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Thread: [SCD] Snapcaster Mage

  1. #41
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    Re: [SCD]Snapcaster Mage

    Quote Originally Posted by SpikeyMikey View Post
    Yeah, but here's the thing: blue without green can't win (combo not withstanding). And you need one of the other 3 for removal. But take NO RUG For example. What is weak enough in that deck that you would cut it for this?
    Lorescale Coatl, which is saying something, because that card has been making every non-blue deck unplayable in Legacy since way back in 2009.
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  2. #42

    Re: [SCD]Snapcaster Mage

    Talk about overrated, if it weren't for Flash he'd be worse than Trinket Mage - let me know when some one finds a better, practical use for him that doesn't involve Bear + Brainstorm or Swords to Plowshares because if this card is "busted" it's busted in High Tide maybe.

  3. #43
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    Re: [SCD]Snapcaster Mage

    You know a card is broken when even the people saying it's overrated have to include in their reasoning "if this card was actually a different card, then it wouldn't be better than this other awesome card".

    some examples:
    Snapcaster Mage + Stifle = destroy two lands.
    Snapcaster Mage + Mental Misstep = two free timewalks in a round.
    Snapcaster Mage + lightning bolt = kill tarmogoyf
    Snapcaster Mage + Curfew = return progenitus/emrakul to hand and have another go at snapcaster mage.
    Please stop talking about whether Force of Will is broken or not. It obviously is, and rather than "the glue that holds vintage together" it would be better to call it "the rug under which you hide the filth until there's so much that you can no longer conceal it".

  4. #44
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    Re: [SCD]Snapcaster Mage

    Mark my words: This card's printing will enable some absolutely stupid-broken combo deck. If not soon, then eventually.
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  5. #45
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    Re: [SCD]Snapcaster Mage

    I think this card is really good. But not good enough to warp the format (i.e. Mental Misstep) or even make a significant dent in it (i.e. Jace).

    There's a possibility that you can build some stupid combo deck out of it, but I don't see it happening. An aggressively costed 2/1 body in Legacy isn't that special, so you're not necessarily "card advantage" out of this Mage. Where I see it being useful is in Stoneblade type decks where this acts as an instant speed Regrowth on a body in decks that naturally put a lot of cards in the graveyard anyway. In the mid-to-late game, I can see it grabbing an extra Swords to Plowshares or Brainstorm for reuse, which is quite strong. But it's not anything the format can't handle.

    (Disclaimer: of course, I could be wrong)

  6. #46

    Re: [SCD]Snapcaster Mage

    Quote Originally Posted by DrJones View Post
    You know a card is broken when even the people saying it's overrated have to include in their reasoning "if this card was actually a different card, then it wouldn't be better than this other awesome card".

    some examples:
    Snapcaster Mage + Stifle = destroy two lands.
    Snapcaster Mage + Mental Misstep = two free timewalks in a round.
    Snapcaster Mage + lightning bolt = kill tarmogoyf
    Snapcaster Mage + Curfew = return progenitus/emrakul to hand and have another go at snapcaster mage.
    Play your bolt flashback your ponder shrink Goyf for 1. You have to be somewhat lucky, but goyfshrinking is a bonus...

    Edit: Lets try him in TA. What to cut?
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  7. #47

    Re: [SCD]Snapcaster Mage

    This would totally fit in red, why does it have to be blue? There are other colors in this game, right?
    Quote Originally Posted by SpikeyMikey View Post
    You have 7 win conditions... 7. I can probably beat you to death with the token you're giving me from Beast Within before you stick a win-con.

  8. #48
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    Re: [SCD]Snapcaster Mage

    Domain Zoo got a reason to have blue cards now! Flash backing that Tribal Flame for extra 5 damage.

  9. #49
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    Re: [SCD]Snapcaster Mage

    Quote Originally Posted by Bruticus View Post
    This would totally fit in red, why does it have to be blue? There are other colors in this game, right?
    That's R&D's answer for being unable to reprint the duals. Have people play just basic islands! :P
    Please stop talking about whether Force of Will is broken or not. It obviously is, and rather than "the glue that holds vintage together" it would be better to call it "the rug under which you hide the filth until there's so much that you can no longer conceal it".

  10. #50
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    Re: [SCD]Snapcaster Mage

    Quote Originally Posted by AngryTroll View Post
    Lorescale Coatl, which is saying something, because that card has been making every non-blue deck unplayable in Legacy since way back in 2009.
    I see what you did there.

    I think people are definitely overhyping the card a bit but it's definitely Legacy playable.

