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Thread: [Deck] Goblins

  1. #961

    Re: [Deck] Vial Goblins 2.0

    Just to clarify, I believe Sundering Titan only destroys one mountain, not all of them - unless he only had 1 nonbasic land in play, then I stand corrected...

    Quote Originally Posted by L10 View Post
    I hope we will eventually get something like this:
    Goblin Smasher
    Creature - Goblin 2/2, 1R (2)
    Sacrifice Goblin Smasher: Destroy target artifact or enchantment.

    Anyways, I have been playing with MWM/WI 2/2 split with a full set of Ports and it has been working out really well for me. The RR payment does not dent the curve. Also, I have been playing Magus of the Moon over Blood Moon and it is pretty life changing. The fact that I can Vial him in makes him very strong because then my opponent has to counter both Vial AND Magus. Also, I can use him to chump block if I have to. Also, I rarely SB him against red decks or decks that runs basics, so the only removal I am worried about is Dismember, which is a not an issue, and possibly Jitte. But that is why I run Goblin Tinkerer MD anyways.

    Last night, I fought my buddy's MUD deck. He hard casted Sundering Titan and I vialed in Magus of the Moon. Since Mountain was the only basic land type in the field, he has to pick Mountain. Since Magus of the Moon turns all of his non-basic lands into Mountains, all of his lands are destroyed. I tapped a land in response as well and I destroyed Sundering Titan with Goblin Tinkerer. Since I had two Vials (one at 2 and the other at 3), he scooped. It was pretty funny and he got a kick out of it.

  2. #962

    Re: [Deck] Vial Goblins 2.0

    "When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands."
    We have always interpreted that as all lands of that basic type (including non-basic lands such as dual lands).

    Edit: Just did some Googling and you are right. He had to choose one land of each basic lands types (1 Swamp, 1 Plains, 1 Forest, 1 Island, 1 Mountain). We never interpreted it that way. Thanks.

  3. #963
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    Re: [Deck] Vial Goblins 2.0

    Uhm I dont know whats the question here, but if there are only mountains in play Sundering Titan destroys only 1 land, not all of them.
    Mountain Caverns, Lackey, Go.

    If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.

  4. #964
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    Re: [Deck] Vial Goblins 2.0

    Quote Originally Posted by L10 View Post
    Anyways, I have been playing with MWM/WI 2/2 split with a full set of Ports and it has been working out really well for me. The RR payment does not dent the curve.
    I've been running the same thing, only with 3 Ports (I unfortunately don't own a 4th) and my impressions have been the same. It's nice to have the flexibility for chump blocking or alpha striking when we need it. I never really missed Ports while I was running the "moxigator" list, but now that I have them back I feel like I'm in much better control of the game.

    The only issue I have with Instigator so far is that it's hard to keep a hand with enough goblins to play off his triggers. It's easy enough to drop two when he connects the first time, but the second time is really rough if I don't have a Ringleader or Matron left over. It's always so awkward to have the trigger on the stack and nothing to do with it.

  5. #965
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    Re: [Deck] Vial Goblins 2.0

    This is a nice article about goblins and the misstep goblin built is interesting :)
    http://www.starcitygames.com/magic/l..._New_Blue.html

  6. #966
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    Re: [Deck] Vial Goblins 2.0

    Yeah, it's interesting because he's likely the only one who cheers us up :-D
    But I think there's truth in his article that's obviously based on testing and thinking (two concepts that I've been missing in this thread lately).
    Mountain Caverns, Lackey, Go.

    If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.

  7. #967
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    Re: [Deck] Vial Goblins 2.0

    Check out the new Commander spoiler tailor made for Goblins:

    Chaos Warp
    2R
    Rare
    Instant
    The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.

    A red instant cards that deals with creatures, lands, artifacts, planeswalkers and ENCHANTMENTS? Yes please!
    It also has the possibility of having no drawback whatsoever, if they reveal a Instant or Sorceery.
    AND, if you're feeling saucy, you can use it on yourself!
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  8. #968
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    Re: [Deck] Vial Goblins 2.0

    Chaos Warp Moat and they flip a Jace killing their Jace in play. Priceless XD
    Decks that I care about:
    Steel Stompy
    UWx Landstill
    Dreadstalker
    DDFT (10% practice)

    Mangara on MWS? You must be masochistic. -kiblast
    Quote Originally Posted by Gheizen64 View Post
    REB is a fantastic sideboard card against blue... in blue decks :/

  9. #969
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    Re: [Deck] Vial Goblins 2.0

    Quote Originally Posted by Metalwalker View Post
    Chaos Warp Moat and they flip a Jace killing their Jace in play. Priceless XD
    That makes me smile. It's good to dream...

    Now for the real question - is this sideboard material, or does it fit in the slot currently filled by Stingscourger? On paper it looks like we'd be trading the goblin body for more versatility and instant speed (assuming no Vial at 2).

