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Thread: [Deck] Dragon Stompy

  1. #101
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    Re: Dragon Stompy

    Unhellbent Gathan Raiders, RPD also die to bolt/firespout so 1 toughness makes no difference to 3 toughness in this case. The body carries a Jitte/SOBAM and screws people which is good enough for me. Opinions differ though, I love him. I think he's the best card printed for Dragon Stompy since Magus of the Moon. No joke, test him in real life against a variety of decks. There is always something to hit. If you have resolved Challice @ 1 and are going to resolve a Challice @ 2, I won't be so worried about revoker, you're most probably winning by then or have already dropped the revoker.

  2. #102
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    Re: Dragon Stompy

    ...don't forget that Phyrexian Revoker cancels that cards that help the opponent to recover from the moon lock [Vial / Hierarch / Mox Diamond]


    -> Colos Yearling or Mountain Yeti anyone? =P


    €dit for below -_-
    Quote Originally Posted by Tacosnape View Post
    Kenjawn, Mutator of Cells
    :16: - (See, now Erratic Explosion's a deck)
    Legendary Creature - Horror
    Haste, Hexproof, Double Strike, Trample
    Kenjawn, Mutator of Cells is indestructible.
    Permanents you control can't be sacrificed or copied.
    Whenever Kenjawn, Mutator of Cells attacks, defending player gets liver cancer (This effect doesn't end at end of turn.)
    13/13

  3. #103
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    Re: Dragon Stompy


  4. #104
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    Re: Dragon Stompy

    Mountain Yeti has built in Pro-Swords but thats about it. Can block KOTR all day though. Style factor FTW!

  5. #105
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    Re: Dragon Stompy

    ... and it's 95% of the time unblockable which is HUGE with Jitte or Sword =P XD
    Quote Originally Posted by Tacosnape View Post
    Kenjawn, Mutator of Cells
    :16: - (See, now Erratic Explosion's a deck)
    Legendary Creature - Horror
    Haste, Hexproof, Double Strike, Trample
    Kenjawn, Mutator of Cells is indestructible.
    Permanents you control can't be sacrificed or copied.
    Whenever Kenjawn, Mutator of Cells attacks, defending player gets liver cancer (This effect doesn't end at end of turn.)
    13/13

  6. #106
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    Re: Dragon Stompy

    Quote Originally Posted by NecroYawgmoth View Post
    -> Colos Yearling or Mountain Yeti anyone? =P
    Godly techs there! Kudos for you! ^^

    Or should I say "Yetis for you"...?
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  7. #107
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    Re: Dragon Stompy

    I always liked the mountain yeti.. and yeah, maybe worth a look with the deck lists shifting towards equipment. Doesn't have mountain walk, but have been messing with Defender of Chaos as well (mostly just for fun).

  8. #108

    Re: Dragon Stompy

    New to The Source and new to Legacy. My first and last legacy match was at Gen Con for Legacy Champs lol. I played Sneak Attack/Show and Tell and went 2-0 and then ran into two merfolk decks. Blah. Anways I usually play Vintage, and was mostly there for Vintage Champs, but want to expand my horizons.

    I'm planning on playing in a legacy event soon. I played around with some of my friends decks: Show and Tell decks, a Power Artifact/Grim Mono deck(Not sure if it has a name), Merfolk and Burn. I've read through a lot of threads on here trying to familiarize myself with the different archetypes. After playing a long day of Legacy, I didn't really like any of the decks other than Power Artifact/Grim but enjoyed the format overall.

    I decided I wanted to play something that ran Chalice or Null Rod main and stumbled here. I love red and this deck looks like a ton of fun. Thanks for the primer and subsequent posts everyone! I've read through the whole thread and linked articles.

    My meta will be playing at least the following:

    Dredge/Reanimator/Merfolk(Mono U)/Burn/CB Thropter/Belcher and maybe a Isochron-Chant deck.

    I'd like to be as prepared as possible for the meta. Any tips/SB help would be great for playing DS vs. these.

    I plan on running NecroYawgmoth's most recent list for my MD:

    // Creatures
    4 Gathan Raiders
    4 Magus of the Moon
    4 Rakdos Pit Dragon
    4 Simian Spirit Guide
    4 Phyrexian Revoker
    2 Lord of Shatterskull Pass

    // Spells
    4 Blood Moon
    4 Chalice of the Void
    4 Chrome Mox
    4 Trinisphere
    2 Sword of Body and Mind
    2 Umezawa's Jitte

    // Lands
    4 Ancient Tomb
    4 City of Traitors
    10 Mountain

    Is Jaya that great vs Merfolk in the SB?.. or is it just good for blue in general? I just feel like 2 cards out of the board for it, is not enough. What about something like Urza's Rage or Combust?

    I also kind of like the idea of Mountain Yeti ;).

