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Thread: [Deck] Elves Combo

  1. #1261
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    Re: [Deck] Elves Combo

    Could I see this list that uses Wish+VV? I assumed they were mutually exclusive.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

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    Re: [Deck] Elves Combo

    Quote Originally Posted by bakofried View Post
    Could I see this list that uses Wish+VV? I assumed they were mutually exclusive.
    These sets are mutually exclusive. The SB VV plan fits better with either GSZ or Pact, but not very easily with Wish, as it removes too much sideboard space.
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  3. #1263
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    Re: [Deck] Elves Combo

    I was asking K2, as he referenced it. Explain his wording then?
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  4. #1264

    Re: [Deck] Elves Combo

    Quote Originally Posted by rukcus View Post
    Living Wish is the card you're looking for,otherwise Mortarpod seems good alternative. If you're looking for Hurricane style kill, Squallmonger would be the card you want.
    Squalmonger only damages creatures WITH flying and therefore does nothing against an opposing Peacekeeper. And damaging all players is not so exciting either...

  5. #1265
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    Re: [Deck] Elves Combo

    Quote Originally Posted by abel_lg View Post
    I've seen some versions with a singletone Ulamog to preventing things like this (also helps for a Moat/Confinement, not only rely on Emrakul's annihilator 6). If I had to choose between Mortapod and Masticore, maybe Masticore it's a better option due to it's tutorable with Pact, GSZ. I know that if we want to side this is to the extreme position in which we go off and a Peacekeeper stops us, and we have Glimpse to draw it and also Mortapod cost less mana, but I prefer casting Emrakul and after that, tutor a Masticore to kill Peacekeeper, żalso Triskelion? Hurricane is too risky but you don't need another color splash or Birchlore in maindeck, altough a singletone Birchlore maybe it's possible.
    I am thinking about a terastodon instead of ulamog, mortapod or masticore. It is a green creature for CMC 9 and it is therefore not much harder to find him over force in T3-4. It should help vs. peacekeeper and many other problems. With NO, pact, GSZ I have a lot of different option to get it post board.
    ....essentially it is also a wincon.

    Still not sure if it is worth to sacrifice a SB spot of GY or combo hate... depends on the meta I guess.

  6. #1266

    Re: [Deck] Elves Combo

    Terastodon is a very good solution to Peacekeeper and other hate actually.

  7. #1267
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    Re: [Deck] Elves Combo

    Quote Originally Posted by Mulligan View Post
    Terastodon is a very good solution to Peacekeeper and other hate actually.
    Terastodon can only destroy non-creature permanents.
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
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    Re: [Deck] Elves Combo

    Quote Originally Posted by Darklingske View Post
    Squalmonger only damages creatures WITH flying and therefore does nothing against an opposing Peacekeeper. And damaging all players is not so exciting either...
    You will more likely than not, be ahead in lifetotal against such decks. Squallmonger gives you the option of ending the game without combat. Clearly it's weaker than Masticore in this situation, but it's also tutorable than Masticore.
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  9. #1269

    Re: [Deck] Elves Combo

    Quote Originally Posted by (nameless one) View Post
    Terastodon can only destroy non-creature permanents.
    You can destroy 3 white producing lands so Peacekeeper dies in upkeep, most of the decks that play it only use about 5, so getting more than 3 would be hard for them.

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    Re: [Deck] Elves Combo

    Quote Originally Posted by Mulligan View Post
    You can destroy 3 white producing lands so Peacekeeper dies in upkeep, most of the decks that play it only use about 5, so getting more than 3 would be hard for them.
    Now I see what you mean.
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  11. #1271
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    Re: [Deck] Elves Combo

    I forgot that Masticore isn't tutorable with Zenith and Pact! :P Terastodon option is interesting, but doesn't hurts us a bit having to wait a whole turn to Peacekeeper not to be mantained? It's the same as Granger Guildmage, waiting to mage loss this summoning sickness, even worse because in the whole turn a spot removal against him is clearly possible (also rely on Birchlore to activate his ability).

    It's not creature tutorable, but what about Mercy Killing or Lignify? It's basically the same as Mortapod.

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    Re: [Deck] Elves Combo

    Mortarpod can do it multiple times if need be. It shouldn't, but the option is nice.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  13. #1273
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    Re: [Deck] Elves Combo

    Quote Originally Posted by abel_lg View Post
    I forgot that Masticore isn't tutorable with Zenith and Pact! :P Terastodon option is interesting, but doesn't hurts us a bit having to wait a whole turn to Peacekeeper not to be mantained? It's the same as Granger Guildmage, waiting to mage loss this summoning sickness, even worse because in the whole turn a spot removal against him is clearly possible (also rely on Birchlore to activate his ability).

