No, really, you are right to think that maybe nothing happens, and we don't have to adapt. You really are. But don't blame me for looking forward the possible changes for the case this scenario end up happening. And well, at least Tempo decks are going to maindeck the card, because it fits their strategy so well. I mean, was I playing Team America, I would, wouldn't you?
I like the idea of discussing options for a possible scenario, even if it doesn't happen, I will have it ready when/if it does.
Of course some of the options are obvious, some are not that much... maybe some new idea shows off that way, and we can go back to the usual useless maindeck DR-target discussion, or whether LED dredge is faster but got less consisntancy than LEDless one. It's even possible that, in tests, we end up discovering that the card helps nothing even when countering our discard outlets, since we have around 20! and that card is just 4 more counters that they will have to deal with when the opposing guy run no 1cc spells.
If you fail to explain the reason behind your choice, technically, it's the wrong choice.
Zerk Thread -- Really, fun deck! ^^
My appologies, I didn't mean to offend you or come off as saying we don't need to do any investigating or anything as yet. You are right to do so and it never hurts to be prepared and I'm not trying to curb any discussion on what could or should be done in the event that misstep becomes the new poster child for the format. I at the moment am currently still very dubious on the card or if it will have any effect on us at all.
However, in an effort to be constructive: If Misstep turns into this super 4x in every deck I could see one of two things happening: The format brushes it off, or the format slows down.
We could try a 2cc discard outlet and see how bad it hurts us. The Faerie is arguably the best 2cc outlet, although I suppose some argument could be made for Zombie Infestation as being right in contention. It would slow us down a hair and force us to look for hands with more lands and the ability of actually casting 2cc spells regularly. This might entail more land, but would likely turn off the concept of running Paradise. You could probably take this build pure U/B but i'd hate to lose Ray/Claim/Grudge/Firestorm out of the board. Maybe looking to the old extended lists that didn't have the speed of Breakthrough and Ichorids for inspiration as to ways we could win and be a little more resilient?
Another option is kind of a known quantity: Play LED and just try to blow out and be faster than the misstep decks. Who cares if they counter our turn 1 Imp/Tribe if we're just going to drop LED, break it, and flash back Deep Analysis?
Outside of the above, the only option I could think of is just holding firm as we have a plethora of ways to get things into our graveyards. Granted almost all of them can be coutnered by Misstep: but that's 4 missteps vs. 16 easy outlets + 4 breakthroughs in a pinch + Firestorm out of the board + the potential to just start the game DDD.
Last edited by Sims; 04-21-2011 at 11:19 AM. Reason: I'm a dumbass and forgot to include therapy in the number of outlets.
Team Albany: What's Legacy?
You cannot know the sweetness of Victory, without first dwelling in the agony of Defeat.
No offense taken at all. Just justifying myself for discussing the "hype", that's all.
This last argument is what I think the most. I think that, since we run a lot of ways of throwing things into graveyard (20 with therapy), they would have to be able to counter 2-per-game to consistantly hate our discard. That would mean they would be slow, since running a lot of counters.
The effect of the card, thus, would be more dangerous in aggro decks, able to put pressure while countering our stuff... there, they can also kill our permanent discard and counter our blue draw/discard. In these matches we shall have trouble, specially trying to recover from Tormods in the meantime.
I think the best 2cc discard outlet would be between Zombie Infestation, for it's not easily removed, and Aquamoeba, that can be cast out of 2 cephalid (that doesn't happen much, tho.)
Granted, Firestorm, at least from board, seems the solid option. ^^
If you fail to explain the reason behind your choice, technically, it's the wrong choice.
Zerk Thread -- Really, fun deck! ^^
I did forget about Aquameoba. I tend to forget that guy exists after the nerf bat hit him with the M10 combat rules change.
I suppose that makes the list of potential 2cc discard outlets Oona's Prowler, Aquameoba, and Zombie Infestation.
That's a tough call. Prowler I like cause it can get in there for 1 or 3 in the air, but the fact that it's a discard outlet for your opponent could bite us in the mirror match. Zombie Infestation is probably still the best by being hard to remove and making dudes whenever we pitch dredgers. However, the one thing I can tell immediately that i'm not going to like about Infestation is that when I'm trying to play around Crypt I might give up too much having to pitch 2 cards to it. I guess we'll find out how that plays out when i get to testing it more.
