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Thread: [DTB] Vial Goblins

  1. #5501
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    Re: [DTB] Vial Goblins

    That's Magic for ya. Whateryagonnado?

  2. #5502

    Re: [DTB] Vial Goblins

    Quote Originally Posted by Ozymandias View Post
    It wasn't the vines that did me in game 2; it was keeping a six-card hand with vial and port and mountain, having him claim my Vial, and then his lucksacking not just out of mana screw from my port, but also into running wastelands, and then furthermore, when I got a pyrokinesis to blow his team away, which was a fresh Fauna Shaman and two Elves, and get lackey through, it was him having his 1-of caller of the claw in hand.
    Cool.
    Do you have a list for the Elf/Vengevine deck that beat you? Did it make the top 8 or anything and have the results posted somewhere?

  3. #5503
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    Re: [DTB] Vial Goblins

    Why Planar Void, ScatmanX? It's completely awful against Vengevine Survival, given that it doesn't stop Mongrel/Moeba, Vengevine, Rootwalla, return Vengevine, swaaang.

    Black gives you Extirpate and Nihil Spellbomb, which are your two best options right now, both of which should be taking spots before Planar Void. Red has to make do with Leyline, Crypt, or Faerie Macabre.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  4. #5504
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    Re: [DTB] Vial Goblins

    Quote Originally Posted by Tacosnape View Post
    Why Planar Void, ScatmanX.
    I only have 1 Extirpate! =P
    My options were Planar Voit, Relic, Nihill and Faerie, and since I saw Dredge in the champ, I opted for Planar Void (that won me G2 against it).

    Agains UGMadness, I sided +3 Knesis, +3 Needle, +3 Claim, -4 Vial,-1 Gempalm,-1Weirding,-1 Wort, -2MWM if I recall... so there was not even room for gravehate, and I'd not bring in Extirpate even if I was running it.
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  5. #5505

    Re: [DTB] Vial Goblins

    One of my big issues with GY hate that costs mana vs. Vengevine is that it bones your tempo to keep mana open, and even if you do have a black source open, your opp can just Waste it, because they play those. If you keep spellbomb mana open, they even have Nature's Claim as an out. Now that I think about it, the best anti-VV hate for goblins is probably Faerie Macabre, since it requires no triggering preconditions, no mana open, can't be removed, and is okay as a topdeck.

  6. #5506
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    Re: [DTB] Vial Goblins

    Faerie Macabre is probably the best as a 4x due to the surprise factor vs VV. Nihil Spellbomb isn't bad either, since you don't need to leave mana up to use it (just to cantrip). But ultimately it runs the same problem as Tormod's Crypt - it can still be removed with Nature's Claim or Trygon Predator.

    Quote Originally Posted by arebennian View Post
    Do you have a list for the Elf/Vengevine deck that beat you? Did it make the top 8 or anything and have the results posted somewhere?
    Check the UG Vengevine thread. My list. :P
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  7. #5507
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    Re: [DTB] Vial Goblins

    Quote Originally Posted by Ozymandias View Post
    One of my big issues with GY hate that costs mana vs. Vengevine is that it bones your tempo to keep mana open, and even if you do have a black source open, your opp can just Waste it, because they play those. If you keep spellbomb mana open, they even have Nature's Claim as an out. Now that I think about it, the best anti-VV hate for goblins is probably Faerie Macabre, since it requires no triggering preconditions, no mana open, can't be removed, and is okay as a topdeck.
    You do realize you don't have to keep mana open for Nihil Spellbomb, right? That's why it's fantastic. It's like mixing Crypt and Relic. You can either have the speed or the card.

    That said, every single choice other than Extirpate or Leyline is going to often involve your graveyard hate being baited out by small 1 or 2 Vengevine at a time combinations, with a second wave following. Granted, sometimes that's enough tempo to win, but just saying.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  8. #5508

    Re: [DTB] Vial Goblins

    My issue with Spellbomb isn't the mana- it's that you're going to get your spellbomb claimed.

