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Thread: [Deck] UW Tempo

  1. #1861
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    Re: [Deck] UW Tempo

    I agree that this deck is powerful enough. My meta is kinda small but there is a good mix of decks but I continue to top 4 every week. Most players have no idea what you are playing and think every morphed creature is an Exalted Angel. Most people also have no idea how to play against Wayfarer. I think the biggest part of the deck is the pilot. It is not an easy deck to play. I still make play mistakes and I have been playing it for months now.

  2. #1862
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    Re: [Deck] UW Tempo

    Your group must have little legacy experience.

  3. #1863
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    Re: [Deck] UW Tempo

    Well when I was playing GP Madrid, it happened once: I've casted the morph. My opponent thought it was an Exalted Angel and tried EEing at 0. Other than that, I don't think anybody ever doubted it was a Fathom Seer

  4. #1864

    Re: [Deck] UW Tempo

    Quote Originally Posted by Tinefol View Post
    Back alive and kickin!

    Played a Friday tournament and went 3-0, double id very smoothly. 2-0d the Bant Aggro and UBG Jacestill, then roflstomped the Ichorid 2-1. Lost game one, but game 2&3 were the nuts with the S/B.

    I played Jace in my flex spot MD, and MMs in S/B. My meta has a bunch of 'rogue' combo, instead of the usual ANT/High Tide, so I prefer the Meddling Mages there. I believe the only major bad match up the deck now has is Zoo. Still not aware how to turn this match into positive and I've tried a lot of things.

    MUC is on of the easiest match ups the deck has. I've used to win even past two shackles on board. There are 4 ways to deal with it:

    1) Avenger under jitte, which can not be stolen due to high power.
    2) Deal some damage early, then overwhelm with a bunch of guys. Vial particularly helps there.
    3) Avenger + Mom + anything. If they steall Avenger, you give protection with Mom and swing past through it. If they steal Mom, you swing with Avenger. If they steal anything, they're stupid xD
    4) After S/B - the deck folds to a resolved Devout Witness. Which I also happen to run in the S/B.
    Do you vial up to 3 or just hardcast the witness?

    I like MM now because of all these turbodrazi decks hardcasting emrakul. If expecting to see decks like these and other ramp decks where mana cost isn't an issue for them, would you ever go with more hard counters and less taxing ones? Dare I say MindBreak trap? And yes, we can get to 4 mana against turbodrazi quite easily with wayfarer.

  5. #1865

    Re: [Deck] UW Tempo

    Seems like if turbodrazi is an issue meddling mage making its way into the MD would be a perfect call. I personally have been messing around with a U/w tempo deck for abit that runs a few different hate cards and have been getting solid results:

    Creatures: 15
    3 curse catcher
    3 serra avenger
    3 jotun grunt
    4 meddling mage
    2 vendilion clique

    Removal: 5
    4 swords to plowshares
    1 path to exile

    Counters: 10
    4 FoW
    3 daze
    3 spell snare

    Draw: 7
    4 brainstorm
    3 ponder

    2 meta slots

    Mana: 21
    4 flooded strand
    2 tarns
    1 arid mesa
    4 tundra
    3 wasteland
    3 plains
    4 island

    Ive cut the vial added more easier to cast draw, and buffed up the mana base so that their isent a need for creatures like wayfarer, which lets curse catcher get played.
    The Dead Will Rise... Rest In Peace

  6. #1866

    Re: [Deck] UW Tempo

    Quote Originally Posted by TheDeadMan View Post
    Seems like if turbodrazi is an issue meddling mage making its way into the MD would be a perfect call. I personally have been messing around with a U/w tempo deck for abit that runs a few different hate cards and have been getting solid results:

    Creatures: 15
    3 curse catcher
    3 serra avenger
    3 jotun grunt
    4 meddling mage
    2 vendilion clique

    Removal: 5
    4 swords to plowshares
    1 path to exile

    Counters: 10
    4 FoW
    3 daze
    3 spell snare

    Draw: 7
    4 brainstorm
    3 ponder

    2 meta slots

    Mana: 21
    4 flooded strand
    2 tarns
    1 arid mesa
    4 tundra
    3 wasteland
    3 plains
    4 island

    Ive cut the vial added more easier to cast draw, and buffed up the mana base so that their isent a need for creatures like wayfarer, which lets curse catcher get played.
    needs moar jace

  7. #1867
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    Re: [Deck] UW Tempo

    Quote Originally Posted by Star|Scream View Post
    Do you vial up to 3 or just hardcast the witness?