  9. #109
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    Re: Dragon Stompy

    Yeah, that's nearly my list. I kicked the Shatterskulls for 2 Kargan Dragonlords. They are [slightly] better.

    Sword and Jitte helps against Merfolk... Jaya would also help, but strangely she has won me more games against Goblins than against Folk >.> Jaya is not perfect, because of her casting cost, but some other players already told me their opinions, and she seems to be an okay choice [too bad she doesn't cost 2R]. You could also play Boil =P

    The only other card which I would think about which is not in my 75 atm is Stingscouger as it can bounce Emrakuls, and it can return early Goyfs or stuff like that to hand, and sometimes they can't replay it thanks to our Moons. The only negative thing about him is the overpriced echo of 3R.

    I still think that is the list what I would take with in a blind metagame. [with the 2 Kargans]


    Well guys, I want to update the Opening Post with the Swords of X & Y and mainly SoB&M, but I am too lazy atm, and have other things on my mind, but I will do it as soon as I find time =/
    Quote Originally Posted by Tacosnape View Post
    Kenjawn, Mutator of Cells
    :16: - (See, now Erratic Explosion's a deck)
    Legendary Creature - Horror
    Haste, Hexproof, Double Strike, Trample
    Kenjawn, Mutator of Cells is indestructible.
    Permanents you control can't be sacrificed or copied.
    Whenever Kenjawn, Mutator of Cells attacks, defending player gets liver cancer (This effect doesn't end at end of turn.)
    13/13

  10. #110

    Re: Dragon Stompy

    I know Covetous Dragon has been mentioned before. Is the five mana that hard to get to in everyone's experience with the deck? Seems like such a good inclusion with 16 artifacts.

  11. #111
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    Re: Dragon Stompy

    hi everybody. i am wondering why only few of you play lodestone golem. i have only the best experiences with it. i donīt remember any single moment that its ability minds me. but remeber very well how it minds to my opponent. it fits perfectly to our deck. i was on 77men tournament recently went 5-3 with this list:

    Creatures (24)
    4xRakdos
    4xGathans
    4xMagus
    4xRevoker
    4xGolem
    4xSSG

    Spells (18)
    4xChalice
    4xTrinisphere
    4xChrome mox
    4xMoon
    2xSoFaI

    Lands (18)
    4xTomb
    4xCity
    10xMountain

  12. #112
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    Re: Dragon Stompy

    Quote Originally Posted by Prkchpsndwiches View Post
    I know Covetous Dragon has been mentioned before. Is the five mana that hard to get to in everyone's experience with the deck? Seems like such a good inclusion with 16 artifacts.
    I assume the reason hes not run is because most people are looking for a creature with some kind of nifty effect as opposed to some big beater. Realistically, he has no real drawbacks since nearly every list runs: 4 CotV, 2-4 3sphere, 4 Revoker, 4 Mox, 2-4 equipment. Add in 4 Great Furnace and you could easily justify him. Not to mention the fact that his 4R is a tad easier to cast rather than Sloggers 3RR.

    Forlorn Egoist

  13. #113
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    Re: Dragon Stompy

    porkschopsandwiches, why run sword of body and mind over fire and ice? pro green? Sword of body and mind has nearly useless abilities

    Also, mountain yeti is an awesome find, unblockable beater immune to most removal! Not sure if it can cut it though.

    Covetous Dragon should absolutely be tested. especially since it can go toe-to-toe with abyssal persecutor and has a potentially smaller drawback.
    I will make use of every tool that fate presents.

  14. #114
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    Re: Dragon Stompy

    mountain yeti is a 4-off right now. :DDDDDDDDDDDDDDDDD

  15. #115

    Re: Dragon Stompy

    Regarding SoBaM:

    Most people who play it seem to love it. I own one, so buying one is cheaper than buying two SoFaI... especially while it is hitting its peak price-wise: $100(2 SoFaI) vs $14(1 SoBaM). I totally understand running SoFaI though. I have to borrow the Cities so if my buddies have some spare SoFaI, I may run them.

    I'll run the Covetous this tourney and let you guys know my thoughts.

    Current list is now:

    // Creatures
    4 Gathan Raiders
    4 Magus of the Moon
    4 Rakdos Pit Dragon
    4 Simian Spirit Guide
    4 Phyrexian Revoker
    2 Covetous Dragon

    // Spells
    4 Blood Moon
    4 Chalice of the Void
    4 Chrome Mox
    4 Trinisphere
    2 Sword of Body and Mind
    2 Umezawa's Jitte

    // Lands
    4 Ancient Tomb
    4 City of Traitors
    4 Great Furnace
    6 Mountain

    Also, I definitely need some SB help! Decks I expect are:

    Dredge/Reanimator/Merfolk(Mono U)/Burn/CB Thropter/Belcher and maybe a Isochron-Chant deck.

    Thanks in advance!

