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Thread: Survival of the Fittest

  1. #261

    Re: Survival of the Fittest

    Quote Originally Posted by jazzykat View Post

    I will admit that I am strongly biased, I played last night with Ubr Dreadstill vs. a guy who drafts and borrowed a Vengevival deck. I had 4 Spellsnare + 3 relic of progenitus MD plus a ton of other hate in the board. He raped me 0-2. Do I suck, maybe? Was I unlucky, maybe? I never got blown out so bad since I played vs. a storm combo deck and his had creatures.
    Yeah, you do seem biased. I mean, you lost with counterbalance.deck (UBr Dreadstill) against UG madness. Who knew UG madness was a terrible matchup to counterbalance decks (fast vines, vines costing 4c)... except that it was already shown in data few pages ago. Maybe time to change deck and adapt to metagame in that way?

    Would it be nonsense if I as a Merfolk player (theoretically) would complain about goblins and demand lackey/piledriver bannings?
    UBr Dreadstill has insane matchup vs combo. Combo has good matchup vs UG madness. <<continue logical thought>>

  2. #262
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    Re: Survival of the Fittest

    Quote Originally Posted by Pippin View Post
    Panic claims for banning yet again?

    This is actually getting absurd to me.

    1. Vengevine gets printed in RoE
    2. Someone here points out interaction between Vengevine and Survival of the Fittest
    3. Guy who suggested Vengevine gets laughed at, and its pointed out how Vengevine is too slow, and that Retainers + Iona combo is just better
    4. Nothing happens for almost a year*, then Caleb brings Survival madness to GP and makes top8
    5. Suddenly everyone is playing Survival and Vengevines, and its "most powerfull deck" out there and people start to claim for bans

    When people start playing goblins again, putting Siege Gangs turn 2 into play, and make a GP Top 8 performance I predict shouts for lackey banning all over again.

    * edit - uh oh, it felt like a year, turns out to be way less sicne RoE was released
    Exactly!

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  3. #263
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    Re: Survival of the Fittest

    Quote Originally Posted by Pippin View Post
    Yeah, you do seem biased. I mean, you lost with counterbalance.deck (UBr Dreadstill) against UG madness. Who knew UG madness was a terrible matchup to counterbalance decks (fast vines, vines costing 4c)... except that it was already shown in data few pages ago. Maybe time to change deck and adapt to metagame in that way?

    Would it be nonsense if I as a Merfolk player (theoretically) would complain about goblins and demand lackey/piledriver bannings?
    UBr Dreadstill has insane matchup vs combo. Combo has good matchup vs UG madness. <<continue logical thought>>
    Yes I am biased and you missed my point. I think they should unban more cards. Mystical Tutor should be brought back, maybe even Oath.

    BTW everyone and their brother says that Vengvival has a tough time vs. combo. I'll be thoroughly testing their claims through the next few weeks.

  4. #264
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    Re: Survival of the Fittest

    Quote Originally Posted by jazzykat View Post
    I think they should unban more cards. Mystical Tutor should be brought back, maybe even Oath.
    This. I also want to see Land Tax unbanned. we need to slow down the format.
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
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  5. #265

    Re: Survival of the Fittest

    It's no secret how I feel about Erwin and I'm here to tell you he MASSIVELY overreacted. Survival decks have been around for years! Vengevine is excellent for the deck and people just can't deal with it yet. It's the flavor of the month and Erwin just appealed to the butt-hurt masses who refused to adjust to a changing meta. People fear change, you see.

  6. #266
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    Re: Survival of the Fittest

    In coupe de france there were 3 survivals in top8 and 2 big zoos (those zoos just rape survival, give it a try), check they're sides and you'll find meta adjustment, so instead of complain about a survival just adapt to a diferent meta, most people done that to adjust against reanimator and Ant, true that dci banned mystical, but i dont belive they ban survival...

    http://www.magic-ville.com/fr/decks/...98&format=T1.5
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  7. #267
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    Re: Survival of the Fittest

    I like those decklists and like Catitas said most decks have have adapted to the meta 7 decks play 2 or more Faerie Macabre in their SB.

