After last GP and SCG Open I feel that the meta shift towards:
1) the blue-based control deck including the snapcaster mage: UWx Counter-top deck (the winner of GP Amsterdam), UW stoneblade, BUG/team America decks
2) blue-based tempo decks, RUG tempo (the winer of b-more scg open), next level Canadian Threshold, stifle-naught
3) mid-range aggro decks: Bant and Maverick
4) non-storm combo decks – Sneak Show, Hive Mind, Painters, Reanimator
5) storm-combo decks (ANT, TES) and a-like (High Tide).
If the tendency will maintain the storm-combo will fall a victim to counterbalance decks which I think is good for goblins. So there’s a hope to see goblins once again. Still – in some point I share the opinion with Gobolord – first Knight of Reliquary, than Stoneforge Mystic and now Snapcaster Mage may be too much for our green friends.
Thanks for your report and congrats on your finish, although your T8 didn't work out as we hoped it would be. I think I do share your philosophy on playing goblins as I already did when you were playing a playset of MM. After its banning I substituted the cards with the skirk prospecter package=2 MWM + skirk and it works pretty good, especially when you get sharpshooter online with prospecter on the board. And you can just ramp your ringleaders in with warchief and MWM. Only thing I'd change is the chieftain for the 4th piledriver. I also don't miss the 2nd SCG. Sorry Mantis, can't agree with you on this. I also felt like 2 artifact removals MD are too much. I'd play tinkerer SB, 'cause he's amazing vs. factories.
I still hope for a goblin boost in near future just like it came after the last heavy black block.
How did Wort turn out for you? You just mentioned her once and it seemed like it gave you a good backup for the game-cycling a single gempalm 3 times is quite some card advantage.
Last edited by BigBopper; 10-24-2011 at 08:45 AM.
Gobbos: Kings of flavortext!
I am not too concerned about Ringleader. Almost always, getting to resolve a Ringleader is game over not matter if you have 28 or 34 Goblins in your deck. Then, the Goblins you really want to hit off Ringleader are Matron, Ringleader and Siege Gang and I actually play more copies of those cards than other Goblin builds. Usually, when you start hitting Ringleader you are constrained by mana not by buisiness spells.With only 28 goblins, how were your Ringleaders? How about post-sb, where you dilute yourself even more?
Flipping over Skirk Prospector, Piledriver or Mogg War Marshall instead of a Bolt will rarely turn a lost game into a win. Also, keep in mind that Relic increases your odds of drawing into the good Goblins (Ringleader, Matron, SGC).
I definitely missed REB and wished I played it. I will need to revise my sideboard. No telling how the games against Spiral Tide and Show and Tell went with REB, but I could potentially have won them. Not playing REB was the only thing I regret about my list. (Although I made have overprepared for Reanimator a bit too..)Having lost against those decks, do you reconsider ReB now?
I love Bolt. I won 2 games by burning my opponent with Siege Gang and Bolt when he had a superior board presence. Furthermore Jace TMS in combination with a solid amount of removal is how you lose to BUG and Bolt helps a lot in this regard. Then, I don't have much trouble with creature decks.Would Knesis be better than Bolt?
I didn't play it, partially because I was too lazy to obtain a Chrome Mox (I don't own one) and partially because I felt more comfortable with a Mountain in the end. Regardless, Chrome Mox or Mountain #18 is a matter we should discuss here and one that we should reach consensus on eventually as it's probably beneficial to all of usHow was the single Chrome Mox?
No not really. Honestly, how often do you fetch anything other than Ringleader, Siege Gang, Stingscourger or Gempalm? I can definitely envision scenarios where you want Sharpshooter, Scrapper or w/e but most of those scenario's can be handled with your other Goblins. The flipside is that you they will get stuck in your hand and suck at the most inconvient times.Did you miss any goblin in that list? (Sharpshooter, Scrapper...)?
Why mull this?
Team R&D
Super Bizarros Team. Beating everything with small green dudes and big waves.
I don't really know how the hell you can burn Argothian Enchantress, but If you can, you're pretty awsome.
AEther Vial is pretty slow against Affinity, because they just drop their hand as easy as that. You're better off siding in some removal (like Pyrokinesis/Ancient Grudge) in those Vial's places.
Let your Dredge 6 be: Narco, Narco, Narco, Bridge, Bridge, Dread Return
I played in a small SCG IQ yesterday and posted a 3-1 record with the deck losing only to bad keeps against merfolk. Ended up winning the Invite, and was quite pleased with the deck. Beat G/B ANT round 1, 2-1. Lost to my friend on Merfolk 1-2. Beat Zoo 2-1. Roflstomped NO Bant 2-0. Split top 4 and I got the invite. First time I had ever played the deck and I was quite pleased with it, to the point I'm thinking of picking up the cards.
Well...... I managed to do that....
Besides, my opponent also thought that I could target him with Gempalm Incinerator. I didn't try that.
Yes, I would have done that if I would have had run any of those cards.
I was playing with my sideboard cards and decided not to use them at the last moment.
Also didn't run any Cabal Therapy because I don't know the enviroment very well and didn't know for 100% which cards to name.
which deck? one of the user's deck listet in this thread?
