Page 64 of 160 FirstFirst ... 145460616263646566676874114 ... LastLast
Results 1,261 to 1,280 of 3183

Thread: [Deck] T.E.S - The EPIC Storm

  1. #1261

    Re: [DTW] T.E.S - The EPIC Storm

    I have the longest hold times on Brainstorm of any combo player I've met. I just don't cast it unless I have a very good reason to. Randomly drawing three cards on turn 1 is almost never a good reason to.
    BZK! - Storm Boards

    Been there, tried that, still casting Doomsday.
    Drawing my deck for 0 mana since 2013.

  2. #1262

    Re: [DTW] T.E.S - The EPIC Storm

    Quote Originally Posted by emidln View Post
    I have the longest hold times on Brainstorm of any combo player I've met. I just don't cast it unless I have a very good reason to. Randomly drawing three cards on turn 1 is almost never a good reason to.
    so what's your most common first turn play outside of Ponder,.. Duress? Bryant Duresses quite a bit first turn, so i was just wondering the implications it might have. Is Duress best served prior to the combo turn or during the combo turn? I find myself cantripping a lot for mana since I want hellbent asap. I'd like to hear your alternative plays besides casting Brainstorm.

  3. #1263
    I only play blue for Brainstorm and combo.
    Pulp_Fiction's Avatar
    Join Date

    Jan 2008
    Location

    Alpharetta, Georgia
    Posts

    665

    Re: [DTW] T.E.S - The EPIC Storm

    This is actually an interesting discussion. Given a choice between playing a cantrip or Duress, I ALWAYS play Duress first. The only time I won't is if I have the turn 1 EtW and want to cast a cantrip for potentially more storm. Thats really it. The only time to really not Duress first is against something like Goblins and u think they brought in Mindbreak Trap, just wait till the combo turn or the 1 before to prevent them topdecking the shit.

    And maybe its just me, but if I have a choice between Ponder and BS, I always cast Ponder first, everytime, because BS can leave u stranded drawing shit for 2 turns, Ponder always has a relevant effect. I still don't understand why people like Preordain over Ponder, w Ponder u potentially see 4 cards VS 3 w Preordain .... I understand the "draw the good one and put the land on bottom" argument but I will always side with the card that lets me see more potential outs. Plus, if you are keeping the cards from Ponder ur most likely winning that turn or the next anyway so how is Preordain better if you are keeping one ... putting another on the bottom, then drawing a random one next turn?

    As far as the mainphase Brainstorm goes, I usually do that unless I am playing against anything with discard or I need to bait a counter/CB reveal. You may cantrip into another, into another, etc. and not all of them are instants, u need to dig through the deck as fast as you can to find the missing pieces. Just use ur judgment, there is no 100% correct play all the time, u just adjust based on what ur opponent is playing and go with the play that is most beneficial to u, because ur deck is better than theirs (unless its a combo mirror) 100% of the time so take the path of least resistance towards comboing off.
    "I just shot Marvin in the face!"
    "Why the fuck'd you do that??"

  4. #1264
    Stay frosty.
    lorddotm's Avatar
    Join Date

    Apr 2009
    Location

    New York City
    Posts

    883

    Re: [DTW] T.E.S - The EPIC Storm

    Quote Originally Posted by emidln View Post
    I have the longest hold times on Brainstorm of any combo player I've met. I just don't cast it unless I have a very good reason to. Randomly drawing three cards on turn 1 is almost never a good reason to.
    This seems like a bad idea when you aren't playing DDFT.

    But you're you, so you're probably playing DDFT.
    Quote Originally Posted by Zach Tartell View Post
    Have to ask one of those West coasters about recreational purposes.
    Quote Originally Posted by DownSyndromeKarl View Post
    A baby seal walks into a club.
    West Coast Legacy