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    Re: Survival of the Fittest

    Quote Originally Posted by Beware View Post
    It's no secret how I feel about Erwin and I'm here to tell you he MASSIVELY overreacted. Survival decks have been around for years! Vengevine is excellent for the deck and people just can't deal with it yet. It's the flavor of the month and Erwin just appealed to the butt-hurt masses who refused to adjust to a changing meta. People fear change, you see.
    I'm sorry, I have no idea what your opinion on Evan Erwin is (nor do I know other people with five posts' opinions on him either), but I do think he has a point. Sure, Survival builds have (in various forms, but at least here Bant and RBGSA has been seen for some time) been a staple in the metagame for years, though not a tier 1 deck. However, now it is putting up a frightful amount of T16 placements, as Erwin himself says; 5/16 in Nasshville, 5/16 in Baltimore and 5/16 in Minneapolis.

    Granted, the metagame will shift and adapt to this new contender, but for now it is doing really, really well, better than what I have seen from a single Survival build ever before.

    I don't really agree with his ranting on the Ooze Survival build, however. The results are thanks to Vengevine, and not Necrotic Ooze.

  9. #269

    Re: Survival of the Fittest

    I will concede that the point that he has made about a very popular deck being very popular is correct. That is the only correct assessment he has made about the situation. People haven't adjusted and his hyperbole slinging has only made the situation worse. Now people are talking about when/if Survival will get banned or how every deck folds to it as opposed to card choices to deal with an ever shifting meta. Change is part of the game, people think because they play an Eternal format they never have to worry about the meta and keep playing 3 year old builds to great success.

  10. #270
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    Re: Survival of the Fittest

    Quote Originally Posted by Purgatory View Post
    I'm sorry, I have no idea what your opinion on Evan Erwin is (nor do I know other people with five posts' opinions on him either), but I do think he has a point. Sure, Survival builds have (in various forms, but at least here Bant and RBGSA has been seen for some time) been a staple in the metagame for years, though not a tier 1 deck. However, now it is putting up a frightful amount of T16 placements, as Erwin himself says; 5/16 in Nasshville, 5/16 in Baltimore and 5/16 in Minneapolis.

    Granted, the metagame will shift and adapt to this new contender, but for now it is doing really, really well, better than what I have seen from a single Survival build ever before.

    I don't really agree with his ranting on the Ooze Survival build, however. The results are thanks to Vengevine, and not Necrotic Ooze.
    Uhm, what about Jund in Standard? And Faeries in Standard when those decks were hot? Doesn't Standard put out more frightening results? The meta adapted and people convinced Jund was broken were proved wrong, then Jund adapted again to become stronger after evolution, yet Jund still exists unbanned (Bloodbraid could well have been banned but since it was format defining, it was left alone and the meta was fine despite complaints). Counterbalance, FOW, Brainstorm, Dark Ritual, AdN, Goyf, StP, alll these are format-defining cards. Survival is just getting its taste. Erwin screaming at this ban seems unjustified. Sure 5/16 in 3 big events is ugly, but let's just take that back to the most 'popular' format Standard before we scream shall we? And it pisses me off that these people with the bigger 'voice' in the MTG scene are the ones that will most impact WotC's decision if they banning principles are influenced at all to begin with. Banning principles should never be a gut feeling, it should be an observation of the meta itself.

  11. #271
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    Re: Survival of the Fittest

    Quote Originally Posted by Purgatory View Post

    I'm sorry, I have no idea what your opinion on Evan Erwin is (nor do I know other people with five posts' opinions on him either), but I do think he has a point. Sure, Survival builds have (in various forms, but at least here Bant and RBGSA has been seen for some time) been a staple in the metagame for years, though not a tier 1 deck. However, now it is putting up a frightful amount of T16 placements, as Erwin himself says; 5/16 in Nasshville, 5/16 in Baltimore and 5/16 in Minneapolis.

    Granted, the metagame will shift and adapt to this new contender, but for now it is doing really, really well, better than what I have seen from a single Survival build ever before.