    It's not creature tutorable, but what about Mercy Killing or Lignify? It's basically the same as Mortapod.
    If we dont need to tutor and just need it once, while going off I think both cards are fine.
    However someone mentioned Pact of negation as a counter while going off, which might be a problem for everyone killing with emrakul, because he will have another upkeep. But for the builds who use birchlore and kill with banefire or grapeshot slaughter pact would also be an option...

  14. #1274
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    Re: [Deck] Elves Combo

    Quote Originally Posted by Mulligan View Post
    You can destroy 3 white producing lands so Peacekeeper dies in upkeep, most of the decks that play it only use about 5, so getting more than 3 would be hard for them.
    That's a very good point, thanks.

    Quote Originally Posted by catmint View Post
    If we dont need to tutor and just need it once, while going off I think both cards are fine.
    However someone mentioned Pact of negation as a counter while going off, which might be a problem for everyone killing with emrakul, because he will have another upkeep. But for the builds who use birchlore and kill with banefire or grapeshot slaughter pact would also be an option...
    But then again, if you run Grapeshot there's no need to have another answer to Peacekeeper. BTW, I am blind, so I completely missed that you weren't running Birchlore Rangers. Doesn't this make you very dependent on Heritage Druid, or on a Priest surviving until it doesn't have summoning sickness?

    Quote Originally Posted by 1maarten1 View Post
    4 pact AND 4 GSZ seems interesting. 1 Warcaller and 1 Archdruid as agro plan could be enough as aggro plan seeing the many ways to tutor for them. Sideboard seems fine, I would run Mindbreak trap instead of Thorns I think, and maybe a singleton gaddock teeg. Also: anyone considered 1 dryad arbor in a list that plays 4 GSZ? I havent tested GSZ lists yet so maybe someone else could give me some insight on this. I do agree on not playing priest of titania, I never liked that card in my testing. Let me know what you think!
    It's not as if you really need Archdruid or Priest of Titania to make the deck work. When LSV won PT:Berlin he did that with a Grapeshot version without either of these cards. I do think that especially Warcaller makes the deck a lot better (but obviously LSV had to do without it), if anyone would consider not running Archdruid or Priest but 4 Warcallers I certainly wouldn't call him insane. But if you plan to win through combo, you don't need any of these cards. The thing is, LSV didn't have a proper maindeck aggro plan, but did he need it? Legacy is a stronger format than that PT. You need some plan against control decks, and then aggro works.
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  15. #1275
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    Re: [Deck] Elves Combo

    Quote Originally Posted by Shabbaman View Post
    That's a very good point, thanks.
    BTW, I am blind, so I completely missed that you weren't running Birchlore Rangers. Doesn't this make you very dependent on Heritage Druid, or on a Priest surviving until it doesn't have summoning sickness?
    I used to have Birchlore, but I am testing a differerent build now. In my experience I don't want to depend too much on having a glimpse initially and the best way to get it is to cast a regal force T3. The easiest way to do this is to cast priest or archdruid T2 to have tons of mana in T3 (8 untap effects). In this way there are many cards that can likely win the game T3: Glimpse of course, 4 pact + 2 GSZ for Force and force itself.

    Not sure how much the "win game in Turn 2%" goes up having 4 Birchlore", but in my testing it was not that relevant. The preferred option to win T2 is T1 mana-elf, T2 quirion (access to heritage & nettel is necessary of course..)
    Also often just starting to combo with 1 nettle + 1 birchlore is not very consistent... especially in my build where I want to have an aggro option (archdruid) and utility with (zealot, witness, 2 GSZ) and therefore weaken the combo...

    Of course you have to rely on a Titania surviving, but it beeing removed does not hurt that much, because the deck it is still pretty realiable going off without titania and the removal is gone...In fact I like to bring out a "must kill bomb" in T2 that is not necessary for me to go off... i prefer that over playing a nettle to setup a T3 combo!
    ...There is 1 build that was 4th in a SCG build also running 4 titania having a single concordant crossroads. I might test that as well, but right now don't want to give away a spot.

    Another thing that gives me added value from titania is that I side in NO, prog in many g2,g3 situations vs. stax or decks that side canonist or chalice. Chalice at 1 does not hurt that much, because I am still able to get my titania out and have then visionary, archdruid, zealot + 2 GSZ to get more elves out and have access to 4 Mana for NO.
    Last edited by catmint; 04-13-2011 at 08:24 AM.

