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Thread: [Deck] T.E.S - The EPIC Storm

  1. #1621

    Re: [DTW] T.E.S - The EPIC Storm

    Quote Originally Posted by LostButSeeking View Post
    Play against a "Burn" goldfish. Every turn, you lose three life for each mountain they've (three on the first turn, six after their second turn, nine after their third turn). This STRONGLY encourages IGG/D. Returns playing, or goldfishing off as quickly as possible, as you get to a very small life total pretty quickly.
    That makes sense. You can't give them a 4th turn, which should be well within the capabilities of the deck, and after turn 2 on the play or turn 1 on the draw Ad Nauseum starts to look pretty unattractive. I'll try this, thanks.

    Quote Originally Posted by tangram View Post

    If I were to choose which 2 mana combination I'd prefer I'd go for UB. U gives cantrips to continue digging and B allows for DR, IT, Duress and IGG. But typically mana combination isn't a issue with AdN, the issue is getting enough mana sources from card flipping.
    Also don't always go for AdN, sometimes wishing for IGG or IT chaining is enough to generate 9 storm.
    Yeah that makes sense I suppose. Red rituals only need a single Mox to get started anyways since you never really need RR. I suppose it's pretty situational.

  2. #1622
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    Re: [DTW] T.E.S - The EPIC Storm

    Ok here's a couple answers :

    How much mana, and wich kind should you float when goiing Adn :

    This is an incredebly situational question, rule of thumb, if you can float 2 mana, you try to go RB, if you can only float 1 there are many thing to consider :
    -I wont cover all the ''must you go off now'' topics, too long, but as akward as it sound, the later you go off, the better are your chances since you have more ressources, it all depend on your opponent deck and the gamestate.
    -What have you played so far?, let's use an extreme exemple : you used 3 Dark Ritual before goiing off, then you will definitly want to have a R mana floating, most of the remaining ritual are red
    -Did you do your land drop? If not, what color to float is less important, you will be able to compensate when you make your land drop
    -After Adn, you have more dead black cards than red cards (duress for exemple), so you have more irrelevent black card to pitch to chrome mox than red ones
    -remember, if you have a chrome mox in hand and nothing to imprint it on, you can ADN in response to the imprit trigger, meaning you will be able to imprint one of the cards you adn for! (seem's like a lot of people dont know this yet)
    -Goiing ADN during you opponent end turn allows you to use your lands during your turn

    That's all that come to mind right now, hope it help, there no magical solution, you have to do what's best in the current situation, and you learn that from experience I guess, remember this, anytime, bofore making a decision with TES, stop for a second and THINK!

    Now, on ponder vs preordain, it's simple, ponder is better at finding you THE card you need to win. Preordain is better when you have a bad hand, and when you have a bad hand, you should have mulliganed, end of story!, but seriouly I took note of when I had a ponder and made some analysis of what would have happened with a preordain, and most of the times where preordain would have been better where situation where I should have mulled my hand or that I made some playmistake.

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  3. #1623
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    Re: [DTW] T.E.S - The EPIC Storm

    Quote Originally Posted by Killane View Post
    Yeah that makes sense I suppose. Red rituals only need a single Mox to get started anyways since you never really need RR. I suppose it's pretty situational.
    Both the rituals only need a single Mox to get started.

    About the Ponder over Preordain thing, Ponder is a LOT better. You have to use Ponder as a dig card for a specific type of card, for example, lets say you find yourself needing a fast mana source, or protection, or a land, or a tutor, Ponder is perfect as it can usually find it, or give you a much better chance to find it. Also it is another shuffle effect for Brainstorm, can set up a draw step Ad Nauseam much easier, among other things. Personally I love Ponder, and there are times that I want it over Brainstorm (double Brainstorm without a fetch is really really lame in comparison to the same situation but with Brainstorm and Ponder).

    The mana combination after you Ad Nauseam doesn't really matter, although I always go for UB since... I don't know, doesn't really matter, if you don't flip a Chrome Mox or Lotus Petal, you probably aren't winning (although having U is really good because Brainstorm after Ad Nauseam is Recall).

