You should definately read some reports (page 1) to find out what people target with Pyroblast. There is no easy answer because every situation is different. Recently I'm mostly happy to have them in 75 to:
a) counter Vendilion Clique (this creature is everywhere and people often let you untap to flash it into play after your draw phase so you have mana for pyro and their plan is screwed)
b) destroy Jin-Gitaxias, Core Augur because Reanimator is getting more and more pupular
c) counter Standstill/Ancestral Vision/Show and Tell
d) protect your combo
I did in fact cast eye to nowhere in game one against enchantress at gencon last year but yes the limited usefulness of the card definitely does not warrant its inclusion in the 75.
Recently Top 8'd a local tournament (62 people) at Knight Ware, the deck was not performing as well as I would've liked it to, here is a quick recap
Round 1 Zoo (keys)
Right before the tournament I convinced him to play Zoo, especially since I wasn't supposed to be playing, he wasn't happy to see the pairing.
2-0
Round 2 Goblins
2-1
Nothing interesting happened
Round 3 Death and Taxes
2-1
Nothing interesting happened.
Round 4 ID with StoneBlade
I know this is a bad match up, so I ID'd with a friend
Round 5 Ben Perry with Four Horsemen
0-2 We are never beating this deck, ever.
Round 6 Merfolk
2-1
First time I used EtW today was in game 3, it won.
Top 8 Alexander Kwan No FoW
He drew 3+ disruption pieces every game, when I was going off and he had a Brainstorm, he got the exactly what he needed. Oh well, shit happens.
What is Four Horseman? Can someone point to a decklist? This is the first time I've heard of it.
The person he played posted in the Tournament Reports forum--you can find it there.
Originally Posted by everythingitouchdies
I was at the same tournament as Liam, playing TES. Not quite Bryant's current list but the prior one.
Round one: Hive Mind (the dude top 8s at the tourney so I don't feel bad for losing)
Game 1: Hand of Petal Petal LED LED Tutor and junk. I go for Ad Naus and win.
Game 2: Leyline of Sanctity shuts off my hate and I can't go off.
Game 3: Same as game 2.
Round two: Aggro Loam (also top 8s)
Game 1: Turn two Chalice at 1 + wasteland kills me easily.
Game 2: Same as game 1.
Round three: Merfolk
Games 1 and 2: Empty the Warrens gets there easily.
Round four: Bant no Fow
Game 1: I lose to dorks and missteps on my cantrips.
Game 2: Ad Nauseam gets there after baiting some counters I believe.
Game 3: I think this was Empty for 14 or so, with a topdeck Chain of Vapor to bounce his Knight and seal the deal.
Round five: Cephalid Breakfast (Joe Lossett)
Games 1 and 2: Mental Misstep stalls me long enough for him to win.
Round six: G/W Maverick
Game 1: Tutor chain him into a Tendrils with plenty left over.
Game 2: Ad Nauseam on turn 2 and he scoops it in.
does anyone here tried to use that probe thing instead of -1 duress and -1 silence?
how do u deal with that white leyline?
thanks
^_^
TJB
http://deartiyopaeng.blogspot.com/ <---- (updated) MTG related blog. ^_^
TES: 102nd out of 2000 players at GP Kyoto 2015 (Legacy)
UR Storm: 37th of 950 players at GP Guangzhou 2016 (Modern)
If only he wasn't WW.... Still might see some play though, not having to attack is pretty sweet, also dodging Misstep is always nice.
I think this card is great. The mana is awkward, but it is essentially a Xantid Swarm on steroids, plus it is a bigger body. They can't even use cursecatcher or anything like that on him, and he works the second you put him into play.
Again, the mana might be its downfall, but I could see this potentially having a home in a 5 color TES list. I guess we'll see.
The problem with defense grid is when they have 3 mana up it's ridiculous to start the combo unless you can go off through one force and still have enough mana to try to combo again on the same turn and the right cards. The only time grid is good is when you resolve grid, next turn you start off with orim's chant/silence then you're home free but that requires both to be in hand and this isn't magical christmas land where you always go turn 2 grid, resolves, turn 3 silence, resolves.
On grand abolisher. You would have to tweak the manabase to fit him in probably just run more gold colored lands but that's awkward because undiscovered paradise is awkward, gemstone caverns is just bad, forbidden orchard's drawback is quite relevant with AdN, rhystic cave is absolutely the worst card ever printed, etc. etc. If only he was 1W I would run him instantly. Abeyance is awkward because you have to cast it on the combo turn and untapping with abolisher is key because then you have more mana.
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Originally Posted by Vacrix
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