What about Sylvan Library in GW? As 2- or 3-of. It improves topdecks.
I don't think either of these options is necessarily requisite for the deck. Since both tend to lower the card quality of the deck in favor of improving card advantage. I prefer to have superior card quality over improved card advantage personally. I mean in all honesty this deck runs plenty of cards to improve card advantage (Tutor Board, Stoneforge Mystic, Fetchlands, and most importantly Horizon Canopy), is it really necessary to further dilute the rest of the deck with additional cards to improve card advantage?
"He's like fire and ice and rage. He's like the night, and the storm in the heart of the sun. He's ancient and forever... He burns at the center of time and he can see the turn of the universe... and... he's wonderful."
- Not really, but you can still run grunt in place of him if you want.
Scryb Ranger can chump merfolk all day and can counter wasteland effects by returning lands to your hand.I might just splurge on the 3-4 Fetches I need as well as saving up for a few dual lands. The abiltiy to splash MD Qasali is handy. SB Gaddock Teeq and Krosan Grip is also nice. Scryb Ranger seems really interesting as well.
"He's like fire and ice and rage. He's like the night, and the storm in the heart of the sun. He's ancient and forever... He burns at the center of time and he can see the turn of the universe... and... he's wonderful."
I'd say that the main advantages of running green are:
- Pridemage
- Goyf
- Gaddock
in that order. However, Scryb seems promising for all the tricks it enables (don't forget you can use it to activate Mangara twice).
Regarding the other cards mentioned:
- Knight of the Reliquary: I don't like it. I've tried it and it doesn't seem to belong in this deck. I'm tempted to say that it *might* replace Goyf if you don't have it, but Grunt is probable better.
- Mirri's Guile/Sylvan Library: Haven't tried them, but Dalkon is right. We want supreme card quality + tricks, and for the late game We have 3 Horizon Canopy. However, if somebody feels like trying it, please report here your testing.
- Oblivion Ring isn't needed when you play Pridemage. You can cut them for more beef.
Last edited by Lorgalis; 11-12-2010 at 06:34 AM.
I'm with Penguinizer in removing 2 O-rings, and its place put in some grunts...tarmogoyfs are powerful but you don't have to put it into all decks that run green...
"He's like fire and ice and rage. He's like the night, and the storm in the heart of the sun. He's ancient and forever... He burns at the center of time and he can see the turn of the universe... and... he's wonderful."
I've been running a green splash in D&T for quite some time now, and my list has naturally evolved towards what is now called "GW maverick", although I'm not particularily fond of that name. I basically run a "standard" maverick list, but with 3 karakas and 3 mangaras in the flex slots. It is really the best shell to exploit mangara, as it complements the mana-denial suite nicely, ranger gives you 2 activations, and between wayfarer and KotR you almost always have karakas when you need it. Admitedly, it's quite different from the mono-white classic D&T lists and it might not have its place here, but I'd just like to point out that this is an interesting direction this deck can take.
Just like kirbysdl, I'm still unsure as to whever goyf has its place in here. I haven't been terribly impressed by it, but it's still quite nice to have to hold off aggro, particularily zoo. I'd say it's a metagame call.
Heh,
'"standard" maverick'
Funny.
That is all.
Originally Posted by Bardo
not being familiar with standard... what exactly is a "Standard Maverick" List?
"He's like fire and ice and rage. He's like the night, and the storm in the heart of the sun. He's ancient and forever... He burns at the center of time and he can see the turn of the universe... and... he's wonderful."
How does Quirion Ranger perform compared to Scryb Ranger?
It's a 1-drop instead of a 2-drop, after all.
"He's like fire and ice and rage. He's like the night, and the storm in the heart of the sun. He's ancient and forever... He burns at the center of time and he can see the turn of the universe... and... he's wonderful."
Err sorry I tend to do direct translations from french which are not always very accurate. What I meant is "classic" of course, ie :
3 wayfarer
4 hierarch
4 mother
3 scryb ranger (could be quirion btw, but this is to optimize the curve)
3 qasali
3 stoneforge
4 KotR
4 vial
4 swords
3 pieces of equipment (jitte, 2 swords)
From the different lists I have seen this seems to be the core of maverick. My list is basically this + mangara. I like to think of it as WG D&T, because it has gradualy evolved from a classic D&T list and still features mangara. It's very much a different deck though.
Ranger has cute interactions not only with Mangara but also Mom and KotR if you were to run him. Double waste. You could probably even work it to Wayfarer in response to fetching lamds. But it seems like it might be a bit of a win more. Still, it's got me thinking of trying to build a Ranger/Mangara deck.
I have a question. Does Maze of Ith interact with Mangara like I hope it does? Can I Tap Mangara, Tap Maze untapping Mangara, Tap Mangara, Tap Karakas returning Mangara? Do I remove two permanents from the game? I am assuming Maze of Ith also works like this with Wayfarer, KotR, Mom?
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