I feel like having the 4x Qasali MB isn't quite so necessary anymore now that Stoneblade isn't going to be a little bit on the decline without misstep. (Right?)
I was considering cutting my hate suite of
4x Qasali MB and
3x Grudge SB
to
2-3x Qasali Mb (Maybe 2 and go for the goblin guides)
and
2x Grudge
1x Grip
Do you think the five slots of 2-2-1 is enough? Or will Batterskull and friends still be playing a big part in the new meta?
"Swiggety Swagtusk, Here comes the Thragtusk!""The last top 8 slot went to the winner of that Death and Taxes mirror, or as I like to call it, the White Supremacy Mirror.
In response to "What's the best replacement for Force of Will?"
Originally Posted by Finn
That's just it, we're going to have to see how the new format unfolds. Zoo is going to straight up lose to a few competitive decks, it's a risk one takes. Try out less art/enc hate and see how it works out, but only if it's being replaced by something that strengthens your strategy (quicker beats in GG for a sligh version, or Elspeth for Big Zoo just for example)
Could you explain the board? I know it's similar to the board you have linked in your article posted in this thread some 50 pages ago.
I'm thinking of picking up this deck for a large tournament soon.
The Tormod's Crypts, Krosan Grips, Chokes and PoP's are fairly self-explanatory. But could you explain the usage of Sulfuric Vortex and Null Rod?
I'm assuming they're some sort of nod to Affinity, Painter, MUD, Batterskull.dec and storm combo.
Am I missing anything?
And also, do you think Red Elemental Blast isn't necessary anymore? I feel like jamming 4 into that board, but that could be wrong.
Sulfuric Vortex is the nuts. In just about every matchup it's an easy board in, and it's a non-creature, non-combat win condition. Enchantments are hard to get rid of, and no one will be ahead on the curve and have enough for it. It's not a three drop, either. It's one of those cards that's best to draw later in the game, but having it in the opening hand isn't a dud either. In a nutshell, here's waht it does:
consistent source of damage
hard to remove permanent
In off cases, it helps against lifegain (also think Batterskull)
it doesn't have beef with Mr. Teeg
Drop it when the game is in your favor and it's an inevitable clock many can't handle. Try it out, I'm sure you might like it.
Null Rods are a pet card. There's a lot of affinity around here, never mind artifacts in general. Instead of one shot removal spells, an colorless artifact that has a state based effect, thus more impact on the game.
I used to have four Blasts, but right now, I'm going out on a limb and using Choke/PoP in place of them. It's not a wrong or right choice, it's simply a different one. I wouldn't fault anyone for packing Blasts.
First, my current list. Testing goblin guides at the moment.
4 Wild Nacatl
4 Tarmogoyf
4 steppe lynx
3 Goblin Guide--> testing, not as great against countertop i think, but still, quick damage
3 Qasali Pridemage --> still scared to cut another, but i want to
3 Gaddock teeg --> amazing, really.
3 grim lavamancer
4 Lightning Bolt
4 Chain Lightning
4 Path to Exile
2 Sylvan Library
2 POP--> They're good, but I almost always board them out
Lands : 20
12 Fetches
2 Taiga
2 Plateau
1 Savannah
1 Forest
1 Mountain
1 plains
Sideboard:
5 Red Elemental Blast/ pyroblast
2 Tormod's Crypt
4 surgical extraction --> stall enough for dredge and rip loam apart
2 choke
2 grip
Comments :
Steppe lynx is a bomb with 20 lands. No more needed. Considering adding wasteland, not really because of steppe lynx
Topics to discuss :
On POP - adding wl means removing pop. in my fast list, the wl mana seems irrelevant, also, gg/ path give them lands. However path on upkeep and gg draws dont give much tempo, just lands. Also, I board poorly with this card. Generally, in matchups where i want more cards from board, the list is tight, so i take out pop. Its probably often a poor decision.
On wasteland. I really want to talk about whether or not its worth it over pop. steppe lynx landrops are rarely needed. My feeling is that wl is only good in slower decks, but still not positive it wouldnt work here.