    I don't really agree with his ranting on the Ooze Survival build, however. The results are thanks to Vengevine, and not Necrotic Ooze.
    So basically it's just VV that's stupid good, no Survival. Survival has always been a format defining card, but not a broken one. I couldn't imagine Legacy without it. Evan Erwin paints a picture of Survival that's far from the truth, if you look at past performance. Survival always needed other broken cards to win anything. Better nix cards like Retainers, cards that have interactions in Legacy that just shouldn't exist. But besides that: wizards is probably happy that a deck with creatures wins, especially with a mythic rare currently in standard.
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  12. #272
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    Re: Survival of the Fittest

    Quote Originally Posted by Shabbaman View Post
    So basically it's just VV that's stupid good, no Survival. Survival has always been a format defining card, but not a broken one. I couldn't imagine Legacy without it. Evan Erwin paints a picture of Survival that's far from the truth, if you look at past performance. Survival always needed other broken cards to win anything. Better nix cards like Retainers, cards that have interactions in Legacy that just shouldn't exist. But besides that: wizards is probably happy that a deck with creatures wins, especially with a mythic rare currently in standard.
    Exactly this. Survival and VV are specifically creature based strategies which WotC states they are inclined to keep around. Mystical Tutor was a problem because it fueled very consistent combo decks.
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  13. #273

    Re: Survival of the Fittest

    I would like to point out that 5 of 16 decks in top 16's running Survival is not broken in any way. Yes, Survival decks have been posting great win percentages, but the meta will adjust. How many decks in top 16's play Force of Will? Wasteland? Tarmogoyf? Lord of Atlantis? Sensei's Diving Top? There will always be cards that are prevalent in top 16's for some amount of time, but this will fluctuate. It is not very convincing of Mr. Erwin to cite 5/16 as his main argument, when 6 decks ran Force of Will and 8 (EIGHT! 50% of top 16) decks ran Tarmogoyf. Even a Tendrils deck ran Tarmogoyf in the SB! Is Survival very good right now? Yes. Is it better or even more common than any other card in Legacy? No.

  14. #274
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    Re: Survival of the Fittest

    My take on the issue:
    Focus on Legacy - Combating Survival

    Enjoy.
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  15. #275
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    Re: Survival of the Fittest

    I think Jaco wraps it up nicely.



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  16. #276
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    Re: Survival of the Fittest

    I built a copy of UG Vinal (nice, right?) at tappedout.net and have been playtesting it all morning, just to see what the deck mulls like and how it plays. That's the key to understanding your adversary. Here's how the deck usually runs:

    Mull to Survival. Hands without Survival just don't get there.
    Miss a T1 drop (there are only 4 Noble Heirarches in the deck after all).
    T2 play Survival.
    T3 Activate Survival to put 2 Vines in GY, pitch and play Rootwalla into Memnite, recur Vines. This only works when there is GGG available. Or, just fill GY with Vines.
    T4 Combo out all the Vines

    This deck is much slower than people have been giving it credit for. The deck's shaky manabase (only 21 lands, 20 in the GW build that won Nashville) does not help it accrue the Green mana it needs to go off. Mana denial can really hamstring the deck, especially since people seem dead set on running builds with Wasteland as a 4 of.

    So hitting a Tropical with a Wasteland can really slow down the draw engine. Also, any time the deck Dazes off Tropical it denies itself another Vine. Being able to out-aggro the deck is entirely possible.

    Why has this deck been so successful?

    My person belief is that people just aren't used to how it plays yet. The deck isn't overly fast (the best-case scenario for 4 Vines off of Survival is turn 3), it isn't incredibly flexible (without Vines it's basically an Odessey block beatdown deck), and the disruption package isn't anything special. I'm not saying that it's a bad deck by any means, but I do think it's just a little bit trendy at the moment. People need to tune their SBs to beat Vengevine (extirpate) and Survival (Needle), and the Survival deck just doesn't have answers.

  17. #277
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    Re: Survival of the Fittest

    Quote Originally Posted by jrw1985 View Post

    Mull to Survival. Hands without Survival just don't get there
    You need to play with the deck more. 2 Land, Discard Outlet, Vine, Rootwalla + whatever gets there all the time. And those hands are 35-40%. With 4 Force, 3-4 Daze, and 3-4 Spell Pierce, Madness laughs at your answers.

    Honestly, I've been playing the deck for almost 2 months now and the hardest decision is by far "Mull, or not to Mull?". The only time you don't ask that is when you got the "T2 Vine: You scooping yet?" hands. Otherwise, mull like crazy. I've played against decent CB pilots and mulled to 4 for the win. The deck just does what it does if you're not prepared for it.

    To anyone having problems with Madness, here's the answer: Play Peacekeeper, Play Pithing Needle, Play Firespout, Play a Tier 1 deck. Seriously, every top deck has a bunch of different ways to beat Survival. Just because you think you can avoid playing it doesn't mean that you shouldn't side 5-6 VERSATILE cards in against it.

