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Thread: [Deck] Fetchland Tendrils

  1. #1601
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by Pulp_Fiction View Post
    @mdc1010: Go play Ad Nauseam, this is not a deck you can just pickup and play. ANT or TES are good places to start.
    I already play U/B ANT. Just learning about the DD plan now.

  2. #1602
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    Re: [Deck] Fetchland Tendrils

    My experience with Reanimator is much the same as Pulp_Fiction: Emrakul is golden.

    Some Reanimator players (well not just Reanimator players) bring in stuff like Spell Pierce, Flusterstorm and similar stuff. The Emrakul plan doesn't mind Iona or even an active Jin Gitaxis.

    This Wednesday my opponent playing Reanimator said something like "Never thought you could win like that". Plus there are people that let DD resolve so they can nail one of our spells in the chain (MED for instances), now imagine resolving DD and making a Emrakul pile: game.

  3. #1603
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    Re: [Deck] Fetchland Tendrils

    Once people stop playing cards that randomly RAPE Doomsday, I will try playing it. Until then, I think TES is just the best Storm deck, with High Tide coming in a very close second. For whatever it's worth, DD is definitely better than ANT.
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  4. #1604
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by metalhead View Post
    Ide been wondering if anyone else had been testimg defense grid in this shell, I know bryant is apparently sold on it in TES for now. I've been testing it main in a R.U.B list because I had to sell my white duels for financial reasons. But its been really solid for me so far.
    I use Defense Grid in TES and DDFT sideboard. I'm more than happy to have them especially that this is quite a new tech. You people should really try it and remember the face of your opponents when you play it :D The only thing against Defense Grid is that in heavy Hive Mind metagame having Pact of Negation is a little better plan in DDFT SB.

    Quote Originally Posted by lorddotm View Post
    Once people stop playing cards that randomly RAPE Doomsday, I will try playing it. Until then, I think TES is just the best Storm deck, with High Tide coming in a very close second. For whatever it's worth, DD is definitely better than ANT.
    I was thinking the same for some time. I had more fun and felt more strong with TES in hands but it was only a personal conviction. Now with even more chants/silence effects you can greatly improve your defense versus random failure.

  5. #1605
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by Deviruchi View Post
    I was thinking the same for some time. I had more fun and felt more strong with TES in hands but it was only a personal conviction. Now with even more chants/silence effects you can greatly improve your defense versus random failure.
    How does Chant stop a resolved Grindstone? Or other such random ass cards. It's infinitely frustrating.
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  6. #1606
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by lorddotm View Post
    How does Chant stop a resolved Grindstone? Or other such random ass cards. It's infinitely frustrating.
    Make a DD pile with Shelldock Isle and 2-3 Emrakul.
    Draw into Shelldock with your cantrip, play it and look his face when he revealed another Emrakul.

  7. #1607
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by Gocho View Post
    Make a DD pile with Shelldock Isle and 2-3 Emrakul.
    Draw into Shelldock with your cantrip, play it and look his face when he revealed another Emrakul.
    what kind of plan should this be?!
    First, most DDFT lists play Emrakul only postboard. Your opponent will have Crypt then
    Second, how/why on earth would you want a second Emrakul? Paniter/Grindstone is not such a bad matchup that youŽd like to dedicate those slots for it

    However, until now IŽm 6-1 against Painter/Grindstone. Preboard the matchup is about/slightly favored for DDFT since apart from his cantrips, heŽll only have Intuition to find his combo pieces. Most of the times, DDFT (just like TES) is just faster here. Postboard youŽll have a shitload of Artifact bounce to steal some time.

    In general I think there are alway "random cards" that "rape" any deck. The whole thing about DDFT is the improved versatility to give you an out of bad situations. Maybe you wanna give it a try?