On guide.....it sucks vs countertop. still, i like it for the moment.
On sideboard: choke- never sure as to whether or not to bring in choke vs multicolored blue decks, as I take out tempo for a more late game answer-->not what zoo does
comments? help?
Blasts. Some decks all 5 are good. Somtimes it's a bit harder as I feel like I bringing in all 5 is losing too much utility. comments?
Still kicking it in the top 16 folks! And Combo was out in FORCE this weekend!
http://sales.starcitygames.com//deck...p?DeckID=41099
Thanks, I feel like I got a little lucky though. In order this weekend, I played:
Legacy Challenge:
Zoo (W 2-1)
Goblins (W 2-0)
High tide (W 2-1)
Hive Mind / Show and Tell (L 0-2)
3-1 Overall
Main Event:
Reanimator (L 1-2)
Merfolk (W 2-0)
Enchantress (W 2-0)
Charbelcher (W 2-1)
Esper Stoneblade (W 2-1)
Hive Mind / Show and Tell (L 0-2)
Zoo (W 2-0)
Storm Combo /w Doomsday (W 2-1)
Countersliver (W 2-1)
A slightly better report to follow later.
--Warr
For the people who always ask about playing Zoo without Goyf, here's a list that I got 3rd with at the San Diego Games and Comics tournament.
The only thing I'd change is losing the Stoneforge Mystics for another Basilisk Collar and possibly a Qasali or Burn spell.
The Gaddock Teegs didn't do much for me, but one tournament is a small sample size.
4 wild nacatl
4 kird ape
4 grim lavamancer
4 goblin guide
2 qasali pridemage
2 gaddock teeg
2 stoneforge mystic
1 basilisk colar
1 umezawa's jitte
4 lightning bolt
3 lightning helix
3 chain lightning
3 path to exile
2 sylvan library
1 mountain
1 forest
1 plains
4 arid mesa
4 wooded foothills
3 windswept heath
2 taiga
3 plateau
2 savannah
sideboard
3 ethersworn cannonist
3 price of progress
3 pyroblast
2 krosan grip
1 path to exile
1 gaddock teeg
1 tormod's crypt
1 relic of progenitus
In the tournament I beat UWB Blade, TES Combo, Imperial Painter, Delver of Secrets Threshold deck (he has a report in the reports section. He mulled to oblivion in game 3 so not sure this really counts as me winning. I think he had the advantage in that game being on the play.) I had a close loss to Team America and got blown out by UW Stoneblade.
I think if you're going Goyf-less you shouldn't be trying to replace him with another creature because you can't. You need a different gameplan. I decided to use equipment to make my little guys more relevant in combat against bigger creatures. The life gain and deathtouch from Collar was relevant more than once.
I also played with the idea of replacing Goblin Guide with Loam Lion, but I never wanted to fetch a plains first turn, and you often have to fetch basics in games 2-3 depending on the hand you draw.
Congrats on the finish. What led you down the Goyf-less path in the first place? Is it a budget issue, or further dependence on the graveyard, or other reasons? I totally agree that the deck doesn't need 3-drops in an environment with little Countertop and no Misstep, so I've dropped all Knights from the 75. That said, Goyf gives enough for 1G that he's still a staple for me.
My small Zoo deck runs Goyf instead of Guide, STP instead of Path, Rancor instead of equipment, and GSZ instead of some of the burn. I'm somewhat interested in trying the "sure, have more land" build, though the card advantage/tempo nerd in me cringes at the idea.
P.S.: Did you ever put Collar on Lavamancer to start mowing down fatties? That seems like a fun trick.
Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.
Mostly a budget thing for me. I don't have the cards and often saw people asking about replacements and decided to try equipment. Swords and Jitte tend to be too expensive and Stoneforge was definitely too slow. Basilisk Collar costing 3 mana total (play + equip) instead of 4 or 5 is definitely relevant and fits better into your expectations of how many lands you'll have in play during a game.
The tournament I played in was for 4 foil Goyfs so I thought it would be amusing to see if I could win them with Goyf-less Zoo. Ha.
