Page 87 of 108 FirstFirst ... 377783848586878889909197 ... LastLast
Results 1,721 to 1,740 of 2148

Thread: [Archetype] CounterTop

  1. #1721
    bring me water!
    neckfire's Avatar
    Join Date

    Feb 2008
    Posts

    119

    Re: [DTW] CounterTop

    so i recently got 9th at the scg open due to tie breaks i went x-1-1 for the day my only loss was to rb goblins i drew with new horizons with black in a tight 3 games. for reference here is the deck
    http://sales.starcitygames.com//deck...p?DeckID=35756

  2. #1722

    Re: [DTW] CounterTop

    Quote Originally Posted by neckfire View Post
    so i recently got 9th at the scg open due to tie breaks i went x-1-1 for the day my only loss was to rb goblins i drew with new horizons with black in a tight 3 games. for reference here is the deck
    http://sales.starcitygames.com//deck...p?DeckID=35756
    anything you would change in the deck? i want to play cb this weekend, leyline seems kind of weird and theres little to no storm combo here so i dont think it would be that good

  3. #1723
    bring me water!
    neckfire's Avatar
    Join Date

    Feb 2008
    Posts

    119

    Re: [DTW] CounterTop

    well il be honost..the leylines were there to help me in the top 8.I expected alot of ooze combo and storm combo.and leyline while costing me a card does protect me for at least a couple turns if it's in my opener.
    it's mainly there to protect vs discard.i sided it in against the gate to protect my hand and it worked like a charm.
    but if i were to replace it*which i would as it was a meta call*
    id do -3 leyline -1 needle
    +1 reb
    +1 spell pierce
    +1 dispell
    +1 meta slot

    the second needle in the board is useless it never came in.

  4. #1724

    Re: [DTW] CounterTop

    Quote Originally Posted by neckfire View Post
    well il be honost..the leylines were there to help me in the top 8.I expected alot of ooze combo and storm combo.and leyline while costing me a card does protect me for at least a couple turns if it's in my opener.
    it's mainly there to protect vs discard.i sided it in against the gate to protect my hand and it worked like a charm.
    but if i were to replace it*which i would as it was a meta call*
    id do -3 leyline -1 needle
    +1 reb
    +1 spell pierce
    +1 dispell
    +1 meta slot

    the second needle in the board is useless it never came in.
    gonna try your list, how would u sb vs the survival variants and other popular decks

    thanks in advance for any helo u can give me

  5. #1725
    Member

    Join Date

    Dec 2010
    Location

    Philippines
    Posts

    49

    Re: [DTW] CounterTop

    hey guys,would like to get your opinions on this 2 decklists that I'm planning to use.

    probant countertop list 1:

    4 noble hierarch
    4 tarmogoyf
    3 rhox war monk
    2 qasali pridemage
    1 progenitus

    4 force of will
    4 daze
    4 brainstorm
    3 swords to plowshares
    3 natural order
    2 jace,the mind sculptor
    1 elspeth, knight errant
    3 counterbalance
    3 sensei divining top

    3 misty rainforest
    2 flooded strand
    2 windswept heath
    3 tropical island
    3 tundra
    1 savannah
    1 dryad arbor
    2 island
    1 forest
    1 plains

    probant countertop list 2:

    4 noble hierarch
    4 tarmogoyf
    3 rhox war monk
    2 qasali pridemage
    1 progenitus

    4 force of will
    4 daze
    4 brainstorm
    3 natural order
    3 swords to plowshares
    2 jace,the mind sculptor
    1 elspeth,knight errant
    3 counterbalance
    2 sensei divining top

    3 misty rainforest
    2 flooded strand
    2 windswept heath
    3 tropical island
    3 tundra
    1 savannah
    1 horizons canopy
    1 dryad arbor
    2 island
    1 forest
    1 plains

    the only difference of the 2 builds is that the 1st build, I run 3 tops. In the 2nd build, I removed 1 top and put in 1 canopy instead. which do you prefer? why? thanks a lot.

