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Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
And Humility... but that's what Krosan Grip is for :)
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
Yesterday I had an epic turn against the NO Bant list that finished high last SCG Open. He plays T2 Emrakul via S&T. I start comboing during my turn 2, but fizzle because I drew 3 lands in a row. He attacks with Cthulhu but I manage to survive with a mana elf, ranger and a land. On my turn I start to go off again, draw the singleton Ulamog, play it & destroy Cthulhu, cast living wish for Emrakul AND cast him. Turn later, attack for a billion damage with elves and Cthulhu. GG
My opponent went from "Yay, I win" to "WT* happened???" Everybody were laughing their butts off.
Do some goldfishing on your own and whenever you draw ulamog write down if you are happy or unhappy that you did (which I imagine would be whether or not you can cast him). After you draw him, say, 30 times, you should have a pretty good idea of whether or not he is worthwhile.
Would add'ing a Anger in SB for wishbuild be good? - it could make our llanowars free with Fauna shaman but more important, turn our lords into "Cradles" though it require a discard outlet (i've seen a few use Fauna Shaman.)
As you say. It requires a discard outlet. What we try to do is generate lots of mana through heritage druid. In that way, anger is just a wasted spot during the combo since he's not an elf. And discarding him through Fauna Shaman means turn 3 the earliest. And normally you should be busy comboing during that turn. So, I don't think (actually, I'm 100% sure) he belongs in this build.
Ya as I have said before, the build is designed so all your creatures can function as if they have haste with heritage, birchlore, and the untappers. Visionary and regal have triggers when they come into play. So the deck functions as if it had haste without actually wasting a spot on getting haste. That's the beauty of it. Once heritage is in, giving your dudes haste would be a useless play.
So... This is the list I'm spinning at the moment... And it works pretty well.
//land\\
4 Wooded Foothills
3 Gaea's Cradle
2 Bayou
5 Forest
1 Dryad Arbor
//creature\\
4 Llanowar Elves
3 Fyndhorn Elves
4 Heritage Druid
4 Nettle Sentinel
4 Wirewood Symbiote
3 Birchlore Rangers
3 Quirion Ranger
2 Elvish Archdruid
1 Viridian Shaman
1 Ezuri, Renegade Leader
1 Regal Force
//sorcery\\
4 Glimpse of Nature
4 Green Sun's Zenith
3 Living Wish
//sideboard\\
3 Vengevine
3 Buried Alive
3 Krosan Grip
1 Emrakul, the Aeons Torn
1 Masticore
1 Nullmage Shepherd
1 Gaea's Cradle
2 flex slots :
1 Elvish Champion
1 Regal Force
The list spins pretty good. But when I'm facing the basic sweepers as Perish, Firespout, E.Plague and such, it simply wrecks me...
I've been playing against some decks packing Chalice main and it's such a screw over @ 1 that I simply don't want to play magic anymore.
My meta consists of:
Rock
CB-Top
Mimic homebrew (B/W)
Mill - Hedron Crab
Food Chain - Pestermite - Kiki-Jiki
Aluren
Various Tempo decks
Merfolks
Krosan grip has proven to be house in this meta since a lot of the decks run various enchantments that you want to kill as fast as possible... But the rest I'm not sure of...
I know that I don't run the typical Summoner's Pact list but I find GSZ to be more powerfull and even through the game than the Pact itself...
Any input, good or bad, would be appriciated.
I've already explained why x posts back... Why I don't runt summoner's... But hey. If it's too much to ask from people to read a post. Then I'll repeat myself...
All experience I've had with the Summoner's Pact are either losing to the upkeep costs since they counter the piece I'm tutoring for. I know that it's faster and more explosive (I've played with it for a long time) but it's not as stable imo until you actually go off.
Or that it sits in your and and you're missing x pieces and only have y tutors...
GSZ gives you the ability to find some key pieces when you just can't go ALL IN on your pacts and hope it will work.
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