Dunno. Testing would tell.
Last edited by Sims; 04-21-2011 at 05:12 PM.
Team Albany: What's Legacy?
You cannot know the sweetness of Victory, without first dwelling in the agony of Defeat.
what do you guys think of Gitaxian Probe ? i think it could find a place in dredge... helps you know when to go off, has good synergy with cabal therapy, can be free to cast and draws you a card.
I can't say I'd hold my breath. The interaction with Therapy is cute, but we're not playing Dump Truck. Really the card would be here as pay 2 life, dredge. But That effect doesn't seem strong enough to justify trying to squeeze it in to an already really tight list.
Probably not going to happen, though i'd love to be proved wrong.
Team Albany: What's Legacy?
You cannot know the sweetness of Victory, without first dwelling in the agony of Defeat.
Yes and no. Gitaxian probe does allow us to look at the opponents hand and set up therapies quite well, which is a definite plus. But it's a sorcery, so it can only be done on our turn. But the Phyrexian mana means we could always use it as a peek if we need to without paying 2 life.
Street Wraith has a few things going for it over probe. Cycling being done at instant speed could have some corner cases where it matters, but it also leaves a black creature in your yard for ichorid, where probe does not.
Either way, they both essentially do the same thing: Pay 2 life, dredge. But it just doesn't seem strong enough in an already cramped list.
Team Albany: What's Legacy?
You cannot know the sweetness of Victory, without first dwelling in the agony of Defeat.
Isn't the best way to fight Misstep is pack more 1cmc discard outlets than to shift to 2cmc discard outlets and slowing the deck by yet another 1-2 turns to get stomped over?
I think people don't quite understand that Misstep is going to be a hindrance for Dredge, but if you fight Missteps by shifting your curve, you are no probably going to lose more matchups than ever before due to the loss of speed, not to mention losing to Misstep decks not drawing Missteps when you could have led off with a 1cmc discard outlet and won the game.
If anything, it's to bring back the LED builds for an additional +4 discard outlets (matchig their +4 Missteps) which grants an even faster speed, rather than shifting to 2cmc discard outlets (i.e. dredging on turn 3 and critical mass on turn 5 is awefully bad in Legacy).
Another solution, play +4 Entombs to increase your +4 1cmc discard outlets (matching their +4 Missteps). I think the solution to misstep is definitely not increasing the mana curve, but it's the same way as how decks fight Wastelands i.e. play more dual lands instead of less duals.
Decks that I care about:
Steel Stompy
UWx Landstill
Dreadstalker
DDFT (10% practice)
Mangara on MWS? You must be masochistic. -kiblast
Only way to know for sure will be to test it. As I've said before, I personally don't think misstep is going to be any more of a pain than Force, so having 20 pre-board ways of getting the dredgers to the yard without even considering the DDD plan i'm proably fairly safe from misstep. If it does prove to be hindering, then I'll go from there. The thought process behind 2cc discard outlets is that if Misstep becomes this great deterrent that some are hyping it to be, than legacy as a whole will slow down. If that happens, a 2cc outlet won't be much of a hinderance as it'll keep us in line with where we are compared to the rest of legacy... Or, go the LED route and speed the deck up some. However, I still don't like LEDs as they really put you all in and feel less consistant than the non-LED versions.
You're likely right, but it never hurts to test all possibilities.
Team Albany: What's Legacy?
You cannot know the sweetness of Victory, without first dwelling in the agony of Defeat.
If you want a good 2cmc outlet, Tolarian Winds is pretty broken, since it's basically like having LED + Breakthrough in one card, except it doesn't force you to go all in.
But tbh, I think you are still more likely to resolve 1cmc outlets than the 2cmc ones even with MM around.
The problem with 2cc discard outlet, as people must have figured already, is that you are not much likely to have 2 lands most of the games. We would have to tweak our manabase to have to lands more often. With 15 lands (assuming the outlet is blue) we have 88% chance of having 1 land, but only 56% of having 2, in the initial 7. Of course there's a possible draw, but there's a possible mulligan too, so it's more or less that 56%, which is far less likely to happen than 88% (or 77% for 11 rainbows, or 74% for 10 rainbows).