  5. #1265
    Member
    Bahamuth's Avatar
    Join Date

    Nov 2006
    Location

    Nijmegen, The Netherlands
    Posts

    482

    Re: [DTW] T.E.S - The EPIC Storm

    Quote Originally Posted by Pulp_Fiction View Post
    This is actually an interesting discussion. Given a choice between playing a cantrip or Duress, I ALWAYS play Duress first. The only time I won't is if I have the turn 1 EtW and want to cast a cantrip for potentially more storm. Thats really it. The only time to really not Duress first is against something like Goblins and u think they brought in Mindbreak Trap, just wait till the combo turn or the 1 before to prevent them topdecking the shit.
    When you have a hand with a Brainstorm and a Duress it's generally going to be hard to tell how soon that hand is going to win. If that's the case, and I know I'm not against a deck I need to Duress before a certain turn (like CB), I think holding the Duress and cantripping first is better. You will generally have the option to play the Duress a turn in advance to save mana anyway, and if you run out the Duress too soon, the opponents gets more chances to draw or Brainstorm into more FoWs. I'm not advocating Brainstorming without fetch or the option to fetch, because that's nearly always bad. If I have a hand that isn't going to win soon with a Brainstorm and a Duress, and I have played a land (like turn 2 post Wasteland or something), I will generally just say go.

    Quote Originally Posted by Pulp_Fiction View Post
    And maybe its just me, but if I have a choice between Ponder and BS, I always cast Ponder first, everytime, because BS can leave u stranded drawing shit for 2 turns, Ponder always has a relevant effect. I still don't understand why people like Preordain over Ponder, w Ponder u potentially see 4 cards VS 3 w Preordain .... I understand the "draw the good one and put the land on bottom" argument but I will always side with the card that lets me see more potential outs. Plus, if you are keeping the cards from Ponder ur most likely winning that turn or the next anyway so how is Preordain better if you are keeping one ... putting another on the bottom, then drawing a random one next turn?
    Although I completely agree that Ponder is better, it does occasionally happen that you want 1 card from your Ponder and 2 are pretty bad. You generally only keep this when that card is either the last one you need to win, or when the card is a land, or when you have another cantrip. The quality of cards in storm differs so much (LED and Ritual are just so much better) that seeing more cards is almost always a good argument. For that reason it's almost always correct to play Ponder before Brainstorm.

    Quote Originally Posted by Pulp_Fiction View Post
    As far as the mainphase Brainstorm goes, I usually do that unless I am playing against anything with discard or I need to bait a counter/CB reveal. You may cantrip into another, into another, etc. and not all of them are instants, u need to dig through the deck as fast as you can to find the missing pieces. Just use ur judgment, there is no 100% correct play all the time, u just adjust based on what ur opponent is playing and go with the play that is most beneficial to u, because ur deck is better than theirs (unless its a combo mirror) 100% of the time so take the path of least resistance towards comboing off.
    Although maybe not 100%, I'd say that Brainstorm mainphase is in like 95% of the cases the correct play. This deck can find so many things that it can do after a Brainstorm. Duress, Ponder, fetch, winning. If you're not mainphase Brainstorming, you're potentially missing out on mana that could be used to cast one of the above.
    "Part of me belives that Barrin taught me meditation simply to shut me up."

    -Ertai, wizard adept

    http://solidarityprimer.proboards85.com/index.cgi

  6. #1266

    Re: [DTW] T.E.S - The EPIC Storm

    Quote Originally Posted by emidln View Post
    I have the longest hold times on Brainstorm of any combo player I've met. I just don't cast it unless I have a very good reason to. Randomly drawing three cards on turn 1 is almost never a good reason to.
    More than once my hand went from completely shit to godlike in a single mainphase Brainstorm. Even against discard, if you have redundancy like 2 bombs and 2 LEDs the discard might not even hurt you too much. But you have to give it some thought and calculate what cards you need to draw to win that turn.

    But on the other hand, whenever I open a hand with 2 lands (one being a fetchland) and a Brainstorm, I prefer to just pass the turn and wait on the BS until I can't fetch away the chaff with the fetchland. But that happens when I have a bad hand and only a fully powered Ancestrall Recall can fix it.

  7. #1267

    Re: [DTW] T.E.S - The EPIC Storm

    My rule of thumb is that if I need a piece to win this turn, I mainphase brainstorm (even without fetch). If I need two, I don't. It has been working well so far.

    Regarding Duress, it depends on whether you know what the opponent is playing or not. Usually at my LGS I know what most of my opp's are playing, so I only Duress when needed (combo turn or the one before). If you don't know against what you're playing, and their 1st turn play doesn't give you a clue, I think that it's not so bad to Duress them on your 2nd turn (assuming you're not comboing off). That helps you plan the matchup.

