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Thread: [SCD] Mental Misstep

  1. #361
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    Re: [SCD] Mental Misstep

    I'm not going to make a very strong statement, because honestly, I mostly netdeck. When I'm trying out a new deck, I find a list that's done well recently and adjust it my card card availability, or I proxy. Occasionally I'll make a minor change. I think Mental Misstep seems great in a lot of (blue) decks I want to play (if I don't need it, at least I can brainstorm it away or pitch it to force, right?), and I can imagine it being really good for nonblue decks as well, but I understand reluctance to put it in these decks. Goblins isn't supposed to run non-goblins, unless they're lands or vials! This is like a hard and fast rule, right? Well...except for lightning bolts, which cleared a way for my lackeys in a number of spots, and gave me some reach. Hell, they're not terrible against ad nauseum either. Sure, it sucks when you see them off a ringleader, but that doesn't mean it isn't worth playing them sometimes (maindeck, no less). MM does some of the same things (make way for a lackey by countering first turn blockers, do something semi-relevant vs. storm), only for no mana.

    Just to be explicit: I think MM could be run profitably in the vast majority of decks. There are times when it shouldn't be run, but I think probably every deck that runs force and brainstorm should run MM, and probably many (that is, more than half?) of the decks that don't.

    I think the Tour de Force thought experiment is telling, because at first thought, I DON'T want to run it in every deck. While clearly I should.

  2. #362

    Re: [SCD] Mental Misstep

    Quote Originally Posted by SlopeeJ View Post
    I don't know if Drew is a legacy player, but if combo players can beat merfolk with force,daze, cursecatcher, spell pierce, wasteland I'm pretty sure they could give 2 shits about a wild nacatl with misstep back up.

    Sure I'll give you that, zoo with 2 mental missteps in your hand in probably okay, except for the fact that you are cutting bolts and cats. Also I'm pretty sure most combo decks run up to 6-8 discard/chant effects and/or force of will with tutors, which is a little better than that 4 misstep in zoo. Zoo with 2 mindbreak traps in hand seems a lot better. As other people have said 4 missteps does nothing when you have nothing else to go with it.

    I am hoping zoo runs this card and goblins. Can't wait for zoo to rip that misstep vs me or ringleader to flip over the missteps.....



    Fixed
    but zoo goldfishes on turn 4 while merfolk goldfishes on turn 5( and pitching lords to FOW and being set back a land drop from daze hinders this speed a decent amount too). not saying misstep is enough to beat combo but zoo fundamentally needs less disruption to get the win

  3. #363
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    Re: [SCD] Mental Misstep

    Quote Originally Posted by Skeggi View Post
    It could counter Sensei's Divining Top. Would that be worth it?
    NO. Top isn't a threat in and of itself, it's just card quality with an activation cost. Bob and CB (the most common cards used with it) are the bigger threats...for what they can do. I'd rather have Krosan Grip...it's out of CounterTop range (usually) and will take care of EITHER. Hell, I'd rather play Ancient Gruge than Mental Misstep! You at least get 2 effects for 1 card.

    MM is sideboard tech for aggro decks in it's BEST application, and that would only be to shore up the combo matchup, and as I've stated before, I STILL feel Canonist + Traps is still better.
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  4. #364

    Re: [SCD] Mental Misstep

    Wow 56 card decks now ... or every non Chalice of the Void deck.

  5. #365
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    Re: [SCD] Mental Misstep

    Wait, didn't you say how awesome Mental Misstep is in blue decks a few hours ago? Because actually blue based decks with few threats are the decks that want this card the most. I'm totally psyched about playing New Horizons again with these babies. Daze always sucked in that deck.

  6. #366

    Re: [SCD] Mental Misstep

    Quote Originally Posted by Mr. Safety View Post
    I'd rather have Krosan Grip...it's out of CounterTop range (usually) and will take care of EITHER. Hell, I'd rather play Ancient Gruge than Mental Misstep! You at least get 2 effects for 1 card.
    I'd rather have an orange than an apple.

    You aren't comparing like cards at all, just jumping off the observation that it counters SDT on the Draw. You are are also bringing up cards with colored mana, which means you really fail to grasp the ubiquity that this card will have in the format.