Before testing 2cc outlets IF we end up needing to adjust, I'd try Firestorm maindeck first. Then, maybe, LED. But I agree with the "play even more 1cc stuff" can end up being the right answer, and also agree that we already play a big bunch of them, so, maybe we just keep playing our regular list and go with the Ostrich Algorithm. At least, this will be my first test. xD
If you fail to explain the reason behind your choice, technically, it's the wrong choice.
Zerk Thread -- Really, fun deck! ^^
"so, maybe we just keep playing our regular list and go with the Ostrich Algorithm. At least, this will be my first test. xD "
Definetly made my day! Thats the exact "strategy" I follow with my sideboard atm.
I have cut all Natures Claim for Leyline of Sanctity, which improves the Combo MU, Hates out Trap, Crypt, Spellbomb, Bog and can go randomly in against Burn or something. As far as I tested it I was just amazed. Lets be honest, which deck plays Leyline atm? All of them are more or less random and its definetly worth to accept Leyline as THE hate IMO. I really see no point of running Claim. Every competent deck+player I saw in the last time didnt played Leyline at all. So why not accept it?
The only problem with this is that youll definetly loose games in especially small tourneys where Kitty-Cat XY is packing them, but big tourneys, I wouldnt play it at all in the near future. Loosing to one random deck in the Swiss due to the lack of Leyline is so much better than loosing games to Combo or every other H8 not named Relic of Progenitus.
After all that I came to the conclusion that its not worth running Claim anymore, 1-2 Ray of Revealation is enough to deal with pesky enchantments, combined with Terastodon and Therapy. I hope a lot of players cut their GY-hate for Surgical extraction, Dredge would have its primetime of its life, and maybe then I consider going back to Natures Claim.
Greetings!
In response...Hypothek!
SB:
4 Leyline of Sanctity
4 Ancient Grudge
1 Ray of Revealation
1 Dread Return
1 Ancestors Chosen
1 Terastodon
1 Realm Razer
1 Massacre Wurm
1 Stalking Vengeance
I am pretty happy with it. After winning game1 (mostly) I usually board Grudges against decks where I am pretty unsure about which H8 they play, expect those who pack Goyfs and KotR because they arent willing to criple themselves with Relics, Leyline just shines against Bog and Crypt(Spellbomb/Trap. Against most other decks where I expect no Relics I board simply Leyline.
Also Leyline comes in against Storm, of course (and also against Belcher which I dont consider a Stormdeck^^).
I can just recommend to play as many games as necessary to understand my statement made above, which is indeed no nonsense. The games where the opponent has Leyline had become so damn rare that its not worth running Claim anymore, I always wondered if this is just me.
In response...Hypothek!
When you board-in Leylines, do you mull until you get a leyline? Do you board-in leyline g2 if you don't know what you are expecting, or just grudge, and just board Leyline at a possible g3?
If you fail to explain the reason behind your choice, technically, it's the wrong choice.
Zerk Thread -- Really, fun deck! ^^
Seriously, why are you guys talking about Misstep when you should be talking about the Blue Chancellor? That card seems incredibly overpowered, considering you can mulligan straight for it and start the game with seven cards in your discard pile for Breakthrough or Threshold for Cephalid Coliseum, that's better than DDD ever was.
To bad that only each opponent puts his first 7 cards to the yard ;). MM doesn't seem to be that strong against us, because at the end of the day it's still just a counter and we should be used to get some of our stuff counterd. And before we go back to Tolarian Winds I'd rather just cast Breakthrough for 2.
@ Brainwasher: I'm running the Leylines since 2 months now and so far I'm pretty happy with them. However usually I only board them as anti hate if my opponent is running blue (so he can hide them from my Therapys with BS). Otherwise I just board in the 4 Grudges and blow there Crypts up.
For ref. my current board:
4 Leyline
4 Grundge
4 Claim
1 Ray
1 Terrastodon
1 Ancestors Choosen
Our music means nothing, except for what it means to
you.
Doh, bad idea to rely on the wording of unofficial spoilers apparently.
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