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Thread: [Deck] Eva Green - B/g suicide

  1. #1201
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    Re: [Deck] Eva Green - B/g suicide


    4 Tombstalker
    4 Tarmogoyf
    4 Gatekeeper of Malakir

    4 Mental Misstep
    4 Thoughtseize
    4 Hymn to Tourach
    4 Sinkhole
    4 Snuff Out
    3 Disfigure
    3 Icequake

    4 Wasteland
    3 Dark Ritual
    2 Bayou
    2 Polluted Delta
    2 Marsh Flats
    2 Verdant Catacombs
    2 Bloodstained Mire
    5 Swamp


    I don't see why Sinkhole doesn't get more love. I've always been a fan of Land Destruction, because it's a great strategy. This is my favorite build thus far, with Tombstalker over Dark Confidant, and 7 LD spells. Icequake makes Sinkhole and Wasteland stronger, and often denies them of all their lands. Snuff Out and Mental Misstep are free, which is awesome in tempoing them out. The die roll is so important, as Sinkhole on turn 2 is the ideal situation. Dark Ritual gets you -1 in cards, but Ritual -> Icequake on the draw is a redeeming play. It helps cast enough to justify it, and gives you "broken" potential. The Removal and Discard are fairly self explanatory, and round out the disruption nicely.

    Thoughts? Any others a fan of LD?

  2. #1202

    Re: [Deck] Eva Green - B/g suicide

    Quote Originally Posted by troopatroop View Post

    4 Tombstalker
    4 Tarmogoyf
    4 Gatekeeper of Malakir

    4 Mental Misstep
    4 Thoughtseize
    4 Hymn to Tourach
    4 Sinkhole
    4 Snuff Out
    3 Disfigure
    3 Icequake

    4 Wasteland
    3 Dark Ritual
    2 Bayou
    2 Polluted Delta
    2 Marsh Flats
    2 Verdant Catacombs
    2 Bloodstained Mire
    5 Swamp


    I don't see why Sinkhole doesn't get more love. I've always been a fan of Land Destruction, because it's a great strategy. This is my favorite build thus far, with Tombstalker over Dark Confidant, and 7 LD spells. Icequake makes Sinkhole and Wasteland stronger, and often denies them of all their lands. Snuff Out and Mental Misstep are free, which is awesome in tempoing them out. The die roll is so important, as Sinkhole on turn 2 is the ideal situation. Dark Ritual gets you -1 in cards, but Ritual -> Icequake on the draw is a redeeming play. It helps cast enough to justify it, and gives you "broken" potential. The Removal and Discard are fairly self explanatory, and round out the disruption nicely.

    Thoughts? Any others a fan of LD?
    its a good strategy before they printed a one drop in darksteel.

  3. #1203
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    Re: [Deck] Eva Green - B/g suicide

    Quote Originally Posted by bracer028 View Post
    its a good strategy before they printed a one drop in darksteel.
    Mental Misstep. Thoughtseize. If there was ever a time for it to come back, this is it.

  4. #1204

    Re: [Deck] Eva Green - B/g suicide

    Quote Originally Posted by troopatroop View Post
    Mental Misstep. Thoughtseize. If there was ever a time for it to come back, this is it.
    aside from that one drop in darksteel, the other problem is this.

    because of the additional LD cards in the deck, you are thinning out your threats. without your threats, you are basically prolonging the game, which is something a suicide deck wants to avoid. Many decks in legacy can go off with only one land with a bunch of 0 casting cost mana generators. Granted you have dark ritual, but you only have 4 of them. Typically the earliest you can use a land destruction card is turn 2,

    Also, since you do not run any card draw cards (i.e. dark confidant), you will eventually have a top deck LD card which is pretty useless late game. You never want to see a top deck sinkhole, thats why sinkhole has been replaced.

    Lastly, the LD cards and the creature cards are fighting over the same mana resources. Thats not a good idea.

    you can certainly try the LD package, but i find it not as strong as having a fast clock. It might annoying the hell out of noobs, but eventually when you top deck, you will find that you cannot stop ALL of his mana sources.

  5. #1205
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    Re: [Deck] Eva Green - B/g suicide

    Dark Confidant is a good card, but Tombstalker is a great card. Tempo decks can win with 8-12 creates, and Gatekeeper is removal as well. Sinkhole has been replaced, because people don't want to build around it. Mental Misstep stops everything annoying! Aether Vial, Stifle, Spell Snare, Brainstorm, Noble Hierarch. Locking them out becomes much more realistic, and my deck is very spell dense. People don't expect Sinkhole, which why I think it's pretty good right now.

    If you don't dedicate to LD, it's a weak strategy. If you do dedicate to LD, then you can punish people who keep weak hands. Drawing Land Destruction is good when you're winning or even. It's really not unrealistic for an opponent to keep a 2 lander and not draw multiple lands. Dark Confidant does keep a stream of cards coming, but I would rather play the 5/5 Flying for 2. He ends games quickly enough.

    Storm Combo will be a bad matchup, but at least we have Misstep/Thoughtseize/Hymn.