  7. #367
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    Re: [SCD] Mental Misstep

    im pretty sure lots of decks will be running mm. if zoo too, im not sure. ofc its nuts on the first turns, later its an awful topdeck. imagine the opp is on low life and cleared the board. every thread or burn might kill him and all you got is an useless counter. in pure aggro, mm is a worse card, in aggrocontrol it shines the most.
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  8. #368
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    Re: [SCD] Mental Misstep

    I'd advocate MM in a REALLY quick Zoo list. I probably will not play it in a Slower Big Zoo list as you want to Max out your threats and you are playing the midrange role anyway. But have a look at this example:

    Cat Slight
    4 Necatl
    4 Steppe Lynx
    4 Goblin Guide
    3 Grim Lavamancer
    4 Tarmogoyf
    1 Figure of Destiny

    4 Bolt
    4 Chain
    4 Path
    4 Misstep
    2 Fireblast
    2 Price of Progress

    20 lands

    In decks like this which are absolutely balls to the wall, MM plays a huge role in out-tempoing the opponent. This list can sure as hell race Storm, especially with the help of MM.

  9. #369
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    Re: [SCD] Mental Misstep

    You guys realize you're talking about using Mental Misstep the way, like, Angel Stompy used to use Mother of Runes, right? Please stop being excited about putting MM in your aggro deck :(

  10. #370
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    Re: [SCD] Mental Misstep

    Quote Originally Posted by TsumiBand View Post
    You guys realize you're talking about using Mental Misstep the way, like, Angel Stompy used to use Mother of Runes, right? Please stop being excited about putting MM in your aggro deck :(
    Ur, mother of runes was one of the best cards in Angel Stompy? What about a mother of runes that counters Aether Vial/Sensei's Divining top for 0 mana? I'm not getting what point you are making here.

    I'm just pointing out that a tempo centric, super quick zoo list or catsligh would want Missteps. If you are playing a bigger-midgame Zoo list, Misstep probably isn't as great because you want to have as many bombs as possible for threat overload. Also, even with misstep, Big Zoo still has no chance of racing combo, so why bother?

  11. #371

    Re: [SCD] Mental Misstep

    Thats the whole point, why does zoo give a shit about countering vial? They play creatures and burn, they don't want to counter shit

  12. #372
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    Re: [SCD] Mental Misstep

    This card is so good it makes my penis tingle. There.. end of discussion.
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  13. #373
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    Re: [SCD] Mental Misstep

    Quote Originally Posted by SlopeeJ View Post
    Thats the whole point, why does zoo give a shit about countering vial? They play creatures and burn, they don't want to counter shit
    Vial lets Goblins accelerate its gameplan and drop a bunch of guys to stall the ground game against Zoo; I'm going to guess that countering a turn 1 vial probably averages out to three entire creatures that don't hit the board by turn 5. Against Merfolk it stops Standstill from drawing cards if they run that, and certainly stops the main plan of "get a bunch of lords into play by turn 4-5 so all my guys are too big to burn out."
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  14. #374
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    Re: [SCD] Mental Misstep

    Quote Originally Posted by SlopeeJ View Post
    Thats the whole point, why does zoo give a shit about countering vial? They play creatures and burn, they don't want to counter shit
    If you are saying that countering a T1 play for FREE is not a huge tempo advantage for an aggro deck like Zoo and is unimportant, I have nothing else to say. Obviously the concepts of tempo are blurry for you. Would you trade your Pridemage for a Vial? Definitely, that's one of the most common targets for pridemage. Would you trade 1 card for a vial with no mana investment on your side? HELL YES.

    Protection for your T1 drop is also bloody important. If your Necatl/Steppe Lynx is connecting on T2, you are way ahead of the damage race. Saying that it doesn't matter is just ridiculous.

  15. #375
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    Re: [SCD] Mental Misstep

    Quote Originally Posted by Mr. Safety View Post
    NO. Top isn't a threat in and of itself, it's just card quality with an activation cost. Bob and CB (the most common cards used with it) are the bigger threats...for what they can do. I'd rather have Krosan Grip...it's out of CounterTop range (usually) and will take care of EITHER. Hell, I'd rather play Ancient Gruge than Mental Misstep! You at least get 2 effects for 1 card.
    Top is way more frightening by itself than CB. Bob is much easier to kill than Top as well. If I were playing a blue tempo deck, I'd much rather counter a card that invalidates my mana-denial plan and have them have a card in play that can randomly counter a spell here and there over countering CB.

