And as a control player, I would love for you guys to cut Adept, and not run Mental Misstep because they are terrible cards.
Did people just say Adept is the worst creature in the deckWhich creature is the worst creature in the deck then? Lord of Atlantis? Reejerey? Commander?Cursecatcher? I didn't say I was going to cut adept, I said I was going to test cutting 1 for 4 misteps. Do you know how much card advantage standstill is?If you're thinking about cutting a Silvergill Adept then you do not understand the deck you're playing
I didn't say it was right I said I was going to test it... But if you think there is a worse creature in the deck then Silvergill Adept then you are bad.
For all we know mental misstep is going to suck
You're wrong, for one simple reason. Spell Pierce costs 1. Mental Misstep costs 0.
Beyond that, the two matchups you list MM being weak against both contain targets. Affinity can't beat you unless it outspeeds you, which it does. A lot. Being able to stop that Springleaf Drum or Signal Pest? Pretty sexy. Being able to hit a postboard Thoughtseize aiming for your Energy Flux? Even better. And if they don't drop one, it pitches to Force.
Combo, even moreso. Find me a strong combo deck in Legacy (Excluding like, Forgemaster combo) that doesn't pack 12 or more 1-drops. Go on. I'll wait.
...
(EDIT: And as was just pointed out to me, let's pretend Enchantress doesn't count.)
See?
And before you argue that MM doesn't shut them down, I'll grant you that. But you still get Force, Daze, and Catcher. And you don't have to leave mana untapped anymore, so your clock improves.
I'm beginning to think I would much rather play MM instead of Spell Pierce for the Combo matches. Merfolk is already overloaded with taxing counters. Plus MM is much better against Aggro decks than Spell Pierce is. I'll prolly play something like 2-4. Not sure. Probably the first time I'm going to change the deck in 6 months.
Why wouldn't you just play Null Rod? It comes down faster than Energy Flux, you can't play around it, and it seems much more powerful. It also is good against Combo where something like Energy Flux isn't. If you wanted to hose artifact Rod seems the best.
Because it shuts down Aether Vial, I guess.
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- Kinda like mediaglyphics except they're all black, and they're tiny, they don't move, they're old and boring and really hard to read. But you can use'em to make short words for long words.
Energy Flux isn't much better, since it also effects your own Aether Vial. I'd rather go with the most powerful option here.
I don't think either are worth running. Seems like the artifact craze has kinda fell of a little bit, probably because of people packing hate and the combo. Not worth it unless you think you will see affinity 2+ in a tournament.
Hey Dudes,
Now in more aggressive meta I tried succesful! the not very popular red splash.
A friend of mine and me tried the deck during a 62 player tournament with great success. I went 4-2 and he went 5-0-1 while I lost my first game to badluck and the other against affinity.
The other games, GW Goodstuff, UBR Dreadnought, NO SnT and Elves where no problem at all with the help of burn.
The Decklist:
4 Silvergill Adept - the worst merfolk to be honest
4 Lord of Atlantis - basic
4 Cursecatcher - the perfect controll beater, i love him more and more!
4 Merrow Reejerey - basic
4 Coralhelm Commander - still too mana intensive
4 FoW
4 Daze
4 Vial
4 Lightning Bolt - just great
4 Fire // Ice - Best card of the day!
4 Volcanic Island
4 Wasteland
4 Mutavault
6 Blue Fetch
3 Island
SB
3 Spell Pierce - basic
3 Red Elemental Blast - blue = autowin
3 Price of Progess - This will be my only change in the sideboard...
3 Relic of Progenitus - ever burned a goyf or knight in merfolk? you'll love it!
3 Submerge - great
Price of Progress was the try to change my gameplan to burn but it never worked out.
If affinity becomes more popular I would play Energy Flux or Meltdown.
What would you prefer?
Yeah like Scatman said MM hits elephant grass against enchantress which is HUGE. Not exaggerating, them landing a grass on the field is a nightmare for this deck since it buys enchantress a lot of time against us. IMO misstep is better than spell pierce simply because it's 0 mana. And it also improves the zoo and goblins MUs a bit whereas spell pierce against those decks is awkward to say the least especially on the draw.
Flux is pretty sick also because it pitches to FoW; but some people board that out against affinity because it's meh. Null rod doesn't stop affinity cold though if they have landed a tezzeret rod does nothing. Energy flux is so sick against that deck though it reads "I am a one sided pernicious deed that activates every turn that doesn't cost anything more than the initial 3 mana." Then again null rod is a little more broad in its applications since it is amazing against combo be it painter stone, storm, or even spiral tide with candelabra's not that that MU is already in merfolks favor.
And MM hits so many of combo's cards in any combo deck. It hits candelabra, dark rit, rite of flame, cantrips, there are so many cards that it stops. It's a lot better against combo than spell pierce IMO especially since it costs 0 mana.
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Originally Posted by Vacrix
taco- you proved me wrong. I'm man enough to admit.
I guess all this speculating means we really just need to proxy them up and start playing to really see its true effect on Legacy. It is a free counter afterall and that alone shouldnt be taken lightly.
I understand, but I'm italian and I didn't express the concept well. So I think Tacosnape resposed you very well. The problem is that another manlands isn't necessary to our gameplan. In fact, another colorless mana land can auto-screw our manabase, and I think that 12 island aren't enough, so if I'd want to add a land, I'll add another island.
Gladly.
13 Island
4 Mutavault
4 Wasteland
4 Aether Vial
4 Mental Misstep
4 Daze
4 Force of Will
4 Cursecatcher
4 Silvergill Adept
4 Lord of Atlantis
4 Merrow Reejerey
3 Coralhelm Commander
3 Merfolk Sovereign
1 Sower of Temptation
SB:
3 Energy Flux
3 Tormod's Crypt
3 Umezawa's Jitte
2 Submerge
2 Llawan, Cephalid Empress
1 Sower of Temptation
1 Spell Pierce
I prefer Energy Flux to Null Rod, and I'll tell you why. Energy Flux will help you deal with large scary artifact creatures already on the board. Null Rod won't. Period. A 7/2 Cranial Plating'd Ornithopter is still going to kill you with a Null Rod on the board. A pair of Myr Enforcers and a Frogmite might still get there. Same with large Master of Etheriums, or Lodestone Golems.
If there needs to be a second reason, it's that Energy Flux is way better in multiples than Null Rod. Two Null Rods do nothing. Two Energy Fluxes either stack, or the first one pitches to Force of Will.
The one random Spell Pierce isn't as random as it looks. It's better than the Sower against combo or control. If I wanted a second bad enough I'd cut a Jitte (Which could also be Submerge #3 in Knight-heavy metagames)
I don't run Kira anymore because Mental Misstep handles most everything I want Kira to handle. Bolts, Lavamancers, STP's, Paths, etc. I also think she's weak against most of what I think will be the format's top decks. However, if the metagame shifts, she'll come back.
Depends on the build. Around here, the smarter Painter Stone players skip the Show/Emrakul combo in board in favor of more Red Blasts and Llawan for the Llawan/Painter combo. Neither of these are things Merfolk wants to see, but at least Mental Misstep is fantastic in the matchup too.
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