    It would however give us main deck answers to a lot of hate that Stinger doesn't, like Engineered Plague, Moat, Pernicious Deed, Ghostly Prison, Propaganda, Jace, the Mind Sculptor, Tezzeret, Agent of Bolas...which was previously impossible without splashing green and/or something like Lightning Bolt.

    It won't solve a Standstill, but that's never really been a problem for us. Also, it's no good against Show and Tell.

    It acts like Wasteland 5-8 in the lands match-up or against something like Team America with their greedy mana base.

    There are plenty of potential uses for this card.

  10. #970
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    Re: [Deck] Vial Goblins 2.0

    Quote Originally Posted by Davran View Post
    It acts like Wasteland 5-8 in the lands match-up or against something like Team America with their greedy mana base.

    There are plenty of potential uses for this card.
    The bad thing would be destroying their land, and they flip a Tombstlker/Goyf/Jace...
    Against Landstill it has the potential of being both awesome (flipping a Standstill) or crap (fitting Batterskull or oat or something).
    I guess we have to weight if the risk is lower than the possible gain.
    A lot of testing shall be made =]
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  11. #971
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    Re: [Deck] Vial Goblins 2.0

    Quote Originally Posted by ScatmanX View Post
    The bad thing would be destroying their land, and they flip a Tombstlker/Goyf/Jace...
    Against Landstill it has the potential of being both awesome (flipping a Standstill) or crap (fitting Batterskull or oat or something).
    I guess we have to weight if the risk is lower than the possible gain.
    A lot of testing shall be made =]
    Well, in the case of something like Moat that we can't really win through without a green splash the risk is probably acceptable.

    I'd probably still run Blood Moon in my board for Team America for exactly that reason, but they have a greater chance of flipping an instant or sorcery given all the discard and countermagic they run than they do of flipping one of their 8 threats.

    One thing I hadn't considered is the benefit this could have for us. Our deck is almost exclusively permanents pre-board (except for the odd lightning bolt here or there), and turning that turn 6 Lackey into a Ringleader or Matron seems like it might be a pretty solid play. Of course we would run the risk of flipping Lackey into a Mountain...

    Testing indeed.

  12. #972
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    Re: [Deck] Vial Goblins 2.0

    Quote Originally Posted by ScatmanX View Post
    Check out the new Commander spoiler tailor made for Goblins:

    Chaos Warp
    2R
    Rare
    Instant
    The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.

    A red instant cards that deals with creatures, lands, artifacts, planeswalkers and ENCHANTMENTS? Yes please!
    It also has the possibility of having no drawback whatsoever, if they reveal a Instant or Sorceery.
    AND, if you're feeling saucy, you can use it on yourself!
    Nice card this would be good for mono red builts for their SB's maybe a 3-4 offs :) But I did purchase already my Taiga's/Kgrips haha too late but maybe opt again for a mono red built, we'll see :)

  13. #973

    Re: [Deck] Vial Goblins 2.0

    That card seems good with worldly tutor.

  14. #974
    nidubuild
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    Re: [Deck] Vial Goblins 2.0

    Or maybe you can reread the card.
    CLICK HERE FOR THE RULES OF A VERY FUN MULTIPLAYER CASUAL FORMAT
    You very likely can build it without spending any money, just out of what you already have.

    An example with my (very large) list in a visual form

  15. #975

    Re: [Deck] Vial Goblins 2.0

    Oh haha XD.

  16. #976
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    Re: [Deck] Vial Goblins 2.0

    Are you guys serious about testing this? I mean... they printed an enchantment remover (and many other things) for mono red at instant speed. How can anyone have any doubts? People run fetch, taiga (and Krosan Grips) to be able to do the same thing... how could they not run it in mono red? ^^

  17. #977
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    Re: [Deck] Vial Goblins 2.0

    That card is completely silly. I'm getting 4 ASAP.

  18. #978

    Re: [Deck] Vial Goblins 2.0

    Even better.. we can use it in response on our own guys when people cast removal on them. Also when we're blocking bigger beefier critters like goyf and knight of the reliquary.

    We run very little non permies (instants/sorceries) so this alternative use could work wonders for us. If I'm reading it right... we can block with a War Marshal token then potentially Warp it for a siege-gang!

    This card has potential.

  19. #979

    Re: [Deck] Vial Goblins 2.0

    I think Krosan Grip is better since most of the time the cards we will want to deal with are Artifacts and Enchantments so being able to reliably nuke them is important. However, Chaos Warp is about the most hilarious thing ever. Turn my Goblin Matron into a Ringleader? SICK. It is really, really versatile. And random. I see myself developing an unhealthy obsession with this card.

  20. #980
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    Re: [Deck] Vial Goblins 2.0

    Have a little report for you guys Here
    Any comments are appreciated.
    Super Bizarros Team. Beating everything with small green dudes and big waves.

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