    Quote Originally Posted by kilukru View Post
    -remember, if you have a chrome mox in hand and nothing to imprint it on, you can ADN in response to the imprit trigger, meaning you will be able to imprint one of the cards you adn for! (seem's like a lot of people dont know this yet)
    e
    Every time this is a play, you can just hold the Chrome Mox. Literally no reason to try and be fancy. Also, learn to spell and use coherent sentences, it will make ou come off as much more of an adult, I promise.
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  4. #1624
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    Re: [DTW] T.E.S - The EPIC Storm

    Every time this is a play, you can just hold the Chrome Mox.
    It's relevant when you have a Diamond and they have taxing counters. It's happened to me twice.
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  5. #1625
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    Re: [DTW] T.E.S - The EPIC Storm

    Quote Originally Posted by frogboy View Post
    It's relevant when you have a Diamond and they have taxing counters. It's happened to me twice.
    Explain. I still don't understand why you would leave Diamond on the stack. If they Daze Ad Nauseam and you have a Diamond on the stack, and no mama floating, your Ad Nauseam is not resolving.
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  6. #1626
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    Re: [DTW] T.E.S - The EPIC Storm

    You have LED in play and you play Chrome Mox. With imprint on the stack, you play AdN. They Spell Pierce and Daze AdN, and you pay with LED mana. After AdN has resolved you get to imprint something on Mox. If you had kept Mox in hand, it would just have been discarded and you would have 1 less mana.

  7. #1627

    Re: [DTW] T.E.S - The EPIC Storm

    Quote Originally Posted by kikoo View Post
    You have LED and in play and you play Chrome Mox. With imprint on the stack, you play AdN. They Spell Pierce and Daze AdN, and you pay with LED mana. After AdN has resolved you get to imprint something on Mox. If you had kept Mox in hand, it would just have been discarded and you would have 1 less mana.
    Nice. I could totaly see this being relevant at some point. It's a corner case, but I think of all archetypes combo is the one where corner cases make the biggest difference in your record at the end of the day.

  8. #1628
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    Re: [DTW] T.E.S - The EPIC Storm

    Quote Originally Posted by kikoo View Post
    You have LED and in play and you play Chrome Mox. With imprint on the stack, you play AdN. They Spell Pierce and Daze AdN, and you pay with LED mana. After AdN has resolved you get to imprint something on Mox. If you had kept Mox in hand, it would just have been discarded and you would have 1 less mana.
    OOOO. That I have done. I was thinking he was talking about Mox Diamond.... Awkward...
    Quote Originally Posted by Zach Tartell View Post
    Have to ask one of those West coasters about recreational purposes.
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  9. #1629

    Re: [DTW] T.E.S - The EPIC Storm

    Quote Originally Posted by kikoo View Post
    You have LED in play and you play Chrome Mox. With imprint on the stack, you play AdN. They Spell Pierce and Daze AdN, and you pay with LED mana. After AdN has resolved you get to imprint something on Mox. If you had kept Mox in hand, it would just have been discarded and you would have 1 less mana.


    Okay, this is why I love source. I've never once considered this, and I've comboed off through Ad Nauseum LOTS of times. Thanks for the help.

    As to floating mana. If possible (and I have no scientific reasoning backing this up) I go for UB, if possible. I ALWAYS draw into brainstorms or ponders and DON'T always draw into rituals of any kind. After ad nauseum, turning a brainstorm and two lands into the next three cards can turn a failed ad nauseum into a successful one very occasionally. As for the black, there are more black symbols in the deck--think Tendrils and IGG here--than red symbols.
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  10. #1630

    Re: [DTW] T.E.S - The EPIC Storm

    I haven't been playing TES for too long and I've read through the primer and most of this thread. I have a 75 card mirror of Bryant's list and I am not exactly sure what to board in and out in certain matchups. Help anyone, because the primer's board options are old and no longer is current.

