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Thread: [Deck] Merfolk

  1. #5301
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    RaNDoMxGeSTuReS's Avatar
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    Re: [DTB] Merfolk

    Quote Originally Posted by SpikeyMikey View Post
    Haha, I came in this thread only because I saw the last post was by Bryant Cook and I was like wtf does he have to say about the #1 anti-storm deck??? Funny stuff. I'll believe it when there's video on YouTube.
    I can do one worse. I play TES.

    And Team America.
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    My love for Valakut knows no bounds. It mise well read:
    Land - Super Duper Mountain
    When you play a land, LIGHTNING BOLT!
    Quote Originally Posted by EpicLevelCommoner View Post
    Strange as it may seem, this deck seems like the best place for Ruhan of the Fomori. A 7/7 with the right equipment will end games nightmarishly quick, and it comes with the perk of being blue to pitch to Force of Will if you draw into extra copies. And it wouldn't be too hard to protect him in counter-heavy build.
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  2. #5302

    Re: [DTB] Merfolk

    Quote Originally Posted by RaNDoMxGeSTuReS View Post
    I can do one worse. I play TES.

    And Team America.
    And who are you again? I missed that one.

    Anyway, one more reason to play Ub over mono u is having wastelands 5-8. So far i have used u sea as a waste to their waste 5 times more than i have gotten wasted when i didnt want to. Im also wasted atm but that is besides the point.
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  3. #5303
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    Re: [DTB] Merfolk

    Hello guys. I've played against Merfolks for years, but have only started playing them this month.

    There's one thing that I just can't quite understand, and that's why is everyone still running 2 Jitte's in their sideboard. I've played 50 games and haven't sided them in not even once. What matchups would we want it against. It just seems too slow all the time, and for killing one specific creature, there's a much better "tempo" card - Dismember.

    Can someone please enlighten me? Other than that, I'm falling in love with the deck. I always liked seeing it, but playing it is just sweet!

  4. #5304
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    Re: [DTB] Merfolk

    Quote Originally Posted by NihilObstat View Post
    Hello guys. I've played against Merfolks for years, but have only started playing them this month.

    There's one thing that I just can't quite understand, and that's why is everyone still running 2 Jitte's in their sideboard. I've played 50 games and haven't sided them in not even once. What matchups would we want it against. It just seems too slow all the time, and for killing one specific creature, there's a much better "tempo" card - Dismember.

    Can someone please enlighten me? Other than that, I'm falling in love with the deck. I always liked seeing it, but playing it is just sweet!
    I also find Jitte underwhelming and never use it.

    I rather have submerges over the jitte, the threads of loyalty over the jitte.

  5. #5305

    Re: [DTB] Merfolk

    Quote Originally Posted by NihilObstat View Post
    Hello guys. I've played against Merfolks for years, but have only started playing them this month.

    There's one thing that I just can't quite understand, and that's why is everyone still running 2 Jitte's in their sideboard. I've played 50 games and haven't sided them in not even once. What matchups would we want it against. It just seems too slow all the time, and for killing one specific creature, there's a much better "tempo" card - Dismember.

    Can someone please enlighten me? Other than that, I'm falling in love with the deck. I always liked seeing it, but playing it is just sweet!
    Aggro tribal decks whose main toughness is 2 or less...such as Goblins, elves and other tribal decks. If you haven't sided them in, its probably because not many people play those decks anymore at the moment...

  6. #5306
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    Re: [DTB] Merfolk

    For the guy that wants to play Tower of the magistrate...the black germ token that batterskull creates is not an artifact, so unless I'm overlooking something, I'm assuming that you may have overlooked this aspect.

  7. #5307
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    Re: [DTB] Merfolk

    tower of the magistrate is to be used in this way: you give protection from artifact to an attacking equipped creature -> the equip unattach

    if that creature is a germ, it also dies

  8. #5308
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    Re: [DTB] Merfolk

    @Deviant

    Why are you playing 4 Cursecatcher instead of 3, and not 4 Coralhelm Commander.

    Some months ago, I played a UBW Merfolk list. Black in the board for Perish, white in the form of swords to plowshares main. Disember has changed so much, that white isn't needed any more for removel.

    Any positive or negative mentions about your sideboard?
    Maybe a little boarding plan, any help is welcome.

    I like to attend to n gpt amsterdam tommorow ^^

  9. #5309

    Re: [DTB] Merfolk

    I wanted to have more turn one plays. The format is quite fast atm. I also expected reasonable amount of Hive Mind and that seemed quite decent in that mu. Coralhelm seemed very mana intensive and is the kind of card you want to stick one of in a game as you cannnot really expect to level up many. He was good but I didnt really want a 4th one.

    About the sb: perish was nuts in the one round I needed it, thoughtseizes were awesome sweetsauce. Towers were surprisingly good for such a bad and incest card. Between forces, dazes, seizes, dismembers and towers I was able to keep batterskull off the table quite well.