Goyf definitely strengthens some of the deck's matchups. Mostly those against other decks with Goyf or Batterskull. But I think against some of the other Goyf/Knight decks, Price of Progress is just as good if not better. And with Spell Snare catching on in more blue decks, I'm feeling comfortable not running him.
I will tell you that attacking a Goblin Guide into a blue deck's brainstorm makes you want to punch yourself in the face, but more often than not I found hitting for 2 extra damage on the first turn was important. If they don't draw a land, it's actually great for you because now you know what to play around.
I think when you're running guide you're just more all-in on winning early. Rancor is interesting, but getting 2 for 1'd seems annoying too.
There was only one game where I had Lavamancer and Basilisk Collar on the table together, but I was already winning so I didn't get to enjoy that one.
On one hand, you can get 2-for-1'ed, and it's happened to me. No two ways about it, and I won't play it down. Also, it does decrease consistency by adding the prerequisite of a creature. Hopefully we can agree this is minor in a deck with a ton of dudes, but I bring it up for completeness.
On the other hand, I'd argue it's better than Goblin Guide on turn 2+. It's the same two damage per turn for one mana, and any Goblin Guide that gives them a land and is then killed is also a 2-for-1 exchange. So why is Rancor better? Our weenies can be easily killed off in combat, and our Goyfs/Knights can be chumped. Rancor helps both of these cases.
Let's say they have a 3/3 or 4/4 untapped and you have a Kird Ape. Would you rather have a Rancor or a Goblin Guide? Sure, Bolt+Ape could kill a 4/4, but that's also a 2-for-1 exchange. If it's Rancor, recast it on your next creature and keep swinging.
Let's say they have an army of tokens on defense, and you have a Goyf. Would you rather have a Guide or a Rancor?
It may seem strange that i'm comparing Guide to Rancor, but they're both 2 recurring damage for one mana with a potential for card disadvantage. In short, if you're willing to run Guide/Path despite the downsides, you should seriously consider Rancor. I can't say that Rancor's definitely better, but I've yet to be convinced that it's definitely worse.
Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.
Here's my report from SCG this weekend. First, the decklist:
Maindeck:
Creatures
3 Grim Lavamancer
4 Kird Ape
4 Loam Lion
4 Tarmogoyf
4 Wild Nacatl
Enchantments
2 Sylvan Library
Instants
4 Lightning Bolt
4 Lightning Helix
3 Path to Exile
Legendary Creatures
3 Gaddock Teeg
Sorceries
4 Chain Lightning
Basic Lands
1 Forest
1 Mountain
1 Plains
Lands
4 Arid Mesa
2 Plateau
1 Savannah
3 Taiga
4 Windswept Heath
4 Wooded Foothills
Sideboard:
3 Tormod's Crypt
2 Phyrexian Metamorph
3 Qasali Pridemage
1 Path to Exile
4 Red Elemental Blast
2 Umezawa's Jitte
I basically ran a cat Zoo list similar to Pat Cox's. With Misstep out of the format, I didn't quite feel the need to overload the 1 slot so heavily so I cut goblin guides for +1 Gaddock Teeg (expected to see combo), +2 Sylvan Library (basically the nuts), and +1 Taiga to support the slightly higher curve. The sideboard is most of the usual suspects, although I tried to make sure I had access to extra copies of certain cards (a 4th REB, a 2nd Jitte, and a 3rd Pridemage) so it’s a little less diversified.
I played Zoo because with the Misstep banning, I didn’t feel comfortable enough making adjustments to Stoneblade to adjust for the having that extra free protection. The decks I had the most experience with besides that were Goblins (pre-Misstep) and this, which I played mainly as a gauntlet deck against my teammates. I went with Zoo over Goblins because I was concerned about combo and Zoo had a slightly faster clock (threatening turn 4 kills) and access to some slightly better answers to combo.
A lot of the games are starting to become a blur and I didn’t keep my notes so some of these matches are short. Apologies in advance.
Legacy Challenge:
Round 1 – Cat Zoo
Game 1, I outdraw her and win a battle of attrition.