  9. #5509
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    Re: [DTB] Vial Goblins

    Hey guys,

    I just had a rather crazy idea.
    What if we'd play Engineered Plague in SB? I mean it could be a secret tech against Vengevival: It keeps those nasty 1-mana creature away:

    Mother of Runes - Human Cleric
    Noble Hierarch - Human Druid
    Loyal Retainers - Human Advisor

    Against Rock:
    Dark Confidant - Human Wizard
    Qasali Pridemage - Cat Wizard

    Against Zoo:
    Wild Nacatl - Cat Warrior
    Steppe Lynx - Cat
    Qasali Pridemage - Cat Wizard
    Grim Lavamancer - Human Wizard

    Besides it can be used against any other tribal deck: Merfol, Elves and even Goblins! If we put enough Goblin Chieftain in MD we could even use it in mirrormatch.

    What do you think?

    //EDIT:

    Here's a list that I designed, it surely can be improved

    //LANDS [22]
    4 Wasteland
    4 Bloodstained Mire
    4 Badlands
    7 Mountain
    1 Swamp
    2 Ancient Tomb

    //CORE [24]
    Vial, Lackey, Piledriver, Warchief, Matron, Ringleader

    //FLEX-Slots [9]
    3 Lightning Bolt
    3 Gempalm Incinerator
    1 Stingscourger
    1 Warren Weiridng
    1 SGC

    //TECH [5]
    3 Goblin Chieftain
    1 Boggart Mob
    1 Earwig Squad

    //SIDEBOARD [15]
    4 Chalice of the Void
    4 Leyline of the Void
    4 Engineered Plague
    1 Boartusk Liege
    1 Tuktuk Scrapper
    1 Goblin Sharpshooter
    Mountain Caverns, Lackey, Go.

    If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.

  10. #5510

    Re: [DTB] Vial Goblins

    How does goblin do aganist tempo decks?

  11. #5511
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    Re: [DTB] Vial Goblins

    Quote Originally Posted by GoboLord View Post
    What if we'd play Engineered Plague in SB?
    Plague is also good against Dredge (Horror/Illusion/Zombie).
    In that list, I'd change 1 or 2 Chiefteins for Buartusk Lieges.

    If you're going to test that, let us know what you think later.
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  12. #5512
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    Re: [DTB] Vial Goblins

    Quote Originally Posted by ScatmanX View Post
    Plague is also good against Dredge (Horror/Illusion/Zombie).
    In that list, I'd change 1 or 2 Chiefteins for Buartusk Lieges.

    If you're going to test that, let us know what you think later.

    Sure it can be used against dredge but it's not optimal, since we have better solutions. The thing is that I want to find out in which MUs it can be boarded effectively without dilluting our deck. Plus, I don't want the MD to be much different from other Gonblin lists, because that will probably cost consistancy and speed.
    I will test it and let you know what I think.
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  13. #5513
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    Re: [DTB] Vial Goblins

    Quote Originally Posted by GoboLord View Post
    Sure it can be used against dredge but it's not optimal, since we have better solutions. The thing is that I want to find out in which MUs it can be boarded effectively without dilluting our deck. Plus, I don't want the MD to be much different from other Gonblin lists, because that will probably cost consistancy and speed.
    I will test it and let you know what I think.
    I think it is great against Ichorid, since I've used in other decks against it. r Mana to shut sown all they're Ichorids is pretty nifty. Also, you can turn their tokens into Sharpshooter range.
    Well, playstile i think...

    @Boartusk: He is a solid creature to run MD. It is very good vs Fish, mirror and Zoo. I'd give 1 a try if you never did...
    edit: ok, maybe with 15 red sources, he may not be that great.
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  14. #5514
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    Re: [DTB] Vial Goblins

    Honestly, I don't think its a good idea. First, Engineered Plague isn't even a very good card in the format with all those modern +1/+1 tribal lords (don't tell the non-Goblin players). Secondly, there are much better options available for the matchups you listed. Pyrokinesis is only one of them. Plague doesn't to anything to Vengevines, so how can it be any good in that matchup?! And its too slow, three mana! Same as Sharpshooter?! I don't think they care about losing their Noble Hierarch if they already have an active Survival. If you wanted to take out Noble Hierarch and the likes, Mogg Fanatic is probably much better. And for Plague in the mirror match.. well they will not see it coming, that much is guaranteed.