  8. #1268

    Re: [DTW] T.E.S - The EPIC Storm

    T1 Duress on the play is my favorite right after Ad Nauseam.

    Getting their CB, Fow, Discard spell, or just seeing they hold seven blanks is worth it imo.
    Even if they hold like 5 counters you know what you need to do to land Xantid.

    If my opponent does not persuade me away from T1 duress, that is my default play. Though if it's crucial in case you are against tempo blue, holding it untill turn 2 would be most of the time correct. Trading duress for daze is just stupid.
    Quote Originally Posted by Race War View Post
    <Carnage> fuck idiot learn education

  9. #1269

    Re: [DTW] T.E.S - The EPIC Storm

    Quote Originally Posted by deviant View Post
    T1 Duress on the play is my favorite right after Ad Nauseam.

    Getting their CB, Fow, Discard spell, or just seeing they hold seven blanks is worth it imo.
    Even if they hold like 5 counters you know what you need to do to land Xantid.

    If my opponent does not persuade me away from T1 duress, that is my default play. Though if it's crucial in case you are against tempo blue, holding it untill turn 2 would be most of the time correct. Trading duress for daze is just stupid.
    Another good discussion is: do you Duress facing an untapped Island or do you Ponder?

    If you're playing against CB you probably HAVE to, as it is you best chance of avoiding a CB. But against other decks it might not be so straight up. If the have the BS, they can just hide the FoW on top and the dead card second. If you wait until they tap out if can garantee getting a FoW.

  10. #1270
    Member
    kilukru's Avatar
    Join Date

    Oct 2007
    Location

    Québec
    Posts

    125

    Re: [DTW] T.E.S - The EPIC Storm

    Some rules of thumb I use :

    Ponder : Do you have an open mana that you dont nned for anything else? if yes, then ponder. This is true for more than 90% of situations. If you have a descent hand and a ponder, you can use the ponder to bait daze or spell pierce, fun play.

    Brainstorm : In most cases, the longer you hold on to your BS the better it is. When your beggigning to be in tune with the deck, when you hold a BS in hand pretty often the game state will change and you will have a ''I need th BS NOW!'' moment, I dont have an hard exemple of this, but it really happen.

    Duress : For the t1 duress it mostly come to : do you know what your opponent playing? If not, duress t1 is a great move, the information it get can be decisive betwen a win and a lost. If you know what he's playing, then make a decision acordingly.

    Btw, I recently finished 3rd in a 66 players event. (13/11/2010)
    My list was a 5c, playing 14 land (bryant +1 city of brass), 2 MD Ad Nauseam, no MD ETW (I was expecting a lot of board control and I was right) and 4 duress 3 chant as MD disruption. Beside that pretty standart list.

    For the side :
    3 Xantid Swarm
    2 Pyroblast
    1 Eye of nowhere
    2 Chain of vapor
    1 Shattering Spree
    1 Grapeshop
    1 ill-Gotten gain
    1 tendrils
    1 ETW
    1 Diminishing return
    1 Thoughtseize

    5 hate cards you say? Well, pyroblast is a monster in so many matchup and I still think it's all around better than the Swarm but, Xantid Swarm simply win the merfolk MU by itself and merfolk is pretty common where I play. The solution to this dilemma, play both! And the results where pretty good

    Eye of nowhere : Yes i still play this, yes it work. Ramdom solution to random problems, like dark depth combo, not very common, but it happened to me, 3 time, in the past 6 month.
    In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move. - Douglas Adams

  11. #1271
    Arbitrary Wielder of Justice

    Join Date

    Oct 2003
    Posts

    3,195

    Re: [DTW] T.E.S - The EPIC Storm

    I obviously Duress on one on the play, but against most blue decks I don't fire another bullet until I'm going off that turn.

    <frogboy> Duress
    <opponent> Brainstorm! Witness my cleverness in putting the Force of Will on top of my library, thus countering your Duress!
    <frogboy> annnnnnnnnnnd you're dead.
    When in doubt, mumble.

    When in trouble, delegate.