    Sower, llawan and go for the throat were all kinda useless. I would have played a 2nd image in the board but wasnt able to find one.

    I still would play 3 perish AND 3 submerges or what it's worth. Imo merfok has 2 major issues : It scoops to GW base decks and it scoops to the card batterskull. My sb and splash tried to address these issues.

    Boarding plan I cannot provide you with as I just figured it out on the go. ( i only played like 6 games with a friend with his mono u fish list mostly for the kicks of it, never tested merfolk at all before the gpt )

    GL for the gpt.



    Quote Originally Posted by Eldamion View Post
    @Deviant

    Why are you playing 4 Cursecatcher instead of 3, and not 4 Coralhelm Commander.

    Some months ago, I played a UBW Merfolk list. Black in the board for Perish, white in the form of swords to plowshares main. Disember has changed so much, that white isn't needed any more for removel.

    Any positive or negative mentions about your sideboard?
    Maybe a little boarding plan, any help is welcome.

    I like to attend to n gpt amsterdam tommorow ^^
    Quote Originally Posted by Race War View Post
    <Carnage> fuck idiot learn education

  10. #5310

    Re: [DTB] Merfolk

    To those using Tower of the Magistrate, what do you guys usually remove during sideboarding? Do you guys remove lands or spells? I'm planning to add towers to my sideboard as well due to tricky stoneblade match up. Thanks!

  11. #5311
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    Re: [DTB] Merfolk

    Quote Originally Posted by crovakiet View Post
    Aggro tribal decks whose main toughness is 2 or less...such as Goblins, elves and other tribal decks. If you haven't sided them in, its probably because not many people play those decks anymore at the moment...
    That's what I meant. Goblins aren't being played that much, and I just swapped from Elves (long time) to Merfolks, because the current meta is kinda tough for the greeny forest dudes.

    Should Merfolks consider taking Jitte out for something more meta active?
    Last edited by NihilObstat; 09-17-2011 at 08:49 PM.
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  12. #5312

    Re: [DTB] Merfolk

    Regarding Coralhelm Commander: I find that 4 is overkill- it's usually a bear and is a waste of mana when they respond to your level ups with a bolt/other kill spell. I would cut 1 and it seems like the -1 Coralhelm +1 Image is great.

    Regarding Jitte: It doesn't help anywhere, really. The Jitte'd creature will either get killed or Elves (the only effectual match up for Jitte) will just do cutesy tricks with Wirewood Symbiote.

  13. #5313
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    Re: [DTB] Merfolk

    Back from the gpt, wasn't my day

    Played the some 75 like deviant, just changed the go for the throat for an darkblast.

    33 Players, 6 Rounds + Top8

    Round1: BW Stoneblade
    Game1:
    We both start with vials, but he drews more creatures then me, butterskull finished me off.
    Game2: Kira was the gamebreaker. Level 2 Coralhelm Commander n Kir fineshed him off, was a long game, Tower did his job excellent against Collar and Sofi ^^

    Game3: My nutdraw: He kept an onle-lander, my hand has cursecatcher, waste, lord, rejeerey and daze. I killed him round 4 or 5 with 11 damage. Unfortunenately it was the one and only good draw for this day.

    Round2: Affinity
    Game1:Double Craniel Platting isn#t winable in my eyes.
    Game2: We both had not the god draws. I was able to do some damage, in the end it was his Etched Champion who killed me due to my draw: Land, Vial, Land, land land.....

    Round3: NO RUG
    Game1: I can resolve an first turn Vial, with missteps on both sides. He can stablelize on 10 life and resolves an natutal order for progenitus. I had 7 out and drew very likely lord of atlantis. Unblockable while having islandwalk I could kill him with 11 damage. Nice but too lucky...

    Game2: Maybe I kept a too risky hand, not sure. I can't remember to much, lost many life due to disember and he killed me off with double lavamancer (1st turn and second ^^)

    Game 3: One card won hom this match, silvan library. Everything I tried was countered, burned oder something else. Even my Kira couldn't helped me. After that game I was soo tilt, not good, but human.


    Round4: UW Stoneblade
    Game1: Unspectacular game, some litte folks with a lord killed him.

    Game 2: I can see an wrath on his hand turn 3. I have cursecather, so I am save till turn 5. He uses vendilion clique to have a look in my hand before he tries his wrath. I had lord an force. he took lord, i drew mutavault and had no chance to counter his spell. After thar I am able to force 2 more damage with mutavault protected be my tower against his mishra's. He drew jace, brainstormed, finds wasteland and killed me.

    Game3: I have an starting seven with 3 cursecatcher, island, daze, daze, disember. Not a clear keep, but in my eyes fine. I played all my catcher which brings him down to 10. He then used path to exile one of them, fine for me to get an second land. He tries a jace with 4 mana, nice for my daze. Some folks later he scoops off.

