrgan Pit-Skulk
4 Elvish Spirit Guide
// Spells
4 Berserk
4 Rancor
3 Might of Old Krosa
4 Invigorate
3 Vines of Vastwood
3 Sylvan Library
// Sideboard
SB: 2 Krosan Grip
SB: 4 Vexing Shusher
SB: 3 Tormod's Crypt
SB: 2 Reverent Silence
SB: 2 Rushwood Legate
SB: 2 Seeds of Innocence
Sideboards are just ideas, but are more or less balanced
If you fail to explain the reason behind your choice, technically, it's the wrong choice.
Zerk Thread -- Really, fun deck! ^^
Glad you guys are liking Sylvan. I'm currently testing the infect stompy list. Like it a lot and with VoV I've some resilience to removal. I'm thinking it is way faster than the traditional stompy...
The Sylvan build looks a little weird, but maybe it could work out. I am very curious to see how it panes out.
What do you mean by wierd?
Well, explaining, Sylvan speeds up your combo whenever you activate it, by either getting you to fix your draw or by drawing you some useless cards so that you can find new useful ones... I just added Sylvan to my list by removing some creatures/pumps, and my list used to run Gleeful/Krosan, so it stayed there, feel free to remove.
With a creature T1 and a Sylvan T2, you got 11 cards to find a zerk + pumps for the combo, increasing your combo chances. Also, it can get you the 3rd land, if you got those mook+mook+zerk we love, but miss a forest.
When you are running out of gas, and opponent is still playing defensive, a Sylvan could turn the game by getting you more fuel to burn.
The situation in which sylvan is worse would be when you got few or no creatures, or when you wanted more creatures in the beginning instead of something that will get you more creatures in the middle of the game. OR when you got sylvan, and if it was a VoV/Seal you would win...
If you fail to explain the reason behind your choice, technically, it's the wrong choice.
Zerk Thread -- Really, fun deck! ^^
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