  12. #1272
    Don't Tell Stacy
    RaNDoMxGeSTuReS's Avatar
    Join Date

    Jul 2010
    Location

    Sioux City, IA
    Posts

    720

    Re: [DTW] T.E.S - The EPIC Storm

    Quote Originally Posted by frogboy View Post
    I obviously Duress on one on the play, but against most blue decks I don't fire another bullet until I'm going off that turn.

    <frogboy> Duress
    <opponent> Brainstorm! Witness my cleverness in putting the Force of Will on top of my library, thus countering your Duress!
    <frogboy> annnnnnnnnnnd you're dead.
    Anyone ever get that fun opener with Dark Ritual and x3 Duress?
    It's won me a game before... Thoughts? :)

  13. #1273
    Stay frosty.
    lorddotm's Avatar
    Join Date

    Apr 2009
    Location

    New York City
    Posts

    883

    Re: [DTW] T.E.S - The EPIC Storm

    Quote Originally Posted by RaNDoMxGeSTuReS View Post
    Anyone ever get that fun opener with Dark Ritual and x3 Duress?
    It's won me a game before... Thoughts? :)
    The best opener was wth Iggy Pop and you got a turn 1 leyline into turn 1 Iggy.... Fun times.


    But yes I have gotten that hand, and yes I have mulled that hand.
    Quote Originally Posted by Zach Tartell View Post
    Have to ask one of those West coasters about recreational purposes.
    Quote Originally Posted by DownSyndromeKarl View Post
    A baby seal walks into a club.
    West Coast Legacy

  14. #1274
    Team Nijmegen Failtrain Captain
    practical joke's Avatar
    Join Date

    Nov 2009
    Location

    Nijmegen, Netherlands
    Posts

    167

    Re: [DTW] T.E.S - The EPIC Storm

    I had that hand, and it killed my opponent playing TES ( I was playing ANT)

    works like intended.

  15. #1275

    Re: [DTW] T.E.S - The EPIC Storm

    Quote Originally Posted by Pulp_Fiction View Post
    This is actually an interesting discussion. Given a choice between playing a cantrip or Duress, I ALWAYS play Duress first. The only time I won't is if I have the turn 1 EtW and want to cast a cantrip for potentially more storm. Thats really it. The only time to really not Duress first is against something like Goblins and u think they brought in Mindbreak Trap, just wait till the combo turn or the 1 before to prevent them topdecking the shit.

    And maybe its just me, but if I have a choice between Ponder and BS, I always cast Ponder first, everytime, because BS can leave u stranded drawing shit for 2 turns, Ponder always has a relevant effect. I still don't understand why people like Preordain over Ponder, w Ponder u potentially see 4 cards VS 3 w Preordain .... I understand the "draw the good one and put the land on bottom" argument but I will always side with the card that lets me see more potential outs. Plus, if you are keeping the cards from Ponder ur most likely winning that turn or the next anyway so how is Preordain better if you are keeping one ... putting another on the bottom, then drawing a random one next turn?

    As far as the mainphase Brainstorm goes, I usually do that unless I am playing against anything with discard or I need to bait a counter/CB reveal. You may cantrip into another, into another, etc. and not all of them are instants, u need to dig through the deck as fast as you can to find the missing pieces. Just use ur judgment, there is no 100% correct play all the time, u just adjust based on what ur opponent is playing and go with the play that is most beneficial to u, because ur deck is better than theirs (unless its a combo mirror) 100% of the time so take the path of least resistance towards comboing off.
    Thank you, that was informative. I totally agree with you about the differences between the three cantrips. The only reason I draw with Ponder is because the majority of the cards I see are useful or that the one missing piece of the combo is there, otherwise, I simply shuffle it back and see what my 4th card is. Preordain would be much less useful in that respect.