    Similarly, If I am playing a control deck, I am much more concerned about Top. Not to mention Misstep conveniently stops an artifact that single-handedly shuts off large portions of blue cards control decks are based around: Counterbalance, FoW/Snare/Counterspell/etc., and Standstill.
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  16. #376

    Re: [SCD] Mental Misstep

    I'm sorry zoo doesn't beat merfolk by killing vial, they win by having burn for all the creatures. Talk about tempo.... I pay 2 or 3 mana for a 2/2 creature and you pay 1 mana for a burn spell while you pay 1/2 mana for 3/3 5/6s. I would say the same thing for goblins, you win by burning their creatures and playing bigger ones. Sure having vial helps but the same problem is still there and having 4 less burn spells hurts zoo. Merfolk/goblins do run some lands I'm pretty sure and can cast their creatures.

    What I think is a good tempo boost for merfolk is zoo running 4 counterspells instead of burn/creatures. I have 4 daze, 4 force, 4 mental misstep, along with cursecatcher and spell pierce. Good call on your 4 counterspells, I'm sure the life loss and fetches will also help the race

    And no sacing your Pridemage for vial is not an auto in the matchup, exalted cats are hard to beat

    Obviously the concepts of tempo are blurry for you
    No it is clear to me. That is why I run 4 force, 4 daze and now 4 mental misstep in a tempo deck.... Along with wasteland and vial. Trying to insult me doesn't make your point any less ignorant

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    Re: [SCD] Mental Misstep

    Quote Originally Posted by SlopeeJ View Post
    And no sacing your Pridemage for vial is not an auto in the matchup, exalted cats are hard to beat
    This alone supports my argument. If you won't trade 1 exalted for killing a vial, I can't really say much more to convince you.

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    Re: [SCD] Mental Misstep

    Quote Originally Posted by SlopeeJ View Post
    And no sacing your Pridemage for vial is not an auto in the matchup, exalted cats are hard to beat
    This alone supports my argument. If you won't trade 1 exalted for killing a vial, I can't really say much more to convince you.

  19. #379
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    Re: [SCD] Mental Misstep

    Instead of burning all their creatures, I would rather spend one card and zero mana killing Vial, zap the one, two creatures they'll get out in time to matter, and then burn their face. Spending burn on creatures, giving them spare mana to use Wastelands or Mutavaults or to pump up Coralhelm Commander seems bad.
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  20. #380
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    Re: [SCD] Mental Misstep

    Quote Originally Posted by SlopeeJ View Post
    I'm sorry zoo doesn't beat merfolk by killing vial, they win by having burn for all the creatures. Talk about tempo.... I pay 2 or 3 mana for a 2/2 creature and you pay 1 mana for a burn spell while you pay 1/2 mana for 3/3 5/6s. I would say the same thing for goblins, you win by burning their creatures and playing bigger ones. Sure having vial helps but the same problem is still there and having 4 less burn spells hurts zoo. Merfolk/goblins do run some lands I'm pretty sure and can cast their creatures.
    Misstep on Vial is great against Merfolk. Aether Vial is your best card. It can punish draws/mulligans that depend on it, makes Daze worse for you, and makes you play fair. Zoo dominates Merfolk when they don't find Jitte or Vial, and his list has plenty of removal and burn.

    What I think is a good tempo boost for merfolk is zoo running 4 counterspells instead of burn/creatures. I have 4 daze, 4 force, 4 mental misstep, along with cursecatcher and spell pierce. Good call on your 4 counterspells, I'm sure the life loss and fetches will also help the race
    What race? Wild Nacatl -> Go and you're not racing through removal. 4 Aether Vial, 4 Mental Misstep, Cursecatcher and Spell Pierce?

    Yum. Targets.


    And no sacing your Pridemage for vial is not an auto in the matchup, exalted cats are hard to beat


    No it is clear to me. That is why I run 4 force, 4 daze and now 4 mental misstep in a tempo deck.... Along with wasteland and vial. Trying to insult me doesn't make your point any less ignorant
    Note that his "fast" build cut Pridemage. I'm not saying that this Merfolk configuration you're playing is wrong, but Mental Misstep is good against it.

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