  11. #1631
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    Re: [DTW] T.E.S - The EPIC Storm

    Quote Originally Posted by Derayler View Post
    I haven't been playing TES for too long and I've read through the primer and most of this thread. I have a 75 card mirror of Bryant's list and I am not exactly sure what to board in and out in certain matchups. Help anyone, because the primer's board options are old and no longer is current.
    What matchups do you need help with?
    Countertop (with explosives/firespout)
    -1 Infernal tutor
    -1 Chrome mox
    -1 ponder
    -1 Empty the Warrens
    -1 Silence
    +3 Pyroblast
    +1 Krosan Grip
    +1 Wipe Away

    Merfolk
    -1 infernal tutor
    -1 ponder
    -1 mox
    -1 silence

    +2 Pyroblast
    +2 Echoing Truth

    Aggro Decks (Zoo, Goblins, Death and Taxes variants)
    -1 Infernal Tutor
    -1 Chrome Mox

    +2 Echoing Truth

    This is what I tend to do.....

    For a more accurate take on sideboarding, look at Bryant's GP Columbus Report on the first page, it helps out a lot

  12. #1632
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    Re: [DTW] T.E.S - The EPIC Storm

    Quote Originally Posted by lorddotm View Post
    ...
    Also it is another shuffle effect for Brainstorm, can set up a draw step Ad Nauseam much easier, among other things.
    ...
    Just to be sure that I'm not missing something obvious here, but how exactly would you set up a draw step Ad Nauseam within the current rulings?

    for reference:

    504. Draw Step
    504.1. First, the active player draws a card. This turn-based action doesn't use the stack.

    106.4. When an effect produces mana, that mana goes into a player's mana pool. From there, it can be used to pay costs immediately, or it can stay in the player's mana pool. Each player's mana pool empties at the end of each step and phase.

  13. #1633
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    Re: [DTW] T.E.S - The EPIC Storm

    Quote Originally Posted by bennotsi View Post
    Just to be sure that I'm not missing something obvious here, but how exactly would you set up a draw step Ad Nauseam within the current rulings?

    for reference:

    504. Draw Step
    504.1. First, the active player draws a card. This turn-based action doesn't use the stack.

    106.4. When an effect produces mana, that mana goes into a player's mana pool. From there, it can be used to pay costs immediately, or it can stay in the player's mana pool. Each player's mana pool empties at the end of each step and phase.
    I used Brainstorm for this purpose. Granted, it doesn't offer anything beyond me feeling good that I can still cast spells in my draw step and that the DCI can't take that away from me.
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  14. #1634

    Re: [DTW] T.E.S - The EPIC Storm

    Quote Originally Posted by ninja_attack View Post
    What matchups do you need help with?
    Countertop (with explosives/firespout)
    -1 Infernal tutor
    -1 Chrome mox
    -1 ponder
    -1 Empty the Warrens
    -1 Silence
    +3 Pyroblast
    +1 Krosan Grip
    +1 Wipe Away

    Merfolk
    -1 infernal tutor
    -1 ponder
    -1 mox
    -1 silence

    +2 Pyroblast
    +2 Echoing Truth

    Aggro Decks (Zoo, Goblins, Death and Taxes variants)
    -1 Infernal Tutor
    -1 Chrome Mox

    +2 Echoing Truth

    This is what I tend to do.....

    For a more accurate take on sideboarding, look at Bryant's GP Columbus Report on the first page, it helps out a lot
    This is pretty wrong. I wouldn't board out Chrome Mox vs decks with Wasteland. Why are you boarding in Echoing Truth vs Fish? They have nothing you want to bounce. I guess you can bounce a Lord or something, or you can just keep in the Infernal Tutor + Ponder so that you're more likely to go off before the Lord is an issue. Bryant's list in the OP has 4 Pyroblasts, but you're saying to only board in 3 vs Countertop. Pyroblast is the best protection spell in your deck vs. Counterbalance, since it counters the namesake card. Duress can whiff if they're on the play and Brainstorm in response, but Pyroblast can always counter it on the way down.

