4 SFM
1 Batterskull
1 SoFaI
1 SoWaP
Equipments going with 4 Bitterblossoms and 3 Chrome Moxes. I dont like Sword of Light of Shadow atm. Been quite impressed with Body and Mind in many matchups.
Manriki-Gusari in the board for any stoneforge mystics decks I might might face.
Body and Mind is really good right now. Gets past Bant, and can't be bounced by Jace. Also great when you can swing past their guys, then get a wolf token to equip for blocking, rinse, repeat.
SoWaP? How does this one fit in DGA? isnt it kinda hard to get trough control with an aggroprot(white-red)
SoWaP in the Bitterblossom / Chrome mox version. Sowap puts on a fast clock vs control and protection from Firespout and Swords to plowshares vs aggro it greatly reduces their clock. With active bob and sowap you can even go + in life.
I'm dropping SOFI for SOWP this week for a change, so I will have 3 SFM with Jitte, Batterskull and SOWP. I'm playing the list I posted a couple pages back, with Bitterblossom and Chrome Mox, no Obliterators. It helps the counteract some of the life loss that is inevitable with this kind of deck, and hopefully will ease the Zoo matchup (I feel the fast version of Zoo with extra 1-drops is nigh unwinnable; "Big Zoo" is much more reasonable but still tough).
Also, some food for thought: My friend suggested Demigod of Revenge for some inevitability against Landstill decks (Mono-U especially, but also UW and BUGx). Definitely a metagame choice, but does anyone think it has some merit?
I think I'd rather have Volrath's Stronghold.
Just let your inevitability against Landstill come from running a ridiculous amount of things they can't afford to let stay on the board for a turn. Stoneforge Mystic, Dark Confidant, and Bitterblossom all serve this purpose nicely.
It's not a perfect solution, but Demigod of Revenge and Volrath's Stronghold are both slow, awkward, and narrow, and probably won't do as much in this matchup as a couple well-timed Duresses and Pithing Needles from sideboard.
Has any1 played vs Supreme Blue recently? I figured out that its one of the most chill matchups I ever had I went (at home testplaying) 6-1 roofl :)
But my neighbour got affnity, its kinda tough to win vs that to be honest :/
Do i see this right that SoLaS and SoFaI are outdated by SoFaF,SoBaM and SoWaP?
I am currently playing the Chrome Mox version and have to say that I really like Phyrexian Obliterator. I find him superior to Crusader in every way. I think Crusader is overrated. He is only ever a situationally protected 2/2 for 1WW. The possibility of a double equipment trigger is blinding people to what the card really is.
To answer the question, I use 2 Jitte and a SoFI with my 4 SFM. I play my equipments for the damage they cause and the advantage they give me, not for the protection they give to my tokens or creatures. For that very reason I think that SoLS is trash.
Do you know what assuming does? It makes an ass out of you and me.
Get it...? Ass, u, me?
... ffs I was trying to be funny...
SoLaS yes, SoFaI no. Imo the abilities on the other swords are more useful then the SoLaS for this deck. I play less then 16 creatures, vial version maybe as I would have at least 20 creatures in that version.
With 7+ cards in your hand not even progenitus can race SoWaP :P
Ill post the list i play atm now
4 Scrubland
4 Wasteland
4 Marsh Flats
2 Verdant Catacombs
2 Swamp
4 Plains
4 Aether Vial
1 Umezawas Jitte
1 SoFaF
1 SoLaS
1 Batterskull
4 Stoneforge Mystic
4 Mother of Runes
4 Tidehollow Sculler
4 Serra Avenger
4 Dark Confidant
2 Jotun Grunt
4 Swords to Plowshares
4 Vindicate
2 Smother
What problems I have with this deck?
I mean its not bad and winning quite often, but Id like to add more disruptive elements - discard ofc - but what should I cut for it? suggestions?
