I put together a Maverick deck yesterday and tested against some friends. I enjoyed playing it, and going forward, I may actively consider Maverick when deciding on a deck for an upcoming tournament.
Do most Maverick builds just play straight up G/W, using hatebears to shore up weak matchups? Or are red (for REB, Ancient Grudge, Punishing Fire, etc.) or blue (for Meddling Mage and Submerge) splashes also standard?
Majority of people in this thread play straight GW. Blue is the only splash color I have seen but only for few creatures like RWM or Rafiq.
Yes, a very a light blue splash (although quite rare) is the only real option that people have been using other than the traditional GW. We've all talked about splashing the other colors but I'm not sure anyone has actually tried it. The inclusion of white already allows answers for pretty much anything and E.Tutor helps to get these answers.
But if you have the duals (which I don't), then feel free to test other colors and let us know the results. Other splashes may work out, I just don't think that they have been properly tested yet.
Do what I'm doing. Maindeck more hate.
Let's look at this for a minute, though.
Maverick lost several important things with the banning of Mental Misstep.
1. It can't play Mental Misstep anymore. This takes away both its best disruption card and the real strength of the deck, 7-8 ways to keep a creature from getting STP'd.
2. It -shouldn't- play Stoneforge Mystic anymore, at least not more than a couple of them. Batterskull and Sword of Fire and Ice are trash now. Umezawa's Jitte is the only good equipment left in Legacy, and you'll want this to deal with Merfolk, Elf combo, the minor resurgence of Goblins, Sligh, and anything else packing creatures.
3. The metagame's going to be worse for it.
Here's what you need to do to adjust, if you aren't going to splash.
1. Overcompensate for graveyard hate and combo hate. Maindeck a few Canonists and Scavenging Oozes and that Gaddock Teeg, then have more punches ready in your board.
2. Be able to beat the other decks that are going to emerge. Sensei's Divining Top is once again one of the best cards in Legacy. Expect to face Rock. Expect to face Countertop variants. Therefore, Null Rod is probably a solid sideboard choice (Hitting Top and Mox against Rock is better than you think, and it's a boss against UWB Tezzeret), given how good it is against a lot of combo decks and random things like Affinity as well.
3. Maindeck Path to Exiles. Seriously, you need to blow -something- out of the water with this deck. 6-7 STP's and 3 Jittes main will at least mean you aren't worried about aggro.
4. Stop running guys who don't -do- anything. Tarmogoyf, Terravore, go away. Every guy in your deck should do something. Knight of the Reliquary and Green Sun's Zenith give you access to a huge guy if you really need one. The rest of your guys need to be badass utility guys who act as the disruption you don't have otherwise outside of STP and Wasteland.
If you'd shelf the hyperbole for a second, we can actually tackle this problem.
Storm is beatable. You can load up on enough hate to just eat Storm. Mother of Runes is the bane of Storm's existence, because they really don't need you to have bounce-proof 2CC hate guys. Having a couple Mindbreak Traps helps, because a lot of Storm players, once they see Gaddock Teeg and Canonist, will try to do -something- before you get a chance to land it.
High Tide is way more difficult. They are the gods of EOT Mass Bouncy, Untap Eat your Face. Mother of Runes is still decent in protection, but High Tide can get around it easier, and High Tide has Force of Will going for it to stop your hate. If High Tide is the best deck in the format, and I'm pretty sure it is once Snapcaster Mage hits (That card is SO STUPID in Tide), then there will be trouble. Also, keep in mind that Snapcaster Mage means you'll generally want Exalted on the board to even be able to safely swing with Gaddock Teeg or Canonist.
I have no doubt about this. I'm just tired of Drago popping up in every thread crying about how Storm is going to beat everything.
I agree that the extra hate bear/utility guy is the way to go. Frankly, I'm less concerned about High Tide, just because of the cost of Candelabra. That is a pretty significant limiting factor.
I am sorry that Mental Misstep got banned. You may want to look into grief counseling. That would be far more productive than going into threads of decks that you don't play telling them the deck sucks because storm is unstoppable.
@Tacosnape - I agree 100% (maybe 95%. I'm not completely convinced that SFM -> Batterskull is dead yet). There are so many answers (hatebears with Mom, E.Tutor targets, Mindscensor, etc.) to stop storm and such. High Tide is a bit tougher and, well, we'll cross that bridge if (when) it arises.
Could a light blue splash for spell pierce and spellstutter sprite out of the board be viable in the new meta? The sprite would also combine with scryb ranger nicely as well creating such plays as t1 hierarch, t2 flash in ranger untap hierarch cast spellstutter sprite.
How do you all feel about 4xLeyline of Sanctity in the SB? Can give us a turn 0/1 answer to storm, helps against all the Hymn/Seize decks that are going to pop up, gives one more hate card that tide has to remove, prevents Cabal Therapy, etc.,
Also, it's not useless if not in the opening hand. We can tutor for it EOT2 and play it turn 3.
MD Teeg
MD 3 Mindcensor
2 Enlightened Tutor
1 Null Rod
1 Canonist
4 Leyline of Sanctity
Is this enough for a 45% matchup?