  6. #1726

    Re: [DTW] CounterTop

    I prefer list 1 eventhough i dont like neither of them.

    In list one with only 3 CMC=3 and 6 CMC=4 your countertops will not be very strong. Jace and Elspeth provide a good late game but you will not be able to reach the lategame with only 3 removal and a bad lock. You should choose between planeswalkers and NO package and up your control elements.

    In list two 1 random Horyzon Canopy will do nothing for you. If you run Canopy you should run Knight of the Reliquary with Crucible and other utlity lands.

    And finally, I can understand playing with 3 CB, but top its always good at 4 copies. Especially with Jace and Fetchlands to get rid of extra copies.

    I would pick list 1 and do:

    -1 Jace
    -1 Elspeth
    +1 SDT
    +1 Predict / CB / SToP / Vedalken Shakles / Oblivion Ring / Jitte / Trygon Predator

  7. #1727
    Member

    Join Date

    Dec 2010
    Location

    Philippines
    Posts

    49

    Re: [DTW] CounterTop

    Quote Originally Posted by bokepa View Post
    I prefer list 1 eventhough i dont like neither of them.

    In list one with only 3 CMC=3 and 6 CMC=4 your countertops will not be very strong. Jace and Elspeth provide a good late game but you will not be able to reach the lategame with only 3 removal and a bad lock. You should choose between planeswalkers and NO package and up your control elements.

    In list two 1 random Horyzon Canopy will do nothing for you. If you run Canopy you should run Knight of the Reliquary with Crucible and other utlity lands.

    And finally, I can understand playing with 3 CB, but top its always good at 4 copies. Especially with Jace and Fetchlands to get rid of extra copies.

    I would pick list 1 and do:

    -1 Jace
    -1 Elspeth
    +1 SDT
    +1 Predict / CB / SToP / Vedalken Shakles / Oblivion Ring / Jitte / Trygon Predator
    thanks for the comment. I think running 3 sdt is enough. I could probably make cb into 4. I'm actually thinking of putting 1 rafiq of the many mainboard. i'm planning of running list 1 and probably take out 1 island and put in rafiq. I think 18 lands + 4 hierarchs is pretty enough to run the deck. still gonna test it though. thanks again.

  8. #1728
    bring me water!
    neckfire's Avatar
    Join Date

    Feb 2008
    Posts

    119

    Re: [DTW] CounterTop

    Quote Originally Posted by gypsy View Post
    gonna try your list, how would u sb vs the survival variants and other popular decks

    thanks in advance for any helo u can give me
    peacekeeper swaps for the firespouts
    spell snare comes in over counterspell unless you are on the play
    depending on the varient you can bring in reb or spell pierce
    hibernation is really good. i usually take out a clique and a goyf as they dont block well and you rarely win via aggro post board.
    it depends on the build and if you think they have a tool box against you or a more definite sideboard.

    if your vs ooze remember your pithing needles name necrotic ooze so they can't combo out then drop a peacekeeper..save your counterspells to protect it at all cost.

    in game 1 dont be afraid to spout away mana dorks.especially vs ooze as they keep mana light hands.spouting away 1 noble or a birds is worth it in my opinion.jace bounce your dork works well also.
    im sure you noticed i dont bring in my gy hate vs non ooze deck's well the reason being is i dont like it.
    you can do it if you wish go 0 goyf post board. the clique is valued more in my opinion bc of its cipt it has.
    hope that helps if you have any more question's let me know.