  8. #1608
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by DerFern View Post
    what kind of plan should this be?!
    First, most DDFT lists play Emrakul only postboard. Your opponent will have Crypt then
    Second, how/why on earth would you want a second Emrakul? Paniter/Grindstone is not such a bad matchup that youŽd like to dedicate those slots for it

    However, until now IŽm 6-1 against Painter/Grindstone. Preboard the matchup is about/slightly favored for DDFT since apart from his cantrips, heŽll only have Intuition to find his combo pieces. Most of the times, DDFT (just like TES) is just faster here. Postboard youŽll have a shitload of Artifact bounce to steal some time.

    In general I think there are alway "random cards" that "rape" any deck. The whole thing about DDFT is the improved versatility to give you an out of bad situations. Maybe you wanna give it a try?
    I've played Doomsday many times. It was insanely good with Mystical Tutor. After Mystical got banned, I played Doomsday for about 4 months, until Survival got big then I switched to TES because it was faster and could more consistently race Survival. Haven't looked back since.
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  9. #1609
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    Re: [Deck] Fetchland Tendrils

    Maybe we should steer this thread away from the TES vs DD. direction?

    Anyone aside from myself with actual results in testing defense grid? It seems that if it sticks its almost identical to a silence going off within the first few turns of the game. It for certain has replaced Xantid Swarm.
    Quote Originally Posted by emidln View Post
    If you have 3 mana and 2 draws and can't win through bullshit permanents, you are mentally deficient and probably want to examine a game with less thought. I recommend Lawn Darts.

  10. #1610
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    Re: [Deck] Fetchland Tendrils

    At lorddotm's suggestion I took Defense Grid to SCG Atlanta with a UBw 7x Chant list w Emrakul main. I hadn't played DD in a while and have mainly been focused on Manaless Dredge but I went 1-2, beating Merfolk and losing to Mono-U 22 counter.dec and Bant. Now it should be noted that I had pretty marginal draws and kept 1 ... maybe 2 full hands out of 6 games and mulled to 5 once. The deck was just unkind to me that day so I would certainly say luck played a big part.

    Defense Grid is a HOUSE against Merfolk. I IGGed out both games, and I liked the card, but I still wanted Pithing Needle and discard. Here is why, Top meets MM everytime. They never counter Ponder or BS, Top hits it EVERY time. Playing 7 Chants is awesome and makes IGG good again, but I just wanted discard and Needle in the Chant and Grid spots. I like Needle against Stoneforge bullshit since I can either name Wasteland or the creature itself and win with Emrakul or buy time. Not having discard to stop MM was really pissing me off cause Top gets countered then I just floundered around trying to find Chant+Cantrip+DD. Now I am not saying Defense Grid is bad ... because it is awesome, but when playing 7 Chants you have NO answer for unexpected hate cards.

    I mean, I had 3x Thoughtseize in the board for aggro but .... with Grid ... Chants are just better. Maybe there is some kind of combination that can be made to maximize the effectiveness of Grid like 4x Silence 3x Thoughtseize (or vice versa) ... but for now, here is what I went back to and I am REALLY liking how it plays:

    4x Burning Wish
    4x Thoughtseize
    4x Dark Ritual
    4x LED
    3x Ponder
    3x Duress
    4x Brainstorm
    3x Doomsday
    4x Top
    2x Cabal Ritual
    4x Petal
    1x Tendrils
    1x Cloud of Faeries
    1x Meditate
    1x Emrakul

    4x Polluted Delta
    3x Bloodstained Mire
    2x Scalding Tarn
    2x Sea
    1x Badlands
    1x Volcanic Island
    1x Island
    1x Swamp
    1x City of Brass
    1x Shelldock Isle

    SB
    Wish Targets
    1x Tendrils
    1x EtW
    1x DD
    1x Meltdown
    1x Gitaxian Probe

    3x Pithing Needle
    2x Darkblast
    2x Wipe Away
    1x Slaughter Pact
    1x Chain of Vapor
    1x Echoing Truth

    I have very much liked this so far. As soon as I got home I started fiddling around because DD is better than 1-2 drop, luck or not, the deck is better than that. emidln and I were talking about BW VS Infernal and I chose to play Infernal since I hate the 18x land 4c manabase. BW is strictly better and Blue-blast is still a problem in my meta ... but I think its worth it for the versatility and the fact it doesn't suck. I can post my SCG list if anyone is interested but with such a dismal finish I figured no one would care.