  16. #1276
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    Re: [Deck] Elves Combo

    Thanks for the explanation. It makes sense, at least in theory it does. Birchlore isn't the strongest card in the deck by far, so I can see why you cut it. Finding room for everything is tough.
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  17. #1277

    Re: [Deck] Elves Combo

    @bakofried- I'll the wish/VV list in a bit, when a new page starts, cause I posted it a few pages ago but it was towards the end and no one noticed it. Just making a tweak or two while the page fills up.

    As for the Archdruid/Warcaller debate, the main reason archdruid is worth having is because it allows for turn two summoner's pact for archdruid using an active heritage without a glimpse, then you use the ardruid to pay the upkeep cost and still have a bunch of 2/2 elves to attack with. I make this play all the time if I feel comfortable enough that they don't have removal, and it allows a T4 aggro win almost every time. This is a very large advantage, and a very common play.

    Warcaller is still great since he can continue the combo being a one drop, and can make your dudes as big as you have the mana for, but he doesn't replace archdruid.

    The combo percentage will go up the more one drops you have in your deck. There are some one drops that are musts if you want a fast combo. I am comfortable calling the following one drops "core" to the deck, and they should always be played in a set.

    4 Heritage druid
    4 Nettle sentinel
    4 quirion ranger
    4 birchlore rangers
    4 wirewood symbiote

    we need llanowar/fyndhorn too but I think that number is a bit more debatable than these.

    @catmint- Birchlore does up the combo %, but only by a little bit. The main advantage to birchlore is being able to dump all the one drops in your hand much faster, especially if you have a nettle, which allows for a much faster aggro clock. T2 dumb your one drops, T3 play a lord and swing, T4 win.

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    Re: [Deck] Elves Combo

    Quote Originally Posted by k2thej View Post
    Warcaller is still great since he can continue the combo being a one drop, and can make your dudes as big as you have the mana for...
    It's so common play Joraga to continue the combo and after comboed and Emrakul being casted, bounce with Symbiote for a Joraga with tons of counters. It's simply marvellous.

    Quote Originally Posted by k2thej View Post
    ... but he doesn't replace archdruid.
    Totally agree.

    I think maybe we only need 2-3 Birchlore, but is a good plan to not only rely on Heritage Druid.

  19. #1279
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    Re: [Deck] Elves Combo

    Quote Originally Posted by k2thej View Post
    @catmint- Birchlore does up the combo %, but only by a little bit. The main advantage to birchlore is being able to dump all the one drops in your hand much faster, especially if you have a nettle, which allows for a much faster aggro clock. T2 dumb your one drops, T3 play a lord and swing, T4 win.
    I totally agree with the core of the combo (except for birchlore) :)

    Interesting point about birchlore also supporting the aggro clock a lot. I havent considered that yet...I remeber making the play quite often (T1 nettle, T2 couple of elves + pact for achdruid). You can also put it that way: With your list next to glimpsing + going off T2 with birchlore or quirion your favourite T2 play is 2-3 elves + archdruid and go for aggro. My favourite T2 play (without birchlore) is titania and go for combo/force+combo in T3.

    I am not gutsy enough to claim to know what is the better plan in the current legacy meta, but here are my thougths why I think the titania plan is better:
    1)
    I do feel a little bit all-in playing my hole hand in T2. The turn 4 kill is realistic in goldfish, but the common creatures like guyfs and reliquary, mishras can hold you back and a vial supported swarm might also out aggro you.
    2)
    There is of course a lot of CMC 1 removal for archdruid. -> if they remove archdruid you dont have a hand left you are also cribbled next turn to pay the 4 mana (if you can if not you loose the game) and your aggro plan is not existing anymore.
    3)
    you are more vulnerable to a EE, firespout, pyroclasm, perish. If they play those bombs with only a mandude and a titania out you have still 5 hand cards more and can recover much faster...if they don't, they won't be able to play a sorcery anymore. For EE, I have 7 spots for zealot in G1.

    4) it sucks if you topdeck a glimpse with no hand cards. Of course there is symbiote and yuo can go aggro while collecting elves, but still I think you agree that it is much better to have a hand full of elves when drawing a glimpse...

    5) If titania survives turn two (should survive nearly as often as archdruid survives T2), the plan is to play all the elves untap titania & cast force... that also set's up an aggro clock (1 turn later), but hopefully also give you card advantage and the chance to win the same turn (a real 2 in 1 plan).

