I agree that this deck is powerful enough. My meta is kinda small but there is a good mix of decks but I continue to top 4 every week. Most players have no idea what you are playing and think every morphed creature is an Exalted Angel. Most people also have no idea how to play against Wayfarer. I think the biggest part of the deck is the pilot. It is not an easy deck to play. I still make play mistakes and I have been playing it for months now.
Your group must have little legacy experience.
Well when I was playing GP Madrid, it happened once: I've casted the morph. My opponent thought it was an Exalted Angel and tried EEing at 0. Other than that, I don't think anybody ever doubted it was a Fathom Seer
Do you vial up to 3 or just hardcast the witness?
I like MM now because of all these turbodrazi decks hardcasting emrakul. If expecting to see decks like these and other ramp decks where mana cost isn't an issue for them, would you ever go with more hard counters and less taxing ones? Dare I say MindBreak trap? And yes, we can get to 4 mana against turbodrazi quite easily with wayfarer.
Seems like if turbodrazi is an issue meddling mage making its way into the MD would be a perfect call. I personally have been messing around with a U/w tempo deck for abit that runs a few different hate cards and have been getting solid results:
Creatures: 15
3 curse catcher
3 serra avenger
3 jotun grunt
4 meddling mage
2 vendilion clique
Removal: 5
4 swords to plowshares
1 path to exile
Counters: 10
4 FoW
3 daze
3 spell snare
Draw: 7
4 brainstorm
3 ponder
2 meta slots
Mana: 21
4 flooded strand
2 tarns
1 arid mesa
4 tundra
3 wasteland
3 plains
4 island
Ive cut the vial added more easier to cast draw, and buffed up the mana base so that their isent a need for creatures like wayfarer, which lets curse catcher get played.
The Dead Will Rise... Rest In Peace
It depends on a situation, againt MUC I of course would, since they just staight lose to the card. In other matches I generally wouldn't, just cast it for cost.
I don't expect Turbodrazi decks becoming prominent ever, because of the prohibitive cost of Candelabras. I was going to build the deck myself, but now, nope, I'm totally not cashing out for a playset of yet another Imperial Recruiters. Though, even in that happens in some magic dream land, I wouldn't even think about hard counters. There are better options, I would just resort for the permanent hate, like Meddling Mage, Back to Basics etc.
@TheDeadMan
If you run the fish with white, at least do run SFM and equipment package. There's no excuse for not doing so. And maindeck PtE is a sin.
Well theirs allways the excuse of their price being over inflated to hell and back :) I was running smf/equip for awhile but given this version of the deck actually has creatures with a decent power ive been finding the package abit clunky, which is why I also havent put in the trinket mage+ tricks package. The singleton path is fine, ive been finding myself needing abit of a removal boost against tribal aggro and its the next best removal spell on the list.
The Dead Will Rise... Rest In Peace
Yeah, Burrenton was helpful, it didn't help that the guy I was testing against has been playing goblins in legacy almost since it started. He's quit M:tG since, but he played the deck for probably a good ten years so its fair to say that he makes few to no play mistakes.
I've been thinking about going back to landstill but this deck is just a lot of fun to me, I feel like I've hit a wall with it though, I don't get to test against a lot of deck. I'm probably gonna put together affinity sometime soon just for shits.
Yeah, Burrenton was helpful, it didn't help that the guy I was testing against has been playing goblins in legacy almost since it started. He's quit M:tG since, but he played the deck for probably over ten years so its fair to say that he makes few to no play mistakes.
I've been thinking about going back to landstill but this deck is just a lot of fun to me, I feel like I've hit a wall with it though, I don't get to test against a lot of deck. I'm probably gonna put together affinity sometime soon just for shits.
Has anyone tested Sea Drake in UW Tempo? It's easier to cast than Vexing Sphinx, stays around and has synergy with wayfarer. The only thing you'll loose is the cantrip and of course 4/3 vs. 4/4.
I like the idea of Sea Drake, but I'm not sold on his drawback. Fathom Seer does this for us already, and only when we WANT him to, which is sort of a big deal. If you feel like you NEED more flyers throw in a Serindib Efreet.
BTW has anyone else tested nogoyf against the new Tezzeret affinity list? That matchup is near-unwinable.
Im thinking of just putting disenchants in my sideboard instead of Forge-tenders. Goblins is a bye anyway, and Burn is not a real deck.
Only posts when drunk.
Throw Serenity into your board if you dont have it, Ive played it for a while and its absolutely amazing against Affinity, they have such an all in strategy that its always x for 1 and all they can do is let you time walk them and not play anything the turn after it drops.
@Tinefol, I think you mentioned earlier having a singleton Jace, The Mind Sculptor, would you mind sharing your list? I'm curious how that would look.
Serenity is a good idea, but I think I'm going to go with Energy Flux. Sticks around longer, and causes more headaches than just a board-wipe. I don't wanna go with Hurkyls because you can't tutor for it (tutorable hate is a huge strength of the deck,) and because with Mox Opal they just vomit their hand onto the board the turn after you do that.
Imagine you are playing Affinity, its your opponent's turn 3, and they land an Energy Flux. Now you have to tap 2 of your lands just to save 1 of your lands. Seems better imo.
Only posts when drunk.
@Sygg_River_Landlord As I said, a stock list from page one with JTMS in a flex spot (in place of KoTWO). Only S/B is different.
Energy Flux is a good idea if your meta has a lot of Affinity and/or MUD.
@more fliers idea: try Coralhelm. Probably the best idea, if you want an additional flier. Unnecessary though.
Was thinking of trying Energy Flux but I think for the matches you want it for Null Rod is a more powerful option. Admittedly it has bad synergy with Vial and Equipment, but one can board out some Artifacts. If you stick it against Affinity, or MUD it's likely gg.
I'm going to take this deck to Vestal this weekend. Any ideas on what to bring with me as a potential SB for a diverse meta like that one? I was thinking something like:
1x Wheel of Sun and Moon
1x Thorn of Amethyst
1x Tormod's Crypt
1x Energy Flux
2-3x Enlightened Tutor
1x Ethersworn Canonist
7-8 open slots
I'm not sure what the rest should be. Since I don't have a Karakas I think I should have either a Journey to Nowhere or Oblivion Ring to fight Emrakul. Propoganda or Ghostly Prison always seems good against Goblins or Merfolk and can be tutored for so I may include one of them too.
Propaganda and Ghotsly Prison aren't that good against Merfolk and Goblins. I wouldn't bring in either in these matches. It's okay against Ichorid, and that's about it. There are better cards against ichorid. Like gravehate.
Here's your random meta S/B:
1 Tormod's Crypt
1 Relic of Progenitus
1 Wheel of Sun and Moon
2 Enlightened Tutor
2 Ethersworn Canonist
1 Phyrexian Revoker
3 Burrenton Forge-Tender
3 Submerge
1 Energy Flux
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