Pretty much, yes. They Naturally Order into Progenitus, pass turn. I drop a Glacial Chasm, pass turn. They waste it, swing for 10. I recur it. They waste it again. I sob uncontrollably and flip a table while shouting about how no one understands me and then running out of the room. At least, I think that's how it went...
Admittedly the frequency of this happening is skewed by my local meta, where damn near every single deck runs at least 2 Wasteland.
Every situation has answers....the fact I'm trying to get advice on is our consistantcy to land them versus NOBants consistantcy to destroy them. That might work.....but odds of having it when you need it are slim and they're pretty consistant to drop that pro everything SOB T3-T4 since we have no way of countering. I'm seeing a Dim tunnel for Lands :(
Did you ask me if that spell could resolve?????
-Team HRW-
High Roll Wins
Lands and its cousins can be built to beat pretty much any deck; however, the true challenge is finding the build that has the best shot at a given tournament. If you run a version with Burning Wish, that can provide more answers to Progenitus. Meekstone is decent, too, forcing them to be able to answer it and bridge. Pithing Needle on Qasali Pridemage or Wasteland buys you time. Or Cursed Totem, as fdiv_bug mentioned. If it's a situation where you've stopped Progenitus but are likely to see your opponent break down the door before you've set up Creeping Tar Pit, Worm Harvest might provide a faster kill. Extract could be a hot, proactive choice for that matchup. Any Circle of Protection will stop Progenitus (I favor Red, since that also shuts down Price of Progress.)
I run a a more Eternal Gardenesque build, but I'm taking notes off of this thread as well.
...Gaddock Teeg?
Of course, he has to be dropped before Natural Order, but he also stops Tendrils...
Rest in peace, Grandpa Morphling.
Nemeses Slain:4
there is a new good card in the new set!! http://forums.mtgsalvation.com/attac...7&d=1303185738
try it vs progenitus!! :D what do u think about it??
I'm not familiar with Eternal Garden but I do have some thoughts on Teeg. He is good against Tendrils builds, not so much against High Tide. The problem is that he shuts off EE recursion which is game breaking against just about every deck that isn't Tendrils. I think I'd usually rather recur EE or play Smokestack than stop most things at 4. SB space is already tight and unless you have some way to get him out of your yard, which is likely going to be too late anyway, he'll probably get dredged and be of no use anyway.
I think you should not be so dismissive. Unlike Ensnaring Bridge, which Bant can remove using Krosan Grip or Qasali Pridemage, Phyrexian Metamorph is removal because of the legend rule, and it's just as tutorable and recurrable in this deck.
On an unrelated note, we should think more carefully about New Phyrexia cards. For one, I think Surgical Extraction is better than Extirpate in the board, especially in the Enlightened Tutor version of this deck, where mana is not plentiful and we're stretched over four colors post board. Extirpate is generally not used against decks which have access to countermagic. It shines against Storm and decks that run Wasteland, and for these decks, the assurance that one can always cast Surgical Extraction no matter what may be worth two life.
I think that, despite the hype, this deck wants no part of Mental Misstep.
Can lands be played without Tabernacle? I might sound a little bit cheap but i feel that they are not worth their massive pricetag.....
Also i would like to know how competative lands are in the current metagame and how hard is the deck really to play?
So after seeing the amazing Ken Adams play battle of wits today in Charlotte I have been brewing a battle of wits Lands deck. Here is my list. Its currently 239 card. I honestly don't know what I could play in the sideboard for Living Wish, but probably things like Primeval Titan, Llawan, Viridian Shaman and etc.
4 Bayou
6 Forest (3)
4 Windswept Heath
4 Wooded Foothills
4 Taiga
4 Nomad Stadium
1 Karakas
2 Riftstone Portal
2 Urborg, Tomb of Yawgmoth
4 Glacial Chasm
4 Savannah
4 Wasteland
4 Rishadan Port
4 Tolaria West
4 Maze of Ith
4 Tranquil Thicket
4 Tropical Island
3 Ghost Quarter
4 Misty Rainforest
4 Verdant Catacombs
4 Dryad Arbor
4 Halimar Depths
3 Forgotten Cave
3 Lonely Sandbar
2 Volrath's Stronghold
2 Creeping Tar Pit
4 Mishra's Factory
3 Academy Ruins
2 The Tabernacle at Pendrell Vale
3 Barbarian Ring
4 Tectonic Edge
2 Celestial Colonnade
4 Cabal Pit
4 Cephalid Coliseum
2 Bojuka Bog
4 Horizon Canopy
// Creatures
4 Dark Confidant
4 Oracle of Mul Daya
4 Azusa, Lost but Seeking
2 Eternal Witness
3 Terravore
3 Knight of the Reliquary
// Spells
4 Green Sun's Zenith
3 Engineered Explosives
2 Cursed Totem
2 Meekstone
2 Ensnaring Bridge
1 Mindslaver
4 Living Wish
4 Zuran Orb
4 Battle of Wits
4 Life from the Loam
4 Exploration
4 Manabond
4 Intuition
4 Enlightened Tutor
4 Explore
2 Moat
2 Humility
4 Regrowth
4 Summer Bloom
3 Seismic Assault
4 Mental Note
4 Mox Diamond
2 Chalice of the Void
4 Entomb
3 Crucible of Worlds
1 Smokestack
4 Crop Rotation
4 Sensei's Divining Top
1 Oblivion Stone
1 Worm Harvest
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It's so strange to witness the convergent evolution that has occurred between this deck and eternal garden builds. Has anyone ever attempted a more "stompyesque" build of the lands variants? (This is in reference to chalice of the void and trinisphere.) It seems it would serve as a means to set the pace of the game on our clock, all the while punishing low mana curves while rendering MM nearly useless. Of course, we would be forced to sacrifice some of the most powerful pieces in our board- crop rotation, enlightened tutor, exploration, manabond. I believe a build of this sort would function well to reduce anxieties in a meta full of MM. Intuition fits the curve well, and crop rotation could be replaced with knight of the reliquary. While not very synergistic with tabernacle, Azusa, lost but seeking lies outside of the 1mc range. I also understand that exploration serves a powerful role in leading tempo via land placement...
Is anyone tempted to pick this up and run with it?
Rest in peace, Grandpa Morphling.
Nemeses Slain:4
I have tried that in the past, yes. I wouldn't recommend it unless you have tons of storm combo in your meta. If Mental Misstep ends up slowing the format down, Knight of the Reliquary might find a home in this deck or a cousin of it. I really have to say, though, that just because Mental Misstep will soon exist does not mean that we need to ditch all our 1cc spells. Also, if you have to choose between Chalice and Exploration, it's Exploration every time.
I tried it and it was awful.
I just suggest trying to power through MM and use tutors to advantage. Can lands get no love?
Rest in peace, Grandpa Morphling.
Nemeses Slain:4
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