SB: -3 Teeg, -1 Chain, -2 Sylvan, +3 Pridemage, +1 Path, +2 Jitte
Game 2, I get double wasted and get run over. Did not quite expect that out of cat zoo. Ouch.
Game 3, I fetch a little more carefully for basics and win another battle of attrition.
1-0
Round 2 – Goblins
Game 1, He plays a bunch of 1/1s off of Mogg War Marshall and gets some incremental value out of Ringleader but I just grind him out with 2/3s and 3/3s.
SB: -3 Teeg, -1 Chain, -2 Sylvan, +3 Pridemage, +1 Path, +2 Jitte
Game 2, He opens with vial but has no real play until vial ticks up to 5 for Siege-Gang and by then it’s too late.
I have to admit I played pretty terrible this round and his draws weren’t good either but against some matchups just turning your guys sideways wins.
2-0
Round 3 – High Tide
Game 1, I run him over before he gets anything going.
SB: -3 Path, -1 Grim, +4 REB
Game 2, I force him to go off on turn 3 and he gets there with the help of drawing 2 high tides before the spiral and after the spiral. I don't feel bad here because usually if you force them to go for it that early they won’t be successful.
Game 3, I force him to go off early again but this time I have a REB for his first high tide. He has a second high tide and goes digging in response to protect high tide #1, but I resolve REB and it puts enough of a crimp in his mana that he fizzles.
3-0
Round 4 – Hive Mind/Show and Tell
Game 1, He has turn 1 Island, Ponder, turn 2 City of Traitors, Show and Tell for Hive Mind. I lose to 2 pacts.
SB: -3 Path, -1 Grim, +4 REB. (I was running short on time so sign up and begin so I was missing Metamorphs in my SB that day).
Game 2, See game 1, only replace Hive Mind with Emrakul. Oh well.
3-1, good for 6 packs.
My Hive Mind opponent’s record was 3-0-1, with his draw being an ID with a friend in round 1. Hive Mind is obviously still a deck. I picked up 2 Metamorphs for Sunday to finish out my board.
The Main Event:
Round 1 – Josh Weinandy, Reanimator
Game 1, He gets Jin-Gitaxis online followed by Empyrial Archangel and while I’m able to push enough through to kill it once or twice, it’s kind of hard to keep up with drawing 7 a turn.
SB: Can’t remember, I know I cut Teeg for Pridemage and added Path, Crypts, and Metamorph.
Game 2, I run him over.
Game 3, He doesn’t get to draw 7 a turn but gets a wider variety of huge beasts in play such as Sundering Titan which does me in.
0-1
I just realized as I was putting names into the report that this guy won the whole thing. Thanks for the tiebreak help!
Round 2 – Justin Adams, Merfolk
Game 1, I run him over.
SB: -3 Teeg, -2 Sylvan, -4 Chain, +3 Pridemage, +2 Jitte, +4 REB. I can’t remember if Path #4 went in.
Game 2, I run him over again.
All other things being equal, I feel good having a deck that beats fish.
1-1
Round 3 – Edward Smith, Charbelcher
Game 1, I get turn 1’ed.
SB: -3 Path, +3 Pridemage
Game 2, He opens with ESG->Tinder wall and I kill it. I think this holds him off enough for me to whittle down his life and amass a small army. He eventually goes off and makes 12 goblins but after some creature combat he runs out of guys and I remove enough blockers to win.
Game 3, He mulligans into a hand with all mana and no action and he doesn’t draw into any action. I find out afterwards he only has 8 business spells and suggest Burning Wish to help his threat count a little.
Game 1, He gets his engine started but he is forced to start blocking with enchantresses which slows him down enough for me to kill him before he gets Solitary online.
SB: -3 Path, +3 Pridemage
Game 2, My draw is terrible as I swing multiple turns with a 1/1 Kird Ape and a Grim. Unfortunately his is worse as he only draws 1 forest. His next land is a Serra’s Sanctum many turns later.