    I am really liking this list here (for the day it has been together) and while I still think Grid has serious potential, 7x Discard + Needle + SI is still that good. BTW, the more I have played around w Emrakul the more weird stacks I come up with. Cloud of Faeries replaces IGG in the list due to how easy it is to win and how little mana you need after a resolved DD. Perhaps a Stifle in the board would be necessary but ... this is still a rough draft. Just the fact that all you need is Top in play or BS in hand and 1U floating after DD is all it takes to pop an Emrakul out with CoF. Its pretty sick. I really like the card, but as popular as Wasteland is, if they KNOW you play this, they always have to keep it open after turn 2 though. Because you can reliably do this sooo easily. Sorry, thats a big wall of text. Thoughts?
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  11. #1611
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by Pulp_Fiction View Post
    Sorry, thats a big wall of text. Thoughts?
    I don't feel like SI+Emrakul is safe MD unless you also have 1 Needle MD. Wasteland is EVERYWHERE right now. Of the top decks I can only think of NoRUG and opposing combo decks that don't pack the full 4. It seems like wasted maindeck slots that rely on luck or a poor opponent.

  12. #1612

    Re: [Deck] Fetchland Tendrils

    Either pack Stifle (which can be good vs. several decks) or play needle naming Wasteland before you want to go off with Shelldock. Best position for that is ofc BS after DD...with 3 Needles u may be able to cast it proactively though...

  13. #1613
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    Re: [Deck] Fetchland Tendrils

    On the whole mistep hitting top thing I think running 4 maindeck gitaxian probes in a burning wish version makes the matchups with missteps easier and also allows you to still run the 7 chant effects maindeck. If you don't like 7 i would be running 4 duress 3 chants. Here's the current list I play and will probably play in the next SCG open in Nashville.


    4 Flooded Strand
    4 Polluted Delta
    2 Tundra
    2 Underground Sea
    2 Volcanic Island
    1 Island
    1 Swamp

    4 Burning Wish
    4 Brainstorm
    4 Ponder
    4 Gitaxian Probe
    4 Dark Ritual
    4 Orim's Chant
    3 Doomsday
    3 Silence
    1 Tendrils of Agony
    1 Meditate
    1 Rain of Filth

    4 Sensei's Divining Top
    4 Lion's Eye Diamond
    3 Lotus Petal

    SIDEBOARD
    1 Doomsday
    1 Tendrils of Agony
    1 Edge of Autumn
    1 Duress
    1 Slaughter Pact
    2 Defense Grid
    2 Chain of Vapor
    2 Disfigure
    2 Hurkyl's Recall
    1 Time Spiral
    1 Diminishing Returns

  14. #1614
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    Re: [Deck] Fetchland Tendrils

    If you play 4 Gitaxian Probe in addition to playsets of Brainstorm, Ponder and Sensei's Divining Top, you really should pack Ideas Unbound over Meditate. You get to play piles with less mana requirements that create an equally amount of storm. If you don't know what I'm talking about, check the pile document in emidln's signature and search for Ideas Unbound double cantrip piles. Other than that, the main looks solid, even though I would cut two Lotus Petal to play additional lands. I don't understand the Diminishing Returns in your board. You can afford to go for Time Spiral most of the times and you want to got for it most of the times, because other than TES, you always want to hit your landdrops early on and have some in play, when going off. Diminishing Returns really should be a Deathmark, because you have no way to handle Gaddock Teeg preboard. I don't know if it is that big of a deal in america, but here in germany Gaddock Teeg is in a lot of mains. ;)

  15. #1615
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    Re: [Deck] Fetchland Tendrils

    When is it that people are generally casting the one-of Time Spirals I see running around sideboards. Just a better version of Diminishing Returns?
    Quote Originally Posted by emidln View Post
    If you have 3 mana and 2 draws and can't win through bullshit permanents, you are mentally deficient and probably want to examine a game with less thought. I recommend Lawn Darts.