    I like MM now because of all these turbodrazi decks hardcasting emrakul. If expecting to see decks like these and other ramp decks where mana cost isn't an issue for them, would you ever go with more hard counters and less taxing ones? Dare I say MindBreak trap? And yes, we can get to 4 mana against turbodrazi quite easily with wayfarer.
    It depends on a situation, againt MUC I of course would, since they just staight lose to the card. In other matches I generally wouldn't, just cast it for cost.

    I don't expect Turbodrazi decks becoming prominent ever, because of the prohibitive cost of Candelabras. I was going to build the deck myself, but now, nope, I'm totally not cashing out for a playset of yet another Imperial Recruiters. Though, even in that happens in some magic dream land, I wouldn't even think about hard counters. There are better options, I would just resort for the permanent hate, like Meddling Mage, Back to Basics etc.

    @TheDeadMan
    If you run the fish with white, at least do run SFM and equipment package. There's no excuse for not doing so. And maindeck PtE is a sin.

  8. #1868

    Re: [Deck] UW Tempo

    Quote Originally Posted by Tinefol View Post

    @TheDeadMan
    If you run the fish with white, at least do run SFM and equipment package. There's no excuse for not doing so. And maindeck PtE is a sin.
    Well theirs allways the excuse of their price being over inflated to hell and back :) I was running smf/equip for awhile but given this version of the deck actually has creatures with a decent power ive been finding the package abit clunky, which is why I also havent put in the trinket mage+ tricks package. The singleton path is fine, ive been finding myself needing abit of a removal boost against tribal aggro and its the next best removal spell on the list.
    The Dead Will Rise... Rest In Peace

  9. #1869

    Re: [Deck] UW Tempo

    Quote Originally Posted by Tinefol View Post
    I do think its powerful enough. Nothing much has changed since the last year, except there's much less Zoo and no Survival (for obvious reason), which were the bad match ups. I had my fair share of bouncing between decks too :) Played Landstill, Supreme Blue, Ultimate Walker, Zoo, Bant in between and now I think I'm back to UWT. Might still play Zoo occasionally, but for now UWT seems like a good choice.

    Burn just can't give you a lot of problems, and Goblins can be tricky. Sometimes they get into insane Ringleader topdecks etc. More often than not though, you waste them out or get active jitte. MonoRed is a tougher one for that matter. If you ever think gobling are becoming your problem run Absolute Law or Burrenton in the board. Those help.
    Yeah, Burrenton was helpful, it didn't help that the guy I was testing against has been playing goblins in legacy almost since it started. He's quit M:tG since, but he played the deck for probably a good ten years so its fair to say that he makes few to no play mistakes.

    I've been thinking about going back to landstill but this deck is just a lot of fun to me, I feel like I've hit a wall with it though, I don't get to test against a lot of deck. I'm probably gonna put together affinity sometime soon just for shits.

  10. #1870

    Re: [Deck] UW Tempo

    Quote Originally Posted by Tinefol View Post
    I do think its powerful enough. Nothing much has changed since the last year, except there's much less Zoo and no Survival (for obvious reason), which were the bad match ups. I had my fair share of bouncing between decks too :) Played Landstill, Supreme Blue, Ultimate Walker, Zoo, Bant in between and now I think I'm back to UWT. Might still play Zoo occasionally, but for now UWT seems like a good choice.

    Burn just can't give you a lot of problems, and Goblins can be tricky. Sometimes they get into insane Ringleader topdecks etc. More often than not though, you waste them out or get active jitte. MonoRed is a tougher one for that matter. If you ever think gobling are becoming your problem run Absolute Law or Burrenton in the board. Those help.
    Yeah, Burrenton was helpful, it didn't help that the guy I was testing against has been playing goblins in legacy almost since it started. He's quit M:tG since, but he played the deck for probably over ten years so its fair to say that he makes few to no play mistakes.

    I've been thinking about going back to landstill but this deck is just a lot of fun to me, I feel like I've hit a wall with it though, I don't get to test against a lot of deck. I'm probably gonna put together affinity sometime soon just for shits.

  11. #1871
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    Re: [Deck] UW Tempo

    Has anyone tested Sea Drake in UW Tempo? It's easier to cast than Vexing Sphinx, stays around and has synergy with wayfarer. The only thing you'll loose is the cantrip and of course 4/3 vs. 4/4.