  9. #1729
    bring me water!
    neckfire's Avatar
    Join Date

    Feb 2008
    Posts

    119

    Re: [DTW] CounterTop

    vs merfolk i found myself doing this plan
    -1 spout
    -1 counterbalance
    -1 top
    -1 clique
    +3 peacekeeper
    +1 spell pierce

    the idea is you have 5 definite hate trump cards post board.play to whichever one you draw. between card drawing and your trump cards merfolk really isnt that hard of a match.I know that's alot to boast but i havent been beaten by it yet in the 3 times iv faced it in tournament play.
    in richmond i faced the hardest version for this deck Uw fish.Not only is he just fish so he trumps blue non aggro decks he has swords for the peacekeeper.

  10. #1730
    A espancar até enjoar...
    Catitas's Avatar
    Join Date

    Aug 2010
    Location

    Lisbon
    Posts

    68

    Re: [DTW] CounterTop

    Does anyone have Paulo Vitor Damo da Rosa report from gp columbus or the decklist?
    Last edited by Catitas; 12-18-2010 at 04:01 PM.
    Acima de nós só DEUS...

  11. #1731
    Legacy Staple
    Piceli89's Avatar
    Join Date

    May 2008
    Location

    Citizen of the world.
    Posts

    764

    Re: [DTW] CounterTop

    Dear Countertop players,

    My most sincere compliments for returning back into the scene and fill top8s with your boring, frustrating presence.

    Yours,
    Legacy metagame
    Quote Originally Posted by Pastorofmuppets View Post
    you just want us to do that because of your Silences, you sly dog.
    -----------------------------------------------------
    Avatar of kicks_422's creation and property

  12. #1732
    Member
    Valtrix's Avatar
    Join Date

    May 2008
    Location

    Milwaukee, WI
    Posts

    1,118

    Re: [DTW] CounterTop

    Quote Originally Posted by Catitas View Post
    Does anyone have Paulo Vitor Damo da Rosa report from gp columbus or the decklist?
    I looked for the report and list, but for some reason it seems to have been deleted from Channel Fireball where it was originally. I did go back through the thread to see if his list was posted either, but unfortunately I didn't find it. However, I did find Martell's list, which took 2nd place in the tournament and is very similar to PV's except for perhaps the sideboard:

    Playing Punishing Regular Miracles.

    Contribute to the community Miracles Primer.

  13. #1733

    Re: [DTW] CounterTop

    Quote Originally Posted by Piceli89 View Post
    Dear Countertop players,

    My most sincere compliments for returning back into the scene and fill top8s with your boring, frustrating presence.

    Yours,
    Legacy metagame
    Don't fret too much: many are still tinkering with Vengevine to see if it can be competitive without SotF.

  14. #1734
    Legacy Staple
    Piceli89's Avatar
    Join Date

    May 2008
    Location

    Citizen of the world.
    Posts

    764

    Re: [DTW] CounterTop

    Quote Originally Posted by DragoFireheart View Post
    Don't fret too much: many are still tinkering with Vengevine to see if it can be competitive without SotF.
    Vengevine alone is easily solvable, the problem was when a Survival resolved and you knew you had to run and they tutored for every single counter-hate. The new Intuition-based lists are going to be much less consistent, just as the new ANT configurations.
    Quote Originally Posted by Pastorofmuppets View Post
    you just want us to do that because of your Silences, you sly dog.
    -----------------------------------------------------
    Avatar of kicks_422's creation and property

  15. #1735

    Re: [DTW] CounterTop

    Quote Originally Posted by Piceli89 View Post
    Vengevine alone is easily solvable, the problem was when a Survival resolved and you knew you had to run and they tutored for every single counter-hate. The new Intuition-based lists are going to be much less consistent, just as the new ANT configurations.
    Post-game 1 yes, but then they tend to bring in stuff to replace the Vengeine with like Natural Order.