  15. #5515
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    Re: [DTB] Vial Goblins

    Hahaha, GoboLord, I've been testing Engineered Plague two weeks ago, since I was sick and tired of Qasali Pridemage and Grim Lavamancers raining on my parade. The enchantment makes Goblin Sharpshooter a real pro sniper, but I also think Pyrokinesis is a better option (nature's claim is shining bright on every single deck).

    This is the decklist I've been running:

    Lands [22]

    8x Mountain
    4x Wasteland
    4x Bloodstained Mire
    3x Badlands
    2x Ancient Tomb (<- really nice idea gobo)
    1x Swamp

    Core [25]

    4x Goblin Lackey
    4x Goblin Matron
    4x Goblin Warchief
    4x Goblin Piledriver
    4x Goblin Ringleader
    4x AEther Vial
    1x Siege-Gang Commander (cut one of these for a second Earwig Squad, explanations below)

    Flexible Slots [13]

    3x Gempalm Incinerator
    2x Warren Weirding
    2x Earwig Squad
    2x Lightning Bolt
    2x Goblin Chieftain (perhaps this is the right number)
    1x Wort, Boggart Auntie
    1x Stingscourger

    Sideboard [15]

    1x Goblin Sharpshooter
    4x Pyrokinesis
    4x Nihil Spellbomb
    3x Perish
    3x Extirpate

    Hmm, here we go... Cut one of the SGC for a second Earwig Squad because they're really, really good against some common matchups where I live (Solitarie and Surivival of the Fittest variants). Extirpate is there for the same reason. Uh, Perish is great, period.

    I'm using Nihil Spellbomb because I tried over and over, but I can't like LofV.

  16. #5516
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    Re: [DTB] Vial Goblins

    Here is an update. I did some testing, but didnt get to use Plague too often. But the last game I had was really interesting. I played against Uwgr Countertop. I boarded Plague to hit Elspeth's tokens, but then I came to set it on "Wizard", hitting his Vendilion Clique and Grim Lavamancer!!
    So here's an update:

    GW SURVIVAL
    Mother of Runes - Human Cleric
    Noble Hierarch - Human Druid
    Loyal Retainers - Human Advisor

    ROCK
    Dark Confidant - Human Wizard
    Qasali Pridemage - Cat Wizard

    ZOO
    Wild Nacatl - Cat Warrior
    Steppe Lynx - Cat
    Qasali Pridemage - Cat Wizard
    Grim Lavamancer - Human Wizard

    Uwgr COUNTERTOP
    Elspeth's tokens - Soldier
    Vendilion Clique - Faerie Wizard
    Grim Lavamancer - Human Wizard

    TRIBALS
    Goblins
    Elves
    Merfolk
    (maybe)
    Tempo Faeries
    Mountain Caverns, Lackey, Go.

    If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.

  17. #5517

    Re: [DTB] Vial Goblins

    Why do some goblin deck runs Auntie's Hovel?

  18. #5518

    Re: [DTB] Vial Goblins

    Auntie's hovel should really be badlands 5-8, but since I only own 2 badlands in it went. As it stands, it's a pain free dual land for r-b goblins, and so it's a pretty good substitute for this deck, especially since life lost fetching can add up.

  19. #5519
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    Re: [DTB] Vial Goblins

    Quote Originally Posted by dethangel666 View Post
    Why do some goblin deck runs Auntie's Hovel?
    Because it is usually better to have a non-basic land wasted than a fetch stifled.
    But I think it depends no which you face more. Currently, i'd play more fetches.
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  20. #5520

    Re: [DTB] Vial Goblins

    Auntie's Hovel is pretty much a Badland that you can't fetch in this deck. It will almost never come into the battlefield tapped because of all the goblins this deck runs. At the end of the game, when you have no goblins in hand and are in top deck mode, it doesn't matter that it comes into play tapped. Hovel has a few advantages over running fetches. Hovel keeps your life total higher and cannot be stifled. Because Hovel does not shuffle your library, it keeps the non-goblin cards you don't need that you revealed from a Ringleader on the bottom of your deck. So you could argue that your draws might be slightly better running Hovel over fetches. On the other hand, fetches do thin your deck and they are less vulnerable to some non-basic hate like Wasteland.
    I see more than others do because I know where to look.

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