My SB for Pact SI is this:
4 Duress
4 Carpet of Flowers
4 Xantid Swarm
2 Goblin Charbelcher
1 Nature's Claim
The deck becomes a house against anything with blue. However, I lose to anything with permanent-based disruption (e.g. Chalice of the Void, Leyline of Sanctity, Gaddock Teeg, etc.)
That's why I'm rapidly gaining interest in a man-plan transformational sideboard. I'd rather be good against both countermagic and permanent hate, than great against countermagic and flopping like a fish out of water against permanent hate.
Anyone have a good man-plan SB for Pact SI? I'm sure that I want 4 Phylatery Lich and 4 Phyrexian obliterator there, and taking out the Tendrils and Summoner's Pacts, among other things, for them.
The Source: Your Source for "The Source: Your Source for..." cliche.
I don't know anything about Phylactery Lich, having never tested it, but I don't like that it requires an Artifact to be in play because you will have times where you just can't cast it, and you will have times where your opponent sided in artifact removal for Belcher or something and then he just dies. The most important thing about him that I don't like is that he gets blocked. Even when you change up plans, you're still probably killing yourself quickly with D4s, so you need to try to land a guy that can put the game away in short order no matter what your opponent does. I must concede that I've never tried the man-plan, but if I were going to try it, my auto-picks would be Xantid Swarm, Tomb of Urami, Phyrexian Obliterator, and Tombstalker. Tombstalker and Urami both fly; no one would block the Obliterator if they could help it. Xantid Swarm is to eat removal and/or make sure your big guys resolve. Tomb helps you cast your big guys because they all cost basically four mana, or if you already have four mana, he becomes an uncounterable 5/5 with evasion. The biggest flaw in the plan as I have it right now is that you're not able to cast any of these guys without using a lot of resources, so maybe Phylactery Lich is worth trying out, but if you can land one of these guys and your opponent just doesn't have the removal, you should win, which I repeat isn't the case with a Phylactery Lich that can be chumped with no problem, which can give your opponent enough turns to put the game out of your reach.
Hmmm... Maybe this:
3 Tomb of Urami
4 Phyrexian Obliterator
4 Xantid Swarm
2 Tombstalker
2 Goblin Charbelcher
taking out:
4 Summoner's Pact
2 Tendrils of Agony
4 Culling the Weak
1 Dryad Arbor
1 Wild Cantor
1 Eternal Witness
Having 4 lands in the deck (1 Bayou + 3 Tomb) would make Belcher significantly weaker though. That's a trade-off I would need to test.
The Source: Your Source for "The Source: Your Source for..." cliche.
HI, with the new card from NPH i tought about a "very fast" list from the old SI BG.
It's based on the classic engine of the spanish with new entries like + 4 Street Wright e 4 Gitixian Probe to lower the frizzle %.
Here the list
// Lands
2 [R] Bayou
//Drawers
4 [NPH] Gitaxian Probe
4 [FUT] Street Wraith
4 [PT] Cruel Bargain
4 [6E] Infernal Contract
//Mana
2 [SHM] Manamorphose
4 [MI] Lion's Eye Diamond
4 [TE] Lotus Petal
4 [TO] Cabal Ritual
4 [US] Dark Ritual
4 [MR] Chrome Mox
4 [AL] Elvish Spirit Guide
//Tutors
4 [DIS] Infernal Tutor
4 [MM] Land Grant
4 [FUT] Summoner's Pact
//Closers
2 [FNM] Tendrils of Agony
// Recycling
2 [NPH] Noxious Revival
2 [US] Ill-Gotten Gains
The last dep. is another attempt to mantain the engine working...
However the deck has no protection at all and with the new entry Mental Misstep it could be dangerous..
What u think about?
Why worry about Misstep? You only have 10 cards with 1cc...
The Source: Your Source for "The Source: Your Source for..." cliche.
@TheG: I would start by cutting it down from 62 to 60. I don't know how good S. Pact is, if you cut off all of it's targets (except ESG).
The Noxius Revival + Probe/Wraith thingy, however, seems interesting. Although heavy conditional, it does seem powerful. Gaining +2 storm for free (in case of probe) and any card from your graveyard is not worst thing a deck with LED can do.
I'm really a novice when it comes to this deck. The cards are still in the mail, so I've only goldfished it in various simulators.
However, my best answer would be to do the following adjustments: -2 IGG, -4 S. Pact, +1 Tendrils, +2 Belcher, +1 Slithermuse.