3-1
Round 5 – Adam Tukel, Esper Stoneblade
Game 1, He has 2 land and whiffs on a brainstorm. I kill 2 Bobs and a Stoneforge before running him over. I do see Stifle out of his deck on my fetches and Daze.
SB: -3 Teeg, +3 Pridemage. I don’t bring in REB because his most important spells aren’t blue. I may have brought in Jittes to fight any that he may have had.
Game 2, I mull to 4 before getting a hand without 5 lands or 0 lands. My 2 spells and 2 lands do fairly well in the face of stifle and wasteland but he runs me over with Batterskull + SoFaF. We resolve to play a real game for game 3.
Game 3, I stumble on mana again including having one of my basics hit by Vindicate but eventually draw into land. He gets pretty flooded and draws all of his equipment (including Jitte and Mortarpod) but no threats to put them on. I manage to kill his Batterskull and Jitte with Pridemages which buys me quite a bit of extra time. With time running out, I decide to race against his Bob + Sword and get him to 2 before he decides to not gamble on blind Bob reveals and sacs him to Mortarpod. Sylvan Library gets online as toward the end here which was worth its weight in gold by drawing me fetches 2 turns in a row to pull out of land pockets, finally fetching me a lethal burn spell + a backup just in case.
4-1
Round 6 – Chris VanMeter, Hive Mind / Show and Tell
Game 1, You can see the coverage on SCG but I get run over.
SB: -3 Path, +4 REB +2 Metamorph. I can’t remember what else I cut, probably a Grim and 2 Sylvans.
Game 2, See game 1 but it takes longer. I'm pretty sure I make the right call by REBing Intuition #1 but #2 and #3 get him there.
4-2
Round 7 – Dan Musser, Zoo
Game 1, I have 3 burn spells for his first 3 guys and he draws a couple more land than I do which is enough. I generally outdraw him and I think I kill him with a spare burn spell after he staves off a lethal attack with a Helix.
SB: -3 Teeg, -1 Chain, -2 Sylvan, +3 Pridemage, +1 Path, +2 Jitte
Game 2, More of the same. He is forced to Path 3 various cats where I am able to Path his Goyfs. It’s another battle of attrition but I stay slightly ahead in the race. Towards the end I draw into a lot of burn and double bolt him from 5, after going into the tank trying to determine if he just drew a Helix. If you’re reading this Dan, that wasn’t supposed to be a slowroll—apologies if it came off that way.
5-2
Aside on sideboarding:
After the match we talk about the sideboard plan for the mirror. He had too many cards to take out so he still had Gaddock Teeg in after board, but he was surprised that I was taking out Sylvan Library since the mirror is all about attrition (true) and that card selection gives you a big edge (also true, I don't doubt that). I bring this up because I think it's a good question and I honestly don't know the answer.
Here's my line of thought: Sylvan is an all-around good card for game 1, but all the cards I bring in are immediate action cards to win Goyf wars and Jitte wars. Sylvan doesn’t immediately impact the board and you’ll probably never pay 4 to draw off it in the mirror, so it doesn’t shine as much as it does against say, control.
The same might also be said for having Sylvan in vs. combo. I was cutting 1-3 Grims vs. various combo decks because he’s not good in the early game—the turns that matter—but I maybe I should look at cutting Sylvan instead.
So anyway, I’d like to hear your sideboard plans for different matchups—what might you have done differently? Is there any way to shore up some of the tougher combo matches without completely sacrificing other matchups? I think this 75 has most of the tools you need for the field but I think there’s a something to be desired from some of my sideboard plans. I try to have a neat, cohesive plan for every matchup but with the openness of Legacy, that’s obviously impossible. Let me know what you think though.
Round 8 – Collin Mustain, Storm Combo
Game 1, I see a swamp, a Duress, and an underground before I run him over.
SB: Not sure what he’s playing, I don’t think I change anything.
Game 2, he goes off and casts Doomsday from 19 life. I think I might get there with a lot of burn but his DDay stack is something like Ideas Unbound, LED, LED, Gitaxian Probe, Tendrils. Cracking LEDs in response to draw spells, he draws the rest of his deck and kills me. Pretty cool way to die though.