The deck should beat the increased number of Merfolk, CB, and Goblins decks, so doesn't that counteract the downside of the MM ban?
I tested against Storm (DDANT and TES) the other day. It's definitely winnable even pre-board given that you're running MD Teeg, and 3 Mindcensors. I'll go as far as saying you have almost a 45-50% chance if you're on the play. It's very unlikely that you'll win if you're on the draw though.
I've yet to lose a post board game though, bringing in the following:
2x Enlightened Tutor
2x Null Rod
1x Ethersworn Cannonist
1x Thorn of Amethyst
:). I'll say this deck is even better post MM banning. HM was a terrible MU for this deck (unless you had dedicated 4 slots for Angel's Grace), and hopefully the banning of MM pushes it out of top tier decks. I don't think this deck needs to worry about Storm if you pack sufficient amount of hate.
NO PANIC.
Think a little more storm decks mean more slow CB decks to fight them. Next meta would be paper/rock/scissors. We are like the rock and just need dedicate MD/SB for that paper :).
As Leeties said it's not so bad, Aven Mindcensor is very good (sometimes better than Clique) vs Storm (mostly ANT/Spiral). Also Main Gaddock Teeg Shutdown Turnabout/AdN/Tendrils so he is still useful hate. Null Rod is probably back to action, now thinking about SFM and package is it still useful as it was in current meta.
Null rod/ that new enchantment. Keep the types of the permanents as diverse as possible.
I find the irrational fear of combo kind of funny. I played GW Survival for a while until the banning of Survival and then I just played what basically ended up as Maverick. I had maindeck Teeg's and Canonists in the board tutorable w Enlightened Tutors. It worked pretty well against Storm and we have a fairly nasty amount of Storm players here so I can honestly tell you that just upping the amount of hate is a perfectly reasonable answer. Belcher still wasn't fun unless you had the Mindbreak traps and well, let's face it, that deck got a new lease on life again. Ugh, I hate Belcher.
High Tide is something I haven't ever had to run into due to the Candelabra problem obviously. (I don't loan out my own, hee hee), but I got to thinking that a slight U splash just for Flusterstorm would help immensely. That card wasn't around the first time Tide was beating up on the Star City 5k's. It seems pretty impressive since you can wait for any moment you like to cast it and there's not a damned thing they can really do about it. No discard and no way to really counter it back seems ok.
I've played the card in a few sideboards and I really like it a lot. Beats the hell out of trying to stock up on Spell Pierces against decks that have no Jaces. Jace is the only reason I played Pierce over Flusterstorm and Maverick doesn't care about Jace too horribly much. At least you can bash him in the face.
I think SFM-> Batterskull is still a solid choice:). Since most of you will take out the four MD Missteps and replace them with MoR. MoR T1 -> SFM T2, that usually means a Batterskull will likely be entering play T3, which is awesome against decks like Merfolk, Goblins, Zoo.
I'll even go as far as saying that B-Skull is probably the beater I want the most in any Tendrils MU. 4/4 Vigilance Lifelink that swings for 8 points of damage => Opponent gets less cards off Ad Naseum + Needs a higher storm count to finish player (suprisingly relevant)... (and in rare cases, they might not be able to win off a Empty the Warrens)
Against Combo:
+ 4 Leyline, +2 ET, +1 Canonist, +1 Rod, +1 Thorn
-1 Ooze, -3 Mystic, -4 Equipment, -1 Pridemage
4 Leyline
3 Enlightened Tutor
1 Ethersworn Canonist
1 Null Rod
1 Thorn of Amethyst
1 Tormod's Crypt
1 Wheel of Sun + Moon
1 Bojuka Bog
1 Choke
1 Serenity
-1 MD Maze of Ith, +1 Wasteland (4). 1 Teeg + 3 Mindcensor.
This sideboard helps against Enchantress, Affinity, GY-decks, and combo, among other things. Against control I plan on tutoring for choke, then leveraging it to play my threats in hand first and prevent them from tapping islands unless they have force backup.
Skimping on removal could hurt against Tombstalker/Goyf + other threats, but I think we can handle creature decks with the MD. Landing mother more consistently will help. Zoo will be tough with this sideboard.
Also, I don't have a lot of experience playing against counterbalance. They will probably save forces for Zenith and counter most other things with CB. Can we beat it with MD + 3 ET, 1 Rod, & 1 Choke? Or do we have to rely on landing Mother + threat or 2-3 threats before they can set up the lock?
Unless you expect Xantid Swarm's, I usually board out StP vs Combo... However, since you don't run blue or MB Trap, StP should be the first thing boarded out IMO.
Things like Ooze and Qasali Pridemage can also be good in random situations. Ooze can hit Rite of Flames, and Qasali PM can screw them over if they sequence their spells incorrectly (dropping LED at wrong time).
I also like the clock that Batterskull brings complemented with a piece of hate. Even if they do manage to answer your piece of hate, let's say, 2 turns later. Batterskull should already put their life total low enough, while your life total high enough, that they can't successfully combo.
If you're playing against pure control decks that runs a lot of spot removal (or even decks like Junk, Zoo), I would consider a one of Thrun in the SB :).
Grip should also probably make it's way into your sideboard as a 2 of.
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