My greatest fear about this, is the lack of ritual-effects. The "cycle engine" of course compensates a bit, but I'm not sure it is good enough (my problem with the cycle engine being, that mulliganing becomes difficult, now that you can draw hands like this: D4, I. Tutor, C. Ritual, Probe, S. Wraith).
Ill-Gotten Gains might serve a spot somewhere, and this goes for the original list as well. I've found several situaions, that would straight out win, if I had an IGG. Again, this might be because of my lack of real life experience with the deck.
Street Wraith and Probe are *not* cool. To retread the same arguments:
A) Makes mulligan decisions harder in a deck that already has very difficult mulligans
B) Probe in a deck with no disruption is a waste because there is no way to utilize information
C) The lifeloss to card ratio isn't nearly as good as a D4, and can in fact cut you off from casting D4s, in effect actually lowering your chances to win when you draw multiple cards that only replace themselves at the expense of your life total
Despite Namida's very good points on why Wraith and Probe are *not* cool, I decided to try my hand in a 48 (!) card SI monstrosity. Just for the fun of it.
// Deck file for Magic Workstation (http://www.magicworkstation.com)
// Lands
1 [R] Bayou
// Creatures
4 [AL] Elvish Spirit Guide
4 [PLC] Simian Spirit Guide
4 [FUT] Street Wraith
// Spells
4 [MI] Infernal Contract
2 [SC] Tendrils of Agony
1 [MR] Goblin Charbelcher
4 [SHM] Manamorphose
4 [MM] Land Grant
4 [NPH] Gitaxian Probe
4 [PT] Cruel Bargain
4 [DIS] Infernal Tutor
4 [TE] Lotus Petal
4 [MI] Lion's Eye Diamond
4 [MR] Chrome Mox
4 [TO] Cabal Ritual
4 [US] Dark Ritual
Surprisingly, it works pretty well. I've got a lot of T1 wins coming. No protection MD but blazingly fast, just like Pact SI.
I don't know what will happen out of the board though. SB cards will probably mess the deck up too much... Still figuring out a funky way to go about Games 2 and 3 with this shell.
The Source: Your Source for "The Source: Your Source for..." cliche.
Quite sad to see no discussions about this deck lately.
Picked it up not a long time ago and learning...however, it's hard to find anyone willing to playtest. So I'm starting to run at least bi-weekly Legacy at my place. Nothing big, 9 people, 3 rounds plus top2 in the evening.
Played PSI list from the first page, -2 manamorphose, +1 Noxious Revival, +1 second 1cc guy (I play both Wild Cantor and Odious Trow). SB consisted of 4 Nature's Claim, 2 Tomb of*Urami, 2 Xantid Swarm, 4 Autumn's Veil, 3 Slaughter Pact.
Round1: Dragonstorm
g1 I try to combo and fizzle, staying at low life. He casts Hunted Dragon, I try to combo again, draw4 fails.
g2 Belcher t3.
g3 Belcher t2.
Round 2: monoG Chalice
g1 I have it in my hands, but after drawing additional cards put LED into play without enough counting. I should have played Infernal Tutor for LED, play both LED's, play a secod tutor cracking both LED, find a tutor and then Tendrils. As it happened, I was one mana short of this play and had to play draw4, which fizzled, and I already played Pact at the beginning of the turn.
g2 I don't remember exactly but I think I won t2 after playing 3 draw4 spells.
g3 Chalice @0, Trinisphere, Thrun, Lodestone Golem. I tried to match him racing with my creatures, but Odious Trow is kinda worse at trolling my opponent that opponents Thrun. Even then, if not for Golem I might have been able to Belch him on the last turn I had before dying.
Round 3: MUC
New to Legacy player playing my deck. He made quite a lot mistakes in earlier rounds, but I do hope he's coming back to play more Legacy :)
g1 he tries to counter my rituals, draw4's, but runs out of counters and I kill him with belcher.
g2 is where I get a decent hand with Xantid. He resolves, however I can't combo off yet and have to start trolling him (beating with Trow and Xantid to resolve Land Grants and other unimportant spells after draw4 fails to find anything useful). However trolling completely fails when he flashes in Vendillion Clique (which was in his SB and I totally forgot about it) to kill Trow. Things get ugly, my attempts to combo are countered, soon comes Morphling and I die.
g3 I make a 5/5 Demon token at his eot T1. He then Repeals about it. He sided Repeals in and didn't took B2B out. Time is called, and at least he didn't manages to kill me with Clique.
