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Thread: Spiral Tide

  1. #81

    Re: Spiral Tide

    About the Candelabra for the deck metioned above.. I know that having 4 is a bit over kill but I think if increase the amount to 2 would be better.
    Any thoughts?

  2. #82

    Re: Spiral Tide

    I've been testing 3 in my list. Wouldn't go for 4 as drawing multiples early suck (aside from not being able to pitch for Force), however it gets better after spiraling. Ima stick with 3.

  3. #83
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    Re: Spiral Tide

    Quote Originally Posted by Ben View Post
    About the Candelabra for the deck metioned above.. I know that having 4 is a bit over kill but I think if increase the amount to 2 would be better.
    Any thoughts?
    The guy from SGC said he only had 1, but would play more.
    If I had Candelabra, I'd play 1 Capsize as wish target.
    Capsize + 2 High Tide + Candelabra + 4 lands = absurdly large amount of mana...
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  4. #84
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    Re: Spiral Tide

    Capsize is an interesting piece of tech alright as it generates infinite mana with 3 lands + 3 Tides + Candelabra (or 4 lands and 2 tides as you mentioned) and can the proceed to draw infinite cards with SDT, reducing variance to nil when comboing off. Have to try that piece of tech in my no-wish build.

  5. #85

    Re: Spiral Tide

    @Infinitum, no love for C. Wish still? I find it the best tutor in the deck as it can pull you out of tight spots. When you find yourself without any option after spiraling, C. Wish suddenly can turn into a Meditate or a Stroke netting extra cards, or Turnabout which then lets me hardcast Emrakul. C. Wish also doubles as a win-con nabbing freeze, it's also a utility finding sb tech like Ravenous Trap (against Emrakul/Blessing decks), Mindbreak T. and especially Wipe Away. I wouldn't leave home without my 3 Wishes.

    here's my list for starters,
    Faerie-less Waves @TheSource, Take 1

    4 High Tide - namesake
    14 Islands/4 Scalding Tarn
    Tutor: 4 Merchant Scroll/3 Cunning Wish -=kill
    Protection: 4 FoW/3 Pact of Negation
    Cantrips: 4 Brainstorm/3 Ponder/3 Preordain/2 Meditate/1 Stroke of Genius -=kill
    Untappers: 4 Time Spiral/3 Turnabout/3 Candelabra of Tawnos
    Secondary kill: Emrakul, the Aeons Torn

    SB: Meditate, Stroke, Turnabout, Brain Freeze, Hurkyl's Recall, (+10 meta slots)

    Merchant Scroll and Cunning Wish are just insane, they let you grab instants inside and outside your library. How cool is that? I've played with Reset builds awhile back and was bored to death with it, this deck seems more fun. Not a tier 1, but absolute fun!

  6. #86
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    Re: Spiral Tide

    No love for wish still. I find it extremely slow, especially in the early game when I want to use the mana to sculpt my hand using cantrips and merchant scroll, and midcombo it's quite redundant since capsize, stroke and turnabout (the 3 spots I've given to it in testing) already generate mana and card advantage (and a universal hate solver in capsize). The deck already runs a full set of Scroll as well as Intuition for its tutoring needs, adding 3 more just gets awkward.

    There's also the fact that it takes away pretty much the entire sideboard, slots that can be used to shore up the decks worse matchups such as Dredge and stuff with a lot of conditional counters (or artifact disruption) to keep us off high tide backed by a fast clock.

  7. #87

    Re: Spiral Tide

    Intuition is nice and all but has a drawback in that it works only on 4-ofs. I don't mind running it alongside Wish, in fact I'm thinking of replacing Meditate with it. In testing, I still can't count the number of times C.Wish was able to pull that much needed Stroke/Turnabout/Hurkyl's or countermagic from the side.

  8. #88
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    Re: Spiral Tide

    Intuition is a total bomb in this deck.
    After resolving Time Spiral the cards you put in the graveyard with Intuition just get shuffled back into the library.
    I'm against cunning wish as well. I've got a list I'm working on, sans cloud of faries, I'll post it up later tonight.
    Only posts when drunk.