  12. #1872
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    Re: [Deck] UW Tempo

    I like the idea of Sea Drake, but I'm not sold on his drawback. Fathom Seer does this for us already, and only when we WANT him to, which is sort of a big deal. If you feel like you NEED more flyers throw in a Serindib Efreet.

    BTW has anyone else tested nogoyf against the new Tezzeret affinity list? That matchup is near-unwinable.
    Im thinking of just putting disenchants in my sideboard instead of Forge-tenders. Goblins is a bye anyway, and Burn is not a real deck.
    Only posts when drunk.

  13. #1873
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    Re: [Deck] UW Tempo

    Throw Serenity into your board if you dont have it, Ive played it for a while and its absolutely amazing against Affinity, they have such an all in strategy that its always x for 1 and all they can do is let you time walk them and not play anything the turn after it drops.

  14. #1874

    Re: [Deck] UW Tempo

    @Tinefol, I think you mentioned earlier having a singleton Jace, The Mind Sculptor, would you mind sharing your list? I'm curious how that would look.

  15. #1875

    Re: [Deck] UW Tempo

    Quote Originally Posted by Scordata View Post
    BTW has anyone else tested nogoyf against the new Tezzeret affinity list? That matchup is near-unwinable.
    Im thinking of just putting disenchants in my sideboard instead of Forge-tenders. Goblins is a bye anyway, and Burn is not a real deck.
    When I used to play Vial Affinity, Hurkyl's Recall was the bane of my existence. I don't see why it cannot be played here, either. It's cheap, only hits artis, pitches to Force... kind of an all-star, eh?

  16. #1876
    Pithing Needle naming Vizzerdrix
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    Re: [Deck] UW Tempo

    Serenity is a good idea, but I think I'm going to go with Energy Flux. Sticks around longer, and causes more headaches than just a board-wipe. I don't wanna go with Hurkyls because you can't tutor for it (tutorable hate is a huge strength of the deck,) and because with Mox Opal they just vomit their hand onto the board the turn after you do that.

    Imagine you are playing Affinity, its your opponent's turn 3, and they land an Energy Flux. Now you have to tap 2 of your lands just to save 1 of your lands. Seems better imo.
    Only posts when drunk.

  17. #1877
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    Re: [Deck] UW Tempo

    @Sygg_River_Landlord As I said, a stock list from page one with JTMS in a flex spot (in place of KoTWO). Only S/B is different.

    Energy Flux is a good idea if your meta has a lot of Affinity and/or MUD.

    @more fliers idea: try Coralhelm. Probably the best idea, if you want an additional flier. Unnecessary though.

  18. #1878
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    Re: [Deck] UW Tempo

    Quote Originally Posted by Tinefol View Post
    @Sygg_River_Landlord As I said, a stock list from page one with JTMS in a flex spot (in place of KoTWO). Only S/B is different.

    Energy Flux is a good idea if your meta has a lot of Affinity and/or MUD.

    @more fliers idea: try Coralhelm. Probably the best idea, if you want an additional flier. Unnecessary though.
    Was thinking of trying Energy Flux but I think for the matches you want it for Null Rod is a more powerful option. Admittedly it has bad synergy with Vial and Equipment, but one can board out some Artifacts. If you stick it against Affinity, or MUD it's likely gg.

  19. #1879
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    Re: [Deck] UW Tempo

    I'm going to take this deck to Vestal this weekend. Any ideas on what to bring with me as a potential SB for a diverse meta like that one? I was thinking something like:
    1x Wheel of Sun and Moon
    1x Thorn of Amethyst
    1x Tormod's Crypt
    1x Energy Flux
    2-3x Enlightened Tutor
    1x Ethersworn Canonist
    7-8 open slots

    I'm not sure what the rest should be. Since I don't have a Karakas I think I should have either a Journey to Nowhere or Oblivion Ring to fight Emrakul. Propoganda or Ghostly Prison always seems good against Goblins or Merfolk and can be tutored for so I may include one of them too.

  20. #1880
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    Re: [Deck] UW Tempo

    Propaganda and Ghotsly Prison aren't that good against Merfolk and Goblins. I wouldn't bring in either in these matches. It's okay against Ichorid, and that's about it. There are better cards against ichorid. Like gravehate.

    Here's your random meta S/B:
    1 Tormod's Crypt
    1 Relic of Progenitus
    1 Wheel of Sun and Moon
    2 Enlightened Tutor
    2 Ethersworn Canonist
    1 Phyrexian Revoker
    3 Burrenton Forge-Tender
    3 Submerge
    1 Energy Flux

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