    Also, don't side in GY hate unless it's Extirpate. We don't care if you remove 1-2 Vines. We have 2 more for a reason.
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  18. #278
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    Re: Survival of the Fittest

    Quote Originally Posted by Mana Drain View Post
    You need to play with the deck more. 2 Land, Discard Outlet, Vine, Rootwalla + whatever gets there all the time. And those hands are 35-40%. With 4 Force, 3-4 Daze, and 3-4 Spell Pierce, Madness laughs at your answers.
    A starting hand of 2 lands, 1 8/7-of (discard outlet), 1 4-of (Vine), 1 5/4-of (Rootwalla or Memnite), 2 9-of (disruption) is hardly happening 35-40% of the time. And when it does happen, playing out your entire hand for a 1/1 pump, a 2/2 discard pump, and a 4/3 haste isn't exactly game over for your opponent.

    For UG builds the disruption package has been 4 Force, 2 Daze, 3 Stifle. This has been the standard since Caleb's deck in Columbus. It isn't exactly a control deck.

    Just for shits and giggles let's look at opening hands and the subsequent mulls for 10 games using the following decklist from 1st place at a Magic-League tournament (http://www.magic-league.com/deck/648...acy_t15.html):

    Land (21)
    1x Flooded Strand
    3x Forest
    1x Gaea's Cradle
    1x Island
    4x Misty Rainforest
    4x Tropical Island
    1x Verdant Catacombs
    4x Wasteland
    2x Windswept Heath

    Creature (24)
    4x Aquamoeba
    4x Basking Rootwalla
    1x Memnite
    4x Noble Hierarch
    3x Trygon Predator
    4x Vengevine
    3x Wild Mongrel
    1x Wonder

    Instant (9)
    2x Daze
    4x Force of Will
    3x Stifle

    Enchantment (4)
    4x Survival of the Fittest

    Artifact (2)
    2x Umezawa's Jitte

    Game 1

    Vine
    Vine
    Trygon
    Rootwalla
    Heirarche
    Tropical Island
    Misty Rainforest - Mull

    Survival
    Survival
    Heirarche
    Stifle
    Forest
    Gaea's Cradle - Keepable? Survival is only castable off of Heirarche since Cradle won't produce mana without Heirarche in play. Lets look at the next 3 turns draws.
    Wasteland
    Daze
    Tropical Island - Maybe in a situation like this we just should have mulled, so let's.

    Trygon
    Trygon
    Misty Rainforet
    Flooded Strand
    Wasteland - Mull

    Survival
    Rootwalla
    Flooded Strand
    Tropical ISland - Finally a Survival and gas. Let's see the next draws
    Wonder
    Land - Now the Survival engine can get going, but any counterspell, mana denial, enchantment destruction or discard would have ended the deck's run.

    Game 2

    heirarche
    Trygon
    Daze
    Force
    Misty Rainforest
    Flooded Strand
    Wasteland - Mull

    Survival
    Survival
    Vine
    Vine
    Mongrel
    Heirarch - No lands, gotta mull. There are only 15 green mana sources in the lands of the deck (Cradle doesn't count in this case), so don't get greedy.

    Vine
    Mongrel
    Forest
    Tropical
    Misty - Mull, unless you like the idea of playing a slow hand with no disruption that will play itsself out.

    Mongrel
    Stifle
    Cradle
    Forest - Mull

    Wasteland
    Wasteland
    Rootwalla - Mull?

    Clearly none of the above hands were good starting hands. They all required drawing into something else to get rolling. This game would be lost on Mullagining (which happens all the time in Magic, so let's not freak out).

    Game 3

    Heirarch
    Heirarch
    Aquamoeba
    Aquamoeba
    Rootwalla
    Windswept Heath
    Island - Mull

    Aquamoeba
    Aquamoeba
    Trygon
    Vine
    Misty
    Wasteland - Mull

    Heirarch
    Survival
    Forest
    Forest
    Tropical - Once again a hand without disruption that can't even accelerate its mana because it needs the Heirarch to feed Survival. This hand cannot go off until turn 4.