-3 Plains
-1 SoFF
-2 Mother of Runes
-2 Jotun Grunt
-1 Vindicate
-2 Smother
+2 Verdant Catacombs
+1 Fetid Heath
+4 Thoughtseize
+4 Hymn to Tourach
Do you know what assuming does? It makes an ass out of you and me.
Get it...? Ass, u, me?
... ffs I was trying to be funny...
As far as equipment goes...I will never cut Jitte or SoFI from my list. Jitte is a swiss army knife and SoFI is the most consistent fast clock and only equipment that flat out draws you cards when considering equipment. All of the other equipment talked about here (SoBM, SoLaS, SoWaP, SoFF, Batterskull) is conditionally good, depending on your meta and your build. Batterskull is quickly becoming another "must have" equipment though, IMHO.
As for SFM, I'll continue to look for ways to maintain a package of about 7-8 finishers in this deck as through my testing and experience this always seems like the right number. In that 7-8, I include all equipment and stoneforge mystics...and anything over 3 mana is probably also a finisher. If my primary win con was SFM and equipment then I'd probably run a 4/4 split with SoFI, Jitte, Batterskull, and the 4th equipment would depend on meta. Alternatively, I'm also actively persuing ways to include at least one enlightened tutor in the deck, so having more equipment targets will make E-Tutor stronger, and it gives the opportunity to run stuff like Moat and Runed Halo in the board. IMHO running more E-Tutor and SFM also turn the deck more to white though and more susceptable to Null Rod and losses to Affinity (because equipment is slow and you can't run null rod yourself as easilly), so if you have a meta prepared for affinity I'd probably look for different SFM counts...and I'd be cautious about running Vial or Chrome Mox as well.
Filter lands...They are great in white heavy lists trying to run Hymn, or black heavy lists trying to run Crusader, or any deck trying to run Obliterator. However, they are more non-basics in a deck that is generally pretty resiliant to wasteland...I guess it depends on if you think you are gaining more from running hymn, crusader, and/or Obliterator than you are loosing from becoming more vulnerable to wasteland. I don't necessarilly fear wasteland, but it's the most common card in legacy, so being able to play around or through it will make any deck more resilient.
Chrome Mox...I hate this card. I've tried to like it, but it's straight up card disadvantage and more weakness to Null Rod (as stated above). To me, DGA is all about card advantage, so running chrome mox just seems counter intuitive...personally, if I'm going to run a card that has card disadvantage, it's going to be E-Tutor or Dark Ritual.
We are running a 2 color deck with more basics then most otherdecks we can afford having better better manabase with a filterland or 2. Nothing is worse then lose to your own deck as you dont get the right colors on a clutch turn. Like Starting with t1 plain and want to get that turn 3 Gatekeeper.
As for the Chome Mox is pushes out our stronger spells wich are the 2cc spot.
Opted to go for 4 Vindicates main deck now. Simple way to deal with Jaces, enemy batterskulls / swords as well complimenting wastelands to screw your opponents more greedy mana bases! :P
What I was gonn ask - is it only my meta that makes discard useless and removal 100% important or what? Cause i mostly play DnT Affinity and GW Aggro, and always im pissed when i draw a discard. So im playing 0-4 Discard atm.... What do you think?
+ I need a cc1 Drop for my Aether vial - and idk if mother is that good - especially with the above mentioned Affinity in my neighbourhood....
+ I tried to play Extirpate -and it was suprprisingly useful - ok im sure you guys wont like it :)
I like Extirpate quite a bit actually. My sideboard currently looks like this:
2 Extirpate
2 Ethersworn Canonist
2 Phyrexian Revoker
3 Perish
1 Tormod's Crypt
1 Relic of Progenitus
1 Nihil Spellbomb
1 Bitterblossom (2 main)
1 Elspeth, Knight-Errant
1 Diabolic Edict
I don't really like the Revokers. I need something to improve my Zoo matchup (despite having 3 Perishes, I can't seem to beat them... ever), so I might put Kitchen Finks in their slot. Or maybe just more removal at the 1-2 drop slot.
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