  16. #116
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    Re: Dragon Stompy

    Good job on the new primer- I believe that there is quite a few ways to innovate given the new set of cards released over the last year (namely revoker and sword of body and mind). Here are the links to the tournament reports I wrote after the Chicago GP. Hopefully they give some more insight into the archetype. Keep on brewing!

    http://www.mtgthesource.com/forums/s...-Chicago-Top-8

    http://www.mtgoacademy.com/going-for...lassic-format/

    I'll post an updated list once I've tested a bit on MTGO.

  17. #117
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    Re: Dragon Stompy

    @ Prkchpsndwiches:

    In regards to the GY-based strategies the standard x4 Tormod's Crypt is pretty much the best way to go. Moon effects are essentially a gg vs. Dredge as they run no basics so although they can dredge you essentially force them to rely on their draw step for dredging and possibly an LED for their only mana source. I've pretty much never encountered Reanimator so I don't have any personal experience with it.

    If you're expecting a heavy Merfolk-meta then you may want 3-4 Spinal Villain in the SB in addition to 3-4 of either Flametongue Kavu or Pyrokinesis. For SBing I typically take out some moon effects and 4 CotV. Yeah, they have Vial to get through 3phere, but they also have various counterspells which 3sphere makes far less amazing.

    As for Belcher, we already pack a decent amount of hate for them. Similar argument for CB-Thopter. If you want to go overkill then 3 Null Rod essentially shuts down at least 1 card in every Legacy deck so I doubt you'll find a MU where it can't do something.

    As for the Quinn MU it's been forever in a day since I've played against it. Moon effects aren't quite so fantastic so you'll want to SB some out but remember that Quinn's main form of CA is Scrying Sheets so be sure to leave some in. Revoker/Pithing/Null all hit the Scepter-lock. If you're expecting to run into this MU I would consider boarding in either Powder Keg or Ratchet Bomb for Ensnaring Bridge. Note there is a relevance to which one you pick in this particular MU. If they can afford it they do tend to run Moat so Bomb would be better, however I've also seen many builds MD Disenchant or SB it in so tapping Ratchet for that charge counter can actually work against you as they'll destroy it before it untaps. Anarchy is also an option for removing general annoyances like Elspeth, Moat, and tokens (I think they still run Decree of Justice as a win-con).

    Sorry I can't provide better SB options but my meta for the past few months has been nothing but Enchantress, Bant, and Rock/Deadguy so I'm kinda lacking diversity right now. ^^'

    Forlorn Egoist

  18. #118

    Re: Dragon Stompy

    Thanks for the info Forlorn!!

    I thin I'll be running this SB:

    4 Tormod's Crypt
    3 Anarchy
    3 Ratchet Bomb
    3 Stingscourger
    2 Mountain Yeti/Flametounge Kavu

    I figure sting can hit both reanimator(barring it's not iona) and show and tell decks. I really like spinal villain. I even ordered some, but I think it may be too narrow. Maybe once I get the feel for the meta better. I feel like Kavu could come in vs. a lot of decks, but Yeti just seems soo sexy. ;)

    EDIT: Decided on this:

    4 Tormod's Crypt
    3 Anarchy
    3 Ratchet Bomb
    2 Stingscourger
    2 Flametounge Kavu
    1 Fortune Thief
    Last edited by Prkchpsndwiches; 04-13-2011 at 07:56 PM.

  19. #119

    Re: Dragon Stompy

    I'm sorry, I believe that Covetous Dragon has already been tested extensively. Maybe the results will prove promising this time around.

    I'm interested to test Revoker. Although, I'm a really big fan of setting chalice at two and Revoker is harder to pitch away (see Gathan Raiders).
    I've also had my eye on Aether Flash for a while unfortunately it's worthless once Merfolk get one of their lords in play ahead of time.

    Glad to see that the new thread is taking off. I believe that we'll see the R2 bomb we've been hoping for soon.

  20. #120
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    Re: Dragon Stompy

    Covetous Dragon is being suggested for the "flex," 5th spot in the deck. 4 RPD/Simian/Gathan/RPD is essentially standard but those last 1-2 spots are typically up for personal preference. Most people go with Slogger whereas I choose Lord of SP. Covetous is a perfectly resonably creature to run in that spot. 4R for a 6/5 with a somewhat neglible side-effect isn't horrible but it also doesn't do anything insanely amazing for the deck. I myself am actually considering returning to MDing 1-2 RKroma.

    While I understand your reluctance to run Revoker for that Chalice @ 2 situation, realistically you should think about how often you actually have the conveinance to set Chalice @ 2 or even the need to do such. Majority of the time Chalice @ 1 does what you need it to do, and Revoker opens you up to hate on a larger selection of cards that you know will be harmful to you (Pridemage/KotR/Jace 2.0) or even something as simple as naming Hierarch.

    Forlorn Egoist

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