    I could see making these changes,

    -3 Icequake

    +1 Disfigure
    +2 Phyrexian Canceller

    I often don't need the Icequakes, and Cancellor is probably the safer card if we can play it.

  6. #1206
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    Re: [Deck] Eva Green - B/g suicide

    Quote Originally Posted by troopatroop View Post

    4 Tombstalker
    4 Tarmogoyf
    4 Gatekeeper of Malakir

    4 Mental Misstep
    4 Thoughtseize
    4 Hymn to Tourach
    4 Sinkhole
    4 Snuff Out
    3 Disfigure
    3 Icequake

    4 Wasteland
    3 Dark Ritual
    2 Bayou
    2 Polluted Delta
    2 Marsh Flats
    2 Verdant Catacombs
    2 Bloodstained Mire
    5 Swamp


    I don't see why Sinkhole doesn't get more love. I've always been a fan of Land Destruction, because it's a great strategy. This is my favorite build thus far, with Tombstalker over Dark Confidant, and 7 LD spells. Icequake makes Sinkhole and Wasteland stronger, and often denies them of all their lands. Snuff Out and Mental Misstep are free, which is awesome in tempoing them out. The die roll is so important, as Sinkhole on turn 2 is the ideal situation. Dark Ritual gets you -1 in cards, but Ritual -> Icequake on the draw is a redeeming play. It helps cast enough to justify it, and gives you "broken" potential. The Removal and Discard are fairly self explanatory, and round out the disruption nicely.

    Thoughts? Any others a fan of LD?
    I'd say, if you want LD, use pox.
    LD definitely compliments discard and mm, but green is an unnecessary splash. I'm pretty sure that Eva doesn't splash just for goyf these days.
    Also, most aggro decks will pwn you with mm, disfigure, thoughtseize, and snuff out md. Way too much life loss... even if you win the roll and they don't play vial.
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  7. #1207
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    Re: [Deck] Eva Green - B/g suicide

    Quote Originally Posted by bowvamp View Post
    I'd say, if you want LD, use pox.
    LD definitely compliments discard and mm, but green is an unnecessary splash. I'm pretty sure that Eva doesn't splash just for goyf these days.
    Also, most aggro decks will pwn you with mm, disfigure, thoughtseize, and snuff out md. Way too much life loss... even if you win the roll and they don't play vial.
    Disfigure doesn't hurt, You're thinking of Dismember. If I'm not running Confidant my lifeloss is "controlled", and those cards keep you ahead.

    Tarmogoyf is the two-drop this deck needs, imo. Krosan Grip and Choke SB isn't nothing.

    2 Krosan Grip
    3 Choke
    2 Null Rod
    4 Mindbreak Trap
    4 Engineered Plague


    I guess I'm missing graveyard hate. 4 Mental Misstep + 4 Mindbreak Trap + Discard seems strong against Storm.
    Last edited by troopatroop; 05-12-2011 at 02:01 AM.

  8. #1208

    Re: [Deck] Eva Green - B/g suicide

    This is the eva list i ran at the jupiter games may 16th tournament. I went 5-2 coming in 10th after loosing to sneak and tell and mono black agro. I beat dredge, elf-combo, merfolk, pt junk, and a really interesting dredge vine deck.

    The only thing i plan on changing is replacing the maelstrom pulse with a go for the throat, and i need to find room in the sideboard for some number of diabolic edicts so you're not a dog to emrakul games 2 and 3.

    Sink hole and snuff out were key in every victory i had, with sink hole in combination with wasteland slowing down my opponents to the point that the discard really crippled them.

    the list
    4 hypnotic specter
    4 tarmogoyf
    4 tombstalker
    3 gatekeeper of malakir

    4 dark ritual
    4 thoughtsieze
    4 hymn to tourach
    3 snuff out
    3 pernicious deed
    1 maelstrom pulse
    1 go for the throat
    4 sinkhole

    4 polluted delta
    3 verdant catacombs
    1 bloodstained mire
    4 bayou
    4 wasteland
    4 swamp
    1 forest

    sideboard

    4 leyline of the void
    1 tormods crypt
    3 engineered plague
    2 choke
    2 perish
    2 null rod
    1 go for the throat
    open eyes
    open mind
    http://sb51075.blogspot.com/

  9. #1209

    Re: [Deck] Eva Green - B/g suicide

    Quote Originally Posted by sb51075 View Post
    This is the eva list i ran at the jupiter games may 16th tournament. I went 5-2 coming in 10th after loosing to sneak and tell and mono black agro. I beat dredge, elf-combo, merfolk, pt junk, and a really interesting dredge vine deck.

    The only thing i plan on changing is replacing the maelstrom pulse with a go for the throat, and i need to find room in the sideboard for some number of diabolic edicts so you're not a dog to emrakul games 2 and 3.

