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Thread: [Deck] Merfolk

  1. #5461
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    Re: [DTB] Merfolk

    Quote Originally Posted by RuthLessMerfolk View Post
    Hi this is my first post

    I have been playing Magic for only 4 months and decided to make a merfolk deck and have been very pleased with it. I have played in 4 tourneys with over 40 people and have top 8'd twice with one 4th place finish and one 2nd place finish.

    I would like to know if anyone has play tested flusterstorm. With many storm decks out there is it a usable card in the current meta?
    Congrats on your success at tourneys. And about flusterstorm, i've seen 2 or 3 in some merfolk deck but always in the sideboard vs storm decks. In maindeck i don't think it's a good option because Spell snare or spell pierce are better in the rest of Match ups.
    Currently playing in Legacy:

    Burn
    Affinity
    Merfolk

  2. #5462

    Re: [DTB] Merfolk

    Has anyone tried spellstutter sprite in some of the spots left by mental misstep? It offers more countermagic, goes well with vial at 2, and is another body (not that the deck necessarily needs one). Is the 2cc too prohibitive?
    "There are some who call me...Tim"

  3. #5463
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    Re: [DTB] Merfolk

    It could be considered, but right now I'd rather play a combination of Phantasmal Image and Dismember in the flex slots.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  4. #5464
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    Re: [DTB] Merfolk

    Quote Originally Posted by supa_tim View Post
    Has anyone tried spellstutter sprite in some of the spots left by mental misstep? It offers more countermagic, goes well with vial at 2, and is another body (not that the deck necessarily needs one). Is the 2cc too prohibitive?
    It's not about its 2cc cost, its about that its not a merfolk. We want to tap out and attack for the win while having counters in our hand to save creatures from swords/any removal. I think phantasmal image is way better here because it can act as removal by copying opponen'ts legendary creature, or simply copy our Reejerey/LoA and pump all the other guys.
    Anyway if you want faeries in this deck I think Vendilion clique is way better, but we also have Kira.
    Currently playing in Legacy:

    Burn
    Affinity
    Merfolk

  5. #5465

    Re: [DTB] Merfolk

    Quote Originally Posted by supa_tim View Post
    Has anyone tried spellstutter sprite in some of the spots left by mental misstep? It offers more countermagic, goes well with vial at 2, and is another body (not that the deck necessarily needs one). Is the 2cc too prohibitive?
    I tried it, wasnt very good. Its just too slow and not really what you want to do.

  6. #5466

    Re: [DTB] Merfolk

    Quote Originally Posted by supa_tim View Post
    Has anyone tried spellstutter sprite in some of the spots left by mental misstep? It offers more countermagic, goes well with vial at 2, and is another body (not that the deck necessarily needs one). Is the 2cc too prohibitive?
    It's a body, but the body is a 1/1 non-merfolk. Considering its reactive it isn't likely to decrease the clock you put on your opponent much. And against midrange and aggro it will just chump a creature for a turn. If it was 1CC for the effect I'd say sure....but it would also be a completely broken card :D.

  7. #5467

    Re: [DTB] Merfolk

    Quote Originally Posted by supa_tim View Post
    Has anyone tried spellstutter sprite in some of the spots left by mental misstep? It offers more countermagic, goes well with vial at 2, and is another body (not that the deck necessarily needs one). Is the 2cc too prohibitive?
    It's a body, but the body is a 1/1 non-merfolk. Considering its reactive it isn't likely to decrease the clock you put on your opponent much. And against midrange and aggro it will just chump a creature for a turn. If it was 1CC for the effect I'd say sure....but it would also be a completely broken card :D.

  8. #5468
    Bear Cub > Tarmogoyf

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    Re: [DTB] Merfolk

    Quote Originally Posted by bakofried View Post
    It could be considered, but right now I'd rather play a combination of Phantasmal Image and Dismember in the flex slots.
    That's exactly right. There have been recent printings that are just better.

    In a more constructive vein, I'm loving Standstill in my combo-heavy meta. Again, who's the beatdown? Certainly not you. Yes you have to kill them quickly, but establishing board control is more important. Standstill refills your hand, and with Mutavaults and Vials you'll never have to break your own.

    The other side of the argument is more sound. If all you see is Zoo and Goblins, then Standstill isn't the most helpful option.
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  9. #5469
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    Re: [DTB] Merfolk

    How many Dismembers are you guys playing? I started with 2, then 3 and ended now with 4 giving me a decent chance to actually BEAT decks like Maverick. Im really happy with it to be honest.