@ all:
I played at GP Amsterdam, it was my first tournament. I boarded out the Vials almost every time, because I wasnt playing against any deck with counterspells (only one time).
1. when do I side out the vials?
2.could there be a change to not run the vials maindeck because of the new metagame?
which deck? one of the user's deck listet in this thread?
@ all:
I played at GP Amsterdam, it was my first tournament. I boarded out the Vials almost every time, because I wasnt playing against any deck with counterspells (only one time).
1. when do I side out the vials?
2.could there be a change to not run the vials maindeck because of the new metagame?
Some more t3 kills, this puzzler forgot combinations using Warren Weirding
T1 Goblin Lackey
T2 Goblin Piledriver + Goblin Piledriver
T3 Warren Weirding + Goblin Lackey
T1 Goblin Lackey
T2 Goblin Piledriver + Goblin Warchief
T3 Warren Weirding + Goblin Chieftain
T1 Goblin Lackey
T2 Goblin Piledriver + Goblin Warchief
T3 MWM + Warren Weirding
T1 Goblin Lackey
T2 Goblin Warchief + MWM + Warren Weirding
T3 Goblin Chieftain + MWM
T1 Goblin Lackey
T2 Goblin Warchief + MWM + Warren Weirding
T3 Goblin Matron + Goblin Piledriver
And then there are probably some elaborate skirk prospector options for using warren weirding in t3 kills.
And Chrome Mox + Instigator options which I won't delve into for now.
Also a question, when you play against zoo, like Nixx did. And you can open with either vial or lackey (no chalice in hand). Isn't it right to play vial? It seems to me that lackey will never make it through against most zoo lists. And vial on turn one is much better than on turn 2.
I'm wondering how you guys think this deck will stand in the future? I'm really liking playing it with proxies and online, but I'm not sure if I should invest in it when there is also Merfolk which might be more competitive but less enjoyable to me in the future.
"If you're playing Storm in Legacy, you need to believe that what your deck does is better than what their deck does."
I'd always go for Vial. A good Zoo player, on the draw, wouldn't play a creature facing a Lackey. He'd StP/PtE/Chain Lightning/Bolt it. Even Monored has acess to Stingscourger to deal with one creature to connect Lackey.
About siding Vial: I do it only against really fast decks, where card advantage don't really matters. That's the case of Affinity, Elves, and used to be against UG Survival, where you just want to disrupt their gameplan a little do kill them. Against Zoo though, you want to win in the mid-late game. Your little creatures stall, while you up Vial/gather lands, ro chain Matrons/Ringleaders, and overwhelm them with creatures.
@Boneclub: Goblins is still very good, but if I had money to invest in a deck now, it would be in a Force of Will deck.
Super Bizarros Team. Beating everything with small green dudes and big waves.
It was a personal list.which deck? one of the user's deck listet in this thread?
4 [card]Goblin Lackey[/card]
4 [card]Goblin Piledriver[/card]
4 [card]Goblin Matron[/card]
4 [card]Goblin Ringleader[/card]
4 [card]Goblin Warchief[/card]
4 [card]Mogg War Marshal[/card]
3 [card]Goblin Chieftan[/card]
2 [card]Siege-Gang Commander[/card]
2 [card]Gempalm Incinerator[/card]
1 [card]Goblin Sharpshooter[/card]
4 [card]Aether Vial[/card]
2 [card]Warren Weirding[/card]
4 [card]Mountain[/card]
4 [card]Badlands[/card]
4 [card]Auntie's Hovel[/card]
4 [card]Bloodstained Mire[/card]
4 [card]Wasteland[/card]
2 [card]Rishadan Port[/card]
Sideboard
4 [card]Leyline of the Void[/card]
4 [card]Chalice of the Void[/card]
3 [card]Pyrokinesis[/card]
1 [card]Warren Weirding[/card]
1 [card]Goblin Tinkerer[/card]
1 [card]Boartusk Liege[/card]
and a last card I can't remember.
Against ANT he mulled down to 6 on the draw and I set up a fast clock and won. Game 2 he had the turn 1. Game 3 he mulled down to 5 and I had Chalice on 1 turn 2.
Merfolk I put the beatdown game 1. Game 2 he had a 5 lord hand and went crazy. Game 3 I mulled to 6 and kept 3 lands/3 lords and quickly lost.
Zoo had all the removal game 1 and they got there. Games 2 and 3 I blew him out with Pyrokinesis.
NO Bant resolved a turn 4 NO but I had 8 gobbos and quickly fetched a second piledriver to finish it game 1. Game 2 he attempts to race me but I had a turn 3 Siege-Gang plus 8 other goblins by turn 4 to just swing in for the win.
Does anyone know how vial goblins placed at the GP Amsterdam, or where to find out? Also whether they were mono red or splash colours? I could only find the top 8 decklists which we weren't in! It would be good to know, thanks.
Wort is slow, but she's a late game beating. If your opponent still has a grip full of removal then you'd better play Ringleader instead, but if hands are depleted Wort can generate sustained card advantage (or throw mutliple Weirdings at an Enchantress deck, Reanimator, whatevs). She is pretty slow for Legacy, but she also lets you be tricky, and running a 5th 4 drop isn't so bad for your vials. Really though, you're going to want Ringleader most of the time. Immediate card advantage is better than potential CA.
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