    Sink hole and snuff out were key in every victory i had, with sink hole in combination with wasteland slowing down my opponents to the point that the discard really crippled them.

    the list
    4 hypnotic specter
    4 tarmogoyf
    4 tombstalker
    3 gatekeeper of malakir

    4 dark ritual
    4 thoughtsieze
    4 hymn to tourach
    3 snuff out
    3 pernicious deed
    1 maelstrom pulse
    1 go for the throat
    4 sinkhole

    4 polluted delta
    3 verdant catacombs
    1 bloodstained mire
    4 bayou
    4 wasteland
    4 swamp
    1 forest

    sideboard

    4 leyline of the void
    1 tormods crypt
    3 engineered plague
    2 choke
    2 perish
    2 null rod
    1 go for the throat

    going 4 tombstalkers is a bit too much. you wont' have enough cards in the graveyard to delve him.

    i would go with 3. then maybe u can go with something else.

    the consensus here is that no one runs sinkholes anymore. it has been replaced with mental misstep. Sinkholes are too slow and is usually useless late game

  10. #1210
    Just call me Dick.
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    Re: [Deck] Eva Green - B/g suicide

    With your manabase, you should really be running Geth's Verdict over Edict.

  11. #1211

    Re: [Deck] Eva Green - B/g suicide

    Quote Originally Posted by Richard Cheese View Post
    With your manabase, you should really be running Geth's Verdict over Edict.
    i would not do geth's in eva. you are running wastelands, bayous where they might waste lands and forest.

    i would not trust in geths just because of those reasons. for 1 life, the colorless is much better. in the gate i would run geths.

  12. #1212
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    Re: [Deck] Eva Green - B/g suicide

    So even though there are at least 8-10 black sources + 6-8 fetches, and Hymn, Gatekeeper, Hippie, Nighthawk, Sinkhole, and Tombstalker have all been run successfully, BB is too hard to get to?

  13. #1213

    Re: [Deck] Eva Green - B/g suicide

    Quote Originally Posted by Richard Cheese View Post
    So even though there are at least 8-10 black sources + 6-8 fetches, and Hymn, Gatekeeper, Hippie, Nighthawk, Sinkhole, and Tombstalker have all been run successfully, BB is too hard to get to?
    i know what you mean...but when it counts, it counts. its just not worth 1 life.

  14. #1214
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    Re: [Deck] Eva Green - B/g suicide

    Quote Originally Posted by Richard Cheese View Post
    So even though there are at least 8-10 black sources + 6-8 fetches, and Hymn, Gatekeeper, Hippie, Nighthawk, Sinkhole, and Tombstalker have all been run successfully, BB is too hard to get to?
    If you could run spells in all of those spots that did the same thing, and weren't as black intensive, wouldn't you?

  15. #1215

    Re: [Deck] Eva Green - B/g suicide

    Quote Originally Posted by Namida View Post
    If you could run spells in all of those spots that did the same thing, and weren't as black intensive, wouldn't you?
    to each their own. i would not run it all for just 1 life loss.

    i've had games where i would play turn 1 swamp, turn 2 wastelands.

    or turn 1 swamp, turn 2 forest. (because they have a wasteland out).

    Proper capitalization is required when posting on these boards. Please use it in the future. Thanks. - zilla

  16. #1216

    Re: [Deck] Eva Green - B/g suicide

    ---"going 4 tombstalkers is a bit too much. you wont' have enough cards in the graveyard to delve him.
    i would go with 3. then maybe u can go with something else.
    the consensus here is that no one runs sinkholes anymore. it has been replaced with mental misstep. Sinkholes are too slow and is usually useless late game"---
    In game one i absolutely want a tombstalker as early as possible to follow up on the tempo advantage thoughtsieze and hymn give. Depending on the match up i will often side out 2 for some hate. But i have rarely had issues with there not being enough cards to delve as with this version games often go long.

    The threat of wasteland often forces people to fetch for a basic in the early turns which slows them down, when you can follow up their basic land fetch with a sinkhole you gain a tremendous book in tempo often setting the opponent back several turns. As the meta has slowed down due to mental misstep, more people are playing mid-range decks, this makes sinkhole much better. It forces decks like merfolk to depend æther vial more and as I main deck pernicious deeds, that's really good for me. In addition due to every one trying to play mental misstep you have one less card that they can stop. Often leaving them with dead cards in hand, while you continue to limit their resources on the board.

    In game two I often side them out as i tend to be on the draw, where they're not as useful. But the psychological damage is already done and often the opponent will try to play around the now non-existent sinkhole.
    open eyes
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  17. #1217

    Re: [Deck] Eva Green - B/g suicide

    has anyone tried volrath's stronghold?

  18. #1218

    Re: [Deck] Eva Green - B/g suicide

    Stronghold is pretty good as a 1-of or 2-of depending on the build, but I prefer to be more aggressive with Bob+Stalker.

  19. #1219

    Re: [Deck] Eva Green - B/g suicide

    Quote Originally Posted by Greenpoe View Post
    Stronghold is pretty good as a 1-of or 2-of depending on the build, but I prefer to be more aggressive with Bob+Stalker.
    ya i'm thinking of going -1 wasteland +1 stronghold. i cannot thin out my mana base that much.

  20. #1220

    Re: [Deck] Eva Green - B/g suicide

    I found that stronghold is often a dead card. By the time you need it you have often delved once or twice and there are no targets for it
    open eyes
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