  9. #89
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    Re: Spiral Tide

    As promised:

    // Lands
    4 [ZEN] Misty Rainforest
    10 [OD] Island (4)
    4 [ON] Polluted Delta

    // Creatures
    1 [UL] Palinchron

    // Spells
    2 [US] Rewind
    2 [M11] Preordain
    3 [TE] Meditate
    4 [MM] Brainstorm
    4 [M10] Ponder
    3 [HL] Merchant Scroll
    3 [US] Turnabout
    3 [US] Stroke of Genius
    3 [FUT] Pact of Negation
    4 [AL] Force of Will
    4 [FE] High Tide (1)
    3 [US] Time Spiral
    3 [TE] Intuition

    // Sideboard
    SB: 3 [GP] Repeal
    SB: 3 [ON] Chain of Vapor
    SB: 3 [ZEN] Spell Pierce
    SB: 2 [U] Tropical Island
    SB: 4 [SC] Xantid Swarm

    A few observations:
    Sometimes Rewind is the nuts, other times I wish it was a Fact or Fiction, or something...
    Also, I dare you to try and lose to Merfolk with this. Goblins on the other hand can be rough if they have an aggressive draw i.e. Lackey into SGC.
    It is for this reason that I'm contemplating Maindeck bounce in the form of Chain of Vapor.

    What this deck needs is a Force Spike that cantrips. Disrupt wont cut the mustard.
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  10. #90
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    Re: Spiral Tide

    Quote Originally Posted by Infinitium View Post
    Capsize is an interesting piece of tech alright as it generates infinite mana with 3 lands + 3 Tides + Candelabra (or 4 lands and 2 tides as you mentioned) and can the proceed to draw infinite cards with SDT, reducing variance to nil when comboing off. Have to try that piece of tech in my no-wish build.
    IMO Palinchron serves this purpose better, since with the same lands/tides you only need one card to generate infinite mana/spell_count.

    Cheers.

  11. #91
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    Re: Spiral Tide

    @kingtk3:
    Thats why I run it. I've been tinkering with cutting a Stroke for a Scroll Rack. Its doing ok.
    Only posts when drunk.

  12. #92

    Re: Spiral Tide

    Not running the full 4 Spiral/Turnabout in an Intuition list, just seems so wrong.

  13. #93
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    Re: Spiral Tide

    Quote Originally Posted by kingtk3 View Post
    IMO Palinchron serves this purpose better, since with the same lands/tides you only need one card to generate infinite mana/spell_count.

    Cheers.
    Palinchron doesn't draw cards or bounce permanents, and having infinite storm is pretty damn novel when my list doesn't run brain freeze to begin with.

    Also ditto on not running the full 4 Time Spirals. Rewind looks like a good canditate to cut (the fact that it cannot protect your mana producers should be a cue that the card simply isn't good).

  14. #94
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    Re: Spiral Tide

    Well, Grollub, lets look at why I'm doing this:
    Time Spiral itself is an untap effect, so more than 3 Turnabouts are unneeded redundancy. With my list, if you've made all your land drops, you should be able to win on turn 4 with counter backup. Intuition is used to actually thin the deck by three cards, and while its useful for finding you the first Time Spiral, after that, you really want it to get a Stroke or a cantrip so you can find the Palinchron. I would usually go with a Brainstorm/Ponder/Preordain Intuition post-spiral just to filter into things like meditate and what not.
    Remember that Merchant Scroll and Intuition can be used as shuffle effects as well, and for this reason you will want to use your Brainstorms before hand.

    Against an opponent one line of play looked like this:
    Sculpted my hand till turn 4, with 4 islands in play.
    High Tide > Turnabout > Time Spiral.
    Opponent FOW's, I Pact back.
    Spiral nets me 2 more high tides, which I cast off floating mana.
    Chain cantrips, Intuitions, and untaps to I have 33U floating.
    Stroke myself for 26 and without passing priority cast Pact on stroke then Rewind on Pact.
    Opponent Fow's rewind, I Fow back.
    Untap my lands, Draw 26 cards, Infinite mana with Palinchron, Win.

