I think GP was not the best place to play Stoneblade. Lots of decks, ignoring Batterskull.
However, Cunning Wishes looks great. It's cool to have access to Flusterstorm, Surgical Extraction or additional remouval(Path to Exile) game 1. Especially with Snapcaster, to use card twice. I would also add Pyroblast and Disenchant.
I don't know about Cunning Wish. It seems pretty slow on paper, and you sacrifice some SB slots. I played in Amsterdam as well with a red splash with the approximate list I posted some pages ago, dropping at 5-3, beating SplinterTwin 2-0, UB Merfok 2-0, Elves 2-0, Steel Stompy 2-1, Merfolk 2-1 and loosing to Manaless Dredge 1-2, UW Merfolk 1-2 and BUG 1-2. First big tournament for me though, so I think I did ok.
Sometimes I found it quite hard to actually have all the mana you need at times when you want to cast Snapcaster, Cliques and Jaces while having to play around Daze, getting wasted or just needing the mana to vial a Baneslayer in. So I don't know if its really effective to invest 4 mana for a Path to Exile from the board or something similar. Sure, if you really need that path, its good, but against Storm, it's probably too slow to get Flusterstorm. It's basically a Snapcaster for +1 mana without the body, but able to fetch hate in G1. Againt Reanimator or Dredge, you probably need the hate before you can cast Cunning Wish though.
Do you guys find that S:Fire & Ice is better than Jitte in the new meta with Snapcasters acting as chump blockers? It just seems like I rarely board in Jitte with the option of picking the Sword.
I think I'll never stop playing Jitte. It wins tons of games. And it kills opposing Jitte - very important for a deck with lots of X/1 creatuers.
Questions:
-How good is BladeControl against random.meta and random jank decks?
-What's the optimal number of Snappys? I've seen varying lists with 3 or 4 snappys.
- Would this deck be better served with 3/4 Jace like many lists have or having a split of 2 Jace and 1/2 Elspeth?
1) as already mentioned above: It depends on how good SFM->Batterskull is. In a field with Stifle and burn it isn't hot. I replaced white entitely with Red for bolts and lavamancers (sb blasts and tricks). Heavy Red makes SCM Even more awesome.
2) you have to realize that SCM is a dead draw unless you have 3 or more lands ... Having them early in hand is not desireable unless you want to random chumpblock.
3) in a deck with already 10 or more creatures and equip, do you want a Card that creates more creatures or one that clears the Way for them/denial opponents topdeck removal?
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My two cents: I play 3 Jace and 1 Elspeth and Elspeth just wins games on her own at times, and a lot quicker than Jace at that. If the board state is even, they can both have a huge impact, and in a vacuum I'd pick Jace any day - however, Elspeth can win games, provide chump blockers, pump your dudes and add evasion (how awesome isn't a Germ token with flying?). She is also great in control matches, where it is pretty possible that a Jace will be PW-rule'd away before he can finish the game properly.
Which one is better is largely contextual, and it depends a lot on the match-up and the board state. I believe that one Elspeth should be somewhere in the 75.
I've been thinking...
Would Two Elspeths be to much do you think? I'm considering goign with 3 Jace TMS and 1 Elspeth with an extra Elspeth in the sideboard.
EDIT: WOOPS. Looks like this was just asked a couple posts back. I'll leave it here just to show that others are floating the idea. ;)
3 Jace, 1 Elspeth + 1 Elspeth sb sounds good to me also.
I prefer the fourth jace over one elspeth all day long. The impact both provide on the board isn't even comparable.
Jace is also easier to cast, as it doesn't force you to fetch double white.
I prefer a list with:
2 Jace
1 elspeth
3 snapcaster is enough, you don't need more of them.
4 spell snares (it counters really much atm)
also some spell pierces main deck to, like 2.
The founding that I've got with this decks that if it has like a choke or something on the opposite, you can't get away from it exept if you play repeal mainboard...
What do you guys think of this?
If that's the question, then I would play wastelands and stifles mainboard.
Btw I didn't had a karakas or riptide laboratory @Gp Amsterdam with UW Blade.
And I played wastelands instead. They are better. this deck only needs 3 mana and lategame/midgame it needs 4 mana for a plainswalker.
So the wastelands were quite good during the GP, especially against decks like reanimator/combo.
So maybe that's another idea too?
To be honest that's not my bigger problem atm. It's just another trendy deck and NO rug never worried me too much, which should be significantly harder to beat than these new versions due to the 10/10.
Jace is overpowered, elspeth isn't. I like overpowered cards. In any case I also play 4 red blasts in my sb, so in this aspect we are tied at least.
Against RUG, I usually go full on control as many times it's too hard to fight their Ancient Grudges. Boarding SFM back in game 3 isn't a bad idea though.
-4 Stoneforge
-1 Batterskull
-1 SoFI
-1 SoFF
+2 PtE
+2 Oblivion Ring
+2 Wrath of God
+1 Elspeth, Knight-Errant
Yeah, I like having the bigger toolbox game 1. Usually I'll side out the less relevant Sword in the following games. With a full set of Factories, a naturally drawn Sword
isn't too bad.
I've seen a lot of Bant Blade lists. What are your thoughts on those list? (Which typically run KotR, Nobles in addition to SCM and SFM)
Are the UW Blade lists better with the more stable manabase or are the Bant Blade lists better with more accel and the bigger beater (KotR)?
Against maverick is it good to remove mystic and equipments after SB? They run qasalis maybe manriki-gusari, and krosan's grips
I usually remove Blades and SFM against Maverick and add Wrath and Elspeth. Play like UW Landstill.
As for Bant Blade, looks like UW has a better match against UGR thx to more stable manabase. Waste your Tropical, Bolt your Hierarch, you know...
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