Agreed. I've moved away from U/B a while ago. It is relevant in a heavy green meta, but there are just SO FEW decks that pack green that it could be relevant against. In saying that I know that perish does very little against VV. They are too resilient and recover too well from one. I for one have not played too many zoo decks in recent days and the ones I do play side out their green creatures game 2. Usually bringing in more removal and REBs.
Did anyone see the list from the Barcelona tourney it was mono blue folk with stifle and dreadnought it looks interesting and was thinking about testing it out, it also ran kira and with a nought on the field with kira its pretty much gg
Where is the list with the dreadnaughts posted?
http://www.eternal-central.com/?p=858 here is the list
I generally test a lot of different sideboards, and I usually change cards depending on what I'm expecting (of course, I bring a different sideboard when I'm going to a local tourney with a known metagame rather than a big tourney with an unknown metagame).
The last time, it was something like this, IIRC:
2 Blue Elemental Blast
1 Hydroblast
3 Spell Pierce
1 Hibernation
3 Submerge
2 Tormod's Crypt
1 Relic of Progenitus
2 Pithing Needle
With 4 Standstill, 2 Jitte, 2 Sovereign maindeck.
Hey guys, I'm wondering what a good list for a generic meta would be. I saw Finn's build on the first page, but I don't know how up to date that is, or how effective in a general meta. Furthermore, I was wondering what the concensus was on SB cards for the SnT MU. Some have suggested Waterfront Bouncer, I've considered Aether Spellbomb, but were there any cards that blew that MU wide open? Also, getting Echoing Truth may be...problematic, so would the inclusion of two copies of Spell Pierce make up the difference?
Hi,
I'm rather new to merfoks and I was thinking that you guys could give some hint/tips/tricks.
I'm planning on playing mono U. And after some research and puzzling I came up with this list a while ago.
list:
artifact:
4 aether vial
creatures:
4 cursecatcher
4 silvergill adept
4 lord of atlantis
4 merrow reyereej
3 Coralhelm commander
2 merfolk sovereign
2 Kira
1 Wake trasher
enchantment:
4 standstill
instant:
4 daze
4 FoW
land:
4 mutavault
4 wasteland
12 island
//sb
3 spell pierce
2 echoing truth
2 relic
2 crypt
3 Back to basics
3 Mind harness
Now I could very much use tips on sb and actually on the entire list in general. The thing I'm have my biggest doubts of seems to be echoing truth. Since I don't know people to playtest against :( I don't know if it will actually do some good.
I've also heard about lists that actually cut wasteland to be more explosive (or somthing like that xD). Now should I do that? Would cernainly save me some money :D.
looking forward for some decent criticme :)
grtzz,
Hi there!, I'm rather new to fish myself and through my playtesting I've found Kira, Wake Thrasher & Standstill to sometimes fall out of my favour. These are all subjective, maybe you'll do better with them than I have
I find myself rather wanting to play other cards, maybe another lord instead of Kira. Having added defense from K doesn't seem to do it for me although I can picture the scenario, I haven't found myself in a situation where I couldn't counter anything & I want to believe I can get my fishes up to a point strong enough to block when need be. Come to think of it I don't really block too much.. anyways
I think Wake Thrasher by itself to be pretty meh. Sure it can get huge every turn but a 1/1 critter stops it, no trample too.
Standstills are in my SB only to be determined if opponent is able to deal with it round 2. These days its all Vials here and there, sometimes I pitch it to FoW too when it becomes useless.
I would consider increasing Sovereign in your list to 4 because it makes other big fish you've grown unblockable and it just seems to gel more than having K or Thrashers in play. You could try the Sovereign > Thrasher beat
I've tried the new Spell Piece too. However, I'm rather sold on Snares, I run 3 copies max in my MB. Personal preference I suppose..Echoing Truth has worked wonders for me, there is ALWAYS some few cards in play that could use a bounce disrupting opponent's tempo, in the case you've run out of counters and meet a Wrath, you could always bounce your own fishes.
I haven't tried B2B yet but I wouldn't count on it to slow your opponent down too much. Mind Harness is excellent, stealing a fattie your opponent thinks you won't have a chance at stopping hasn't been so fun. Do consider Psionic Blast as well, it's sometimes a nice surprise finisher (usually 2 copies MB). Cutting Wastelands and Mutavault down to 3 each didn't feel too much of a difference when I tried it, I've seen some lists run a single Mishra's Factory too, seems odd, wouldn't know how that would synergize exactly, maybe more card interaction.
Hope your deck works out!
Factory gives pumps to your Mutavaults, basically only thing they are good as, other than extra manland.
Of course, Mutavault has all creature types. It also gets pumped by your opponents' Goblin Kings.
By the way, I agree with Pander Alexander. Coralhelm Commander is the second best creature in the deck. You should really play a full set of them. Without Coralhelm Commander the deck wouldn't be even close to its actual power.
Alright I'll add an extra coralhelm commander. I'm thinking playing only 3 standstills. Should I do that? That way I have already cut something.
And how about wasrteland? As i've sais before i've heard off lists playing no wastelands. Because if it is possible to play without them it would be very nice for my budget.
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