    You really shouldn't have to cast Time Spiral more than once after casting a High Tide or two.
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  15. #95
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    Re: Spiral Tide

    Quote Originally Posted by Scordata View Post
    Chain cantrips, Intuitions, and untaps to I have 33U floating...
    Stroke myself for 26...
    If you have 33U floating, and a Stroke in your hand, with Fow, you shouldn't lose anyway....
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  16. #96
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    Re: Spiral Tide

    Frankly winning with High Tide off 4 lands is easy no matter what engine you use. This discussion really should aim for the turn 3 goldfish which is just leagues better vs the half of the format that doesn't run force (turn 4 on the draw is half a turn too slow vs aggressive strategies usually, force or not).

    List btw. I'm still testing the optimal Impulse/Peer ratio and trying out different sideboard configurations (white for chants, defense grid and so forth) but kinda like the green splash for Krosan Grip and Swarm. Between Force, Top, eot Turnabouts to tap out my opponent (nullifying everything not force) and the sideboard I currently have a pretty comfortable time slowrolling blue decks and still have a pretty consistent turn 3 win (depending on whether can cantrip into Spiral or not). Having a lot of untap effects really adds to consistency in my opinion as it frees up your cantrips for business and lands, which is important since you only have 3 mana in all with which to find everything when aiming for the early win.

    10 Island
    8 Fetches

    4 High Tide
    4 Time Spiral
    4 Candelabra of Tawnos
    4 Turnabout

    4 Merchant Scroll
    1 Intuition

    4 Brainstorm
    4 Ponder
    3 Sensei's Divining Top
    3 Impulse
    1 Peer Through Depts

    4 Force of Will
    1 Capsize
    1 Stroke of Genius

    Sideboard
    2 Tropical Island
    4 Xantid Swarm
    3 Krosan Grip
    1 Rebuild
    3 Faerie Macabre
    2 Tormod's Crypt

  17. #97

    Re: Spiral Tide

    What about using Cloudstone Curio with Cloud of Faeries/Palinchron?

  18. #98

    Re: Spiral Tide

    The following list did recently result in a spanish tournement:

    MAINDECK

    Lands
    ----------
    14 Island
    4 Polluted delta

    Cantrips
    ----------
    4 Brainstorm
    4 Ponder
    4 Preordain

    Counters
    ----------
    4 Force of will
    3 Pact of negation

    Tutors
    ----------
    4 Merchant scroll
    3 Cunning wish

    Untaps & Drawings
    ----------
    4 Time spiral
    3 Tournabout
    1 Meditate

    Others
    ----------
    4 High tide
    3 Retraced image
    1 Brain Freeze

    SIDEBOARD
    4 Spell pierce
    2 Snap
    2 Wipe away
    1 Brain freeze
    1 Meditate
    1 Mindbreak trap
    1 Rebuild
    1 Slaughter pact
    1 Tourabout
    1 Stroke of genius

    Is a strange list but I think quite performant because of the 7 counters with cost 0, even if I've not tested it yet . The logic seem to stock as much as possible mana to play more times Time spiral that untaps lands and permit us to draw. The need of many mana explain the presence of onlt Tournabout and not Cloud of faeries and Snap and the consistent draw that Spiral guarantees explain the only 1 Meditate. This list is radical in the use of cantrips to maximize the probability to find High tide and Spiral. I understand the use of Retraced image to put more island on the board and is good in early game, to start before, and in comboing, to enjoy other drown lands. i think this card can be also replaced by Sapphire medallion.
    What do you think about?
    Last edited by Di; 01-14-2011 at 11:49 AM.

  19. #99

    Re: Spiral Tide

    Well this is my list, and I posted in the former page of the thread (and is the evolution of the list I posted in the first page). If you read the whole thread you will have for sure most of the answers to questions about specific cards if any, but still if you have anything that you need to clarify just feel free to ask.

    Greetings,

    Iņaki.-

    P.S. btw the 1 of in the others section should be Brain freeze.

  20. #100
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    Re: Spiral Tide

    I'm assuming that the 4 spell pierces in the SB are there for the matches where your opponent has counters as well which means they will be having islands as well, which will then be affected by your high tides, which allows them to pay for spell pierce in counter wars... isn't dispel better in this case?

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