SB: I see the rest of his deck in the RFG pile and it’s mostly Storm combo. I think my overall board was -3 Path, +3 REB, on the off chance I can catch him by surprise with a REB on a draw spell as he’s going off.
Game 3, I have a good start and get him low enough to turn off the DDay line of play if it came up again and he dies. Turns out he draw multiple tutors but 0 acceleration.
6-2 and playing for Top 16
Round 9 – Donivan Abraham, Countersliver
Wow does that deck take me back.
Game 1, He doesn’t draw Crystalline and I burn 3 Sinew Slivers off the board and run him over.
SB: I think I start with the -3 Teeg, -1 Chain, -2 Sylvan, +3 Pridemage, +1 Path, +2 Jitte
Game 2, He stabilizes with Crystalline in play and builds up an army of guys. He also has 2 Relics going which kept both graveyards empty. I didn’t draw Goyf but I had to be tricky and use fetches and burn spells in response to Relic activations to get Grim activations in. I start suiciding creatures into his wall of slivers to get more graveyard fodder and decide not to crack a fetch to play out an extra guy. He paths my Grim and kills me from 17 life. Oops.
SB: -3 Grim (too much work to keep him going) +3 REB to try and get lucky and counter a Crystalline.
Game 3, He doesn’t play any early creatures, only Paths and STPs but I keep drawing and playing cats FOR DAYS. I think I drew like 3 Lions, 3 Nacatls, and a Pridemage. He has a relic but eventually he has to run out slivers unprotected and start trading. He has a relic but pops it, looking for some answer I think. The graveyards fill up and I cast a freshly drawn Goyf at 3/4 to help clean up.
Mad props to Donivan though, this was his first SCG Open and he made a run at Top 16 with a very cool deck.
7-2 and top 16!
Final impressions on the deck: I thought the deck was pretty consistent and put people on a pretty fast clock. The matches I lost this weekend though were more to decks doing “unfair” things (cough—Show and Tell—cough) and I think Legacy is a format where you should be the one doing unfair things. So while I think this is a great deck and I probably would not change a card in the 75, I’m not really 100% sure it’s where you want to be.
That said, killing people on turn 4 with cats and burn spells isn’t exactly be fair either so who knows. I do know it was the best option available to me at the time and turning a bunch of guys sideways was a lot of fun and paid off.
--Warr
@Warr: Congrats on the good finish.
I'm testing a Zoo list more or less in Cox' vein, but with Pridemage replacing Goblin Guide as well as 2 x Price of Progress (main) and 2 x Wasteland.
While this may seem strange at first sight, I want to test it a bit longer. Out of the few games I've played, I haven't noticed any issues. Anyone want to chime in regarding this?
i just got top4 yesterday here in our country playing this version of zoo.
Creatures : 25
4 Tarmogoyf
4 Wild Nactl
4 Kird Ape
3 Loam Lion
3 Qasali Pridemage
3 Grim Lavamancer
2 Gaddock Teeg
2 Phyrexian Revoker
Spells : 15
4 Path to Exile
4 Lightning Bolt
4 Chain Lightning
3 Lightning Helix
Lands : 20
4 Windswepth Heath
3 Wooded Foothills
3 Arid Mesa
3 Taiga
2 Plateau
1 Savannah
1 Forest
1 Plains
1 Mountain
1 Horizon Canopy
SB:
3 Mindbreak Trap
3 Pyroblast
2 Relic of Progenitus
2 Krosan Grip
1 Aven Mindcensor
1 Phyrexian Metamorph
1 Tormod's Crypt
1 Price of Progress
1 Ancient Grudge
==========================
1st Game - BR Goblins 2-0
1st game i win via bunch of nactl, loam lion and kird ape + a few lightning bolts
2nd game i put on my SB - IN : 1 Phyrexian Metamorph + 1 Ancient Grudge + 1 Price of Progress + 1 Aven Mindcensor - OUT : 1 Path to Exile , 1 Kird Ape, 1 Chain Lightning, 1 Tarmogoyf
2nd Game - B/W Aggro - 2-1
1st game i win via tarmo + nactl and qasali pridemage
