Ok so the point of this deck is to control the board with tons of creature removal and then swing ftw with some infect guys. Heres the list:
// Lands
4 Cabal Coffers
2 Urborg, Tomb of Yawgmoth
16 Swamp
// Spells
4 Elixir of Immortality
2 Staff of Domination
4 Beseech the Queen
3 Extirpate
3 Diabolic Edict
3 Smother
3 Go for the Throat
3 Snuff Out
3 Damnation
// Creatures
3 Plague Stinger
3 Phyrexian Crusader
2 Phyrexian Vatmother
2 Skithiryx, the Blight Dragon
// Sideboard
3 Inquisition of Kozilek
4 Hymn to Tourach
4 Duress
3 Pithing Needle
1 Emrakul, the Aeons Torn
Card choices:
Diabolic Edict, Smother, Go for the Throat, Snuff Out, and Damnation gives me plenty of options to kill my opponents creatures and Extirpate allows me to remove whatever I just killed with any of those cards (or even get ride of Force or Jace etc.)
Staff + Coffers + Urborg can give me crazy card advantage, letting me draw an addition 2 or 3 cards a turn. It can also get you life and tap opponents creatures to stall until you get some removal.
Elixir is just a great card, it lets me gain life and shuffles all my removal back into my deck for me to draw with Staff.
Beseech is pretty self expiatory, tutor for whatever you need in a particular situation.
For the creatures, Plague Stinger and Skithiryx have evasion, and Skithiryx can win you the game outright, especially since you can give it haste. Vatmother is a beefy infect guy for fairly cheep and the draw back is minimal. Phyrexian Crusader is just amazing. If you get him out vs Zoo, you will win.
The sideboard is built to better deal with combo and control. All the card discard will stall combo and hopefully you can hit a key card to Extirpate. I would also board some in vs Countertop and Landstill since neither have that many creatures. Emrakul is there for games vs control. Since those games tend to go longer, ramping up to 15 isn't that difficult with Urborg and Coffers and Emrakul is basically an I win button.
Any critiques or suggestions would be very much appreciated. Thanks!
I disagree that Elixir is a good card. You have more than enough removal to handle aggro decks without having shuffle your GY into your library. Especially since doing so costs you a card (which would be better used as more removal or another threat). Life gain never beats improving your board position unless you are gaining 10+ life a turn.
You're going to run into problems playing any combo deck or anything with a lot of counterspells game 1. You've got a decent SB to combat this but I'm not sure it's enough. Many decks run Thoughtseize/Hymn ini the main and only have an even match against them.
Since you run 16 Swamp I think 1 Urborg is fair enough. You can tutor for it if you ever really need it.
Extirpate is a SB card unless you're still playing against Survival decks. Zoo, Goblins and Merfolk, NH are not really affected by it.
Finally I'd consider giving Inkmoth Nexus a try, possibly in place of Plague Stinger, as it's harder to kill and adds mana.
I see no reason to have Hymn not in MD as 4 of
I will make use of every tool that fate presents.
the deck just seems bad with so much spot removel(12) and mass removel(3) :S you just fold to control....
3 Diabolic Edict
3 Smother
3 Go for the Throat
3 Snuff Out
3 Damnation
and Extirpate main an no discard?`main :S wtf?!
-3 Smother = +3 hymn
-3 Damnation = +1 hymn, 2 thoughtseize
-2 ? = +2 thoughtseize
imo
@NukeMoose
I guess you're right about Elixir. I'll have to give something else a try. I disagree that deck does bad against decks with lots of counters like Fish or Countertop. This deck just has so much removal that they run out of counterspells first.
I have 2 Urborgs in there in case the 1st one gets Wastelanded.
I thin Extirpate is an undervalued card. If I kill a Goyf in zoo or NH then the rest of them are gone. If one of my removal spells get Forced then I can make it so I don't have to worry about Force for the rest of the game.
Inkmoth seems like a good card, I'll have to give it a try.
I know this deck will lose to combo game one, and I need to work on that.
ok so deck list v2:
// Lands
4 Cabal Coffers
2 Urborg, Tomb of Yawgmoth
4 Inkmoth Nexus
15 Swamp
// Spells
2 Staff of Domination
4 Beseech the Queen
3 Extirpate
3 Diabolic Edict
3 Smother
3 Go for the Throat
2 Damnation
4 Hymn to Tourach
4 Thoughtsieze
// Creatures
3 Phyrexian Crusader
2 Phyrexian Vatmother
2 Skithiryx, the Blight Dragon
// Sideboard
3 Inquisition of Kozilek
4 Duress
3 Pithing Needle
1 Emrakul, the Aeons Torn
??? Phyrexian Revoker?
Also,
please don't be a dick and just say it "seems" bad, try it out first. Thank you.
You win against Aggro, but you fold to Control and Combo. Seems bad.
This looks like a job for me.
Most of my posts will be written from my phone, so please excuse the eventual lack of proper typing.
well i opened your eyes.please don't be a dick and just say it "seems" bad, try it out first. Thank you.
Well, I wanted to take this idea fairly seriously. Here's my attempt at the deck, and I'd love some criticism.
Artifacts:
2x Sensei's Divining Top
Creatures:
4x Phyrexian Crusader
Enchantments:
4x Phyrexian Arena
Instants:
4x Go for the Thoat
4x Dark Ritual
Lands:
1x Volrath' Stronghold
4x Marsh Flats
15x Swamp
Sorceries:
4 Hymn to Tourach
4 Inquisition of Kozilek
4 Duress
4 Innocent Blood
2 Night's Whisper
2 Grim Discovery
2 Chainer's Edict
Something the list lacks is an answer to Jace.
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