  16. #1736
    Member

    Join Date

    Dec 2010
    Location

    Charlotte
    Posts

    8

    Re: [DTW] CounterTop

    Hey guys, been a viewer of the site for awhile now and finally registered to make a post. I've been reading this thread for awhile and I've seen alot of post about issues with fast aggro or SotF (banned now so there is no issue now, though I didn't have to much of one to begin with.) I built my Countertop Thopter a few months ago but it doesnt really match anything being thrown around on the forum, It's won a few misc legacy tournaments against zoo (burn pkg,equip pkg, and the recent build that took Japan.) survival, stacks, burn, MBC, and RB Gobs without to many issues, usually stabalizing around 6 life. Well here's my current build and I'd like to see what everybody thinks about it and get some critiques on bettering it, thanks

    4x Swords to Plowshares
    3x Brainstorm
    1x Pithing Needle
    4x Sensei's Divining Top
    4x Enlightened Tutor
    4x Counterbalance
    1x Sword of the Meek
    2x Thopter Foundry
    2x Counterspell
    1x Ashnod's Altar
    1x Humility
    3x Wrath of God
    3x Jace, the Mind Sculptor
    4x Force of Will
    4x Tundra
    4x Island
    3x Plains
    1x Misty Rainforest
    1x Scalding Tarn
    4x Flooded Strand
    3x Wasteland
    1x Ancient Den
    1x Seat of Synod
    1x Academy Ruins

    Sideboard: (Varies on where im playing but this is usual setup)
    1x Engineered Explosives
    1x Crucible of Worlds
    3x Leyline of Sanctity
    2x Grindstone
    2x Painter's Servant
    3x Echoing Truth
    3x Path to Exile

    I've found that tutoring for a 1-4cc enchant/artifact for the trigger on CB works very well, I usually can always find what I need and have the CBT combo down by T3 90% of the time. But anyways, I'd like to see what everyone else thinks of my build, thanks again.
    -Sean

  17. #1737
    Etherium is limited. Innovation is not.
    Hanni's Avatar
    Join Date

    Aug 2006
    Location

    Columbus, OH
    Posts

    2,838

    Re: [DTW] CounterTop

    Vengevine alone is easily solvable, the problem was when a Survival resolved and you knew you had to run and they tutored for every single counter-hate. The new Intuition-based lists are going to be much less consistent, just as the new ANT configurations.
    Talking about Vengevine in this thread seems a little premature right now, but I disagree with you. U/G/b Vengevine w/ Intuition/Entomb is far more broken than the Survival version, and once people realize this, you have another (6?) more months of Vengevine until the next banned/restricted announcement. Seriously.
    / Intuition Miracles
    Simulacrum Shops

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  18. #1738

    Re: [DTW] CounterTop

    Have any of the Trinket Mage proponents ever considered running Cursed Scroll as a tutor target? I was testing Merfolk recently and locked down by it pretty hard.

  19. #1739

    Re: [DTW] CounterTop

    Adam Prosak was a huge fan of it in his UW Countertop decks. He ran 1 in the sideboard.
    It's also scientifically proven that resolving Nicol Bolas during a competitive legacy event causes the caster's penis to grow a good two or three inches.
    Quote Originally Posted by sdematt View Post
    But winning out of nowhere takes away the fun of grinding out your opponents with Manlands. Nothing is more satisfying than a game of Magic where you throw away half the fun, and claim the other half for yourself and leave your opponent with zero fun.

  20. #1740
    Member
    keys's Avatar
    Join Date

    Nov 2006
    Location

    London
    Posts

    1,053

    Re: [DTW] CounterTop

    Quote Originally Posted by Hanni View Post
    Talking about Vengevine in this thread seems a little premature right now, but I disagree with you. U/G/b Vengevine w/ Intuition/Entomb is far more broken than the Survival version, and once people realize this, you have another (6?) more months of Vengevine until the next banned/restricted announcement. Seriously.
    Without Survival, you can't just tutor up a Shriekmaw to kill my Peacekeeper, or a Pridemage to destroy my Tormod's Crypt. Our hate will actually be reliable now that Vengevine players don't also have a toolbox of answers.

    These Intuition/Buried Alive Vengevine decks are more of a one-trick pony.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)