    6) I also often feel i dont want to use my pact for archdruid, because I want to use it for regal force. I think if you take the times you cast regal force T3 and win is much higher as the time you cast archdruid T2 and win.

    7)In general: you can also put it that way that the other tribes gobs & merfolk have a better aggro clock/plan than elves and many decks out there can handle that...

    So, with all that thoughts I thinking it is generally speaking not better to go primary aggro if no glimpse is available, but to go primary regal force and fall back to the aggro option if necessary or if it is really the obvious thing to do with a hand like forest, forest, fyndhorn, archdruid, warcaller, nettle, quirion.

    Love to hear your thoughts on that and what advantages & disadvantages I did not consider yet on the 2 different approaches.

  20. #1280
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    Re: [Deck] Elves Combo

    I became interested in this deck recently. I've actually long dismissed most lists I've seen as being too Glimpse-reliant, but I felt that the 4 Priest/4 Archdruid list David Vo got 4th with recently at Atlanta had a lot of potential. The biggest problem I had with this list was that it didn't run Living Wish.

    Living Wish is, put simply, retarded in Elves, and it's not worth any sideboard conversion to not run the card, because any strategy that nukes you is going to do so unless you're allowed to swap out 30-40 cards anyway. But Living Wish means always having a Gaea's Cradle or Emrakul available when you need it and never otherwise, as well as the pieces of the combo and answers to various problems and decks like Bojuka Bog and Phyrexian Revoker. More importantly, with or without a Glimpse you can often cast Emrakul as soon as you hit 15+ mana, which is very easy to do if you don't hit significant creature removal.

    Green Sun's Zenith I eventually just built up to a 4-of because it was that good, and at that point I cut Summoner's Pact. The entire point of this list is to be able to win without Glimpse. Glimpse or no Glimpse, this deck will generally kill you on turn 3 about 80% of the time if there's no disruption, and its multiple paths to victory mean that you really need multiple points of disruption to have a good chance. Without Pact, Glimpse can even be used just to set you up on turn 2 or 3 for a next turn kill; first turn Llanowar, second turn Glimpse, Quirion, two other dorks, maybe a Heritage and drop a Priest, pass the turn, is actually a very strong play.

    Of course, at the end of the day it is still elves. If someone's running StP, Lightning Bolt, Force, Daze, Counterbalance and Firespout all in the same deck, you're probably not going to win. But against most of the field I think this list is ridiculously strong and fast.

    As a last point, I'm running Kamahl over Ezuri since;

    1) It's slightly easier to kill people with a moderate amount of mana + Kamahl than with Ezuri, since in the scenario where, say, you have two priests and a Ranger + Kamahl, you can turn your lands into creatures to get additional bodies out there; an important part of optimizing the deck is knowing when to try and combo, and when you should just fucking go and kill them with your dorks,and

    2) It's slightly better removal protection; Ezuri is only effective against Firespout, Deed and EE, whereas Kamahl can turn Damnation or Wrath into a gamebreaker by nuking the opponent's mana base. You really don't need much left in hand to take out a dude without lands.

    Of course, Ezuri isn't an impediment when Glimpsing off, so I'm not 100% that this is the optimal choice, although Kamahl is much more badass imo.

    Anyway, here's the list;

    Glimpse-Elves, aka, Lucky Charms;

    12 Snow-Covered Forests

    4 Glimpse of Nature
    4 Living Wish
    4 Green Sun's Zenith

    3 Elvish Spirit Guide
    4 Fyndhorn Elves
    4 Llanowar Elves
    4 Quirion Ranger
    1 Wirewood Symbiote
    3 Nettle Sentinel
    3 Heritage Druid
    4 Elvish Visionary
    4 Priest of Titania
    4 Elvish Archdruid
    1 Regal Force
    1 Kamahl, Fist of Krosa

    sb:

    1 Nettle Sentinel
    1 Heritage Druid
    1 Wirewood Symbiote
    1 Regal Force
    1 Emrakul, the Aeons Torn
    1 Gaea's Cradle
    1 Terastadon
    1 Bojuka Bog
    1 Karakas
    1 Wasteland
    1 Eternal Witness
    1 Phyrexian Revoker
    1 Wickerbough Elder
    1 Caller of the Claw
    1 Viridian Shaman

    the SB is slightly less polished; four or five slots are still questionable. Otherwise I've been very pleased with the results I've been getting testing this list.
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