    Game 4

    Survival
    Aquamoeba
    Island
    Tropical
    Tropical
    Windswept
    Misty - Like before, it has 0 disruption and cannot go off until turn 4, but because it has the Survival I guess it's a keeper.

    Game 5

    Heirarch
    Mongrel
    Mongrel
    Aquamoeba
    Force
    Tropical
    Windswept - Mull

    Rootwalla
    Trygon
    Mongrel
    Stifle
    Misty
    Misty - Mull

    Aquamoeba
    Rootwalla
    island
    Forest
    Verdant catacombs - Mull

    Trygon
    Stifle
    Forest
    Waste - Mull

    Gaea's Cradle
    Survival
    Rootwalla - Finally a Survival and our only land produces 0 mana. Cool.

    Game 6

    Vine
    Rootwalla
    Rootwalla
    Trygon
    Force
    Island
    Misty - Mull

    Survival
    Survival
    Mongrel
    Island
    Forest
    Windswept - Can't go off until turn 4, no disruption, but it has Survival and gas so must be a keeper.

    Game 7

    Heirarch
    Force
    Daze
    Flooded
    Windswept
    Tropical
    Wasteland - Mull

    Survival
    Mongrel
    Memnite
    Force
    Forest
    Flooded Strand - Survival and gas, but Force is dead in hand and you can't go off until turn 4.

    Game 8

    Survival
    Survival
    Aqamoeba
    Rootwalla
    Stifle
    Stifle
    Tropical - Keep? Lets see the next three cards (Tropical, Forest, Mongrel). Finally a decent hand, but not a wise one to keep.

    Game 9


    Survival
    Vine
    heirarch
    Force
    Wonder
    Tropical
    Misty - There it is!

    Game 10

    Survival
    Rootwalla
    Rootwalla
    Heirarch
    Force
    Stifle
    Jitte - Great hand, no land. Is it considered Good Magic to keep this and hope for the ~28% chance of hitting a green land on the next draw? Probably not - Mull

    Vine
    Cradle
    misty
    Flooded
    Tropical
    Windswept - Mull

    Stifle
    Windswept
    Windswept
    catacombs
    Forest - Mull

    Vine
    Flooded
    Misty
    Forest - Mull

    Heirarch
    Aquamoeba
    Waste - Yup...

    So there you go. Only 1 game in 10 (#9) that actually had a good opening hand. Game #8 got lucky. The rest mulled into Survival and nothing. I know 10 games is not statistically significant, but it isn't encouraging. Also, the mythical hand of Discard outlet, Vine, Rootwalla, 2 lands didn't occur once. So does the deck only win through getting lucky, or do people just not know how to play against it, or was I mulling completely incorrectly?

    Your thoughts?

  19. #279
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    Re: Survival of the Fittest

    Dont' forget that the turn 2 VV discard Rootwalla hands die to an StP :) Well they still get a mongrel and rootwalla I guess after dumping their entire hand, then a Goyf comes up and starts blocking.

    But when they don't have the StP, you are happy :)

  20. #280
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    Re: Survival of the Fittest

    Lol you mull always into Survival and think that proves the Deck is decent. Game 1 Hand 2 and Game 2 Hand 1 are keepable Not Auto-mulls. You have Force, daze, wasteland and an turn 2 trygon that's solid unless you Play vs. Burn. Keeping Game 4 is bullshit, a 5-Lander without any threat only to have survival. Any Pierce, daze, Force, snare, disenchant or shit face-rape you.

    Maybe it's wiser to Test this deck against other Decks instead of goldfishing into Survival. That will serve more detailed Information which Hands are acceptable.

    But you prove some points, Hands without Survival mostly result in a decent/Bad Aggro grip which scoops to every aggro; protection is critical since you Need 3 mana in Hand, a creature and a survival to Be very good that leaves 2 Slots 4 protection (stifle is Bad iMO, I Never wanna have it with hierarch in Hand); gw is just better, it's more resistent to hate due to their Aggro potential (goofy, Knight) As Plan B which is also good then it comes to mulligans.

    I still prefer the unholy Alliance of Fauna shaman, Survival and Natural Order maindeck. Most of the Time if Survival is countered/Not drawn shaman gets you unbeatable Aggro and NO is a nice draw in this deck and IMO better than packing stoneforge mystics and Equipment (and cheaper to Cast too)
    Last edited by Lemnear; 10-27-2010 at 06:53 PM.

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