2nd game SB : IN : 1 Ancient Grudge , 2 Krosan Grip, 1 Price of Progress : OUT : 1 Path to Exile, 2 Gaddock Teeg, 1 Chain Lightning : i loose because of multiple wasteland and a serra avenger with sword of fire and ice
3rd game : i win via swarm of 1cc creatures break his sword using Ancient Grudge
3rd Game - RDW - 2-0
1st game i won via tarmogoyf + burn spells
2nd game won via tarmogoyf + burn spells also SB: IN 1 Aven Mindcensor : OUT : 1 Path to Exile
4th Game - B/R Gobs - 1-2
1st game i won via aggresive moves 1st turn nactl 2nd turn nactl + nactl
2nd game i loose because of an awful mulligan for 5 and locked up by rishadan port
3rd game also loose via mulligan for 4 : SB - IN : 1 Phyrexian Metamorph + 1 Ancient Grudge + 1 Price of Progress + 1 Aven Mindcensor - OUT : 1 Path to Exile , 1 Kird Ape, 1 Chain Lightning, 1 Tarmogoyf
5th Game - Rock - 2-1
1st game i loose the die roll and he played Knight of the Reliquary 1st turn via 2 Mox Diamond and 1 Savannah and there's nothing in my hand but a piece of lightning bolt nactl and kird ape.. i did'nt get path to exile during this game
2nd game - win because of a hoard of nactl and tarmogoyf : SB: IN : 1 Price of Progress, 1 Aven Mindcensor, 2 Relic of Progenitus : OUT : 2 Gaddock Teeg, 1 Chain Lightning, 1 Kird Ape
3rd game - i win via aggro 1st turn nactl 2nd turn nactl , nactl for the 2nd time and i finished it via burn
6th Game - Intentional Draw vs Zoo
----------------------------------
playoffs :
top8 vs my team mate Dredge Midrange : we agree that i will play to go to top4
top4 vs UW Snapcaster ( Wizard Deck )
1st game loose via Vendilion Clique equipped with a multiple equipment : SOFI and SOLAS
2nd game loose because of multiple Swords to Plowshares + Snapcaster's Ability i think he used his Swords to Plowshare 6 times and 3 Path to Exile.
=============================
im thinking to change my board 1 Tormod's Cypt and 2 Relic of Progenitus to 3 Purify the Grave but i still need to test it up for our near big event legacy tournament this coming oct. 23
=============================
im not that very good in english if there's a wrong sentence sorry for that![]()
@kabards:
Interesting list, how have the Revokers been? I'm also curious about how the singletons in the SB worked out.
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
Hey im new to Zoo, what I was wondering, why is no1 playing BigZoo, like with KotR and GSZ. Not that Id be sad, Id love to play FastZoo but what happened to the Big one?
Greetings
I think Big Zoo kinda fell out of favor because the meta shifted to NO-RUG and StoneBlade, both decks with very strong mid games. Zoo was also one of, if not the only, deck that was able to load up on redundant 1-drops to overload MM without drastically changing its gameplan.
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
it helps me alot stopping some good cards like SGC + Aether Vial in my matchup against B/R Gobs.. B/W or UW Version it helps me alot to deal with stoneforge and other equipments.. vs Dredge you can deal Phantasmagorian or Putrid Imp and it helps alot.. for combo you can stopped the usage of LED. it also helps me to delay them.
@trivial_matters: Price can be good, I considered running it in the board in the hopes of completely blowing someone out with it while behind but in the end there wasn't room for it. If you run it, it probably takes the place of a couple helix. Looking back at my matches, it probably would have finished a couple of them earlier but there were also matchups where they are doinng their thing on T2/T3 and price doesn't help you as much there.
Same story for wasteland, there just wasn't room because out of 21 land, all of them should produce colored or you open yourself up way to much to color screw or getting wastelanded into oblivion. I think if you run waste, you replace some other spell with it (helix or teeg) and the deck would play differently as a result.
--Warr
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