  16. #1276
    I only play blue for Brainstorm and combo.
    Pulp_Fiction's Avatar
    Join Date

    Jan 2008
    Location

    Alpharetta, Georgia
    Posts

    665

    Re: [DTW] T.E.S - The EPIC Storm

    Alright, i feel the need to post the list i have been maeesing around with, this had been the mad nuts in testing:

    4x Burning Wish
    4x Brainstorm
    4x Rite of Flame
    4x LED
    4x Petal
    4x Dark Ritual
    4x Ponder
    3x Xantid Swarm
    4x Chrome Mox
    3x Infernal Tutor
    3x Duress
    1x IGG
    2x AdN
    1x Tendrils

    4x City of Brass
    4x Gemstone Mine
    1x Bloodstained Mire
    1x Polluted Delta
    1x Flooded Strand
    1x Scalded Tarn
    1x Volcanic Island
    2x Underground Sea

    Sideboard

    2x Chain of Vapor
    1x Ancient Grudge
    1x Krosan Grip/Echoing Truth
    1x Wipe Away
    1x Duress/Thoughtseize
    1x Xantid Swarm
    1x Slaughter Pact

    Wish Targets

    1x Empty the Warrens
    1x Infernal Tutor
    1x Tendrils
    1x Diminishing Returns
    1x IGG
    1x Mettdown/SS
    1x Oust/Deathmark

    Even with 15 lands D Returns will get u there when setup proplery. the 2x Adn are good and I have had nothing put positive results with this. now i havent tested the CB matchup (which currentl blows against DDFT) but this list absolutely decimates Vengevine shit and mosdsst ot the format. this list is the most consistent list of tes, which i usually hate, and had been ridiculous against msot matchups i have played. sorry to post yet another list cause i hate when people post their lists but this has beeen totall ty sick in testing,.

    @jin: No problem man, after a while plays that i make or other people who play combo regularly make that i assume are common may be taken for granted. But when it comes to playing combo there are a lot of plays that i assume are "there" may not be. the best advice i have is just goldfish the deck everyday and know every in and out of the deck so when u have an opponent in front of u doing stuff, u know exactly which route to victory to take but even then it may not be enough. But when u obsessively goldfish the deck and ur opponent drops some unforseen hate, u are able to win VIA some random means because u know the deck in and out and overcome whatever they brought in. Like just the other day I kept a skeptical DDFT hand which had a turn 3 win and my opponent mulled down to 5 and opened with the white leyline .... on turn 2 i made 8 goblins and they got there. Just make sure u anticipate the hate cards and never go all-in on any one source unless u have Duressed/Chanted tham and know its safe.
    "I just shot Marvin in the face!"
    "Why the fuck'd you do that??"

  17. #1277
    Eating glass
    gustha's Avatar
    Join Date

    Aug 2008
    Location

    Italy, Venice, a small town somwhere in the north.east
    Posts

    236

    Re: [DTW] T.E.S - The EPIC Storm

    Doesn't Xantid MD turn on opponent's otherwise dead removals? Why not chant, at the cost of having the same manabase?
    Quote Originally Posted by mossivo1986
    Sorry for the confusion, and there is always the strong possibility of me being wrong in alot of cases. I am not always right; just most of the time. :)
    Quote Originally Posted by rockout
    Oh my god get to the point. Both of you.

  18. #1278
    Stay frosty.
    lorddotm's Avatar
    Join Date

    Apr 2009
    Location

    New York City
    Posts

    883

    Re: [DTW] T.E.S - The EPIC Storm

    Quote Originally Posted by gustha View Post
    Doesn't Xantid MD turn on opponent's otherwise dead removals? Why not chant, at the cost of having the same manabase?
    Pulp sometimes is really informative. Sometimes he's wasted. He is wasted.
    Quote Originally Posted by Zach Tartell View Post
    Have to ask one of those West coasters about recreational purposes.
    Quote Originally Posted by DownSyndromeKarl View Post
    A baby seal walks into a club.
    West Coast Legacy

  19. #1279

    Re: [DTW] T.E.S - The EPIC Storm

    Hi,

    I'm new on this forum, good to be here.

    I'd like to point out that I think original decklist has too little white mana sources.

    There have been numerous times when I was unable to play Orim's Chant due to lack of white mana.

    Is this happening just to me or does anyone else think that the deck is really inconsistent when it comes to W mana?

    Is it happening to you, too?


    Thanks for the answers.