  15. #1635
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    Re: [DTW] T.E.S - The EPIC Storm

    Quote Originally Posted by x8eikdls View Post
    This is pretty wrong. I wouldn't board out Chrome Mox vs decks with Wasteland. Why are you boarding in Echoing Truth vs Fish? They have nothing you want to bounce. I guess you can bounce a Lord or something, or you can just keep in the Infernal Tutor + Ponder so that you're more likely to go off before the Lord is an issue. Bryant's list in the OP has 4 Pyroblasts, but you're saying to only board in 3 vs Countertop. Pyroblast is the best protection spell in your deck vs. Counterbalance, since it counters the namesake card. Duress can whiff if they're on the play and Brainstorm in response, but Pyroblast can always counter it on the way down.
    I'm sorry I am wrong, I was just trying to help the guy out. Thank you for pointing out some of the flaws in my boarding strategy.

    Against countertop, do you advocate taking out duresses for pyroblast?

  16. #1636
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    Re: [DTW] T.E.S - The EPIC Storm

    Quote Originally Posted by ninja_attack View Post
    I'm sorry I am wrong, I was just trying to help the guy out. Thank you for pointing out some of the flaws in my boarding strategy.

    Against countertop, do you advocate taking out duresses for pyroblast?
    Not if you can help it. Duress is really important when trying to take their CB before they play it. Against Countertop, I would do:

    -2 Ponder
    -1 Chrome Mox
    +3 Pyroblasts

    They won't be attacking your manabase, so you can afford to lose a mana source in the matchup.

  17. #1637
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    Re: [DTW] T.E.S - The EPIC Storm

    this is what I would do for the following decks with this sb:

    1 Tendrils
    1 ETW
    1 D.returns
    1 IGG
    1 Shattering spree
    1 cumshot
    1 deathmark
    1 thoughtseize
    1 wipe away
    1 krosan grip
    2 echoing truth
    3 pyroblast



    vs zoo:
    -1 mox
    -1 brainstorm/ponder
    -1 duress
    +1 thoughtseize
    +2 echoing truth

    this is if I anticipate that he has mindbreak trap and cannonist post board

    vs WGB Rock

    -1 infernal tutor
    -1 ETW
    -1 silence/ponder
    + 2 echoing truth
    + 1 thoughtseize

    the extra disruption would help since builds like these would include vindicates. the boarded out infernal tutor would reduce the efficiency of extirpate(most players would target tutors) and ETW is useless against them because they have tons for mass removal(plague, EE, deeds)


    vs merfolk
    -1 ponder
    -1 brainstorm
    -1 infernal tutor
    +3 pyroblast

    hope this helps and makes sense

  18. #1638

    Re: [DTW] T.E.S - The EPIC Storm

    This makes sense. Can we get Bryant to chime in here though? I'm assuming he designed the board with the idea of bringing in 4 pyroblasts and the Krosan Grip (otherwise why are they there?), and since I'm starting off learning the deck with his list, I'd like his insight on it too.

  19. #1639

    Re: [DTW] T.E.S - The EPIC Storm

    I was considering running this deck this weekend and a question arose: is ad nauseam such relevant? Running 1 copy and with no mystical tutor isn't there the risk of hit it whan our damage count is too high??

  20. #1640
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    Re: [DTW] T.E.S - The EPIC Storm

    Quote Originally Posted by GoldenCid View Post
    I was considering running this deck this weekend and a question arose: is ad nauseum such relevant? Running 1 copy and with no mystical tutor isn't there the risk of hit it when our damage count is too high??
    If you can't go ad naus since you took too much damage, you probably could have just gone for IGG, or you waited too long to pull the trigger. 1 Ad naus is crucial, but not always what you do. You run this deck over AnT because it doesn't rely on just one engine.

    If you were considering not running one of the better draw functions in the format, I wouldn't consider running this deck. At least until you understand how it works a little more
    Last edited by Tammit67; 02-20-2011 at 11:03 AM.

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