    Round5: Mono White Stoneblade
    Game1: Batterskull.....

    Game2: I kept an hand with double wasteland, vial, sower and rest. Never saw an island befor turn 8??. Had to use my vial up to 4, to get a mother of runes from him with my sower. I could stall the game a little bit but never came back against g/u sord, jitte etc.

    Conclusion:
    Jitte in the board can be a solution for some not tier1 decks like mono w or goblins. maybe also a weapon against lavamancer etc, if possible. LLawan and sower out of the board fpr 2 jitte. Or may the list UW is the way to go with white for swords and the stoneforge package?

    Aggressiv muligans are the way to go. I had games without Adept, and never got any cardadvantage. And when our opponents can come easily to the midgame we have not done our job with small disruption.

    Happily I can smile again today

  14. #5314
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    Re: [DTB] Merfolk

    I don't know if Uw Merfolk has been diskussed so far. I'm playing it for months and are verey pleased with it so far.
    I'm not playing StoP, I cut them about a month ago. My way of Uw is, to fit Stoneforge Mystic, Equipments and some SB cards into this deck.

    In the Sb I play cards like absolute Law (again every red Decks and thing like punishing fire) and Meddling Mages again Kombodecks (very strong with Aether Vial, if you don't board them out).

    So as I'm playing the stoneforge things, I play Metamorph over Image. Often, I have to have 2 Batterskulls on the battlefeald to defeat the one my opponent have.

    Does anyone also play a Uw version?

  15. #5315
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    Re: [DTB] Merfolk

    Quote Originally Posted by Pee-Dee-2 View Post
    I don't know if Uw Merfolk has been diskussed so far. I'm playing it for months and are verey pleased with it so far.
    I'm not playing StoP, I cut them about a month ago. My way of Uw is, to fit Stoneforge Mystic, Equipments and some SB cards into this deck.

    In the Sb I play cards like absolute Law (again every red Decks and thing like punishing fire) and Meddling Mages again Kombodecks (very strong with Aether Vial, if you don't board them out).

    So as I'm playing the stoneforge things, I play Metamorph over Image. Often, I have to have 2 Batterskulls on the battlefeald to defeat the one my opponent have.

    Does anyone also play a Uw version?
    I'm trying to test a UW version but using Swords to plowshares instead of dismembers. I kind of like it. I also improved on the artifact hate that this deck has by using disenchant. I'm thinking maybe serenity but thats kinda slow.

    So far, I was able to play around stompy with chalice for 1. Haven't tested too much as of yet, but I kinda like it.

    I think Path to exile might be better than Plows since i don't have to give them life when i'm racing. I'm not too sure on this yet.

  16. #5316
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    Re: [DTB] Merfolk

    Quote Originally Posted by Pee-Dee-2 View Post
    I don't know if Uw Merfolk has been diskussed so far. I'm playing it for months and are verey pleased with it so far.
    I'm not playing StoP, I cut them about a month ago. My way of Uw is, to fit Stoneforge Mystic, Equipments and some SB cards into this deck.

    In the Sb I play cards like absolute Law (again every red Decks and thing like punishing fire) and Meddling Mages again Kombodecks (very strong with Aether Vial, if you don't board them out).

    So as I'm playing the stoneforge things, I play Metamorph over Image. Often, I have to have 2 Batterskulls on the battlefeald to defeat the one my opponent have.

    Does anyone also play a Uw version?
    I'm trying to test a UW version but using Swords to plowshares instead of dismembers. I kind of like it. I also improved on the artifact hate that this deck has by using disenchant. I'm thinking maybe serenity but thats kinda slow.

    So far, I was able to play around stompy with chalice for 1 and blood moon. Its not hard to play around when you have 2 islands in play. The phantasmal images were key since it only takes 1 blue to get over that annoying blood moon hate. Haven't tested too much as of yet, but I kinda like it.

    I think Path to exile might be better than Plows since i don't have to give them life when i'm racing. I'm not too sure on this yet.

  17. #5317
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    Re: [DTB] Merfolk

    Splashing white for PtE in a deck that uses daze + wasteland + cursecatcher.

    Wow.

  18. #5318

    Re: [DTB] Merfolk

    Quote Originally Posted by dsck View Post
    Splashing white for PtE in a deck that uses daze + wasteland + cursecatcher.

    Wow.
    Not much more fail than that. Almost as bad as countering Daze with Spell Snare.

  19. #5319
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    Re: [DTB] Merfolk

    Quote Originally Posted by DragoFireheart View Post
    Not much more fail than that. Almost as bad as countering Daze with Spell Snare.
    i understand the PTE, but what is wrong with countering a daze with a spell snare?

  20. #5320
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    Re: [DTB] Merfolk

    Quote Originally Posted by Avatar of Shadow View Post
    i understand the PTE, but what is wrong with countering a daze with a spell snare?
    You can pay the instead of wasting the Snare

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