  16. #1616
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by Chikenbok View Post
    When is it that people are generally casting the one-of Time Spirals I see running around sideboards. Just a better version of Diminishing Returns?
    Yes. It's the emergency storm button, when playing Burning Wish, because Ill-Gotten Gains is worse without Infernal Tutor.

  17. #1617
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    Re: [Deck] Fetchland Tendrils

    Maybe I'll give the BW list a shot over Infernal Tutor, and perhaps even try discard of chant effects but I've been having decent results just running UBw.

    Last question for the evening - I understand the mandatory 1 of petal in the deck but why is it that some people chose to run a full set, sometimes 3. I suppose the question is, in a deck that isn't designed to simply crap out 10 storm and pew pew the opponent, are petals really optimal after the first?
    Quote Originally Posted by emidln View Post
    If you have 3 mana and 2 draws and can't win through bullshit permanents, you are mentally deficient and probably want to examine a game with less thought. I recommend Lawn Darts.

  18. #1618
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by Chikenbok View Post
    Maybe I'll give the BW list a shot over Infernal Tutor, and perhaps even try discard of chant effects but I've been having decent results just running UBw.

    Last question for the evening - I understand the mandatory 1 of petal in the deck but why is it that some people chose to run a full set, sometimes 3. I suppose the question is, in a deck that isn't designed to simply crap out 10 storm and pew pew the opponent, are petals really optimal after the first?
    I don't think so. I even thought about playing without Petal in my Burning Wish list, because there aren't many piles with Ideas Unbound that need a Lotus Petal. I had 59 cards of my deck built and Petal was the last card I added, because it is the next best acceleration spell after Dark Ritual, Lion's Eye Diamond and the 1-off Rain of Filth.

    But I might go back to play more Petals, because in a four colour list, they are really good at fixing your mana. In testing I lost a small amount of games, because my lands didn't produce the needed colour of mana.

  19. #1619
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    Re: [Deck] Fetchland Tendrils

    Would you mind sharing your list? I take it you're running UBRw?

    If so I'd be interested in seeing the build.
    Quote Originally Posted by emidln View Post
    If you have 3 mana and 2 draws and can't win through bullshit permanents, you are mentally deficient and probably want to examine a game with less thought. I recommend Lawn Darts.

  20. #1620
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    Re: [Deck] Fetchland Tendrils

    Quote Originally Posted by Chikenbok View Post
    Would you mind sharing your list? I take it you're running UBRw?

    If so I'd be interested in seeing the build.
    4 Brainstorm
    4 Ponder
    4 Sensei's Divining Top
    4 Gitaxian Probe

    4 Burning Wish
    3 Doomsday
    1 Ideas Unbound
    1 Tendrils of Agony

    4 Dark Ritual
    4 Lion's Eye Diamond
    1 Rain of Filth
    2 Lotus Petal

    4 Orim's Chant
    3 Silence

    4 Polluted Delta
    4 Flooded Strand
    1 Scalding Tarn
    1 Island
    1 Tundra
    2 Scrubland
    2 Underground Sea
    2 Volcanic Island

    Board:
    1 Duress
    1 Deathmark
    1 Doomsday
    1 Infernal Contract
    1 Time Spiral
    1 Tendrils of Agony
    2 Hurkyl's Recall
    1 Slaughter Pact
    3 Chain of Vapor
    3 Pact of Negation

    I'm currently working on the numbers of lands/petals I play. I already removed a land from my list to make room for an additional Petal. The second Volcanic could also be a Badlands or the third Underground Sea. I'm also propably going to cut Tendrils of Agony from my main, if I find myself not using it enough in testing.

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