    (Hell, I think Lorescale is Legacy playable, it's just being held back by the omnipresence of Lavamancer.)
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  11. #51

    Re: [SCD]Snapcaster Mage

    Quote Originally Posted by TsumiBand View Post
    Holy shit. I want to try it in my bad High Tide deck. Sorry Cloud of Fairies, there's a new Snap target in town.

    Way stronger than Recoup, just for the fact that it hits Instants. Very cool.
    Wow this interaction is so busted!

    Three islands.
    High Tide, SCM -> High Tide, Snap -> SCM, High Tide, SCM -> Snap, Snap -> SCM =
    Two untapped islands two high tides and a Snapcaster Mage in your hand.

    lol SNAP caster mage obv good with snap xD
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  12. #52

    Re: [SCD]Snapcaster Mage

    Really, none of the things this guy can do are broken, and all of them are conditional (drawing a copy of the card you want to flash back). Pretty much everything this guy can do is pretty similar to Spellstutter Sprite, Gatekeeper of Malikar/Flametongue Kavu, or Wistful Selkie. He's also effectively 3cmc, unless your copying Misstep. I proxied him up for a few games, and hes definitely good, I dont think hes going to make a new deck, and hes not nearly as broken as a lot fo you are making him out to be in the current decks.

    On the other hand, I wanna see what/if High Tide will cuz for this guy + Snap.

  13. #53
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    Re: [SCD]Snapcaster Mage

    You guys think that this guy is going to take over Legacy? Unreal. If it is going to be broken, it will sure as fuck not be in a control deck, but rather be in Solidarity (which I think is actually better with this than Spiral Tide is) or Spiral Tide or some other fun and degenerate combo deck.

    However, if Misstep is banned in September, we can use Thoughtseize and friends to reliably take care of any damage he may cause.

    If we want blue to stop being so omnipresent, banning Misstep is going to be far more effective than banning Brainstorm (because banning Brainstorm will have tons of people leaving Legacy en mass since it will just be a poorly supported Modern).

    TL;DR
    If he's going to be broken it will be in Combo, not Control, and ban Misstep.
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  14. #54
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    Re: [SCD]Snapcaster Mage

    Come to think about it, it would make UW Blink playable in legacy.
    That would be really cool, as i craved this deck since it was good in T2.
    Venser, Momentary Blink, Snapcaster Mage, Riftwing Cloudskate seems like fun.
    Add Turn to Mist and you have an reliable engine.
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  15. #55

    Re: [SCD]Snapcaster Mage

    Quote Originally Posted by Bruticus View Post
    This would totally fit in red, why does it have to be blue? There are other colors in this game, right?
    Tiago most likely wanted it to be blue.

  16. #56
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    Re: [SCD]Snapcaster Mage

    yay! another broken blue card! thx wizards

  17. #57

    Re: [SCD]Snapcaster Mage

    I don't think banning misstep is the answer. I think it's basically a powerful but ultimately fair card that stops broken things and gives non-blue, or blue splash decks lots of design potential. Plus, it slowed the meta down, allowing for ramp/midrange (which could possibly allow for more board control if the meta shifted...) but I'd really like to see the other colors get some treatment. Black got a strong Liliana, but does green really need so many Garruk's?
    Quote Originally Posted by SpikeyMikey View Post
    You have 7 win conditions... 7. I can probably beat you to death with the token you're giving me from Beast Within before you stick a win-con.

  18. #58
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    Re: [SCD]Snapcaster Mage

    Snapcaster + Hightide will be the best interaction I think. The control decks most likely will not play it after the first year hype. The cool thing is that with cloud of faeries and snapcaster mage, High tide decks may be able to have a transformational sideboard if they wanted.

  19. #59
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    Re: [SCD]Snapcaster Mage

    Why would we want to ban Mental Misstep really? I much rather play in an enviroment with mental misstep and jace then being arround Counterbalance.

    Have you seen the modern format? Top 8 pretty much only combo decks, Infect blazing shoal killing someone on turn 2 with pact of negation and Slaughter Pact backup. Or Breach Through killing someone turn 1 with blightsteel or slower with protection turn 2 / 3 emrakul or blightsteel. Format without Force of will or Misstep..

  20. #60
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    Re: [SCD]Snapcaster Mage

    It's more of a response to the lack of Force of Will. Got your wish, how do you like it? A format without Force. Addressed to whiners of that card. lol Misstep only snags so much. It's really good, but it's not the cause of a combo heavy meta, the lack of Force has way more to do with that.

    Did they really expect Modern to be anything else? Especially, with everyone talking about how good Zoo was. Heh.

    now the question is, do they ban or unban to fix it?

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