  10. #5470
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    Re: [DTB] Merfolk

    Quote Originally Posted by Philipp802 View Post
    How many Dismembers are you guys playing? I started with 2, then 3 and ended now with 4 giving me a decent chance to actually BEAT decks like Maverick. Im really happy with it to be honest.
    I'm running 6 spot removals since I'm using white. Thats how much dedicated hate I have against maverick/rock decks. I even have disenchant for those batterskulls. I'm leaving no chance to lose to them.

    You may say I am running a lot against stoneforge decks. Yes its true. I give up on my zoo matchups.

  11. #5471
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    Re: [DTB] Merfolk

    Quote Originally Posted by Philipp802 View Post
    How many Dismembers are you guys playing? I started with 2, then 3 and ended now with 4 giving me a decent chance to actually BEAT decks like Maverick. Im really happy with it to be honest.
    It depends on whether you splash black or not. If you are monoblue, then 2 is the right number of dismembers MD because you lose 4 life each time you cast it. But if you splash black, then you can run 3 or 4 depending on your metagame.
    Currently playing in Legacy:

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    Merfolk

  12. #5472
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    Re: [DTB] Merfolk

    Im monoblue and running 4 - ofc i board them out vs zoo and stuff - but against Maverick and Junk these are my key to victory.

  13. #5473
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    Re: [DTB] Merfolk

    JoshuaD on MTGSal is testing 28 merfolks in the list with 8 counters.

    What do you guys think of this list?

    He dropped the 4 vials. It sounds like a good idea since the vials are pathetic topdecks after turn 3.

  14. #5474
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    Re: [DTB] Merfolk

    Quote Originally Posted by Avatar of Shadow View Post
    JoshuaD on MTGSal is testing 28 merfolks in the list with 8 counters.

    What do you guys think of this list?

    He dropped the 4 vials. It sounds like a good idea since the vials are pathetic topdecks after turn 3.
    Very interesting. Can you bring me the link to that list please?
    Currently playing in Legacy:

    Burn
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    Merfolk

  15. #5475
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    Re: [DTB] Merfolk

    Quote Originally Posted by Kanadell~ View Post
    Very interesting. Can you bring me the link to that list please?
    go to MTGsal's merfolk thread. Its like the last couple of threads.

  16. #5476
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    Re: [DTB] Merfolk

    Quote Originally Posted by Philipp802 View Post
    Sorry I dont get where to find it?
    http://forums.mtgsalvation.com/showt...11920&page=116

    Here it is. I like the idea but i think 24 mana sources are too much.
    Currently playing in Legacy:

    Burn
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  17. #5477
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    Re: [DTB] Merfolk

    Yea, maybe 22 mana sources and just add a bunch of fish.

  18. #5478
    Bear Cub > Tarmogoyf

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    Re: [DTB] Merfolk

    If you've got a deck with 30+ tribal creatures, you should probably be playing Goblins or Elf combo. Their internal synergies just seem much more powerful.
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  19. #5479

    Re: [DTB] Merfolk

    Quote Originally Posted by Avatar of Shadow View Post
    JoshuaD on MTGSal is testing 28 merfolks in the list with 8 counters.

    What do you guys think of this list?

    He dropped the 4 vials. It sounds like a good idea since the vials are pathetic topdecks after turn 3.
    That actually sounds like a horrible idea. Vial gives you an insane advantage when you drop it turn one and alot of the time it's not a terrible topdeck until the late game. If nothing else, you just hold it and try to bluff a Daze or FoW. They belong in the deck though, not out of it.

  20. #5480
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    Re: [DTB] Merfolk

    Quote Originally Posted by SmallFish View Post
    That actually sounds like a horrible idea. Vial gives you an insane advantage when you drop it turn one and alot of the time it's not a terrible topdeck until the late game. If nothing else, you just hold it and try to bluff a Daze or FoW. They belong in the deck though, not out of it.
    I don't know what you are smoking, but i've realized that vial after turn 3 is useless. I hate drawing into vial when its not in my opening hand. I think the main problem with fish right now is the ability to draw cards to fuel vial.

    I'm also trying to test this deck. I took the 4 vials out, but 25 creatures, 3 swords to plowshares, and 3 jace the mind sculptor.

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