    Regards,
    Dom

  20. #1280

    Re: [DTW] T.E.S - The EPIC Storm

    Quote Originally Posted by Pulp_Fiction View Post
    Alright, i feel the need to post the list i have been maeesing around with, this had been the mad nuts in testing:

    4x Burning Wish
    4x Brainstorm
    4x Rite of Flame
    4x LED
    4x Petal
    4x Dark Ritual
    4x Ponder
    3x Xantid Swarm
    4x Chrome Mox
    3x Infernal Tutor
    3x Duress
    1x IGG
    2x AdN
    1x Tendrils

    4x City of Brass
    4x Gemstone Mine
    1x Bloodstained Mire
    1x Polluted Delta
    1x Flooded Strand
    1x Scalded Tarn
    1x Volcanic Island
    2x Underground Sea

    Sideboard

    2x Chain of Vapor
    1x Ancient Grudge
    1x Krosan Grip/Echoing Truth
    1x Wipe Away
    1x Duress/Thoughtseize
    1x Xantid Swarm
    1x Slaughter Pact

    Wish Targets

    1x Empty the Warrens
    1x Infernal Tutor
    1x Tendrils
    1x Diminishing Returns
    1x IGG
    1x Mettdown/SS
    1x Oust/Deathmark

    Even with 15 lands D Returns will get u there when setup proplery. the 2x Adn are good and I have had nothing put positive results with this. now i havent tested the CB matchup (which currentl blows against DDFT) but this list absolutely decimates Vengevine shit and mosdsst ot the format. this list is the most consistent list of tes, which i usually hate, and had been ridiculous against msot matchups i have played. sorry to post yet another list cause i hate when people post their lists but this has beeen totall ty sick in testing,.

    @jin: No problem man, after a while plays that i make or other people who play combo regularly make that i assume are common may be taken for granted. But when it comes to playing combo there are a lot of plays that i assume are "there" may not be. the best advice i have is just goldfish the deck everyday and know every in and out of the deck so when u have an opponent in front of u doing stuff, u know exactly which route to victory to take but even then it may not be enough. But when u obsessively goldfish the deck and ur opponent drops some unforseen hate, u are able to win VIA some random means because u know the deck in and out and overcome whatever they brought in. Like just the other day I kept a skeptical DDFT hand which had a turn 3 win and my opponent mulled down to 5 and opened with the white leyline .... on turn 2 i made 8 goblins and they got there. Just make sure u anticipate the hate cards and never go all-in on any one source unless u have Duressed/Chanted tham and know its safe.
    Interesting list, the extra lands will help a lot against disruption (namely fish for me)! I have a question though: how come you kept IGG in there? Bryant advocates EtW over IGG because it is generally a better plan against blue (plus no one is ever sad to see it). I guess you built this deck with Survival in mind. I just wanted to hear your reasons for playing IGG over EtW in the main. For awhile I thought that Bryant's meta had too much blue for him to play IGG, and that's why he cut it, but recently I found out that even if I don't have enough storm, EtW can save me where as IGG just screws me. I think if anything is the "oh shit button" it's not DR, it's EtW.

    Oh yes, I totally know what you mean about the goldfishing thing. I've been playing this deck for a year and a bit now and today I missed a very obvious play. I feel like I still have so much to learn about this deck! I'll keep trying! I have another question though about going all in. How can you not fully commit to one path of victory if LED requires you to empty your hand? Do you draw Dark Rituals and Rite of Flames when given a choice with LED?

    Quote Originally Posted by gustha View Post
    Doesn't Xantid MD turn on opponent's otherwise dead removals? Why not chant, at the cost of having the same manabase?
    I assume that Xantid Swarm can be recycled which allows him more room to play those extra lands. Also, it's been done before and it seemed fine then. I think a viable strategy would be to tell people you are playing combo, so they don't cantrip into removal.. LOL.

    Quote Originally Posted by ndread View Post
    Hi,

    I'm new on this forum, good to be here.

    I'd like to point out that I think original decklist has too little white mana sources.

    There have been numerous times when I was unable to play Orim's Chant due to lack of white mana.

    Is this happening just to me or does anyone else think that the deck is really inconsistent when it comes to W mana?

    Is it happening to you, too?


    Thanks for the answers.

    Regards,
    Dom
    By original list are you talking about the 2010 one or the 2006 one?

    For the 2010 one, since it is the only relevant one:

    4x Lotus Petal
    4x Gemstone Mine
    2x City of Brass
    Xx Chrome Mox

    That's quite a bit of ways to get one W. There really isn't much trouble in getting that W. Consider saving a rainbowland or a petal for a Chant instead of using them to make B/R/U.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)