Overall I'm pretty happy with how the deck performed - all lost points come from my own mistakes. The only think I plan on changing about MD is taking out Noxious Revival - it's rarely that card is great, mediocre sometimes and just +1 storm most of the times I draw it. Didn't decided on the replacement yet though.
Anybody still playing this? Granted PSI isn't the choice for any big tournament right now, but MM and rise of blue decks isn't enough to give up, isn't it? :)
To be perfectly honest, I would be scared shitless to play PSI now, only because the number of playable Turn Zero answers to the combo has gone up--playing a Pact into that seems like suicide before you've even signed up for the event. If I were going to play SI, I'd fall back on the lists with free guys and Cabal Therapy because looking at your opponent's hand and being able to disrupt it seems like a very important thing to be able to do right now.
Allright with MM out of the way its finally time to dust off PSI again! Let the brewing commence.
Update
//QPSI Ver.1 and 2
2 Misty Rainforest
2 Verdant Catacomb
1 Dryad Arbor
1 Underground sea
4 Summoner's pact
4 Elvish Spirit Guide /3 ESG
1 Wild Cantor
1 Eternal Witness
4 Chrome mox
4 Cruel Bargain
4 Infernal Contract
4 Lion's eye diamond
4 Lotus Petal
4 Dark Ritual
4 Cabal Ritual
3 Culling the weak / 4 CtW
1 Slithermuse
3 Brainstorm
1 Tendrils of Agony
3 Infernal Tutor
1 Sensei's divining top / Odious Trow
4 Pact of Negation / Unmask
//SB
4 Hurklyl's Recall/Rebuild
4 Pact/Unmask
4 Chain of Vapor/Disfigure
1 Ill-Gotten Gains
1 Trow/SDT
1 Culling the weak/Mox diamond
- You can cast Muse easier, thanks to C.mox
- 4 Tutors are too much in S.I.. 3 is the right number.
- The single mox diamond has proven to be playable and does his role better than mox opal
- The fetchland manabase has proven to be better in my eyes. They aren't much slower than Land Grants and the Infernal-problem is really rare.
- Pact/Unmask. I always loved protection in my S.I. builds. Pact is amazing against counters, but I think Unmask is better in Game 1.
- Brainstorm holds this deck together. This deck isn't really slower than a normal PSI version, but it requires a lot more skill/experience. Most of the time a Ancestral Recall and works really good with pact.
- SDT. Is just Brainstorm no 4 because it costs not U, but you should use SDT as a tutor (lolz with pact) when you're flooded.
- 1 Tendrils? Answ.: 3 Brainstorm and a single Witness.
- I love my SB :)
- No Swarms, Veils, because they slow you down...
BB
PS: Past in Flames is bad in SI.
Last edited by the resurrection; 11-23-2011 at 09:57 AM.
I am actually intrigued at the idea of Past in Flames. I immediately thought of SITES, a deck that hasn't been viable in a LONG time. It still may not but ... I really want to test it out and see if it is any good. Especially with MM gone now, Past seems like it would make B/R SI really good. In the coming weeks I am definitely going to test it out.
"I just shot Marvin in the face!"
"Why the fuck'd you do that??"
hi
news about Past in Flame ?
serious?! I tested it as a one-off instead of my second copy of ToA and it´s a freaking house. However, I´m still not sure whether it is a win-more card or really useful, as I did not get beyond goldfishing this list. I´ll wait for the current tempohype to pass a little before I´m going to pick it up for an actual tournament... but hell, now we can even grapeshot our opponents, too!
edit:
Decklist for reference
PSI by Team BK
//Win
1 Goblin Charbelcher
1 Tendrils of Agony
//Business
4 Infernal Contract
4 Cruel Bargain
4 Infernal Tutor
1 Ill-Gotten Gains
1 Past in Flames
1 Slithermuse
1 Eternal Witness
1 Odious Trow
//Fastmana
4 Lion's Eye Diamond
4 Dark Ritual
4 Summoner's Pact
4 Elvish Spirit Guide
4 Lotus Petal
4 Chrome Mox
4 Cabal Ritual
4 Culling the Weak
4 Land Grant
3 Manamorphose
//Lands
1 Bayou
1 Dryad Arbor
Sideboard
4 Xantid Swarm
4 Carpet of Flowers
3 Nature’s Claim
2 Slaughter Pact
2 Goblin Charbelcher
Last edited by DerFern; 11-03-2011 at 06:24 AM. Reason: Decklist added
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